like i am sitting here, at this moment, trying to shoot something literally directly in front of me watching my missiles veer off at a 90 degree angle to not hit something that's like 100 feet away
and it's just like
how does this happen
how
seriously, what the hell
also, I want to punch whoever decided that saving during them (and during the end of Mordin's recruitment) shouldn't be allowed
Also makes one think bioware was trolling those who thought the Mako sucked.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Whenever I do the Hammerhead sections I just turn the difficulty down to casual so I can finish them as quickly as possible and get that biotic upgrade.
Whenever I do the Hammerhead sections I just turn the difficulty down to casual so I can finish them as quickly as possible and get that biotic upgrade.
yeah that's what I do
Having to sit around corners on higher difficulties abusing the homing missiles is just dumb
Although I always prefer tracked or wheeled vehicles in games, The Hammerhead actually wouldn't be so bad... if the armor wasn't explosive tissue-paper, and the gun didn't have a mind of its own.
Say what you will about the Mako, but at least it hit what you aimed at, and could endure more than 3 or 4 hits.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Technically speaking, it wasn't a whole lot better on insanity either but at least small arms fire didn't decimate it in 2 seconds. Of course the whole "nick some lava and instantly die" factor is still there with the Mako.
I vote we just fly the Normandy at surface-level and bomb/laser everything.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I'd rather them have no vehicle sections unless they want to do it properly. Give me something with some actual weight, that is fun and doesn't involve trying to climb randomly generated terrain with a skybox. There are so many great FPS games (and Third Person Games) that have added very fun vehicle sections. Resistance Fall of Man's tank (honestly, how did we fucking lose the war with tanks like that?) and Gears of War 2s Reaver section were fantastic diversions from the main gameplay. They weren't especially challenging, but they were fun and broke the game up nicely.
A paper thin tank that involves jumping and spamming the fire button (which I admit, isn't much different from the Mako either) is just not fun.
I vote we just fly the Normandy at surface-level and bomb/laser everything.
There was literally no reason to do any of the ground Geth incursion missions during Tali's loyalty quest. Every site could have been hit with rods from god in orbit.
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joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
One of my favorite things about the ME games is the landing on a random planet(not so much in 2) and roaming around in the MAKO. Yeah. It's pointless after a while but I'm roaming on the moon!
It's not algorithimically generated terrain bad, though. Mostly because Bioware woke the fuck up and realized it's a bad fucking idea.
The Mako does handle like a double-decker bus with no suspension and a self-correcting feature (not needed on a floating vehicle), but suffers from the godawful level design associated with it. The Mako could be a fucking aircraft with a meter square footprint, and it would still suck to explorer 90% of planets.
Crossing Random Planet 52's purple Alps to find the last goddamn orange map marker....the horror....the horror. Between spamming its little howitzer or spamming rockets, I hope there are no vehicle sections in ME3. Period. Though I might be alone when I say I'd much rather be charging someone and stabbing them in the face repeatedly with some sort of biotic gauntlet.
What, you can't be dismissing the Mako's cannon, can you? It was the best part, and the only thing that needed to be salvaged from the Mako. All I have wanted as a heavy weapon is the Mako cannon, or the nearest equivalent.
Eh, it seems like we've come a long way since ME1--algorithimically generated terrain, AI shooting at walls, some of the worse grenades ever--to ME3. As much fun as "explode someone's face off" is, there's a lot of ways to do that. The Mako's gun just doesn't even seem that special, even with the coax machinegun.
Why use a Mako howitzer when I can throw a singularity in their face personally? If you're talking vehicle firepower, need to scale it up, really. SR2-sized weapons. The Mako doesn't cut it, personally.
I vote we just fly the Normandy at surface-level and bomb/laser everything.
This.
My first few runs with the Mako weren't so bad, I even chuckled when recalling complaints about the horrible Mako. Then I meet my first jagged slope planet and it tested me. With will power, I overcame that trial but then another one followed, followed by another one, and eventually I'm damn sure I was navigating 90 degree angles on these damn planets. It was hell and all I could think to myself was "the horrible Mako".
I had no such chuckle. But then again, driving up a jagged purple wall masquerading as a mountain side/crater face/totally believable tectonic earth formation the first time was enough to let me know what was in store.
