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The Future Of Zelda

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Posts

  • MikeRyuMikeRyu Registered User regular
    edited February 2007
    Pata wrote: »
    MikeRyu wrote: »
    Pata wrote: »
    MikeRyu wrote: »
    Synonymous wrote: »
    MikeRyu wrote: »
    Synonymous wrote: »
    agoaj wrote: »
    Miyamoto: "Link should be a woman!"
    There you have it. The hookshot will be replaced with some kind of vacuum.

    Tell me this is a reference to something stupid one of the devs said and not meant to be funny on its own merits.

    Yeah it'd be great! Zelda and Link get mixed up. Zelda grows up in a small village and wears a green tunic and Link is a beuatiful Princess.

    I meant the "lol vacuum" thing.

    Ah well link could still have a vacuum. Forest fairy children have to do the cleaning too.

    Gust Jar?

    Jar Of Winds.

    No no.

    Gust Jar.

    An item in Minish Cap.

    It's a vaccum. :P


    Oh right. I've never played Minish Cap. Damn, well cross that off of the list. :P

    MikeRyu on
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  • HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    edited February 2007
    I wouldn't mind a leveling system. Instead of just finding items and moving on, I wouldn't mind leveling up various parts of links style. Either being geared more towards a magic based link, or a fighting based link, etc.

    I really enjoyed The Adventure of Link a lot, and some of those elements would be nice to see again.

    HallowedFaith on
    I'm making video games. DesignBy.Cloud
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited February 2007
    Warp Points were far too many. The only time I really sat on Epona was during the horseback fight scenes. Apart from that I just ran in wolf form and used teleporters.

    Klyka on
    SC2 EU ID Klyka.110
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  • DirtyDirty Registered User regular
    edited February 2007
    I'd like to see some Castlevania-style warping. You can only warp to other warp points if you're already at a warp point. That way, its only worth warping if you're going to the opposite side of the map.

    Dirty on
  • CrashmoCrashmo Registered User regular
    edited February 2007
    Three words: Link, Zelda, Cooperative (Mode).

    Crashmo on
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  • Gorilla SaladGorilla Salad Registered User regular
    edited February 2007
    Crashmo wrote: »
    Three words: Link, Zelda, Cooperative (Mode).
    That would be fun...for link. Player 2 would have 3 options
    Move arms
    Move legs
    Sleep

    God damn chains.

    Gorilla Salad on
  • MikeRyuMikeRyu Registered User regular
    edited February 2007
    Klyka wrote: »
    Warp Points were far too many. The only time I really sat on Epona was during the horseback fight scenes. Apart from that I just ran in wolf form and used teleporters.

    They are really useful but I do think that they strip away the sense of exploration. I'd prefer to see various modes of transport in different places. Maybe there is a large areas with a town in a canyon and instead of traversing through it you know that there is a hang glide point above and just fly over. Or somewhere else a tunnel that cuts off lots of walking time. Basically a game that allows you to actually remember where shops, people, shortcuts are rather relying on warp points, guides and maps. Knowing that you need something and remembering where to get it by your own power puts you into the game so much more.

    MikeRyu on
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  • mausmalonemausmalone Registered User regular
    edited February 2007
    Klyka wrote: »
    Warp Points were far too many. The only time I really sat on Epona was during the horseback fight scenes. Apart from that I just ran in wolf form and used teleporters.

    Well, the problem was that you didn't get the horse whistle until waaaay too late. You could teleport, but from there, just running to where you were going was far more efficient than tracking down some grass to whistle for Epona.

    mausmalone on
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  • CrashmoCrashmo Registered User regular
    edited February 2007
    Senor Fish wrote: »
    Crashmo wrote: »
    Three words: Link, Zelda, Cooperative (Mode).
    That would be fun...for link. Player 2 would have 3 options
    Move arms
    Move legs
    Sleep

    God damn chains.

    Okay sorry.

    Link, Shiek, Cooperative (Mode).

    Crashmo on
    polar-bearsig.jpg
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited February 2007
    MikeRyu wrote: »
    Synonymous wrote: »
    agoaj wrote: »
    Miyamoto: "Link should be a woman!"
    There you have it. The hookshot will be replaced with some kind of vacuum.

