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Super MNC: Okay TDOT, something actually happened.

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Posts

  • TheySlashThemTheySlashThem Registered User regular
    well, a shitload of people just got into the game

    and it is not an easy game to understand right away

  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited January 2012
    Granted, but replying to my cries of "Defend the annihilator" with "umadbro?" makes them morons.
    I've been playing a bunch of Wascot today, I really disliked him when I first tried him in one of the previous pro rotations. After playing today, he's great. All zipping about and whacking people in the head with paddle, the lifesteal thing makes him pretty hard to kill, especially for ranged characters who aren't going to be great at melee range anyways.
    Just played with a Cheston who was at about 30 0 30, from what I could see he was just grappling people.

    Ginger Mijango on
  • StericaSterica Yes Registered User, Moderator mod
    My first game was a 3v3 that turned into a 4v3 that we lost anyways. I am assuming my team was like me and forgot even the basic keybinds.

    Also, I thought the game was gonna be like LoL and have the menu thing be a launcher deal that goes into full resolution when the game starts. So my first game was in a tiny window that was not-so-good for playing.

    Support was still fun, though it seems hard to know when to kill and when to hang back and heal dudes.

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  • Mr. GMr. G Registered User regular
    Boy this game runs like ass on my computer, but I still play it!

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  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    ok

    gunslinger?

    is a terrible class

  • TheySlashThemTheySlashThem Registered User regular
    edited January 2012
    I've seen players do really well with gunslinger, but I've never gotten the hang of her either

    TheySlashThem on
  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited January 2012
    Yeah, I just had a decent round as her, bunch of assists, not so many kills.

    Lots of slowing them down and using the rapid fire to wear them down.
    Headshots do a lot of damage and you can rapid fire.

    I have 4500 MNC bux, should I buy someone? I'm not sure any of them really tickle my fancy at that cost.
    I want Wascot (maybe Spark, haven't played him yet). Considering Tank/Veteran because Veteran is fun with the Ka-Claw.

    Ginger Mijango on
  • TheySlashThemTheySlashThem Registered User regular
    if there's somebody you want more that costs more, mos def keep saving up

  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    TDOT gimme a beta invite for this

    Do not have a cow, mortal.

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  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited January 2012
    TDOT ARE YOU A TIME WIZARD, REPLYING BEFORE I POST?

    CorporateLogo on
    Do not have a cow, mortal.

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  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    what's the deal with making custom classes?

    I just played against someone that looked like the gunslinger but had these weird little sentries of which she could have several at a time, an SMG type thing, and some other stuff I didn't recognize

    she racked up 17 kills and 4 deaths in one game (I killed her two of those times as a Support, I felt pretty special) but I never saw her use the pistol or the rifle once in the entire match

  • TheySlashThemTheySlashThem Registered User regular
    edited January 2012
    that's... combat girl

    a whole different class

    she's actually a variation on the support

    TheySlashThem on
  • TheySlashThemTheySlashThem Registered User regular
    custom classes are basically "hey I want this class, with this outfit, these endorsements, and these taunts, and I only want to click the character select screen once"

  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    I see, I didn't realize.

    I also still can't figure out how to pick endorsements or if they cost funbux or whatever.

  • TheySlashThemTheySlashThem Registered User regular
    endorsements are under locker room

    you arrange them in slots, and most have a bonus and a drawback

    the more you level, the more slots become avaible to you

    and you can make multiple custom sets of them so you can use a different one for a given match depending on your class or the map or whatever

    oddly enough you can only buy them with earned in-game currency, no funbucks allowed

    if you don't set up or use a custom endorsement set at all, the game just gives you a big speed bonus instead

  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    TDOT gimme a beta invite for this

    funny, I could have sworn I have you on my steam list. apparently not.

    I have one left, friend me.

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  • Caulk Bite 6Caulk Bite 6 One of the multitude of Dans infesting this place Registered User regular
    and sent.

