I dunno, Killing Wave could be pretty badass versus tokens.
Maybe... if they spit enough of them out. If they only have like two or three then you're either paying way too much for a Wrath (or worse, Divine Reckoning) or getting a slightly undercosted Lava Axe-ish spell.
How many angels does it take to completely suck the fun out of a game of Magic?
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That one seems fun as heck. I know I wanna play her ahaha.
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sportzboytjwsqueeeeeezzeeeesome more tax breaks outRegistered Userregular
However, the sheer power-level of cheap angels vs cheap demons/dragons/other mythical beings is getting kind of silly... give me a 4CC dragon that's a 4/2 flyer with a shock attached to it or something. RR2 for him seems rare right?
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Yeah, apparently when trying to design dragons, they must be 6cc or more, possess the ability to fly and have a way to increase its power tossed in to show it can in fact fly and breathe fire.
The last great dragon was Broodmate Dragon, but since Jund is a cancerous pox, the actual last great dragon was Niv-Mizzet himself. If you couldn't tell already, I'm excited for Return of Ravnica. I do remember dragons were hunted down to extinction on that plane, but we'll always have big daddy.
I'm pretty sure the constructed playability of dragons is directly correlated to them having haste and/or an ETB ability, often both. It's not a hard rule by any means, but it's a pretty strong guideline.
Although I run Steel Hellkite as a one-of in my "Birthless Summoning" deck, just to have access to another pseudo-sweeper. One day I hope to get it out against a Tokens deck, sweep the blockers away with a surprise Ratchet Bomb, and then blow up all of his two-mana anthems. :P
At the beginning of your upkeep, reveal the top card of your library, if it's a creature card that shares a creature type with a creature you control, you can cast this card without paying its mana cost. Otherwise, put it at the bottom of your library.
Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
Man that Devil is crazy good. Just a pity you cant wait until the make the final decision to take the hit and force the sacrifice to sac it for an effect.
Excellent opener though.
So I'm finally at a point where I can start reading/posting again. Ugh busy life. Anyways, either tonight or tomorrow I'll have my first legacy deck together, going to rock Maverick for a bit and see how that goes. Looking forward to learning to play some legacy now.
Man that Devil is crazy good. Just a pity you cant wait until the make the final decision to take the hit and force the sacrifice to sac it for an effect.
Excellent opener though.
Why can't you do that? It seems the 4 damage triggers the ability, "If a player does, sacrifice Vexing Devil." That if-->then goes on the stack, doesn't it?
First thought, the devil sucks, its just like Browbeat.
Second thought, jeez 4 dmg for 1 mana, or 4/3 for 1 mana, either side of that is insanely undercosted.
Thinking about it more, turn 1-2 basically its 4dmg for 1 mana if they have no removal, otherwise its Duress for R that always hits removal spells.
Turns 3+ this card gets more interesting. I assume the way it basically plays out is that it will be in the creature mode 90%+ of the time, and people will attempt to either trade with it, or just cross their fingers for a removal spell. Another interesting thing is there are almost no 5 toughness walls in the 2 mana range that see play, or 1 mana removal that will kill this, so this trumps most of the early ways to deal with a card like this, but obviously plenty still exist. Gonna be sick when people choose creature mode and then play their own attempting to trade, and the red mage searing blazes them.
so the question is, if they just printed it as a 4-damage lava spike, would people flip out?
because this is a strictly worse version of that theoretical card.
honestly, i'm not sure that it's better than regular lava spike in the decks that want lava spike. probably better on turn 1 or 2 and worse on turns 5+.
The thing is, there is no Lava Spike +1. No single card can deal 4 damage on t1 as far as I know.
Even on turn 5+, it's not that bad if your opponent has less than 10 life. Usually, you save up burn spells if you can't deal lethal. So they have to make a decision to either risk lethal or deal with a 4/3, which is still far more threatening than a Stromkirk Noble or even a Goblin Guide.
Ideally, you have other creatures that can potentially eat their removal, since if it eats removal, it's one less removal for your other creatures and 1 for 1 is not the worst, especially since it costs 1 mana, which creates a tempo advantage if the removal isn't one mana as well.
As a bonus, it enables morbid. Imagine going from 20 to dead in two turns with this, Brimstone Volley and a Shrine of Burning Rage.
At the beginning of your upkeep, reveal the top card of your library, if it's a creature card that shares a creature type with a creature you control, you can cast this card without paying its mana cost. Otherwise, put it at the bottom of your library.
crazy
I love this so much you guys
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
The thing is, there is no Lava Spike +1. No single card can deal 4 damage on t1 as far as I know.
Even on turn 5+, it's not that bad if your opponent has less than 10 life. Usually, you save up burn spells if you can't deal lethal. So they have to make a decision to either risk lethal or deal with a 4/3, which is still far more threatening than a Stromkirk Noble or even a Goblin Guide.
Ideally, you have other creatures that can potentially eat their removal, since if it eats removal, it's one less removal for your other creatures and 1 for 1 is not the worst, especially since it costs 1 mana, which creates a tempo advantage if the removal isn't one mana as well.
As a bonus, it enables morbid. Imagine going from 20 to dead in two turns with this, Brimstone Volley and a Shrine of Burning Rage.
All valid. It's certainly playable (esp in Standard), and both sides are way more undercosted than Browbeat's were.
Accessed my Magic Online account for the first time in forever. Last boosters I got for it were Future Sight.
It's weird to see all these cards just sitting there being completely unviable.
I guess Extirpate and Damnation are still pretty good, but for the most part it doesn't seem like anything is worth putting in a deck.
Tried to play someone a random tribal game, first Sliver came down and they resigned. Sigh.
Next match, playing one of my Blue Control decks, Island drops on turn one and they resign.
