[StarCraft2] THIS THREAD IS OVER!!! POST IN THE NEW THREAD!!

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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Biosys wrote:
    ah ok, they may be adding scv as well

    that would probably make a lot more sense

    I know what an SCV is, but what unit is MK? Because...you are talking about StarCraft right?

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • mEEksamEEksa Registered User regular
    If you've watched his games, you can see that a lot of the time he just straight up kills Protoss players with ling roach pushes off three or four bases. He will often split his force and attack the third and natural simultaneously to try to stretch the Protoss player's multitasking and force a mistake. If the Protoss player is playing safe and he can't finish the game there, he'll pull back, throw up his spine wall and go for infestor/broodlord.

  • mEEksamEEksa Registered User regular
    It just occurred to me that Stephano's characteristic spine wall should be called the Maginot Line.

  • KambingKambing Registered User regular
    mEEksa wrote:
    If you've watched his games, you can see that a lot of the time he just straight up kills Protoss players with ling roach pushes off three or four bases. He will often split his force and attack the third and natural simultaneously to try to stretch the Protoss player's multitasking and force a mistake. If the Protoss player is playing safe and he can't finish the game there, he'll pull back, throw up his spine wall and go for infestor/broodlord.

    Ironically, this was the state of ZvP around the time of the roach range buff where everyone was looking for roach/ling timings on exposed thirds. I think the difference here is the refinement getting to that point and the refinement transitioning out of it.

    @TwitchTV, @Youtube: master-level zerg ladder/customs, commentary, and random miscellany.
  • FrozenzenFrozenzen Registered User regular
    Has no commentators pounced upon that? It seems so... obvious.

    And since protoss players often rely on forcefields to not lose midgame engagements, attacking them in 2 spots at once makes it hellishly hard to defend sometimes.

  • RofflorRofflor Adventurer Registered User regular
    Hey, those PvZ rates pretty much mirror my ladder experience!
    A little depressing.

    But you guys made most good points already, ff's, weak units until symmetry is reached and so on.
    I dont know how to fix it.. Buff units, make warp gate tier 2-3 research from robo/robobay?

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  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    mEEksa wrote:
    If you've watched his games, you can see that a lot of the time he just straight up kills Protoss players with ling roach pushes off three or four bases. He will often split his force and attack the third and natural simultaneously to try to stretch the Protoss player's multitasking and force a mistake. If the Protoss player is playing safe and he can't finish the game there, he'll pull back, throw up his spine wall and go for infestor/broodlord.

    asdljkghakljdfgjkl this sounds really hard to time T T

    if I could just play vT and vZ life would be so much simpler

  • RofflorRofflor Adventurer Registered User regular
    Guess that still doesn't solve the incredible force that is a 200 food protoss army.

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  • RofflorRofflor Adventurer Registered User regular
    TannerMS wrote:
    mEEksa wrote:
    If you've watched his games, you can see that a lot of the time he just straight up kills Protoss players with ling roach pushes off three or four bases. He will often split his force and attack the third and natural simultaneously to try to stretch the Protoss player's multitasking and force a mistake. If the Protoss player is playing safe and he can't finish the game there, he'll pull back, throw up his spine wall and go for infestor/broodlord.

    asdljkghakljdfgjkl this sounds really hard to time T T

    if I could just play vT and vZ life would be so much simpler

    Can anyone explain how MC seems to counter his style every time they play? What is it he does different from other P's?

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  • TeriferinTeriferin Registered User regular
    Rofflor wrote:
    Guess that still doesn't solve the incredible force that is a 200 food protoss army.

    My strategy for this is to not be where his army is.

    It sometimes works, but I'm bad.

    teriferin#1625
  • mEEksamEEksa Registered User regular
    MC has devastating timing pushes that Stephano can rarely hold, and he usually goes into the mid-lategame with an economic advantage because of it. Otherwise, he just has really good multitasking that Stephano can't punish like he does with weaker Protoss and awesome forcefield control.

  • InvictusInvictus Registered User regular
    Reminder: Sign up at here for the Penny Arcade Team League, and someone remind Dover to put that link and my description of the league from p. 1 into the OP.

    Still need some captains; PM me if you're interested. I probably won't be checking the forums again today till late.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • BiosysBiosys Registered User regular
    http://www.gomtv.net/forum/view.gom?topicid=216678&cid=0&kind=8

    more details about the new gsl off the record show

    first guest drg, first half of the show is q and a, second half is drg playing with viewers on the na server

    at 4am gmt T.T

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited February 2012
    So I'm guessing that show will be in English? As it's meant for a "global" audience. Would also make sense why DRG was the first guest, as his English is really good.

    Comes on at a good time for me too, 8PM PST.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Rofflor wrote:
    Guess that still doesn't solve the incredible force that is a 200 food protoss army.

    I'm pretty sure the only thing more efficient than 3/3 200 food toss is 3/3 200 food mech, and mech is so clunky it's just not feasible.

  • SceptreSceptre Registered User regular
    Now don't take this as gospel, but I have almost never lost to a terran who is meching, even if he is 200/200 vs my 200/200. I can just trip guardian shields, and the feedback/storm/collosus just completely melts a mech army. You can even attack into sieged tanks, and trade evenly.

