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Question: What are the differences between KoF, Fatal Fury, and Art of Fighting?
I was doing a little reading on King of Fighters, and I remembered how confused I was by SNK in my early childhood, especially when browsing the arcades with the aim of picking a game to feed my quarters too. Eventually I settled on Samurai Shodown (which had a place at WalMart for the longest time). While I loved SamSho, I always wondered what was up with the multiple fighting series. (Too bad Last Blade wasn't around then...)
I've come to find out that all three games take place in the same universe, which makes things even more confusing.
So, what was the major differences between these three series? And on that note out of the titles, which is your favorite and why? If any of you feel like improvising and gushing about a particular game and why, please feel free.
I think King of Fighters just combined characters from a bunch of SNK games including Fatal Fury and Art of Fighting, but my knowledge on this is extremely limited and I would wait for someone more knowledgeable to post.
So I guess this entire post is kind of pointless.
edit: I wrote fps instead of SNK. oopsies.
Food on
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CokomonOur butts are worth fighting for!Registered Userregular
edited March 2007
Fatal Fury and Art of Fighting were original series brought around as competition to Street Fighter. Eventually, SNK decided to make a multi-game based fighting game entitled the King of Fighters, which included characters from Fatal Fury and Art of Fighting, as well as characters from Ikari Warriors. In addition, King of Fighters introduced new characters of its own.
King of Fighters was originally released to be a kind of cross-over game featuring characters from a ton of SNK's properties. Think... Smash Brothers, only with SNK characters. Since it was a fighting game like Fatal Fury and AoF, it borrowed the most from those two. Also, because it was so popular, it sort of spawned into its own franchise.
As to canonical story between the three, that's debatable. It's probably the best to think of them more like the various XMen universes or the like. It isn't like the story is particularly strong in them anyway.
Art of Fighting and Fatal Fury were two fighting game serieses by SNK. King of Fighters was created to combine the two, but Fatal Fury still got a game or two afterwards, including the much-praised Mark Of The Wolves (which goddamn well better go on the Virtual Console eventually).
Are there any major differences between Art of Fighting and Fatal Fury?
Control scheme, I think. The first couple AoF games weren't that great, although there's a Neo Geo cabinet with AoF 3 in my college union's basement and it was pretty good.
Really, the only majorly spectacular game in either series is Mark Of The Wolves.
It's interesting how the last games in both series pulled a SF3 and got rid of most of the main cast. I remember Art of Fighting 2 being hard as fuck to beat, like the AI was RIDICULOUSLY cheesy. Maybe I just sucked back then, though.
Are there any major differences between Art of Fighting and Fatal Fury?
Control scheme, I think. The first couple AoF games weren't that great, although there's a Neo Geo cabinet with AoF 3 in my college union's basement and it was pretty good.
Really, the only majorly spectacular game in either series is Mark Of The Wolves.
Are there any major differences between Art of Fighting and Fatal Fury?
Control scheme, I think. The first couple AoF games weren't that great, although there's a Neo Geo cabinet with AoF 3 in my college union's basement and it was pretty good.
Really, the only majorly spectacular game in either series is Mark Of The Wolves.
kof 98 disagrees with you
Warlock was talking about AoF and Fatal Fury not KoF.
Mark of the Wolves was the one that really did the SF3 New Generation type thing, the only character from the series was Terry, and even he had a new outfit. However, I guess Rock could technically be considered a recurring character as well because he shows up as a child in KOF 2002 in one of Terry's win poses.
Also, 98 was kickass, but my favorite was 2002.
Art of Fighting 3 was the one with freaking massive sprites though. I totally love Robert's outfit.
The main difference though, as stated before, is that KoF brought characters from Art of Fighting, Fatal Fury, Ibuki Warriors, Psycho Soldier, and I think the boxing/sword duder from Kizuna Encounter is in there somewhere as well. The timelines are definately skewy though, Art of Fighting takes place in the 70s, but the characters haven't aged in the KoF games.
I do believe that as far as storyline goes, Art of Fighting was originally set some time in the past like in the 70's and Fatal Fury was set in present day. The father of Terry and Andy Bogard appears in AoF. They're both set in the same universe, though KoF obviously did some messing around with timelines and the like.
The two series play quite differently though I'm sure some more knowledgeable people will be able to describe the differences better than I could, they just have different feels and pacing, sort of intangible stuff you'd have to play to get a feel for.
The original Art of Fighting and Fatal Fury 2 will always have a place in my heart for turning me on to SNK.