I think with Spike devil the real question is how good is drawing a 4/3 creature without haste on turn 5 in a burn deck?
In Std he seems good, Vapor snag, and all the 1 mana removal spell do about jack squat against him.
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silence1186Character shields down!As a wingmanRegistered Userregular
There's an mtgo thread as well. Maybe you could find some decent PA people over there to play with.
Tamiyo, Gisela, Griselbrand and Time Walk lite all being in the same set is a great thing: it keeps any one of them from inflating into absurdity. Tamiyo is probably the best in standard of the four, but I wouldn't be surprised if Gisela becomes the next Elesh Norn.
bought some wal-mart 3 packs. feels like the old ones were the lucky ones. the new ones that have [ISD] and the promo showing have more random [terrible] pulls. all this derived from buying two packs
Aesthetically I don't like anything about Tamiyo. She looks like she should have been in Kamigawa. I also don't understand why Wizards feels like Blue planeswalkers can get ridiculous abilities like SuperBuyback: 0, when every other color gets to just make little dudes.
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Anyway, more interesting to me is the transparent frame on some of those; is that a new thing I've missed?
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Maybe... if they spit enough of them out. If they only have like two or three then you're either paying way too much for a Wrath (or worse, Divine Reckoning) or getting a slightly undercosted Lava Axe-ish spell.
That one seems fun as heck. I know I wanna play her ahaha.
TylerJ on League of Legends (it's free and fun!)
TylerJ on League of Legends (it's free and fun!)
The last great dragon was Broodmate Dragon, but since Jund is a cancerous pox, the actual last great dragon was Niv-Mizzet himself. If you couldn't tell already, I'm excited for Return of Ravnica. I do remember dragons were hunted down to extinction on that plane, but we'll always have big daddy.
Although I run Steel Hellkite as a one-of in my "Birthless Summoning" deck, just to have access to another pseudo-sweeper. One day I hope to get it out against a Tokens deck, sweep the blockers away with a surprise Ratchet Bomb, and then blow up all of his two-mana anthems. :P
crazy
"Hey, I have an idea! Why not give Kaalia all the good stuff!?"
Also, this might have constructed applications.
that will be popular
Excellent opener though.
Nintendo Network ID: AzraelRose
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Let's hear it for Timely Reinforcements...?
Noxious Revivals, Faithless Lootings, Miracle Lava Axes, Ponders, Thoughtless Scours, Snapcasters, Delvers, Phoenix, multitude of burn. Yep, sounds like a plan.
Why can't you do that? It seems the 4 damage triggers the ability, "If a player does, sacrifice Vexing Devil." That if-->then goes on the stack, doesn't it?
"If"s are not triggers, they're conditions for triggers -- or in this case, a result of a choice. Triggers are "When/whenever"s and "at"s.
Second thought, jeez 4 dmg for 1 mana, or 4/3 for 1 mana, either side of that is insanely undercosted.
Thinking about it more, turn 1-2 basically its 4dmg for 1 mana if they have no removal, otherwise its Duress for R that always hits removal spells.
Turns 3+ this card gets more interesting. I assume the way it basically plays out is that it will be in the creature mode 90%+ of the time, and people will attempt to either trade with it, or just cross their fingers for a removal spell. Another interesting thing is there are almost no 5 toughness walls in the 2 mana range that see play, or 1 mana removal that will kill this, so this trumps most of the early ways to deal with a card like this, but obviously plenty still exist. Gonna be sick when people choose creature mode and then play their own attempting to trade, and the red mage searing blazes them.
Final verdict, no idea.
because this is a strictly worse version of that theoretical card.
honestly, i'm not sure that it's better than regular lava spike in the decks that want lava spike. probably better on turn 1 or 2 and worse on turns 5+.
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Even on turn 5+, it's not that bad if your opponent has less than 10 life. Usually, you save up burn spells if you can't deal lethal. So they have to make a decision to either risk lethal or deal with a 4/3, which is still far more threatening than a Stromkirk Noble or even a Goblin Guide.
Ideally, you have other creatures that can potentially eat their removal, since if it eats removal, it's one less removal for your other creatures and 1 for 1 is not the worst, especially since it costs 1 mana, which creates a tempo advantage if the removal isn't one mana as well.
As a bonus, it enables morbid. Imagine going from 20 to dead in two turns with this, Brimstone Volley and a Shrine of Burning Rage.
You *could* do 5 to the head on T1.
In Modern (or older).
On the draw.
With either a Gemstone Caverns or Simian Spirit Guide in your opening hand.
And Thunderous Wrath on top of your deck.
Once AVR is legal.
I love this so much you guys
the "no true scotch man" fallacy.
the "no true scotch man" fallacy.
the "no true scotch man" fallacy.
All valid. It's certainly playable (esp in Standard), and both sides are way more undercosted than Browbeat's were.
I'm just not sure it's better than Lava Spike.
Path of Exile: snowcrash7
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It's weird to see all these cards just sitting there being completely unviable.
I guess Extirpate and Damnation are still pretty good, but for the most part it doesn't seem like anything is worth putting in a deck.
Tried to play someone a random tribal game, first Sliver came down and they resigned. Sigh.
Next match, playing one of my Blue Control decks, Island drops on turn one and they resign.
I hate people.
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In Std he seems good, Vapor snag, and all the 1 mana removal spell do about jack squat against him.
Did not know that. Thank you!
Also, I like this card:
Probably worthless, but I like the flavor text and think it could be fun to mess around with.
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One straight into my EDH deck and two in the sideboard of my fog deck.
As someone who played from Tempest through Apocalypse, it is so weird coming back in at 12th and White having the best removal.
and she is a moonfolk from kamigawa she travelled to innistrad to check out its silver moon and its effects on its population (werewolves etc)