[StarCraft2] Trash micro but win--is marine.

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  • 815165815165 Registered User regular
    The swing back started shortly before the patch that changed EMP came out.

  • TrunkersTrunkers Registered User regular
    And is 100% correlated with my increase in ladder matches.

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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited December 2011
    The pvt winrate changes came about for three main reasons.

    1) the double forge build was already gaining in popularity before the most recent patch, and the patch only made it better. Terrans haven't figured out a really good way to play against this style yet.

    2) the patch changes in the second most recent patch made the 1/1/1 all-in that was so popular much easier to stop. Not to the degree where it was a dead build, but Protoss were already beginning to hold it off fairly reliably before the 1.4 patch, and that patch only made things easier. This build inflated the terran winrate quite a bit because of how good it was.

    3) the emp nerf certainly is a pretty significant thing and made ghosts much, much less of a one-size-fits-all response in the lategame. In some games i saw, the terran was able to beat a protoss army that had 4 or more colossus, without needing vikings, simply due to how brutally upgraded marauders slaughter shield-less protoss units.

    Dhalphir on
  • mastmanmastman Registered User regular
    Dhalphir wrote:
    i seriously don't understand how people played on steppes of war

    hell, how did we ?
    i was fucking actively laddering during that period and i dont know how we even could bear to play on jungle basin, steppes of war, blistering sands, or scrap station, but fuck if that wasn't 80% of the map pool once upon a time!

    it's like the beginning of WoW. Everyone who played at release is now better at sc2 than new players because we had to play a crazier, more difficult, less refined game on crazier, more difficult maps.

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  • stimtokolosstimtokolos Registered User regular
    edited December 2011
    mastman wrote:
    Dhalphir wrote:
    i seriously don't understand how people played on steppes of war

    hell, how did we ?
    i was fucking actively laddering during that period and i dont know how we even could bear to play on jungle basin, steppes of war, blistering sands, or scrap station, but fuck if that wasn't 80% of the map pool once upon a time!

    it's like the beginning of WoW. Everyone who played at release is now better at sc2 than new players because we had to play a crazier, more difficult, less refined game on crazier, more difficult maps.

    With Rogues in 5/8 t1 + 3/8 t2 who could literally 2shot cloth wearers because lethality worked for ambush and was 100% for a while? (I can't confirm the 100% but I'm pretty sure it was that before they dropped it to 50, then 30).
    As much as I'm not a huge fan of wow's playstyle Vanilla was pretty fucking fun with the right people. Flying mounts sort of ruined the game for me.

    stimtokolos on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    Flying mounts were too cool not to add at some point, but they made it difficult to improve upon them.

  • 815165815165 Registered User regular
    while we're talking about not starcraft again, stim, did you see they added air control to quake live now?

  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    I am sick and tired of people just parroting the old "you just need macro to get to masters.". It is fucking annoying.

    I know why I'm in platinum, and its not my fucking macro. I have the worst decision making in the entire world, and I can't micro to save my life, but my macro is FINE.

    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    post a replay, i would bet you a million internet dollars I can find ten fairly significant macro mistakes in the first ten minutes.

  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    roughly 80% of the games I play don't go past 10 minutes because EVERYBODY cheeses.

    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • kedinikkedinik Captain of Industry Registered User regular
    jaziek wrote:
    I am sick and tired of people just parroting the old "you just need macro to get to masters.". It is fucking annoying.

    I know why I'm in platinum, and its not my fucking macro. I have the worst decision making in the entire world, and I can't micro to save my life, but my macro is FINE.

    It's entirely possible you're right.

    Narwhal seriously seems to macro at somewhere near a platinum level, but one week ago did not understand the finer points of attacking-instead-of-walking-in-circles during battles.

    <3 Narwhal.

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • stimtokolosstimtokolos Registered User regular
    815165 wrote:
    while we're talking about not starcraft again, stim, did you see they added air control to quake live now?

    Like CPMA, or some lesser amount? Because even with that I'd rather just play CPMA.
    They hired the CPMA netcode guys, and somehow the netcode didn't get any better. I don't know what the fuck.