    Tell me this is a reference to something stupid one of the devs said and not meant to be funny on its own merits.

    Yeah it'd be great! Zelda and Link get mixed up. Zelda grows up in a small village and wears a green tunic and Link is a beautiful Princess.

    Y'know what? I kinda like the sound of that. The hero / princess cycle gets messed up for one iteration of the prophecy and Zelda ends up living in a small village and Link ends up as the Prince of Hyrule. I know it sounds weird, but I would not have a problem with it.

    Perhaps the story could be about how the time stream became polluted (most likely by Ganon) and its Zelda's quest (in the green tunic of Link) to set things right.

    I would imagine Nintendo could come up with a better premise than that. Just something to think about.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • ZekZek Registered User regular
    edited February 2007
    Axen wrote: »
    MikeRyu wrote: »
    Synonymous wrote: »
    agoaj wrote: »
    Miyamoto: "Link should be a woman!"
    There you have it. The hookshot will be replaced with some kind of vacuum.

    Tell me this is a reference to something stupid one of the devs said and not meant to be funny on its own merits.

    Yeah it'd be great! Zelda and Link get mixed up. Zelda grows up in a small village and wears a green tunic and Link is a beautiful Princess.

    Y'know what? I kinda like the sound of that. The hero / princess cycle gets messed up for one iteration of the prophecy and Zelda ends up living in a small village and Link ends up as the Prince of Hyrule. I know it sounds weird, but I would not have a problem with it.

    Perhaps the story could be about how the time stream became polluted (most likely by Ganon) and its Zelda's quest (in the green tunic of Link) to set things right.

    I would imagine Nintendo could come up with a better premise than that. Just something to think about.
    Link would be the villain because he's spoiled and wants to keep his money.

    Zek on
  • CrashmoCrashmo Registered User regular
    edited February 2007
    I would love a game where you could be Zelda trying to save Link from something. I dunno about making him a prince, though.

    You could choose to go for magics, or turn into Shiek for some ninja-melee goodness. It would be very useful to implement a kind of leveling system for her then. And we ALL like leveling.

    Crashmo on
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  • GraviijaGraviija Registered User regular
    edited February 2007
    I have no idea what lies in the future for Zelda, but it is a very exciting prospect to think about. With the Wii's capabilities, the possibilities are near limitless.

    Graviija on
  • ElendilElendil Registered User regular
    edited February 2007
    Crashmo wrote: »
    I would love a game where you could be Zelda trying to save Link from something.
    top10_04Zelda.jpg

    Elendil on
  • MikeRyuMikeRyu Registered User regular
    edited February 2007
    Axen wrote: »
    MikeRyu wrote: »
    Synonymous wrote: »
    agoaj wrote: »
    Miyamoto: "Link should be a woman!"
    There you have it. The hookshot will be replaced with some kind of vacuum.

    Tell me this is a reference to something stupid one of the devs said and not meant to be funny on its own merits.

    Yeah it'd be great! Zelda and Link get mixed up. Zelda grows up in a small village and wears a green tunic and Link is a beautiful Princess.

    Y'know what? I kinda like the sound of that. The hero / princess cycle gets messed up for one iteration of the prophecy and Zelda ends up living in a small village and Link ends up as the Prince of Hyrule. I know it sounds weird, but I would not have a problem with it.

    Perhaps the story could be about how the time stream became polluted (most likely by Ganon) and its Zelda's quest (in the green tunic of Link) to set things right.

    I would imagine Nintendo could come up with a better premise than that. Just something to think about.


    I was joking but I was hoping that someone would say this as I kind of like the idea too. It's a bit gimmicky but could be fun.

    MikeRyu on
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  • jimenexjimenex Registered User regular
    edited February 2007
    I want an original Zelda game on the DS with the OoT engine. I don't ask for much.

    jimenex on
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  • MikeRyuMikeRyu Registered User regular
    edited February 2007
    jimenex wrote: »
    I want an original Zelda game on the DS with the OoT engine. I don't ask for much.

    Looks like Phantom Hourglass is closest your going to get for now. But it looks really good.

    MikeRyu on
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  • JimothyJimothy Not in front of the fox he's with the owlRegistered User regular
    edited February 2007
    To be more serious than my last post, I too would like to see much more of a focus on the overworld, as well as less linear gameplay. I liked how TP had a bigger overworld than OOT, but I didn't spend much time there because there wasn't much to do out there. Also, having the horse too early kind of ruined the whole "bigger overworld" thing anyway.

