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Best System to Use for Thief/Heist Game?

Fremen_WarriorFremen_Warrior Registered User new member
edited December 2011 in Critical Failures
I'm looking into creating a heist/thief pen and paper game. A small team of players will get assigned jobs to infiltrate various locales, sneak past traps, guards, rob jewelry right off an aristocrat's neck, etc. I got the idea after playing a zombie survival After the Bomb (Palladium) campaign with some friends that didn't involve a whole lot of combat and really enjoyed myself. I thought it would be fun to have a game that focuses more on puzzles, skills and sneaking.The thief video games have also provided quit a lot of inspiration as well, just to give you an idea of what direction my thought process is leaning toward.

I would like to include a lighting system (different levels of light result in different probabilities of getting caught), a fair amount of flexibility in terms of gameplay (running on rooftops, mansions with secret passages, disguises at a social function, breaking into a bank vault), the encouragement of sneaky combat (assassinations or knocking out opponents more successful than head to head fights), and a minimal use of magic (no spells cast, just potions and magical gadgets).

I was just wondering what other people's suggestions are as to what system would be the best to build upon. I am only familiar with D20 3.5 and Palladium. I've been leaning toward the Palladium system since it's more skill based and I prefer the combat (when it's balanced) to the combat in D&D. However, before I start working on something like this, I figured I would ask around and see if anyone could point me toward a different system that would better suit my needs.

Fremen_Warrior on

Posts

  • The EnderThe Ender Registered User regular
    Offhand, I'd recommend giving ORE or GURPs a whirl. There's probably even a GURPs supplement book dealing specifically with Heist-type scenarios.


    With Love and Courage
  • Fremen_WarriorFremen_Warrior Registered User new member
    edited December 2011
    ORE looks really intriguing. Would you say it's faster paced than GURPS? I would like to keep the intensity as high as I can. I really like the hit location idea, which fits well with what I'm trying to do. Would ORE work well with social situations as well?

    Fremen_Warrior on
  • The EnderThe Ender Registered User regular
    ORE is very fast (that's what it was designed for, primarily) - and yes, it works brilliantly in social situations (check out Monsters and Other Childish Things for some examples of how it can be implemented for social combat).

    The downside to ORE is that it can feel like it's really restricting your stat ranges, sometimes.

    With Love and Courage
  • Fremen_WarriorFremen_Warrior Registered User new member
    How so?

  • The EnderThe Ender Registered User regular
    Well, after a certain threshold you'll just start to feel like you're rolling too many dice. You can't really have stats scale past, say, 20 (at the most) without ORE starting to significantly lose it's speed.

    Games like Wild Talents work around the limitation quite nicely, but I consider it a small negative that's shared by almost all dice-pool type systems.

    With Love and Courage
  • Fremen_WarriorFremen_Warrior Registered User new member
    So that's a limitation I can offset by keeping the campaign from being too lengthy?

  • JohnnyCacheJohnnyCache Starting Defense Place at the tableRegistered User regular
    shadowrun 4th, although you'd have to strip some of the sci-fi elements out of it, is literally built around heists

  • FeralFeral MEMETICHARIZARD interior crocodile alligator ⇔ ǝɹʇɐǝɥʇ ǝᴉʌoɯ ʇǝloɹʌǝɥɔ ɐ ǝʌᴉɹp ᴉRegistered User regular
    edited December 2011
    shadowrun 4th, although you'd have to strip some of the sci-fi elements out of it, is literally built around heists

    I was thinking exactly this. Shadowrun, sans magic and cybernetics, makes for a very good heist game. (that said, you will be rolling a LOT of dice)

    If you want do simulate lighting on a map, you can use some of the blast templates that are sold for wargames. A cone template (like this):
    largehammertemplate3rdmmq4.png

    might make a good way of tracking a spotlight.

    Feral on
    every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.

    the "no true scotch man" fallacy.
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