  • stimtokolosstimtokolos Registered User regular
    Also your macro isn't fine. No way. My macro isn't fine, my micro is awful, and I'm in Masters.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    jaziek wrote:
    roughly 80% of the games I play don't go past 10 minutes because EVERYBODY cheeses.

    you might also be misunderstanding macro

    its not just making workers and making manz

    macro is things like
    putting your gateway down at 150 minerals, not 180

    macro is stuff like never ever forgetting to put guys in gas, even for 2 seconds

    macro is all that stuff

    when people say macro better, what they mean is, stop agonising over strategies, focus on the strategies you do have and execute them properly.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited December 2011
    double post

    Dhalphir on
  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    I am not saying I can macro with the best of them. I am saying that my macro is not the thing that is keeping me in the league that I am in.

    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • stimtokolosstimtokolos Registered User regular
    I'm with Dhal on this. I'm still willing to bet it is.

  • stimtokolosstimtokolos Registered User regular
    815165 wrote:
    while we're talking about not starcraft again, stim, did you see they added air control to quake live now?

    Like CPMA, or some lesser amount? Because even with that I'd rather just play CPMA.
    They hired the CPMA netcode guys, and somehow the netcode didn't get any better. I don't know what the fuck.

    Hrm, looks decent. Not as much as CPMA but close. I still sort of rather the CPMA item timings, weapon damages and spawn HP though.

  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    http://www.mediafire.com/?5hihmv3a7ad2bfu

    all my losses from the last 2 days (I think.)

    Yes. I am very BM.

    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • BiosysBiosys Registered User regular
    @Spaffy

    ( i think)

    here's the link to the relocalizer

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=283919

    pretty simple, just follow the instructions, just remember whenever the next patch happens to use the 'clean' option, otherwise your install will all go broke

  • mastmanmastman Registered User regular
    well, there are other things which can hinder your progress towards being better

    - crisis management-- cheese, early pressure, drops; this helps you not lose to the shit you shouldn't lose to
    - big battle micro-- pretty important to not throw away that 200 food army you spent all that free time makin
    - recognizing advantages and exploiting them. This makes my pants hurt the most personally, I'll watch a replay and see at some point that I got way ahead in every aspect but I didn't attack, or deny something, or push ahead in econ, tech, or army size fast enough and let the other guy catch back up.

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  • GriswoldGriswold that's rough, buddyRegistered User regular
    edited December 2011
    i think we can all agree that everyone could stand to improve their macro and micro. i'd also argue that i personally am not aware of just how much bad macro negatively impacts me as opposed to bad micro, because it's much easier to identify when i make micro mistakes than macro mistakes (the consequences of macro mistakes are subtle; with bad micro, you're controlling the dudes in question and are VERY aware of the immediate consequences)

    that said, it's not so hard to imagine that someone might have comparably better macro than micro at their respective level

    at the very least, suggesting that their macro is the ONLY thing holding them back seems counterproductive

    Griswold on
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  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    mastman wrote:

    - crisis management-- cheese, early pressure, drops; this helps you not lose to the shit you shouldn't lose to

    This is the big one. If somebody cheeses, I will lose to it.

    I can literally scout it, and have the full time to prepare, and will just straight up lose because OH SHIT OH SHIT WHAT DO I DO!!

    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • GriswoldGriswold that's rough, buddyRegistered User regular
    edited December 2011
    useless aside: micro vs. macro in sc2 reminds me of mario kart 64 time trials. i got really into them when i was in high school, and spent a lot of time working on course strategy (micro) and game mechanics (macro). i'd watch videos of world record runs and be astonished how someone taking the exact same route as me, using their mushrooms at the same time, and doing the same number of powerslides could put up a time so much faster than mine. of course, the reason they were crushing my times was because their "macro" was perfect -- they executed their powerslides in an optimal amount of time, drifted for the exact right amount of time after each slide, and never took a turn at a 130 degree angle when it should be 125. the accumulation of incremental advantages was what made the top guys so good.

