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Oh right. I've never played Minish Cap. Damn, well cross that off of the list. :P
I really enjoyed The Adventure of Link a lot, and some of those elements would be nice to see again.
Move arms
Move legs
Sleep
God damn chains.
They are really useful but I do think that they strip away the sense of exploration. I'd prefer to see various modes of transport in different places. Maybe there is a large areas with a town in a canyon and instead of traversing through it you know that there is a hang glide point above and just fly over. Or somewhere else a tunnel that cuts off lots of walking time. Basically a game that allows you to actually remember where shops, people, shortcuts are rather relying on warp points, guides and maps. Knowing that you need something and remembering where to get it by your own power puts you into the game so much more.
Well, the problem was that you didn't get the horse whistle until waaaay too late. You could teleport, but from there, just running to where you were going was far more efficient than tracking down some grass to whistle for Epona.
Okay sorry.
Link, Shiek, Cooperative (Mode).
Y'know what? I kinda like the sound of that. The hero / princess cycle gets messed up for one iteration of the prophecy and Zelda ends up living in a small village and Link ends up as the Prince of Hyrule. I know it sounds weird, but I would not have a problem with it.
Perhaps the story could be about how the time stream became polluted (most likely by Ganon) and its Zelda's quest (in the green tunic of Link) to set things right.
I would imagine Nintendo could come up with a better premise than that. Just something to think about.
You could choose to go for magics, or turn into Shiek for some ninja-melee goodness. It would be very useful to implement a kind of leveling system for her then. And we ALL like leveling.
I was joking but I was hoping that someone would say this as I kind of like the idea too. It's a bit gimmicky but could be fun.
Looks like Phantom Hourglass is closest your going to get for now. But it looks really good.
How about no horse altogether? I don't know, I just don't like horses. Bland, boring creatures. How about something new? I loved sailing in WW, but it's been done (twice now with PH).
I also would like to see more focus on the overworld. A Zelda made up of side quests and min-dungeons? Sign me up. Though, that formula might get stale after one or two games.
I really liked WW's use-your-enemy's-weapon mechanic, I'd like to see that explored more. Maybe, instead of the Master Sword, Link's only weapon is rather weak, and you have to rely on trading various enemy weapons?
Hmm... Another spin I wouldn't mind seeing is some level of character customization. Think Fable for a moment, where you could be anywhere from Mage to Archer to Warrior. Something like that, where you could mold Links image and abilities around your own playstyle. Maybe one person would want to play the balanced "ranger-esque" Link we all know and love, while another would want him to be a heavily armored bruiser. (Biggoron Blade and all.)
Finally, while it would be a shame to rip the idea off, maybe one or more boss battles could be handled Shadow of the Colossus-style. I've never gotten around to the game myself, but all I've heard leads me to believe that it would make excellent boss fight material. I've never really understood, however, why there wasn't much of anything between the colossus battles. (Maybe I'll understand when I finally locate a copy...)
The spirit of the Legend of Zelda games has always been about adventuring around the world. That is one element that should always stay with the series.
No, it's just a stupid vagina/Luigi's mansion joke, though Miyamoto did say "Link should be a woman!" as an example of how he can change things radically in mid development.
How about a turtle, eh? Maybe Link could ride a turtle around Hyrule. :P
Or a bear!
Its been done.
It would be cool to ride around on a really fast turtle. Oh, maybe he could help you cross swamps and shit.
Edit: in response to MikeRyu.
As in his victory in the opening movie for Wind Waker. I always wondered what the hell happened that actually allowed him to win once, but the only thing out there is speculation on why Link didn't show up. Drown them all!
Yeah, that would be kinda cool. The only problem I can see is that there are completist types out there (Myself included to a certain degree) that would be upset about not seeing, playing, conquering and collecting everything in one playthrough. (Wasn't that considered one of the faults in Majora's Mask?)
Also, having the archetype-specific items to seek out limits your options, making the experience more linear. Is there a way to circumvent that?
Still, I wouldn't mind seeing Link in a new light. He's always been very middle-of-the-road.
And having said that, I don't like one single suggestion in this thread, luckily Nintendo always comes up with something so crazy that no one was expecting it.
Yeah, I didn't think of that but I could see that working. I also like the collection of large islands idea which would suit a post Windwaker game as anyone who has played through it will understand.
That's what I'm banking on.
And about it feeling stale, I would have disagreed before Twilight Princess but after playing through it I feel that now is the perfect time to rebuild it from the foundations. It's not stale yet but one more might be one too many.
Don't you remember in Minish Cap? The Vacuum Jar was one of the first items you got.
I actually thought Minish Cap did a good job of getting some interesting new item concepts out there, although they didn't do as much as they could have with them in my opinion. Vacuum jar, flippy-staff, diggy-claws - all good things.
opinion is wishful thinking at its worst.
- Robert A. Heinlein
I liked the Dojo mechanic in Minish Cap. My favorite part was learning new attacks to go and smite my enemies with.
Also, we need more Kinstone-type elements. I know a lot of people hate collectibles, but damn if it doesn't give you something to search for between dungeons.
Zelda games have always had this kind of ancient Greek feel to them, from the names of enemys deriving from greek words to the way the temples are depicted. So, how about this: what is Link is a more ordinary kind of hero? say Hyrule is at war, and most of it's citazens are preparing for battle. The king is a worrysome older man with a beutiful princess of a daughter, a daughter who has just been stolen by the visting royality of a neighboring nation. A young Hyrulian man who was the daughters lover, Link, must lead this army of men across the seas and make war not only in the neighboring nation, but must eventualy defent hyrule itself from invaders. You would be fighting along side other hyrluians and leading them throught the puzzles sometimes going alone to solve them yourself.
Think Zelda: the Trojian wars
sorry about the bad spelling, thoughts?
Ridiculous. I know I said crazy ideas are welcome but there is a limit and your pushing it.
If it worked once before it can work again.
:^:
Also, I'd like to see magic come back. Get rid of Auto-Blocking, add more enemies, and give Link an extensive Magic/Sword system where he can fight off hordes of enemies.