    How about no horse altogether? I don't know, I just don't like horses. Bland, boring creatures. How about something new? I loved sailing in WW, but it's been done (twice now with PH).

    I also would like to see more focus on the overworld. A Zelda made up of side quests and min-dungeons? Sign me up. Though, that formula might get stale after one or two games.

    I really liked WW's use-your-enemy's-weapon mechanic, I'd like to see that explored more. Maybe, instead of the Master Sword, Link's only weapon is rather weak, and you have to rely on trading various enemy weapons?

    Jimothy on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited February 2007
    Personally, I would like to see a Legend of Zelda game that had a God of War/Devil May Cry/Ninja Gaiden level refinement to the combat system. Link has always been kind of relegated to the odd swipe and spin attacks, why not teach him how to use that sword? I know, I know, combat is already fun in Zelda games and it has never really been the focus of the series, but then again, that's kind of the point of this thread, isn't it?

    Hmm... Another spin I wouldn't mind seeing is some level of character customization. Think Fable for a moment, where you could be anywhere from Mage to Archer to Warrior. Something like that, where you could mold Links image and abilities around your own playstyle. Maybe one person would want to play the balanced "ranger-esque" Link we all know and love, while another would want him to be a heavily armored bruiser. (Biggoron Blade and all.)

    Finally, while it would be a shame to rip the idea off, maybe one or more boss battles could be handled Shadow of the Colossus-style. I've never gotten around to the game myself, but all I've heard leads me to believe that it would make excellent boss fight material. I've never really understood, however, why there wasn't much of anything between the colossus battles. (Maybe I'll understand when I finally locate a copy...)

    The spirit of the Legend of Zelda games has always been about adventuring around the world. That is one element that should always stay with the series.

    NofrikinfuN on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited February 2007
    Synonymous wrote: »
    MikeRyu wrote: »
    Synonymous wrote: »
    agoaj wrote: »
    Miyamoto: "Link should be a woman!"
    There you have it. The hookshot will be replaced with some kind of vacuum.

    Tell me this is a reference to something stupid one of the devs said and not meant to be funny on its own merits.

    Yeah it'd be great! Zelda and Link get mixed up. Zelda grows up in a small village and wears a green tunic and Link is a beuatiful Princess.

    I meant the "lol vacuum" thing.

    No, it's just a stupid vagina/Luigi's mansion joke, though Miyamoto did say "Link should be a woman!" as an example of how he can change things radically in mid development.

    agoaj on
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  • Spanky The DolphinSpanky The Dolphin Registered User regular
    edited February 2007
    Jimothy wrote: »
    How about no horse altogether? I don't know, I just don't like horses. Bland, boring creatures. How about something new?

    How about a turtle, eh? Maybe Link could ride a turtle around Hyrule. :P

    Or a bear!

    Spanky The Dolphin on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited February 2007
    Jimothy wrote: »
    How about no horse altogether? I don't know, I just don't like horses. Bland, boring creatures. How about something new?

    How about a turtle, eh? Maybe Link could ride a turtle around Hyrule. :P

    Or a bear!

    Its been done.

    NofrikinfuN on
  • MikeRyuMikeRyu Registered User regular
    edited February 2007
    I kind of like NofrikinfuN's suggestion. As long as it doesn't change Link himself as a character then the extra customizability would be pretty good, and would lend itself well to a more freeroaming less linear game.

    MikeRyu on
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  • DirtyDirty Registered User regular
    edited February 2007
    I like the idea of the game world being a group of really large islands. That way you can incorporate the sailing mechanic, but still have a huge world to explore on foot. I thought it would be cool if each island had a unique animal that you could aquire to ride around on. Ranging from the standard horse, to stuff that was more exotic, or fantasy based.

    It would be cool to ride around on a really fast turtle. Oh, maybe he could help you cross swamps and shit.

    Dirty on
  • JimothyJimothy Not in front of the fox he's with the owlRegistered User regular
    edited February 2007
    So, depending on the path you take, or how you play, rather, the final weapon could be the Master Sword, or something else? Archer Link keeps upgrading his bow, and his final weapon is the Light Arrow? I could deal with that.