    Griswold on
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  • stimtokolosstimtokolos Registered User regular
    Griswold wrote:
    useless aside: micro vs. macro in sc2 reminds me of mario kart 64 time trials. i got really into them when i was in high school, and spent a lot of time working on course strategy (micro) and game mechanics (macro). i'd watch videos of world record runs and be astonished how someone taking the exact same route as me, using their mushrooms at the same time, and doing the same number of powerslides could put up a time so much faster than mine. of course, the reason they were crushing my times was because their "macro" was perfect -- they executed their powerslides in an optimal amount of time, drifted for the exact right amount of time after each slide, and never took a turn at a 130 degree angle when it should be 125. the accumulation of incremental advantages was what made the top guys so good.

    http://www.youtube.com/watch?v=uptpNhaehuc

  • TrunkersTrunkers Registered User regular
    Griswold wrote:
    i think we can all agree that everyone could stand to improve their macro and micro. i'd also argue that i personally am not aware of just how much bad macro negatively impacts me as opposed to bad micro, because it's much easier to identify when i make micro mistakes than macro mistakes (the consequences of macro mistakes are subtle; with bad micro, you're controlling the dudes in question and are VERY aware of the immediate consequences)

    that said, it's not so hard to imagine that someone might have comparably better macro than micro at their respective level

    at the very least, suggesting that their macro is the ONLY thing holding them back seems counterproductive

    As you refine your builds you become more aware of the impact of your macro mistakes. I know I should be at 75 supply and 45 workers at the 10:00 for one of my builds, and sometimes in real matches with multitasking and scouting I'm at 55-60 supply by that point.

    I still have games whose losses are supplemented by bad micro, but generally it's an error of not having enough stuff.

    There are many games you lose to "bad micro" that you could have won with good macro.

    There aren't really games that you lose to "bad macro" that you could have won with good mico.

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  • stimtokolosstimtokolos Registered User regular
    edited December 2011
    What Trunkers just said is pretty much true.
    "If I had microed just that little bit better." should be "If I had two more stalkers."

    stimtokolos on
  • HozHoz Cool Cat Registered User regular
    I checked out the PvT replays and yeah your macro is just as bad as everyone else's in plat.

    You get supply blocked, you chrono boost poorly, you maynard really bad, you're not up on constant probe production, etc. In one game I even timed how much time was wasted not researching warp gate when cyber core completed, 25 seconds. All the other stuff you listed is bad too, but your macro is also poor.

    Also, you get mad and whine about race balance when you get outplayed by a mile. Nothing to do with macro, I just wanted to point that out.

  • 815165815165 Registered User regular
    815165 wrote:
    while we're talking about not starcraft again, stim, did you see they added air control to quake live now?

    Like CPMA, or some lesser amount? Because even with that I'd rather just play CPMA.
    They hired the CPMA netcode guys, and somehow the netcode didn't get any better. I don't know what the fuck.

    Hrm, looks decent. Not as much as CPMA but close. I still sort of rather the CPMA item timings, weapon damages and spawn HP though.

    Yeah, it's definitely a poor substitute for CPM movement, holding +forward is almost as good as letting go of it in the QL movement, and without CPM double jumps getting around if still a lot clumsier than in CPMA.

    Plus they didn't change the items, I think, so you can still easily jump over everything instead of picking it up. Definitely isn't going to replace CPMA for me.

  • stimtokolosstimtokolos Registered User regular
    Hoz wrote:
    I checked out the PvT replays and yeah your macro is just as bad as everyone else's in plat.

    You get supply blocked, you chrono boost poorly, you maynard really bad, you're not up on constant probe production, etc. In one game I even timed how much time was wasted not researching warp gate when cyber core completed, 25 seconds. All the other stuff you listed is bad too, but your macro is also poor.

    Also, you get mad and whine about race balance when you get outplayed by a mile. Nothing to do with macro, I just wanted to point that out.

    You mean micro right?

  • stimtokolosstimtokolos Registered User regular
    815165 wrote:
    815165 wrote:
    while we're talking about not starcraft again, stim, did you see they added air control to quake live now?

    Like CPMA, or some lesser amount? Because even with that I'd rather just play CPMA.
    They hired the CPMA netcode guys, and somehow the netcode didn't get any better. I don't know what the fuck.

    Hrm, looks decent. Not as much as CPMA but close. I still sort of rather the CPMA item timings, weapon damages and spawn HP though.

    Yeah, it's definitely a poor substitute for CPM movement, holding +forward is almost as good as letting go of it in the QL movement, and without CPM double jumps getting around if still a lot clumsier than in CPMA.

    Plus they didn't change the items, I think, so you can still easily jump over everything instead of picking it up. Definitely isn't going to replace CPMA for me.