Art of Fighting, the series, introduced all kinds of cool shit that fighting games didn't really 'standardize' until much later. Feints, parries, reversals. There was a 'soul meter' of sorts that depleted as you used special moves, and you could reduce your enemy's gauge by taunting. The game also innovated the Desperation Attack, a powerful move to use in desperation when your health was low. All kinds of cool shit. Graphically, Art of Fighting had amazingly large, detailed, and well-animated sprites; not to mention zooming/panning camera effects. Lastly, the game had the cool effect of showing progressively bruised/bleeding characters as they took damage through the fight.
Man, what an awesome series.
I felt like Fatal Fury was more akin to Street Fighter.. but it was pretty different. First of all, it used 2 planes of combat on which you could battle, and/or cross over to attack/retreat. Later on, the series created a dodge system in place of the 2-plane system, and this system seems to be the basis for dodging in King of Fighters later on. Otherwise, I can only think of Just Defend, a little cool thing in Fatal Fury that is similar to SFIII's Parry; you can block at the precise time to regain health, iirc. The games did a lot of cool shit, gameplay-wise. I never had the chance to get too far into any of them, but there was many different games. Fatal Fury, Real Bout FF, Mark of the Wolves, etc. Many people feel as though KOF: Maximum Impact plays like a Real Bout Fatal Fury game, but I have played very little of RB FF to say for sure (but I love Max. Impact, yes I do).
King of Fighters, as mentioned before, was created as a fighting game that incorporated characters from Fatal Fury, Art of Fighting, Ikari Warriors, and Psycho Soldier; all great SNK franchises - hence the name, King of Fighters. The game itself, from what I can tell, leans more toward Fatal Fury's gameplay than AoF -- but the AOF characters maintained a lot of their same moves, such as parries and reversals, although the gameplay in which they are used has changed. I believe the dodging system was taken from the Fatal Fury games, or at least inspired by it. The early KOF's had Teams of 3 characters per team that you picked; and thus, you had rounds with several characters to battle instead of just 1 versus 1. The original KOF, iirc, had its teams of KOF characters, AoF characters, etc; but iirc they were referred to by geographic location rather than "Team Fatal Fury;" Although later KOF's started referring to them by these titles. Later KOF games stopped forcing you to pick a preselected team, and let you pick whoever you wanted in your team of 3. The series itself has had new iterations every year since it came out, usually indicated by the year following the name. Even the year 2005 missing a 'yearly KOF' got NeoWave, iirc, and Maximum Impact. The series has since started using roman numerals for the proper 2D games, and the yearly titles have been given to the 3D console King of Fighters games.
As far as story, the plotlines are actually pretty cool if you follow them, especially Fatal Fury. You'll have to talk to Neo Rasa about that, though.
Kid Rock (heh) appeared in KoF *after* he appeared in Garou. They added him to Terry's win poses, though he might have been mentioned (just as Geese's kid) in an earlier game.
The AoF games have basically been retconned to say they take place at the proper time in the KoF/FF universe. The tournament they're in in the Fatal Fury games (at least one) is actually King of Fighters, and then it became a seperate game. Terry is referred to as the first KoF winner (I believe) because he won the last FF game before the first KoF game.
Also, the original 70's timeline AoF universe still exists. It became the Buriki One universe. That's a slightly obscure 3D fighter that uses the joystick for attacks and the buttons to move. It looks and plays more like a UFC fight. Ryo is Mr. Karate in this one, has grey hair, and is the champion of the tournament.
I did a lot of research on KoF when I became friends with a guy who ran an arcade full of them. Should I go into how a some of the beat-em-ups and Last Blade are both connected to KoF too? Heh.
Reynolds, Fatal Fury: Wild Ambition is in that same universe. If you never played it, it's pretty rad, Ryo a hidden character in it and has taken on the mantle of Mr. Karate.
Similar to how Ryo was a secret fight you could get in Fatal Fury Special
Oh man I did so much research into this stuff years ago it was insane. One of the few things internet-related I will actually try to take credit for is the seventies timeline for AoF. I remember on the Orochinagi/Wu-Tech/etc. boards all of us collectively figuring this out.
Then of course having it all dashed aside when All About SNK came out.
I fucking love that book.
SNK is to be commended for having AoF/FF/KoF exist together (as well as Savage Reign and Kizuna Encounter if you want to REALLY stretch it). Also they are great for putting the IKARI WARRIORS into it.
If there is some aspect of fighting game gameplay that you've wanted to know the origin of, 99.99% of the time the answer is the FF or AoF series. Man I could play AoF2 all day. I finally got it on the Neo Geo recently now and it's just as fun as ever even if the computer is insane. I actually brought it into work and we put it on an untouchable "interactive" so people could witness Art of Fighting 2 and it's "omfghuge" graphics.
