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Alright, so I have A question and thought maybe all of you could help me out.
For Game Masters to run an adventure it takes anywhere from 5 to 20 hours to write a quest, at least 2 hours to plan and prepare, not to mention all the trouble of getting a group together! So when Gm's run adventures and form groups at local hobby shops and gaming shops GM's actually are bringing new business (or at least encouraging business) and for that matter most gaming groups buy all there books and dice at there local game shop (and sometimes drinks and snacks)! what I am trying to say and my question is this; Have any of you any got anything else out of this "relationship" with your local gaming shop besides a place to run an adventure?
I have been comped for running organized play events at conventions (and stores) in the past. These have varied from nothing, to pizza and soda or some random D&D minis on up to having my hotel room paid for at Winter Fantasy one year.
You would have to do thing very differently if you were to actually give value to the game shop. For one, letting pretty much anybody play and doing that at a drop of a hat.
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I have been comped for running organized play events at conventions (and stores) in the past. These have varied from nothing, to pizza and soda or some random D&D minis on up to having my hotel room paid for at Winter Fantasy one year.
You would have to do thing very differently if you were to actually give value to the game shop. For one, letting pretty much anybody play and doing that at a drop of a hat.