    Edit: in response to MikeRyu.

    Jimothy on
  • RealityReality Registered User regular
    edited February 2007
    I wouldn't mind playing a LoZ game that focuses on Ganon.

    As in his victory in the opening movie for Wind Waker. I always wondered what the hell happened that actually allowed him to win once, but the only thing out there is speculation on why Link didn't show up. Drown them all!

    Reality on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited February 2007
    Jimothy wrote: »
    So, depending on the path you take, or how you play, rather, the final weapon could be the Master Sword, or something else? Archer Link keeps upgrading his bow, and his final weapon is the Light Arrow? I could deal with that.

    Edit: in response to MikeRyu.

    Yeah, that would be kinda cool. The only problem I can see is that there are completist types out there (Myself included to a certain degree) that would be upset about not seeing, playing, conquering and collecting everything in one playthrough. (Wasn't that considered one of the faults in Majora's Mask?)

    Also, having the archetype-specific items to seek out limits your options, making the experience more linear. Is there a way to circumvent that?

    Still, I wouldn't mind seeing Link in a new light. He's always been very middle-of-the-road.

    NofrikinfuN on
  • mantidormantidor Registered User regular
    edited February 2007
    All this talk of Zelda being stale only begun after TP, and we know that the objective behind the game was to make the ultimate homage to Ocarina, and even then they managed to include things like the fifth dungeon. I really have no doubt the next Zelda will be a completely new experience.

    And having said that, I don't like one single suggestion in this thread, luckily Nintendo always comes up with something so crazy that no one was expecting it.

    mantidor on
  • NofrikinfuNNofrikinfuN Registered User regular
    edited February 2007
    You know, maybe one thing the next LoZ could skip is the world-swap mechanic. That one has been in every game since LttP, hasn't it? Maybe we could go old-school and just conquer a single world worth of content?

    NofrikinfuN on
  • MikeRyuMikeRyu Registered User regular
    edited February 2007
    Jimothy wrote: »
    So, depending on the path you take, or how you play, rather, the final weapon could be the Master Sword, or something else? Archer Link keeps upgrading his bow, and his final weapon is the Light Arrow? I could deal with that.

    Edit: in response to MikeRyu.

    Yeah, I didn't think of that but I could see that working. I also like the collection of large islands idea which would suit a post Windwaker game as anyone who has played through it will understand.

    MikeRyu on
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  • MikeRyuMikeRyu Registered User regular
    edited February 2007
    mantidor wrote: »
    And having said that, I don't like one single suggestion in this thread, luckily Nintendo always comes up with something so crazy that no one was expecting it.

    That's what I'm banking on.

    And about it feeling stale, I would have disagreed before Twilight Princess but after playing through it I feel that now is the perfect time to rebuild it from the foundations. It's not stale yet but one more might be one too many.

    MikeRyu on
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  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited February 2007
    Synonymous wrote: »
    agoaj wrote: »
    Miyamoto: "Link should be a woman!"
    There you have it. The hookshot will be replaced with some kind of vacuum.

    Tell me this is a reference to something stupid one of the devs said and not meant to be funny on its own merits.

    Don't you remember in Minish Cap? The Vacuum Jar was one of the first items you got.

    I actually thought Minish Cap did a good job of getting some interesting new item concepts out there, although they didn't do as much as they could have with them in my opinion. Vacuum jar, flippy-staff, diggy-claws - all good things.

    KalTorak on
  • MoridanMoridan Registered User regular
    edited February 2007
    I'd like to see it be more like The Adventure of Link. I miss experience points and spells. Stack that on top of TP, add in a bit more free-roaming, and we are good to go.

    Moridan on
    Violence, naked force, has settled more issues in history than has any other factor, and the contrary
    opinion is wishful thinking at its worst.
    - Robert A. Heinlein
  • NofrikinfuNNofrikinfuN Registered User regular
    edited February 2007
    KalTorak wrote: »
    Synonymous wrote: »
    agoaj wrote: »
    Miyamoto: "Link should be a woman!"
    There you have it. The hookshot will be replaced with some kind of vacuum.

    Tell me this is a reference to something stupid one of the devs said and not meant to be funny on its own merits.