More importantly, SNK US has officially "announced" that ART OF FIGHTING ANTHOLOGY WILL BE RELEASED IN THE US!!!
FF series plays better than 99.99% of the fighting games that exist. They're all awesome (though FF1 and 2 are made obsolete by the flawless Fatal Fury Special). Real Bout Fatal Fury games play like the most modern 3D fighters but with all 2D graphics and fast as hell gameplay. Also jumping is awesome in them. Position yourself for a cross-up? Forget that, Real Bouts let you TURN AROUND IN MID-AIR.
The primary reason for my love of FF/AoF is that many of the speical moves involve pre-canned combos and various close up attacks. All kinds of projectiles exist but it's all about close up games of pysching out your opponent every split second if you want to survive. With this intensity in mind, it's notable that in all the FF games (even the original), characters freeze up into a very tense stance whenever they stand within kicking distance of each other. This compromise between asthetic detail combined with gameplay depth that's still easy to learn makes FF the best fighting game series ever. I will always feel this way.
Man I love SNK.
Hey guys, did you know that Maxima in KoF '99 and up has some very similar moves and supers to Colonel Maxima and Sgt. Rocky from the 1991 SNK beat'em up ROBO ARMY. It's set far in the future and involves robots, cyborgs, and the few humans left alive. This future would likely have happened with Krizalid/Zero's research came to its full potential in KoF'99 and 2000.
ROBO ARMY lives on.
It's hard to witness naturally, but in Fatal Fury Special, you need to have a draw or double KO so that the match goes to the fourth round. Crazy stuff happens in almost every background on round 4.
Great feature with all of SNK's Neo Geo fighting games, you have a draw three times over? BOTH players get Game Over.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
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PunkBoyThank you! And thank you again!Registered Userregular
edited March 2007
It's kind of funny. I've never really played any of the Fatal Fury/King of the Fighter games, but I love to follow the stories and the characters.
I really should start buying the games...
PunkBoy on
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I did a lot of research on KoF when I became friends with a guy who ran an arcade full of them. Should I go into how a some of the beat-em-ups and Last Blade are both connected to KoF too? Heh.
It's not THAT much a connection, I know because I tried to connect it as best I could.
Rock/Awakened Kaede both have red eyes, big deal.
It would make sense that Geese would manipulate things so that his son ends up being the descendant of the earthly incarnation of the Seiyruu the Blue Dragon who would grow up to take over his empire even without his direct earthly supervision but it's too distant right now.
Gotta love Shinosuke Kagami's ending though in Last Blade 2. Final shot is just of his sword in a pile of rubble as he talks about how evil ambition will always come back/etc. Fades to the sword stuck in a present day junkyard.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
I am stoked for the Art of Fighting Collection hitting the PS2, since I've been feeling more and more inclined toward 2D fighters lately. The only ones I have currently are KoF '99 on the PS1, Camcom Vs. SNK on the DC, and SamSho II and Fatal Fury on the NGPC. Having the collection hit the US means I can check out the series, which I wouldn't be able to do since they would cost a shitload to buy on their original platforms.
I don't mean to sidetrack, but I have a Saturn with no fighting games other than the Virtua Fighter series. I'm looking into 2D fighting games for it, but there are a ton and I am unsure of their quality. I am capable of playing imports, and my cartridge slot works, please advise.
SNK had a great number of ports put out on the Saturn that didn't make it here (most notably KoF'96 and a double pack that has Real Bout Fatal Fury and Real Bout Fatal Fury Special). If you don't plan on getting a Neo Geo any time soon this is the way to go.
HOWEVER. There are two Fatal Fury collections on the PS2 right now (the second just came out) that encompass all the Neo Geo games up to Real Bout Fatal Fury 2. These ports are VERY good compared to the PS2 Garou and Last Blade ports (these were mediocre) so if you have/are thinking of getting the ability to play import PS2 games these releases would save you a ton of money.
Also, a Power Instinct game called Groove on Fight is also on the Saturn and is VERY good. The character designs of a Guilty Gear game combined with fast Fatal Fury Special/SSF2T type gameplay.
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
Well, my Saturn is capable of playing imports. My PS2 isn't, but I'm looking into it.
Where is the best place online to find copies of the games you mentioned? I don't have any import shops in my area (I'm in Eugene Oregon, I'd probably have to head up to Portland before I could find one).
I've been flirting with the idea of getting a Neo Geo sometime in the future, but It would have to be some time away (lack of funds, but not lack of interest). I'm hoping to pick up some of it's ports to see how I like them, this way I don't spend all of that money on a Neo Geo and then end up only playing Metal Slug and KoF.