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  • ShabootyShabooty Registered User regular
    New Rules
    New Free Pro Rotation: Sniper, Captain Spark, Karl, Combat Girl, Cheston
    Greatly changed the calculation to determine if you earn a 'leave' in a game. Should happen less often.
    New message HUD UI. Now shows an icon along with descriptive text.
    Improved in-game VOIP chat.
    Added new audio to the end game scoreboard.
    New position icons for Strikers, Commandos, Enforcers, Sharpshooters, and Defenders

    Products
    Added full Products system
    Products add new game play, as opposed to Endorsments that just alter statistics.
    Products are used when an in-game event occurs. There are products that use when you juice, die, respawn, make a kill, and more.
    Products have an in-game Pro Level requirement. This means you have to get enough XP, in game, to attain the level that turns that product on. Once you reach that level it will start working. Products that don't list it's Pro Level requirement are unlocked all the time and will work immediately at the start of the game.
    Products can be unlocked for you, the Agent, via combat credits.

    Bullet Gorge Arena
    Continued art revisions.

    Downtown Spunky Arena
    Added new arena!

    Bots
    Spawned Black Jacks and Bouncers no longer give money when they die and will no longer drop loot.
    Fixed neutral Black Jacks from never timing out and sometimes ending up with multiples hanging around.
    Jackbot: Slam now has an inner radius that can not be jumped over.
    Jackbot: Health: 27000 -> 30000
    Bouncer: Speed: 770 -> 670

    Assault
    Fly: Skill Drain: -15/-9/-6.5/-5 -> -13.75/-8.25/-6/-4.5 (Compensates for use cost introduced last update)
    Hippy Uniform: Fixed Ice Men version showing up at Hot Shots
    Assault Bomb: Radius: 256/384/512/512 -> 512/512/512/512

    Captain Spark
    New Taunt: Tap Dance

    Cheston
    New Taunt: Vision
    New Uniform: Beach Leech
    Rampage: Fixed rare case where client would get stuck running forward until he charged or rampaged again.
    Hippy Uniform: Fixed some texture alignment issues.
    Fixed some graphical issues with Cheston's models.
    Tommy Gun: Spread: 0.02 -> 0.025
    Tommy Gun: Spread Return Per Shot/Not shooting: 0.02/0.05 -> 0.023/0.04
    Exploding Barrel: Damage Radius: 512/512/512/512 -> 384/384/384/384
    Rampage: Damage: 80/120/160/200 -> 80/110/130/150
    Rampage: Damage Radius: 384/384/384/384 -> 320/320/320/320

    Combat Girl
    Combat Laser: Radius: 32/64/96/112 -> 96/96/96/96

    Gunner
    Ground Slam: Now has an inner radius that players can not jump over.
    Ground Slam: Fixed Assault's Fly jets not turning off properly if he is slammed while flying.
    Rocket: Life Span: 30 -> 10
    Rocket: Damage: 100/200/250/300 -> 80/160/200/240
    Rocket: Turn Rate: 120/360/720/1080 -> 720/720/720/720
    Rocket: Tightened up the view angle to keep a target locked

    Karl
    Junior: Fixed damaging allied Combat Kittens in certain situations.
    Junior: Damage Radius: 128/256/384/512 -> 384/384/384/384
    Handler: Alt Fire projectile life span: 2 -> 6
    Prop Hop: Radius: 256/512/768/1024 -> 768/768/768/768

    Sniper
    Updated his pose in the locker room.

    Support
    Heal/Hurt Gun: Heal: 18 -> 16
    Heal/Hurt Gun: Hurt Reload Time: 1 -> 1.2

    Veteran
    New Taunt: Hi Boys
    Hot Seat: Fixed lunge used in conjuntion with his jump jets to gain massive distance.

    Wascot
    Base Health: 770 -> 755
    Coin Launcher: Updated reload animation
    New jump animation
    Crook Hook: Will now play proper impact sound.
    Party Pooper: Will now play sounds on affected Pros.
    Shifty Shuffle: New shifty effect.