    Mech is very very bad outside of timing attacks vs protoss. Now sky terran... that's something I don't think we've seen much of, but I feel it's way more potent than mech.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited February 2012
    Sceptre wrote:
    Now don't take this as gospel, but I have almost never lost to a terran who is meching, even if he is 200/200 vs my 200/200. I can just trip guardian shields, and the feedback/storm/collosus just completely melts a mech army. You can even attack into sieged tanks, and trade evenly.

    Mech is very very bad outside of timing attacks vs protoss. Now sky terran... that's something I don't think we've seen much of, but I feel it's way more potent than mech.

    How do you figure? Phoenixes shit all over Vikings and Banshees, and Void Rays and Blink Stalkers absolutely murder Battlecruisers. And Storm would trash Viking/Banshee even worse than Mech because air units are fragile for their cost, and there's no splash damage in Sky Terran.

    3cl1ps3 on
  • TrunkersTrunkers Registered User regular
    GnomeTank wrote:
    So I'm guessing that show will be in English? As it's meant for a "global" audience. Would also make sense why DRG was the first guest, as his English is really good.

    Comes on at a good time for me too, 8PM PST.

    what mean pitchfork? :)

    My MTG Cube Site - -http://riptidelab.com
  • mEEksamEEksa Registered User regular
    3clipse wrote:
    Sceptre wrote:
    Now don't take this as gospel, but I have almost never lost to a terran who is meching, even if he is 200/200 vs my 200/200. I can just trip guardian shields, and the feedback/storm/collosus just completely melts a mech army. You can even attack into sieged tanks, and trade evenly.

    Mech is very very bad outside of timing attacks vs protoss. Now sky terran... that's something I don't think we've seen much of, but I feel it's way more potent than mech.

    How do you figure? Phoenixes shit all over Vikings and Banshees, and Void Rays and Blink Stalkers absolutely murder Battlecruisers. And Storm would trash Viking/Banshee even worse than Mech because air units are fragile for their cost, and there's no splash damage in Sky Terran.

    Three of the four units that constitute sky terran are extremely vulnerable to feedback, which is one of the main reasons that it isn't feasible.

  • Salvation122Salvation122 Registered User regular
    Trunkers wrote:
    He seems stuck on one vision of how to play the game. In an environment where scouting and information is the biggest part of the game, knowing your opponent will go ling-muta every game is a huge advantage.

    In fairness Idra did try to do some different stuff a while back - I distinctly remember some pretty interesting drop play on... Crevasse, I think, where he engaged the main Protoss ball with ling/roach/corruptor while dropping like 16 hydras in the main to wreck production. It was fun as hell to watch but (I'd imagine) absurdly micro-intensive and coin-flippy; if you don't do some real damage to that deathball, the production you're taking out is irrelevant, as the P can just A-move in and mop up your reinforcements (presuming you weren't maxed and banking.)

    He's done some stuff with Infestors - thinking specifically of the IEM Guangzhou finals against Puma (though that's obviously ZvT) where he kept like two infestors on a ledge above an expansion and killed every SCV there like four times. Unfortunately Infestors die immediately to Feedback so they're difficult to make work outside of IT hit-squads in ZvP.

    What we almost never see out of Idra, and really should occasionally, is some good ol' fashioned cheese.

  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Well, on some level you have to respect IdrA for not cheesing. He doesn't like it, and doesn't think the game should be played that way, so he doesn't do it. From a pragmatic point of view, it's stupid, you should play to win...but from a principals point of view, it's respect worthy.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • shwaipshwaip Registered User regular
    So I'm trying zenio's roachless ZvP that was featured on the daily last night and so far I'm about 50/50 w/l (which is actually much better than my old zvp). I've noticed a few things:

    a) Because I'm trying to pick off the probe/zealots that get sent out to build the proxy pylon, I see other pushes coming. This is probably just a good thing to do in general, but because it's something I'm focusing on, I never forget.

    b) I haven't actually gotten to mutas. I tend to lose/win with hydra/ling earlier than I'd be able to get to it.

    c) Before, I used to get bent out of shape about losses (I think I was probably about 39% win rate) and not be sure why I lost. Now I can see why I lost and can shrug them off because it's a new strategy.

    d) I don't know how to do the style against 1/3 gate expands.

  • TrunkersTrunkers Registered User regular
    god damn belgian beer and ladder do not mix well. 0 - 3. gulp.

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  • valiancevaliance Registered User regular
    TannerMS wrote:
    I don't remember the last time I won a game vP where I didn't do a stupid all-in. I feel like pre-broodlords, every unit I have just evaporates against every protoss unit.