Thanks for the info. I'll look into the Fatal Fury collections and Groove on Fight.
I always thought the SNK timeline (as it relates to KOF) went like this
Samurai Showdown
Last blade
Art of fighting
Psycho Soldier Ikari Warriors Fatal Fury (occur at about the same time)
King of Fighters
Mark of the wolves.
I played FF:WA a lot. I talked about it in another thread. I just called it 'the 3D one' though. Had forgotten the name! I really need to find the PS version of it. I was really good with Tsugumi.
And, with Last Blade...a lot of the 'feel' of characters is similar to the current timeline. Rock/Kaede as you mentioned. Zantetsu is the ancestor of Eiji from KoF, they also have similar fighting styles and special moves. Setsuna 'feels' a lot like Orochi. He's just listed as some nameless evil energy, so it's possible he could be a splinter of Orochi's power, something like Chris' team or Iori/Leon/Vice/Mature.
Kim from FF/KoF has a decendant in a later fighting game (I thought it was a beat-em-up). You mentioned that, but I just thought I'd mention it. Also, Athena from from KoF seems to be the avatar, reincarnation, or something of the goddess Athena, from an old SNK game. She sometimes transforms into her during her supers. Athena's also a playable character in SVC Chaos...and NGBC I think?
Also, theoretically, CVS and SVC aren't *too* out of canon. In the first KoF, Rugal has that statue of Guile. It reappears in CvS even. He's also got a statue of a character from Power Instinct, though.
A character from World Heroes is in a random fighting game, Aggressors of Dark Kombat, as well. Then he's also in NGBC along with one of the girls from the game (and another char from it as her backup, he's her boyfriend). But...she's actually based on the design of the girl from Predators VS Aliens (the arcade one). Weird.
Then, in some KoFs and NGBC, as well as SVC, you can play as characters from Metal Slug. I won't seriously bring up GBA Zero being there, though. But my favorite is Tessa.
Athena is Athena from the game, Athena. It had a sequel of sorts shortly after, called Psycho Soldier. There is a KOF team known as Team Psycho Soldier, in which Athena is a member. SNK ported Athena to the NES as well, and I believe the arcade version of Athena was the first arcade to feature ingame music with vocals.
ViscountalphaThe pen is mightier than the swordhttp://youtu.be/G_sBOsh-vyIRegistered Userregular
edited March 2007
I have to say King of fighers 3 has a special place in my heart. I sort of enjoyed the Fatal fury in the NGCP version even though they all looked like chibi's of themselves
I SNK and I really hope that these games show up on the Wii on VC. I implore the gaming overlords to allow this to happen.
Viscountalpha on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited March 2007
Geese Howard can suck my balls.
That fucker ate a ton of my quarters.
EDIT: Really, almost ALL of the SNK bosses can suck my balls and cock. SNK is king of making boss fights ridiculous.
SNK Boss Syndrome, eh? Rugal takes the biscuit, although he's probably my all time favourite boss character despite his penchant for projectiles and instant-hit counters.
I mean... c'mon. Kaiser... ...Wave! Sure he stole various moves from the bosses that came before him, but man, the end mix rocked.
I never really got into AoF or FF- AoF in particular felt a little dull, to me, with the possible exception of the second title- but I've always adored KoF. Crossovers in general appeal to me, hence my love for CvS2 and MvC2 despite their flaws...
Marvel vs DC vs Capcom vs SNK vs Sammy, people?
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
I thought that the mods decided we couldn't mention that unmentionable game engine here. (You know, after they were okay with it for an 80+ page thread and somebody here got his awesome torrent up and everyone was having fun, but I digress and whine.)
I think Capcom VS Sammy almost happened. And Namco X Capcom looks awesome, but a fighting game would have been better.
The boss from 2000 or 2001, with the move that covers the whole screen. Yeah. That blows.
The boss from Rage of the Dragons is also insane. The one from Last Blade 2 isn't vey fair either. I've heard really, *really* bad things about Neo Dio, as well.
Reynolds on
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited March 2007
Namco X Capcom is just pure fan service. It's not deep or anything.
And since when was That Engine not able to be mentioned?
Yeah, I used to follow the game-engine-that-could-not-be-named until a whole lot of misplaced angst and elitism... uh... inflated the pre-existing angst and elitism in the communities I tried to follow. Official titles always win over such things, of course.
But yeah, I can see why you prefer Geese. The man is a fucking badass, after all, and it's nice to see older bosses. And double-reppuken = best sound effect and sprites in a SNK fighter until Garou's desperation moves.