    Bug Fixes
    Fixed Bullet Gorge replays showing up as untitled.
    Fixed end game scoreboard showing an XP discrepancy between what was actually earned and what is displayed.
    Fixed the client and server disagreeing on a Pro's speed when they are slowed via the Support's Heal/Hurt Gun.
    Fixed skill sounds being played twice on certain clients.
    Fixed head crabs and ground zeroes from playing the same sound twice.
    Fixed replays not showing money ball messages and friendly/hostile players based on the Pro you were following.
    Fixed mouse wheel not working properly in Pro selection.
    Fixed allied name plates drawing in the middle of the screen when they are actually behind you.
    Fixed a crash caused by rotating the main menu Pro when a game starts.
    Fixed and added feedback for empty friends lists.
    Fixed some instances of games starting without having a full ten players.
    Fixed log in UI's buttons being misaligned by 1.1 pixel.
    Fixed an instance of players not getting a Pro until they die and respawn caused by simultaneous lock of the same Pro.
    Fixed taunt drop down behavior from displaying incorrect information.
    Fixed dragging endorsements in the locker room from sometimes not showing the endorsement.
    Fixed getting the scoreboard on top of the Pro select screen.

  • FirmSkaterFirmSkater Registered User regular
    edited January 2012
    Death Wave product could be awesome

    FirmSkater on
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  • MrMonroeMrMonroe passed out on the floor nowRegistered User regular
    cheston noooooooooooooo :(

    I was just starting to have fun with rampage!

  • ShabootyShabooty Registered User regular
    edited January 2012
    I'm downloading the update now

    Shabooty on
  • ShabootyShabooty Registered User regular
    man I love karl

    my favorite thing is to put juniors all around the annihilator on loco moco

    the first person who jumps up dies instantly

  • StericaSterica Yes Registered User, Moderator mod
    edited January 2012
    That was fun, TDOT & Friends.

    Not sure how things turned on us there, but I did okay as the CG for the first time, I think.

    Sterica on
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  • TheySlashThemTheySlashThem Registered User regular
    I'll like the new map a lot more once the bot paths are actually marked in some way

  • FirmSkaterFirmSkater Registered User regular
    Played like 6 matches after the patch and didn't get the new map once.

    I'm happy there is a new map but only because I might not have to play on Loco Moco as much. I hate that map

    sig2.jpg
  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited January 2012
    Veteran with Hot Hands product...Wow.
    So many Kills & Assists.
    I'm sure Wascot, Assassin and Spark would also benefit from it.

    Ginger Mijango on
  • TheGerbilTheGerbil Registered User regular
    Veteran with Burning Hands product...Wow.
    So many Kills & Assists.
    I'm sure Wascot, Assassin and Spark would also benefit from it.


    Pretty much EVERY class benefits from it, because grapples are always useful.

  • StericaSterica Yes Registered User, Moderator mod
    I find it funny that a GIS for "mnc Cheston" brings up TDOT's sig.

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  • Indie WinterIndie Winter die Krähe Rudi Hurzlmeier (German, b. 1952)Registered User regular
    this game is super fun

    I'm afraid I've done something stupid though

    I used my initial 600 point things to unlock the Rockateer guy

    turns out he can be used anyway

    and now I really want to unlock the sheriff girl but it's like 9000 coins

    so what does unlocking the initial characters even give you?

    wY6K6Jb.gif
  • TheySlashThemTheySlashThem Registered User regular
    edited January 2012
    Rorus Raz wrote:
    I find it funny that a GIS for "mnc Cheston" brings up TDOT's sig.
    hahaha holy shit wow
    this game is super fun

    I'm afraid I've done something stupid though

    I used my initial 600 point things to unlock the Rockateer guy

    turns out he can be used anyway

    and now I really want to unlock the sheriff girl but it's like 9000 coins

    so what does unlocking the initial characters even give you?

    which characters are available for free rotates once a week, on thursdays

    buying the character means you can continue to use them regardless of whether or not they are currently free

    TheySlashThem on
  • StericaSterica Yes Registered User, Moderator mod
    I hope we get some new pros at some point. Every category except commando and enforcer has just two pros.

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  • TheySlashThemTheySlashThem Registered User regular
    devs have said there's a new striker in the works right now

  • Indie WinterIndie Winter die Krähe Rudi Hurzlmeier (German, b. 1952)Registered User regular
    I am having a fun time with Karl

    I hope the sheriff girl plays like him

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  • TheySlashThemTheySlashThem Registered User regular
    actually Karl is most like the Assault, whereas the Gunslinger is variation on the Sniper

  • StericaSterica Yes Registered User, Moderator mod
    Karl is fun, but I'm not entirely sure how his E works.

    Does it just kamikaze into the first enemy to enter the radius?

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