I might play Random if you didn't have to switch hotkeys every single time the game started. If only you could default each race to a certain set of hotkeys if you like customizing.
Are you guys gonna stream this tourney? I think I'm heading to New Orleans when it rolls around sadly.
usually there's anywhere from 1-4 streams running during the tournament itself from non-players or players, covering different games, and then everyone usually flocks to 1 particular stream with a couple casters for the semifinals and finals.
Is it normal to get to the point where you feel more or less confident in one, refined, one-base all in (say, 3gate robo) and all of a sudden the whole game sort of unfolds in front of you, like some non-Euclidean origami trick?
I feel like I can really tentatively grasp what it might be like to decide, based on what that first scouting probe sees, to all in or do a riskier econ build. I can watch a replay and feel a pressure build on the nape of my neck the longer someone has missed something critical.
It's like vertigo, or like seeing the magic eye 3D picture and realizing it is a picture of the journey of a thousand miles.
I think that I may have accidentally started to finally learn how to craft stars.
By interesting you mean obvious responses to obvious issues. "We're looking at it closely/Considering things for HotS" blah blah blah. Same old shit.
i dunno it was nice to hear that they acknowledge the GSL and what its been doing specifically with regard to maps
I would have liked to hear them comment, though, on their rationale for making their own new maps for new ladder seasons instead of using tested tournament maps.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Is it normal to get to the point where you feel more or less confident in one, refined, one-base all in (say, 3gate robo) and all of a sudden the whole game sort of unfolds in front of you, like some non-Euclidean origami trick?
I feel like I can really tentatively grasp what it might be like to decide, based on what that first scouting probe sees, to all in or do a riskier econ build. I can watch a replay and feel a pressure build on the nape of my neck the longer someone has missed something critical.
It's like vertigo, or like seeing the magic eye 3D picture and realizing it is a picture of the journey of a thousand miles.
I think that I may have accidentally started to finally learn how to craft stars.
That does happen. At some point you realise "holy fuck what have I been DOING all this time" and you go from there.
By interesting you mean obvious responses to obvious issues. "We're looking at it closely/Considering things for HotS" blah blah blah. Same old shit.
The more I hear about David Kim talks, the more I think he has no vision and no idea how to balance the game.
Then again the last few questions are just B.S questions, but there's legs on the first few ones. Why does zerg have this complicated Inject Larvae mechanics unlike something simple like chrono boost or mule/scan? Can't queen just auto cast larvae inject?
Reaper does need something to make it viable so people use them. At the pro level they are only used for scouting since players can't rush with them any more. Self-regenerating is pointless once Terran got medivac anyways.
Terran got all these wonderful things and they are always the most fun race to play. I think nerfing them makes sense as to balance against the limited strategy the other two races has. That really isn't Terran's problem but more of the lacking in the design for the other two races. Even right now in HoTs, Terran new units are the best designed as in they fit into army composition and makes sense how it fits into the army composition as a whole. You'll need Tier 2 building to make an Oracle and that just makes that particulate unit useless. It's not like Protoss goes for the harassment/resource denial play in the first place. Replicate got potential because a Protoss army support with Siege tank is way better then a Terran army with Siege tank support. It may forces Terran to just not make siege tank all together if he decides to go MMM. It's even stranger to zerg because they will end up making infester, swarm host, or broodlords. However they will always have more of these then you do.
Swarm Host is a good idea because it fits the zerging idea: having a constant amount of units. However It doesn't have the mobility factor. It's not like Seige tank where even 1 or 2 seige tank with support can threaten a small army due to splash damage. You'll need more Swarm Host to turn the tides around and it just won't fit with the rest of the zerg army except broodlords.. which does excately the same thing, or Spine crawlers, which is defensive unless you want to do a spine crawler push.
There's also major issue that needs addressing it terms of holes in the units... for example what can a Protoss do vs Mass Void rays? 3 3 stalkers might not win vs 3 3 void rays; I don't think tempest is the answer because Tempest counts has massive and Void ray got bonus vs Large units. I don't think storming a mass amount of void ray helps. What's Zerg's answer to forcefield? They have only one ground massive units in their whole army and that's Ultras, which takes hive tech to make. What about early Zerg's air defence that doesn't involved queens? They don't need to shoot up all the time, maybe something like WC3's Crypt Fiend that webs flyers down.
They need to at least re-work the oracle, and consider how those new unit fits with the rest of the existing units (working with them, or going against them), otherwise HOTS will be just very weird when it comes out.
Why does zerg have this complicated Inject Larvae mechanics unlike something simple like chrono boost or mule/scan? Can't queen just auto cast larvae inject?