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PunkBoyThank you! And thank you again!Registered Userregular
Athena is Athena from the game, Athena. It had a sequel of sorts shortly after, called Psycho Soldier. There is a KOF team known as Team Psycho Soldier, in which Athena is a member. SNK ported Athena to the NES as well, and I believe the arcade version of Athena was the first arcade to feature ingame music with vocals.
The theme song to Psycho Soldier is oddly enough quite catchy.
I'd post a link, but I don't know if I can...
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I've always been a huge KOF fan. KOF 2000, 2002, and 2003 are my favorites. I also love Maximum Impact, but I haven't gotten around to getting KOF 2006 yet. I'm afraid it'll feel too samey, even for a KOF fan. Whereas KOF 00, 02, and 03 are pretty significantly different.
KOF 2006 is pretty fun, even if it doesn't really play like a KOF at all outside of the usual moveset for old characters. The dialogue between characters before a match is hilariously bad, as it should be. The sound test has a lot of old neo-geo tracks, which is pretty rad. I hate Falcoon's character designs though, the dude has some WEIRD taste in fashion. I haven't played the first maximum impact but honestly I don't like any of the new characters.
It does have freakin Hattori Hanzo and GEESE, though.
Aaah Pyscho Soldier. From various compilations I own the soundtrack to it twice over. :P
Geese Howard is the best fighting game boss ever, but in terms of fighting I do hate KoF'94 and '95 Omega Rugal the most. '94 Omega Rugal's Genocide Cutter does up to 94% damage on a counter!
I played FF:WA a lot. I talked about it in another thread. I just called it 'the 3D one' though. Had forgotten the name! I really need to find the PS version of it. I was really good with Tsugumi.
The PSX port is unfortunately a load of bull. Some really cool CG scenes are added but it's so slow and ugly compared to the original (which didn't look GREAT but was just fine). Huge disappointment overall.
And, with Last Blade...a lot of the 'feel' of characters is similar to the current timeline. Rock/Kaede as you mentioned. Zantetsu is the ancestor of Eiji from KoF, they also have similar fighting styles and special moves. Setsuna 'feels' a lot like Orochi. He's just listed as some nameless evil energy, so it's possible he could be a splinter of Orochi's power, something like Chris' team or Iori/Leon/Vice/Mature.
Eiji Kisaragi is from AoF originally. To me though if you wanted a character similarity, I always associated Minakata Moriya's style with Geese Howard's aikijujitsu. It just seems like the older, weapon using version of it. The most interesting connections are always the most tenuous though. Check out the phoenix on the ground on Geese Tower in Fatal Fury 3 (when Geese returns from the dead). They never quite clarify what the scrolls are all about but maybe each one represented some aspect of the four directional gods. :shock:
Setsuna is not AT ALL like Orochi IMO. He's not just nameless energy though. He's the ghost of a child that died while it was being born during the chaos of the first Last Blade. The loathing and hatred of all life this causes in his spirit turns him into basically an angry spirit. The body he's in in Last Blade 2 is his own corpse, which he has possessed, aged to an adult caliber and risen from the earth in.
Ruthless sonuvabitch.
No one knows what the deal with the owl is. If it's just a pet or some sort of supernatural companion/guide.
Kim from FF/KoF has a decendant in a later fighting game (I thought it was a beat-em-up). You mentioned that, but I just thought I'd mention it.
Besides this, the game map in Savage Reign seems to be the lower east side of Southtown (where FF1, 3 and RBFF take place). Also there's an old man named Chung in both Savage Reign and Kizuna Encounter who wears Terry's hat! In his bio it says it was given to him by "The Legendary Lone Wolf."
A character from World Heroes is in a random fighting game, Aggressors of Dark Kombat, as well. Then he's also in NGBC along with one of the girls from the game (and another char from it as her backup, he's her boyfriend). But...she's actually based on the design of the girl from Predators VS Aliens (the arcade one). Weird.
The character is Fuuma, Aggressors of Dark Kombat was another ADK game made a little before World Heroes Perfect. What you say about the girl being based on Lynn Kurosawa from AvP seems pretty off the wall (besides their looks, Kisarah Westfield was drawn and around before AvP was even out):
Her boyfriend's appearance is from her ADK (Aggressors of Dark Kombat, I bet ADK felt really proud when they made THAT name) super move, Jealousy Bomber (hilariously mistranslated as Jealousy Lomer).
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
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PunkBoyThank you! And thank you again!Registered Userregular
edited March 2007
Heh, thanks for sharing your SNK knowledge, Neo!
On a random note, Kim Kaphwan is badass.
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Also, Moriya seems more closely related to Heidern and Leona. What with their similiar 'moon' style attacks.