    Don't you remember in Minish Cap? The Vacuum Jar was one of the first items you got.

    I actually thought Minish Cap did a good job of getting some interesting new item concepts out there, although they didn't do as much as they could have with them in my opinion. Vacuum jar, flippy-staff, diggy-claws - all good things.

    I liked the Dojo mechanic in Minish Cap. My favorite part was learning new attacks to go and smite my enemies with.

    Also, we need more Kinstone-type elements. I know a lot of people hate collectibles, but damn if it doesn't give you something to search for between dungeons.

    NofrikinfuN on
  • DigDug2000DigDug2000 Registered User regular
    edited February 2007
    Finally, while it would be a shame to rip the idea off, maybe one or more boss battles could be handled Shadow of the Colossus-style. I've never gotten around to the game myself, but all I've heard leads me to believe that it would make excellent boss fight material. I've never really understood, however, why there wasn't much of anything between the colossus battles. (Maybe I'll understand when I finally locate a copy...)
    Heh. I was just thinking about that too. They did it intentionally I think, to make the world feel kinda lonely, and to bring focus onto the Colossi. It sorta sucks after awhile though. The game just consists of riding your horse (sometimes a long distance) to a colossi, and then figuring out how to beat him. The battles are actually pretty open, so you basically do whatever it takes to get on the beast and slay it. It was really fun and neat for me until around #10 when it just got a bit tedious.

    DigDug2000 on
  • brokecrackerbrokecracker Registered User regular
    edited February 2007
    Okay, bear with me here guys, I've been thinking about this while in my Greek history class. I thought of pitching the idea to nintendo myself, but who cares, I'd be happy if they just made the damn game:

    Zelda games have always had this kind of ancient Greek feel to them, from the names of enemys deriving from greek words to the way the temples are depicted. So, how about this: what is Link is a more ordinary kind of hero? say Hyrule is at war, and most of it's citazens are preparing for battle. The king is a worrysome older man with a beutiful princess of a daughter, a daughter who has just been stolen by the visting royality of a neighboring nation. A young Hyrulian man who was the daughters lover, Link, must lead this army of men across the seas and make war not only in the neighboring nation, but must eventualy defent hyrule itself from invaders. You would be fighting along side other hyrluians and leading them throught the puzzles sometimes going alone to solve them yourself.

    Think Zelda: the Trojian wars

    sorry about the bad spelling, thoughts?

    brokecracker on
  • MikeRyuMikeRyu Registered User regular
    edited February 2007
    Okay, bear with me here guys, I've been thinking about this while in my Greek history class. I thought of pitching the idea to nintendo myself, but who cares, I'd be happy if they just made the damn game:

    Ridiculous. I know I said crazy ideas are welcome but there is a limit and your pushing it.

    MikeRyu on
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  • emnmnmeemnmnme Registered User regular
    edited February 2007
    How about if you dont complete the game quickly enough, the moon will fall on you?

    emnmnme on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited February 2007
    emnmnme wrote: »
    How about if you dont complete the game quickly enough, the moon will fall on you?

    If it worked once before it can work again.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • NarianNarian Registered User regular
    edited February 2007
    Okay, bear with me here guys, I've been thinking about this while in my Greek history class. I thought of pitching the idea to nintendo myself, but who cares, I'd be happy if they just made the damn game:

    Zelda games have always had this kind of ancient Greek feel to them, from the names of enemys deriving from greek words to the way the temples are depicted. So, how about this: what is Link is a more ordinary kind of hero? say Hyrule is at war, and most of it's citazens are preparing for battle. The king is a worrysome older man with a beutiful princess of a daughter, a daughter who has just been stolen by the visting royality of a neighboring nation. A young Hyrulian man who was the daughters lover, Link, must lead this army of men across the seas and make war not only in the neighboring nation, but must eventualy defent hyrule itself from invaders. You would be fighting along side other hyrluians and leading them throught the puzzles sometimes going alone to solve them yourself.

    Think Zelda: the Trojian wars

    sorry about the bad spelling, thoughts?

    :^:

    Also, I'd like to see magic come back. Get rid of Auto-Blocking, add more enemies, and give Link an extensive Magic/Sword system where he can fight off hordes of enemies.

    Narian on
    Narian.gif
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