If you want a vehicle, let us obliterate everything from an airborne cruiser. It's the future, goddamn it.
Let's just make something clear. The Mako was not bad. The Mako was awesome. It was a friggen moon rover with jump packs and a turret. The Mako was awesome. The goofy terrain and wonky aiming over said terrain, paired with very minimal actual boost, that was terrible. I enjoyed the pathed bits with the Mako. Blasting a Geth across the surface of a planet with the cannon, running over enemies. It was fun.
You give me a Mako that shoots like an Abrahms and has actual lift and I'll take it against a Reaper.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited February 2012
I thought the Mako was equally as bad as well because it handled awfully and felt like it had no weight (like a toy car). Also generally speaking, I always wanted to get back to punching doods and shooting them with the weapons I had been acquiring all game. The way to improve the mako was to make its gameplay not suck and then almost Valkyria Chronicles it as a piece of equipment. Let me upgrade it to my liking, giving it better guns, better engines, more armor and whatever else comes to mind.
The Mako, on normal, non-satanic terrain was...okay. Being generous there. Mediocre handling, humorous gun.
I've played way too many good third-person vehicle games to call it awesome. As Aegeri pointed out, poor, toy-like handling.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
I again, direct any of you to play Resistance Fall of Man and get to the levels with the tank. Now that is a fucking tank and it's still a damn amazing tank on hard difficulties.
I would personally like if we totally stay away from wheeled vehicles. Using them at all is idiotic when you have things like the Kodiak dropship or the cabs on Ilium which are ridiculously mobile in the atmosphere. Am I Commander Shepard or some poor schlub stuck in the twenty-first century? The Mako and the Hammerhead both feel like cast-off rejects of ancient technologies while everyone else gets to play with the shiny new toys.
Piloting the Atlas mechs could also be fun, especially if they have it control like Shepard does normally just 12 feet tall.
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
In some ways, what I quietly dream about is having them implement space combat for some sections and have it actually be fun.
Trying to do space combat is an exercise in futility.
Either you make it realistic-ish, and consistent with the lore, and its horrifically boring and over in a volley of fire from millions of kilometers away. Everyone bitches about it not being fun or exciting, worthless addition at best.
Or you go crazy and have the pew-pew fighter action and have everyone bitch about it. Plus, even games with dedicated combat designed around space nearly universally control and play like shit and I have no hope that a tacked on mode in Mass Effect would be fun after the Mako and Hammerhead.
Trying to do space combat is an exercise in futility.
Either you make it realistic-ish, and consistent with the lore, and its horrifically boring and over in a volley of fire from millions of kilometers away. Everyone bitches about it not being fun or exciting, worthless addition at best.
Or you go crazy and have the pew-pew fighter action and have everyone bitch about it. Plus, even games with dedicated combat designed around space nearly universally control and play like shit and I have no hope that a tacked on mode in Mass Effect would be fun after the Mako and Hammerhead.
This is the sad truth.
The last games I've played with good space combat are: Wing Commander: Prophecy/Secret Ops, Freespace 2, Independence War (Independence War 2 was also fun, but a bit dumbed down in comparison), and X-Wing: Alliance.
X3:TC looks amazing, the sectors are large, the universe enormous, the economic possibilities endless. But actually fighting is terrible because it's some mish-mash that's not quite full Newtonian and not quite "fuck everything, we're putting wings on a fighter in space just because. Fix the flight model and make the dogfighting fun and it would be great. Well, the story missions would still be idiotic, but then I wouldn't care.
Evochron Mercenary ends up being like X3, but without the economic possibilities and a slightly better flight model (almost full Newtonian)--but the combat is still pretty crappy. You can fly down to planets, which is cool, but why would you? Plus the UI is awful.
The only good thing I can say is that at least the genre is getting some attention after being neglected for the last 10 years...I'm still waiting for that mythical holy grail of a space sim that will replace some of the older ones, because it's awfully hard to tolerate playing games at 640x480 resolution these days.
Could be bullshit, but looks plausible. Spoilered for hugeness.
Pistol:
Pistol High Caliber Barrel
Increases damage by ?
The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.
Pistol Melee Taser
Increases melee damage by ?
A small attachment to the base of the muzzle which causes massive damage to meleed targets.