I'm trying to think of anything else random. Ugh. What about the fact that Iori dresses up in drag to fight in the all-girls tournament? He even fights Kyo's girlfriend...
This is all I was thinking about when I mentioned Setsuna. Evil spirit, a similar super move. He might be an old version of the 'Orochi blooded' or whatever you want to call them. If Rock 'might' be somehow related to Kaede, and he has a MI outfit like him...Iori has a MI outfit or two like Setsuna.
But in MI2 almost all the characters have some fan service costumes. Going by that Leona is related to both Rei and Asuka simultaneously from Neon Genesis Evangelion.
That game has the best alternate costumes ever. :P
Neo Rasa on
"You know how Batman hangs people over the edge of buildings and gets them to spill information. That's Neo Rasa's way of it, but instead of information, he just likes to see people suffer." ~Senor Fish
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PunkBoyThank you! And thank you again!Registered Userregular
But in MI2 almost all the characters have some fan service costumes. Going by that Leona is related to both Rei and Asuka simultaneously from Neon Genesis Evangelion.
That game has the best alternate costumes ever. :P
Is MI2 worth getting? I was thinking of picking that up.
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Posts
So I guess this entire post is kind of pointless.
edit: I wrote fps instead of SNK. oopsies.
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As to canonical story between the three, that's debatable. It's probably the best to think of them more like the various XMen universes or the like. It isn't like the story is particularly strong in them anyway.
Control scheme, I think. The first couple AoF games weren't that great, although there's a Neo Geo cabinet with AoF 3 in my college union's basement and it was pretty good.
Really, the only majorly spectacular game in either series is Mark Of The Wolves.
Fatal Fury - Terry and Andy Bogard, Duck King, Joe Higashi
Art of Fighting - King, Ryo, Yuri
I miss Butt.....
kof 98 disagrees with you
Also, 98 was kickass, but my favorite was 2002.
Art of Fighting 3 was the one with freaking massive sprites though. I totally love Robert's outfit.
The main difference though, as stated before, is that KoF brought characters from Art of Fighting, Fatal Fury, Ibuki Warriors, Psycho Soldier, and I think the boxing/sword duder from Kizuna Encounter is in there somewhere as well. The timelines are definately skewy though, Art of Fighting takes place in the 70s, but the characters haven't aged in the KoF games.
PSN: super_emu
Xbox360 Gamertag: Emuchop
The two series play quite differently though I'm sure some more knowledgeable people will be able to describe the differences better than I could, they just have different feels and pacing, sort of intangible stuff you'd have to play to get a feel for.
The original Art of Fighting and Fatal Fury 2 will always have a place in my heart for turning me on to SNK.
Art of Fighting, the series, introduced all kinds of cool shit that fighting games didn't really 'standardize' until much later. Feints, parries, reversals. There was a 'soul meter' of sorts that depleted as you used special moves, and you could reduce your enemy's gauge by taunting. The game also innovated the Desperation Attack, a powerful move to use in desperation when your health was low. All kinds of cool shit. Graphically, Art of Fighting had amazingly large, detailed, and well-animated sprites; not to mention zooming/panning camera effects. Lastly, the game had the cool effect of showing progressively bruised/bleeding characters as they took damage through the fight.
Man, what an awesome series.
I felt like Fatal Fury was more akin to Street Fighter.. but it was pretty different. First of all, it used 2 planes of combat on which you could battle, and/or cross over to attack/retreat. Later on, the series created a dodge system in place of the 2-plane system, and this system seems to be the basis for dodging in King of Fighters later on. Otherwise, I can only think of Just Defend, a little cool thing in Fatal Fury that is similar to SFIII's Parry; you can block at the precise time to regain health, iirc. The games did a lot of cool shit, gameplay-wise. I never had the chance to get too far into any of them, but there was many different games. Fatal Fury, Real Bout FF, Mark of the Wolves, etc. Many people feel as though KOF: Maximum Impact plays like a Real Bout Fatal Fury game, but I have played very little of RB FF to say for sure (but I love Max. Impact, yes I do).
King of Fighters, as mentioned before, was created as a fighting game that incorporated characters from Fatal Fury, Art of Fighting, Ikari Warriors, and Psycho Soldier; all great SNK franchises - hence the name, King of Fighters. The game itself, from what I can tell, leans more toward Fatal Fury's gameplay than AoF -- but the AOF characters maintained a lot of their same moves, such as parries and reversals, although the gameplay in which they are used has changed. I believe the dodging system was taken from the Fatal Fury games, or at least inspired by it. The early KOF's had Teams of 3 characters per team that you picked; and thus, you had rounds with several characters to battle instead of just 1 versus 1. The original KOF, iirc, had its teams of KOF characters, AoF characters, etc; but iirc they were referred to by geographic location rather than "Team Fatal Fury;" Although later KOF's started referring to them by these titles. Later KOF games stopped forcing you to pick a preselected team, and let you pick whoever you wanted in your team of 3. The series itself has had new iterations every year since it came out, usually indicated by the year following the name. Even the year 2005 missing a 'yearly KOF' got NeoWave, iirc, and Maximum Impact. The series has since started using roman numerals for the proper 2D games, and the yearly titles have been given to the 3D console King of Fighters games.