    I'm not sure what I should be trying because nothing has worked. If there is a point in the game where I'm forced to fight, I'm dead. Remaxing doesn't help when 200/200 of anything dies without inflicting any casualties

    I dont have much trouble against P

    what league are you? because as a silver zerg I agree with you :P

    I find this helps:

    1) pre 200 food you need to have way more guys than him. if I die to stalker deathballs/pre-robo pushes I just dont have enough guys..
    2) once colossi come out: dont be afraid to micro those hydras and focus down colossi. it can be done if theres just a few. otherwise you need air.
    3) muta harrass works really well against toss

    I definitely feel weak in that transition to broodlords--I don't do it quickly enough and you NEED them against the 200/200 toss army.
    TannerMS wrote:
    I spent hours last week watching Stephano replays/vods and people just seem to have less stuff against him than they do against me and I have no idea why.
    Keamien wrote:
    I don't play at a pro level by any means but protoss is definitely my hardest matchup right now. Those monthly results surprise me.

    They are a summary of pro games. Have you tried making mutalisks?

    I find mutas shockingly effective against P considering I used them primarily for anti T pressure in SC1.

  • Kb9kahneKb9kahne Registered User regular
    In the words of our zerg father, Zerg doesn't beat protoss.

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  • SaarutoSaaruto Registered User regular
    mEEksa wrote:
    It just occurred to me that Stephano's characteristic spine wall should be called the Maginot Line.

    This is...beautiful.

    If you can chill, chill.
    Steam ID
  • kedinikkedinik Captain of Industry Registered User regular
    I sometimes beat P if they do some kind of cheese and I see it coming.

    I sometimes beat them if they use a relatively dumb strategy (all blink stalkers all the time no matter what).

    I just about never win if they intelligently build an immortal count and an upgrade lead.

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • MMMigMMMig Registered User regular
    or just turtle like it was 1999 while getting to 3, then 4, then 5 bases, never attacking and defending any attempts with FFs well.

    yay mass cannons, yay

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    Witty signature comment goes here...

    wra
  • shwaipshwaip Registered User regular
    kedinik wrote:
    I sometimes beat P if they do some kind of cheese and I see it coming.

    I sometimes beat them if they use a relatively dumb strategy (all blink stalkers all the time no matter what).

    I just about never win if they intelligently build an immortal count and an upgrade lead.

    Yeah that's basically my experience. I think a passive macro toss is the hardest to play against.

  • mEEksamEEksa Registered User regular
    I usually beat Protoss when I play better than them. I usually lose when I don't.

  • fatalspoonsfatalspoons Registered User regular
    mEEksa wrote:
    I usually beat Protoss when I play better than them. I usually lose when I don't.

    I do the opposite, cause I'm a rebel.

  • BiosysBiosys Registered User regular
    mEEksa wrote:
    I usually beat Protoss when I make mutas. I usually lose when I don't.

  • Kb9kahneKb9kahne Registered User regular
    I usually play better than the protoss, but they have forcefields, so that makes up for the talent gap. I wish zerg had a talent gap unit. Terran has marines, and toss has sentries for forcefields.

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  • shwaipshwaip Registered User regular
    Kb9kahne wrote:
    I usually play better than the protoss, but they have forcefields, so that makes up for the talent gap. I wish zerg had a talent gap unit. Terran has marines, and toss has sentries for forcefields.

    If you play quick upgrades vs T, mass lings are the answer.

  • Joe KJoe K Registered User regular
    Kb9kahne wrote:
    I usually play better than the protoss, but they have forcefields, so that makes up for the talent gap. I wish zerg had a talent gap unit. Terran has marines, and toss has sentries for forcefields.

    mass FFs? basically you have to somehow have scouted that he made a shit ton of sentries, and get roach claws and burrow before speed.

    i discovered something interesting last night... you can't burrow under minerals.....

  • kedinikkedinik Captain of Industry Registered User regular
    MMA v Oz g1 was pretty cool.

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • BiosysBiosys Registered User regular
    edited February 2012
    i have discovered what was lacking in my 2base muta play (v p)

    spines

    i wasn't making enough

    it seemed silly to make like 6 so i would try to make only like 3 or 4 and die

    but having that many does make a big difference, damn

    edit: bumblebee.prime's games from code a earlier this week were pretty helpful

    realised what i was doing wrong in general with this style, a better sense of how i should be playing and stuff

    i dunno

    Biosys on
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    Kb9kahne wrote:
    I usually play better than the protoss, but they have forcefields, so that makes up for the talent gap. I wish zerg had a talent gap unit. Terran has marines, and toss has sentries for forcefields.

    I'm not sure if this is what you're talking about, but unless the T is up on bases, I almost never leave a ZvT. One good bane hit or tank snipe can turn any loss into a win. Microing against Ling Bane Muta is haaard and microing with it... isn't :)

  • BiosysBiosys Registered User regular
    considering playing mk again

    enjoyed that game but it seemed kinda dead so i gave up on it, with it being in mlg it should be revitalized

    or maybe pick up scv since it's almost definitely in mlg as well

    but on the other hand

    staaaarrrrcraaaaafffftttttt

    hrmmmmmmmmmmm

  • Joe KJoe K Registered User regular
    MMMig wrote:
    or just turtle like it was 1999 while getting to 3, then 4, then 5 bases, never attacking and defending any attempts with FFs well.

    yay mass cannons, yay

    i came across this one guy who made a frigging maze of cannons from my base to his. i thought it was just your "normal" cannon rush, but the guy put them all over the place, and by the way he did it, it seemed to me that this was his normal way to play....

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