I feel the answer covered this pretty perfectly. Creep spread and larva inject are incredibly powerful. To be fair, zerg aren't really doing much else. Zerg trade the need for extensive lategame simcity with more intensive unit control and queen management. The game would be less interesting with an autoinject.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
Is it normal to get to the point where you feel more or less confident in one, refined, one-base all in (say, 3gate robo) and all of a sudden the whole game sort of unfolds in front of you, like some non-Euclidean origami trick?
I feel like I can really tentatively grasp what it might be like to decide, based on what that first scouting probe sees, to all in or do a riskier econ build. I can watch a replay and feel a pressure build on the nape of my neck the longer someone has missed something critical.
It's like vertigo, or like seeing the magic eye 3D picture and realizing it is a picture of the journey of a thousand miles.
I think that I may have accidentally started to finally learn how to craft stars.
That does happen. At some point you realise "holy fuck what have I been DOING all this time" and you go from there.
Why does zerg have this complicated Inject Larvae mechanics unlike something simple like chrono boost or mule/scan? Can't queen just auto cast larvae inject?
because that would be stupid.
edit: he even specifically addressed your query with a perfectly serviceable example. yeah, larvae inject is trickier to manage than chronoboost or MULE scans. But sc2 is not an evenly balanced game, it is asymetrically balanced. Zerg unit production, for example, is a hell of a lot simpler than Protoss or Terran unit production. Overlords take less time and effort to make than depots or pylons.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
also queens are perfectly effective as early game air defense.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
I wish I had larva
if marines weren't so OP I would have switched to zerg ages ago
Dealing with non-centralized production which also happens to auto rally all your supply depot equivalents to a typically vulnerable location will always be more difficult than spamming 10 zealots to a hotkeyed pylon. FACTS
I never have issues with rallying overlords into bad spots. It may happen to me with 2 or 3 OLs once in 15 games.
This is probably because I have my rally point set conservatively and instead whenever I make a batch of units i Shift+Control click the remaining larva and add the units to the unit group I'd like them as a part of.
It always really surprises me when pros are harassing with mutas and have 6 sitting infront of their natural doing nothing.
stimtokolos on
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Seguerof the VoidSydney, AustraliaRegistered Userregular
I never have issues with rallying overlords into bad spots. It may happen to me with 2 or 3 OLs once in 15 games.
This is probably because I have my rally point set conservatively and instead whenever I make a batch of units i Shift+Control click the remaining larva and add the units to the unit group I'd like them as a part of.
It always really surprises me when pros are harassing with mutas and have 6 sitting infront of their natural doing nothing.
Same thing with pros and having their Zealots behind their Stalkers
I never have issues with rallying overlords into bad spots. It may happen to me with 2 or 3 OLs once in 15 games.
This is probably because I have my rally point set conservatively and instead whenever I make a batch of units i Shift+Control click the remaining larva and add the units to the unit group I'd like them as a part of.
It always really surprises me when pros are harassing with mutas and have 6 sitting infront of their natural doing nothing.
Same thing with casters and having their Zeelots behind their Stalkers
I know right? Shameful.
stimtokolos on
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
edited December 2011
ughgh forgg I'm not paying you to stream toss and zerg games
edit - so what happened with mvp last night? he just played like shit?
Not really a fan of TDA being in the map pool, as it turns PvP back into a joke.
it was randomly generated from the combined GSL + ladder map pool. Its an okay map for the other matchups, and we got pretty lucky with the map pool including Daybreak. I could have fucked around with it and done it manually myself, but everyone would have had their own opinions and in the end all it would have caused is disagreements - so easier just to let the random stuff work it out. I think the map pool is okay, and TDA is the 3rd map anyway, so you'll just have to beat your opponent before it gets to it!
Posts
"Why does everyone hate me?: A story of a Random player"
since that is his race.
what where when are signups over
i actually microed my marines versus banelings today (yes, yes, bronze-level micro)
and i won versus zerg instead of lost
coincidence?
Path of Exile: snowcrash7
MTG Arena: Snow_Crash#34179
Battle.net: Snowcrash#1873
http://challonge.com/tournaments/signup/5mn2cbjhq6
So there's like a 50/50 chance someone else other than me might win.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=295494
usually there's anywhere from 1-4 streams running during the tournament itself from non-players or players, covering different games, and then everyone usually flocks to 1 particular stream with a couple casters for the semifinals and finals.
I feel like I can really tentatively grasp what it might be like to decide, based on what that first scouting probe sees, to all in or do a riskier econ build. I can watch a replay and feel a pressure build on the nape of my neck the longer someone has missed something critical.
It's like vertigo, or like seeing the magic eye 3D picture and realizing it is a picture of the journey of a thousand miles.
I think that I may have accidentally started to finally learn how to craft stars.