Pistol Scope
Increases accuracy by ?
A simple 2x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.
Pistol Magazine Upgrade
Increases rounds per magazine by ?
Increases the magazine density of the weapon, allowing more shots to be fired.
Pistol Grip Stabilizer
Increases stability by 30%
Channels the weapon’s recoil back into the shooter’s arm rather than the air allowing for better kick absorption.
Submachine Gun:
SMG High Caliber Barrel
Increases damage by ?
The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.
SMG Scope
Increases accuracy by ?
A simple 2x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.
SMG Ultralight Materials
Reduces weapon weight by ?
Superior light-weight alloys replace most weapon parts, making the weapon easier to handle and less obtrusive when using powers.
SMG Magazine Upgrade
Increases rounds per magazine by ?
Increases the magazine density of the weapon, allowing more shots to be fired.
SMG Enhanced Stock
Increases accuracy by 6% and stability by 30%
A buttstock cushioned with “ShockWise” smart synthetic padding to absorb recoil and allow for fast shouldering without slips or catches. Multi-stage recoil compensation allows for more
SMG Heat Sink
Every round fired has a ?% chance of not consuming any ammo.
Increases the heat conductivity of the thermal clip receiver, allowing more heat to be vented and more shots to be fired before malfunction. Completely negates the heat generated by some shots.
SMG E-Material Heat Sink
Increases rounds per magazine by 40%
Increases the heat conductivity of the thermal clip receiver, allowing more heat to be vented and more shots to be fired before malfunction.
Shotgun:
Shotgun Shredder Mod
Allows bullets to pierce through ? meter objects, but at ? reduced damage. Also ignores ?% of defenses on armored targets.
Shotgun High Caliber Barrel
Increases damage by
The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.
Shotgun Smart Choke
Increases accuracy by ?
Servo motors hooked up to an adjustable system allow the shotgun to tighten or loosen its pellet spread for maximum accuracy.
Shotgun Blade Attachment
Increases melee damage by ?
A tungsten carbide bayonet with a recessed edge to provide maximum cutting surface.
Shotgun Spare Ammo
Increases spare ammo capacity by ?
Adds sockets to increase the total spare ammo capacity for this weapon.
Assault Rifle:
Assault Rifle Precision Scope
Increases accuracy by ?
A simple 4x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.
Assault Rifle Extended Barrel
Increases damage by 25%.
A longer version of the original barrel, resulting in greater bullet velocity and energy imparted.
Assault Rifle Stability Damper
Increases weapon stability by 30%
Distributes recoil with a sliding system of counterweights compatible with kinetic coil generators. Reduces overall weapon kickback while firing.
Assault Rifle E-Material Heat Sink
Increases rounds per magazine by 40%.
Increases the magazine density of the weapon, allowing more shots to be fired.
Assault Rifle Piercing Mod
Allows bullets to pierce through ? meter objects, but at ? reduced damage. Also ignores ?% of defenses on armored targets.
Sniper Rifle:
Sniper Rifle Extended Barrel
Increases damage by ?%.
A longer version of the original barrel, resulting in greater bullet velocity and energy imparted.
Sniper Rifle Concentration Module
Increases damage by ?% and enhances concentration while aiming, slowing down the world around you by ?% for a brief time.
Biometric sensors and auto-targeting software adjust for the shooter’s pulse and breathing, assisting aim.
Sniper Rifle Enhanced Scope
Increases accuracy by ?
A stability-enhancing scope that increases accuracy and decreases aim error while moving and taking damage.
Sniper Rifle Spare Ammo
Increases spare ammo capacity by ?%.
Adds sockets to increase the total spare ammo capacity for this weapon.
Sniper Rifle Piercing Mod
Allows bullets to pierce through ? meter objects, but at ?% reduced damage. Also ignores ?% of defenses on armored targets.
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HeatwaveCome, now, and walk the path of explosions with me!Registered Userregular
So is the special edition available anywhere in the UK?
Someone linked something in the used games thread indicating that a character was only available with it but can't seem to find it anywhere. Seems like a pretty shitty thing to lock out a piece of content like that.
Said character is day one DLC. You just get him/her for free if you bought the collector's edition.