    Oh that movement I watched is people holding +forward to drift?
    They had that in warsow for 'new movement' which played like painkiller. I used to use old movement, which had a higher acceleration rate, but more difficult cornering (CPMA basically). The +forward in oldmovement would sort of let you drift, and I'd use it in combo with +a/d and dash movement to navigate levels.
    I seriously wish I was 12 again for Quake. I could aim back then. I'm pretty sure it would make playing FPS easier. If only I had the same strategic approach. I could probably get some of that back if I exercised more and was sound in the brain respect.

  • MMMigMMMig Registered User regular
    edited December 2011
    When you rush nydus in a zvp on Shakuras:

    1. Don't let your proxy hatch decoy finish.
    2. Don't take workers off gas after getting the canal because you will need it for the worms (facepalm moment).
    3. Keep up with your macro.
    4. Keep a "plan b" when "plan a" doesn't quite win you the game. Even if "plan a" was a considerable critical hit (took out his main nexus and left his natural at 60 hp).


    >.<'

    MMMig on
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    wra
  • RofflorRofflor Adventurer Registered User regular
    edited December 2011
    My macro is awful and I beat most of the diamond players I face now. My micro is so terrible that I'm ashamed, I mean, I can do stuff like forget to blink micro right after I researched blink for that very purpose against roaches.

    It is good to be self aware of how terrible you really are, like me, I know my pvz is terrible where I always just freestyle my builds.
    You really improve much faster.

    I can post this again of a specific game where I play pretty much terrible, but still won because I just kept even with the zerg most of the game.
    repimg-33-246310.jpg

    Rofflor on
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  • PraetorPraetor [Redacted]Registered User regular
    I absolutely love how Dhal tests out the intricacies of builds and the subtle differences between different builds, where Mmmig literally just goes and makes proxy hatches and nydus worms and somehow they're both Masters.

    Obvious conclusion here - Terran OP.

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  • TrunkersTrunkers Registered User regular
    Hoz wrote:
    I checked out the PvT replays and yeah your macro is just as bad as everyone else's in plat.

    You get supply blocked, you chrono boost poorly, you maynard really bad, you're not up on constant probe production, etc. In one game I even timed how much time was wasted not researching warp gate when cyber core completed, 25 seconds. All the other stuff you listed is bad too, but your macro is also poor.

    Also, you get mad and whine about race balance when you get outplayed by a mile. Nothing to do with macro, I just wanted to point that out.

    I think Hoz should become the de facto replay analyzer around here. Or InControl. I would love a RitB style treatment of my gameplay. "Little known fact, rallying your stargate to your voidrays on the map so that newly created voidrays fly over every single opposing spore crawler and queen gives you battle hardened units off the bat. What nearly kills them makes them stronger"

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  • HozHoz Cool Cat Registered User regular
    If MMMig focused on playing like a sane person he would probably be the best player here.

  • TrunkersTrunkers Registered User regular
    Rofflor wrote:
    My macro is awful and I beat most of the diamond players I face now. My micro is so terrible that I'm ashamed, I mean, I can do stuff like forget to blink micro right after I researched blink for that very purpose against roaches.

    It is good to be self aware of how terrible you really are, like me, I know my pvz is terrible where I always just freestyle my builds.
    You really improve much faster.

    I have yet to use the blink ability more than twice in a single game.

    My MTG Cube Site - -http://riptidelab.com
  • MMMigMMMig Registered User regular
    I doubt it. The reason I get some wins is because people don't know how to react to the non-standard builds / aggression.

    It's like Zappa from Guilty Gears... he'd be horrible if he tried a standard Ryu style.

    Also, Dhal's better than me.
    :(

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    wra
  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    Hoz wrote:
    I checked out the PvT replays and yeah your macro is just as bad as everyone else's in plat.

    You get supply blocked, you chrono boost poorly, you maynard really bad, you're not up on constant probe production, etc. In one game I even timed how much time was wasted not researching warp gate when cyber core completed, 25 seconds. All the other stuff you listed is bad too, but your macro is also poor.

    Also, you get mad and whine about race balance when you get outplayed by a mile. Nothing to do with macro, I just wanted to point that out.

    what is maynard?

    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • MMMigMMMig Registered User regular
    Radical Mayonnaise.

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    wra
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