As far as story, the plotlines are actually pretty cool if you follow them, especially Fatal Fury. You'll have to talk to Neo Rasa about that, though.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
The AoF games have basically been retconned to say they take place at the proper time in the KoF/FF universe. The tournament they're in in the Fatal Fury games (at least one) is actually King of Fighters, and then it became a seperate game. Terry is referred to as the first KoF winner (I believe) because he won the last FF game before the first KoF game.
Also, the original 70's timeline AoF universe still exists. It became the Buriki One universe. That's a slightly obscure 3D fighter that uses the joystick for attacks and the buttons to move. It looks and plays more like a UFC fight. Ryo is Mr. Karate in this one, has grey hair, and is the champion of the tournament.
I did a lot of research on KoF when I became friends with a guy who ran an arcade full of them. Should I go into how a some of the beat-em-ups and Last Blade are both connected to KoF too? Heh.
Similar to how Ryo was a secret fight you could get in Fatal Fury Special
Oh man I did so much research into this stuff years ago it was insane. One of the few things internet-related I will actually try to take credit for is the seventies timeline for AoF. I remember on the Orochinagi/Wu-Tech/etc. boards all of us collectively figuring this out.
Then of course having it all dashed aside when All About SNK came out.
I fucking love that book.
SNK is to be commended for having AoF/FF/KoF exist together (as well as Savage Reign and Kizuna Encounter if you want to REALLY stretch it). Also they are great for putting the IKARI WARRIORS into it.
If there is some aspect of fighting game gameplay that you've wanted to know the origin of, 99.99% of the time the answer is the FF or AoF series. Man I could play AoF2 all day. I finally got it on the Neo Geo recently now and it's just as fun as ever even if the computer is insane. I actually brought it into work and we put it on an untouchable "interactive" so people could witness Art of Fighting 2 and it's "omfghuge" graphics.
More importantly, SNK US has officially "announced" that ART OF FIGHTING ANTHOLOGY WILL BE RELEASED IN THE US!!!
http://www.snkplaymoreusa.com/mb/index.php Notice a new forum category?
FF series plays better than 99.99% of the fighting games that exist. They're all awesome (though FF1 and 2 are made obsolete by the flawless Fatal Fury Special). Real Bout Fatal Fury games play like the most modern 3D fighters but with all 2D graphics and fast as hell gameplay. Also jumping is awesome in them. Position yourself for a cross-up? Forget that, Real Bouts let you TURN AROUND IN MID-AIR.
The primary reason for my love of FF/AoF is that many of the speical moves involve pre-canned combos and various close up attacks. All kinds of projectiles exist but it's all about close up games of pysching out your opponent every split second if you want to survive. With this intensity in mind, it's notable that in all the FF games (even the original), characters freeze up into a very tense stance whenever they stand within kicking distance of each other. This compromise between asthetic detail combined with gameplay depth that's still easy to learn makes FF the best fighting game series ever. I will always feel this way.
Man I love SNK.
Hey guys, did you know that Maxima in KoF '99 and up has some very similar moves and supers to Colonel Maxima and Sgt. Rocky from the 1991 SNK beat'em up ROBO ARMY. It's set far in the future and involves robots, cyborgs, and the few humans left alive. This future would likely have happened with Krizalid/Zero's research came to its full potential in KoF'99 and 2000.
ROBO ARMY lives on.
It's hard to witness naturally, but in Fatal Fury Special, you need to have a draw or double KO so that the match goes to the fourth round. Crazy stuff happens in almost every background on round 4.
Great feature with all of SNK's Neo Geo fighting games, you have a draw three times over? BOTH players get Game Over.
I really should start buying the games...
It's not THAT much a connection, I know because I tried to connect it as best I could.
Rock/Awakened Kaede both have red eyes, big deal.
It would make sense that Geese would manipulate things so that his son ends up being the descendant of the earthly incarnation of the Seiyruu the Blue Dragon who would grow up to take over his empire even without his direct earthly supervision but it's too distant right now.
Gotta love Shinosuke Kagami's ending though in Last Blade 2. Final shot is just of his sword in a pile of rubble as he talks about how evil ambition will always come back/etc. Fades to the sword stuck in a present day junkyard.