Razia on
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HeatwaveCome, now, and walk the path of explosions with me!Registered Userregular
Man, after watching that new vid again I just want to play Mass Effect 3 already! I want to pay Vega back for making Shepard bleed his own blood. Shepard can go toe-to-toe with a Yagh for crying out loud. No way should Vega be capable of hurting Shepard in hand to hand combat.
Posts
seriously, what the hell
also, I want to punch whoever decided that saving during them (and during the end of Mordin's recruitment) shouldn't be allowed
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Also makes one think bioware was trolling those who thought the Mako sucked.
yeah that's what I do
Having to sit around corners on higher difficulties abusing the homing missiles is just dumb
Say what you will about the Mako, but at least it hit what you aimed at, and could endure more than 3 or 4 hits.
A paper thin tank that involves jumping and spamming the fire button (which I admit, isn't much different from the Mako either) is just not fun.
See ME1 combat vs ME2 combat.
There was literally no reason to do any of the ground Geth incursion missions during Tali's loyalty quest. Every site could have been hit with rods from god in orbit.
It's not algorithimically generated terrain bad, though. Mostly because Bioware woke the fuck up and realized it's a bad fucking idea.
The Mako does handle like a double-decker bus with no suspension and a self-correcting feature (not needed on a floating vehicle), but suffers from the godawful level design associated with it. The Mako could be a fucking aircraft with a meter square footprint, and it would still suck to explorer 90% of planets.
Crossing Random Planet 52's purple Alps to find the last goddamn orange map marker....the horror....the horror. Between spamming its little howitzer or spamming rockets, I hope there are no vehicle sections in ME3. Period. Though I might be alone when I say I'd much rather be charging someone and stabbing them in the face repeatedly with some sort of biotic gauntlet.
Why use a Mako howitzer when I can throw a singularity in their face personally? If you're talking vehicle firepower, need to scale it up, really. SR2-sized weapons. The Mako doesn't cut it, personally.
This.
My first few runs with the Mako weren't so bad, I even chuckled when recalling complaints about the horrible Mako. Then I meet my first jagged slope planet and it tested me. With will power, I overcame that trial but then another one followed, followed by another one, and eventually I'm damn sure I was navigating 90 degree angles on these damn planets. It was hell and all I could think to myself was "the horrible Mako".
If you want a vehicle, let us obliterate everything from an airborne cruiser. It's the future, goddamn it.
You give me a Mako that shoots like an Abrahms and has actual lift and I'll take it against a Reaper.
I've played way too many good third-person vehicle games to call it awesome. As Aegeri pointed out, poor, toy-like handling.
Piloting the Atlas mechs could also be fun, especially if they have it control like Shepard does normally just 12 feet tall.
I have crazy dreams
Either you make it realistic-ish, and consistent with the lore, and its horrifically boring and over in a volley of fire from millions of kilometers away. Everyone bitches about it not being fun or exciting, worthless addition at best.
Or you go crazy and have the pew-pew fighter action and have everyone bitch about it. Plus, even games with dedicated combat designed around space nearly universally control and play like shit and I have no hope that a tacked on mode in Mass Effect would be fun after the Mako and Hammerhead.
This is the sad truth.
The last games I've played with good space combat are: Wing Commander: Prophecy/Secret Ops, Freespace 2, Independence War (Independence War 2 was also fun, but a bit dumbed down in comparison), and X-Wing: Alliance.
X3:TC looks amazing, the sectors are large, the universe enormous, the economic possibilities endless. But actually fighting is terrible because it's some mish-mash that's not quite full Newtonian and not quite "fuck everything, we're putting wings on a fighter in space just because. Fix the flight model and make the dogfighting fun and it would be great. Well, the story missions would still be idiotic, but then I wouldn't care.
Evochron Mercenary ends up being like X3, but without the economic possibilities and a slightly better flight model (almost full Newtonian)--but the combat is still pretty crappy. You can fly down to planets, which is cool, but why would you? Plus the UI is awful.
The only good thing I can say is that at least the genre is getting some attention after being neglected for the last 10 years...I'm still waiting for that mythical holy grail of a space sim that will replace some of the older ones, because it's awfully hard to tolerate playing games at 640x480 resolution these days.
Anyone else catch that?
I see Anderson, Shepard and Garrus walking out of a shuttle?