Your Ad Here! Reasonable Rates!
Seg/Kam gonna be able to cast?
2gate robo is where its at
i dunno it was nice to hear that they acknowledge the GSL and what its been doing specifically with regard to maps
I would have liked to hear them comment, though, on their rationale for making their own new maps for new ladder seasons instead of using tested tournament maps.
That does happen. At some point you realise "holy fuck what have I been DOING all this time" and you go from there.
I suppose you would find it equally interesting if Blizzard acknowledged tomorrow is Dec. 16th of 2011. Exciting.
The more I hear about David Kim talks, the more I think he has no vision and no idea how to balance the game.
Then again the last few questions are just B.S questions, but there's legs on the first few ones. Why does zerg have this complicated Inject Larvae mechanics unlike something simple like chrono boost or mule/scan? Can't queen just auto cast larvae inject?
Reaper does need something to make it viable so people use them. At the pro level they are only used for scouting since players can't rush with them any more. Self-regenerating is pointless once Terran got medivac anyways.
Terran got all these wonderful things and they are always the most fun race to play. I think nerfing them makes sense as to balance against the limited strategy the other two races has. That really isn't Terran's problem but more of the lacking in the design for the other two races. Even right now in HoTs, Terran new units are the best designed as in they fit into army composition and makes sense how it fits into the army composition as a whole. You'll need Tier 2 building to make an Oracle and that just makes that particulate unit useless. It's not like Protoss goes for the harassment/resource denial play in the first place. Replicate got potential because a Protoss army support with Siege tank is way better then a Terran army with Siege tank support. It may forces Terran to just not make siege tank all together if he decides to go MMM. It's even stranger to zerg because they will end up making infester, swarm host, or broodlords. However they will always have more of these then you do.
Swarm Host is a good idea because it fits the zerging idea: having a constant amount of units. However It doesn't have the mobility factor. It's not like Seige tank where even 1 or 2 seige tank with support can threaten a small army due to splash damage. You'll need more Swarm Host to turn the tides around and it just won't fit with the rest of the zerg army except broodlords.. which does excately the same thing, or Spine crawlers, which is defensive unless you want to do a spine crawler push.
There's also major issue that needs addressing it terms of holes in the units... for example what can a Protoss do vs Mass Void rays? 3 3 stalkers might not win vs 3 3 void rays; I don't think tempest is the answer because Tempest counts has massive and Void ray got bonus vs Large units. I don't think storming a mass amount of void ray helps. What's Zerg's answer to forcefield? They have only one ground massive units in their whole army and that's Ultras, which takes hive tech to make. What about early Zerg's air defence that doesn't involved queens? They don't need to shoot up all the time, maybe something like WC3's Crypt Fiend that webs flyers down.
They need to at least re-work the oracle, and consider how those new unit fits with the rest of the existing units (working with them, or going against them), otherwise HOTS will be just very weird when it comes out.
That would be interesting because today is in fact the 16th
it happens to me once a week
because that would be stupid.
edit: he even specifically addressed your query with a perfectly serviceable example. yeah, larvae inject is trickier to manage than chronoboost or MULE scans. But sc2 is not an evenly balanced game, it is asymetrically balanced. Zerg unit production, for example, is a hell of a lot simpler than Protoss or Terran unit production. Overlords take less time and effort to make than depots or pylons.
if marines weren't so OP I would have switched to zerg ages ago
This is probably because I have my rally point set conservatively and instead whenever I make a batch of units i Shift+Control click the remaining larva and add the units to the unit group I'd like them as a part of.
It always really surprises me when pros are harassing with mutas and have 6 sitting infront of their natural doing nothing.
Same thing with pros and having their Zealots behind their Stalkers
Small micro things, I guess.
All of which don't matter against MARINES.
Still need to work on reaction time, especially when i switch to festors. Losing 6 cause I was busy poking with mutas is painful.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=295462
also I'm terrible at micro wars
I know right? Shameful.
edit - so what happened with mvp last night? he just played like shit?
Not really a fan of TDA being in the map pool, as it turns PvP back into a joke.
So I guess it was bad.
Oh man if Geoff finds this he can sue the shit out of them for using his likeness in advertising without permission.
it was randomly generated from the combined GSL + ladder map pool. Its an okay map for the other matchups, and we got pretty lucky with the map pool including Daybreak. I could have fucked around with it and done it manually myself, but everyone would have had their own opinions and in the end all it would have caused is disagreements - so easier just to let the random stuff work it out. I think the map pool is okay, and TDA is the 3rd map anyway, so you'll just have to beat your opponent before it gets to it!
Anna has already come across the reddit thread. Feeling sorry for her.
I just think it's hilarious that someone actually found it.