EDIT: Wait, I see it now. REALSPOILERS for a character
Also, that shit is crazy if that's what it is
Could be bullshit, but looks plausible. Spoilered for hugeness.
Pistol:
Increases damage by ?
The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.
Pistol Melee Taser
Increases melee damage by ?
A small attachment to the base of the muzzle which causes massive damage to meleed targets.
Pistol Scope
Increases accuracy by ?
A simple 2x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.
Pistol Magazine Upgrade
Increases rounds per magazine by ?
Increases the magazine density of the weapon, allowing more shots to be fired.
Pistol Grip Stabilizer
Increases stability by 30%
Channels the weapon’s recoil back into the shooter’s arm rather than the air allowing for better kick absorption.
Submachine Gun:
Increases damage by ?
The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.
SMG Scope
Increases accuracy by ?
A simple 2x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.
SMG Ultralight Materials
Reduces weapon weight by ?
Superior light-weight alloys replace most weapon parts, making the weapon easier to handle and less obtrusive when using powers.
SMG Magazine Upgrade
Increases rounds per magazine by ?
Increases the magazine density of the weapon, allowing more shots to be fired.
SMG Enhanced Stock
Increases accuracy by 6% and stability by 30%
A buttstock cushioned with “ShockWise” smart synthetic padding to absorb recoil and allow for fast shouldering without slips or catches. Multi-stage recoil compensation allows for more
SMG Heat Sink
Every round fired has a ?% chance of not consuming any ammo.
Increases the heat conductivity of the thermal clip receiver, allowing more heat to be vented and more shots to be fired before malfunction. Completely negates the heat generated by some shots.
SMG E-Material Heat Sink
Increases rounds per magazine by 40%
Increases the heat conductivity of the thermal clip receiver, allowing more heat to be vented and more shots to be fired before malfunction.
Shotgun:
Allows bullets to pierce through ? meter objects, but at ? reduced damage. Also ignores ?% of defenses on armored targets.
Shotgun High Caliber Barrel
Increases damage by
The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.
Shotgun Smart Choke
Increases accuracy by ?
Servo motors hooked up to an adjustable system allow the shotgun to tighten or loosen its pellet spread for maximum accuracy.
Shotgun Blade Attachment
Increases melee damage by ?
A tungsten carbide bayonet with a recessed edge to provide maximum cutting surface.
Shotgun Spare Ammo
Increases spare ammo capacity by ?
Adds sockets to increase the total spare ammo capacity for this weapon.
Assault Rifle:
Increases accuracy by ?
A simple 4x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.
Assault Rifle Extended Barrel
Increases damage by 25%.
A longer version of the original barrel, resulting in greater bullet velocity and energy imparted.
Assault Rifle Stability Damper
Increases weapon stability by 30%
Distributes recoil with a sliding system of counterweights compatible with kinetic coil generators. Reduces overall weapon kickback while firing.
Assault Rifle E-Material Heat Sink
Increases rounds per magazine by 40%.
Increases the magazine density of the weapon, allowing more shots to be fired.
Assault Rifle Piercing Mod
Allows bullets to pierce through ? meter objects, but at ? reduced damage. Also ignores ?% of defenses on armored targets.
Sniper Rifle:
Increases damage by ?%.
A longer version of the original barrel, resulting in greater bullet velocity and energy imparted.
Sniper Rifle Concentration Module
Increases damage by ?% and enhances concentration while aiming, slowing down the world around you by ?% for a brief time.
Biometric sensors and auto-targeting software adjust for the shooter’s pulse and breathing, assisting aim.
Sniper Rifle Enhanced Scope
Increases accuracy by ?
A stability-enhancing scope that increases accuracy and decreases aim error while moving and taking damage.
Sniper Rifle Spare Ammo
Increases spare ammo capacity by ?%.
Adds sockets to increase the total spare ammo capacity for this weapon.
Sniper Rifle Piercing Mod
Allows bullets to pierce through ? meter objects, but at ?% reduced damage. Also ignores ?% of defenses on armored targets.
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
oh well, at least the story will be good and coherent.
right!?
Someone linked something in the used games thread indicating that a character was only available with it but can't seem to find it anywhere. Seems like a pretty shitty thing to lock out a piece of content like that.
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
They need to get rid of those silly titles.