I don't mean to sidetrack, but I have a Saturn with no fighting games other than the Virtua Fighter series. I'm looking into 2D fighting games for it, but there are a ton and I am unsure of their quality. I am capable of playing imports, and my cartridge slot works, please advise.
Steam / Bus Blog / Goozex Referral
HOWEVER. There are two Fatal Fury collections on the PS2 right now (the second just came out) that encompass all the Neo Geo games up to Real Bout Fatal Fury 2. These ports are VERY good compared to the PS2 Garou and Last Blade ports (these were mediocre) so if you have/are thinking of getting the ability to play import PS2 games these releases would save you a ton of money.
Also, a Power Instinct game called Groove on Fight is also on the Saturn and is VERY good. The character designs of a Guilty Gear game combined with fast Fatal Fury Special/SSF2T type gameplay.
Where is the best place online to find copies of the games you mentioned? I don't have any import shops in my area (I'm in Eugene Oregon, I'd probably have to head up to Portland before I could find one).
I've been flirting with the idea of getting a Neo Geo sometime in the future, but It would have to be some time away (lack of funds, but not lack of interest). I'm hoping to pick up some of it's ports to see how I like them, this way I don't spend all of that money on a Neo Geo and then end up only playing Metal Slug and KoF.
Thanks for the info. I'll look into the Fatal Fury collections and Groove on Fight.
Steam / Bus Blog / Goozex Referral
Samurai Showdown
Last blade
Art of fighting
Psycho Soldier Ikari Warriors Fatal Fury (occur at about the same time)
King of Fighters
Mark of the wolves.
And, with Last Blade...a lot of the 'feel' of characters is similar to the current timeline. Rock/Kaede as you mentioned. Zantetsu is the ancestor of Eiji from KoF, they also have similar fighting styles and special moves. Setsuna 'feels' a lot like Orochi. He's just listed as some nameless evil energy, so it's possible he could be a splinter of Orochi's power, something like Chris' team or Iori/Leon/Vice/Mature.
http://en.wikipedia.org/wiki/Kim_Sue_Il
Kim from FF/KoF has a decendant in a later fighting game (I thought it was a beat-em-up). You mentioned that, but I just thought I'd mention it. Also, Athena from from KoF seems to be the avatar, reincarnation, or something of the goddess Athena, from an old SNK game. She sometimes transforms into her during her supers. Athena's also a playable character in SVC Chaos...and NGBC I think?
Also, theoretically, CVS and SVC aren't *too* out of canon. In the first KoF, Rugal has that statue of Guile. It reappears in CvS even. He's also got a statue of a character from Power Instinct, though.
A character from World Heroes is in a random fighting game, Aggressors of Dark Kombat, as well. Then he's also in NGBC along with one of the girls from the game (and another char from it as her backup, he's her boyfriend). But...she's actually based on the design of the girl from Predators VS Aliens (the arcade one). Weird.
Then, in some KoFs and NGBC, as well as SVC, you can play as characters from Metal Slug. I won't seriously bring up GBA Zero being there, though. But my favorite is Tessa.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I SNK and I really hope that these games show up on the Wii on VC. I implore the gaming overlords to allow this to happen.
That fucker ate a ton of my quarters.
EDIT: Really, almost ALL of the SNK bosses can suck my balls and cock. SNK is king of making boss fights ridiculous.
I mean... c'mon. Kaiser... ...Wave! Sure he stole various moves from the bosses that came before him, but man, the end mix rocked.
I never really got into AoF or FF- AoF in particular felt a little dull, to me, with the possible exception of the second title- but I've always adored KoF. Crossovers in general appeal to me, hence my love for CvS2 and MvC2 despite their flaws...
Marvel vs DC vs Capcom vs SNK vs Sammy, people?
Sorry.
You mean MUGEN?
I thought that the mods decided we couldn't mention that unmentionable game engine here. (You know, after they were okay with it for an 80+ page thread and somebody here got his awesome torrent up and everyone was having fun, but I digress and whine.)
The boss from 2000 or 2001, with the move that covers the whole screen. Yeah. That blows.
The boss from Rage of the Dragons is also insane. The one from Last Blade 2 isn't vey fair either. I've heard really, *really* bad things about Neo Dio, as well.
And since when was That Engine not able to be mentioned?
But yeah, I can see why you prefer Geese. The man is a fucking badass, after all, and it's nice to see older bosses. And double-reppuken = best sound effect and sprites in a SNK fighter until Garou's desperation moves.
The theme song to Psycho Soldier is oddly enough quite catchy.
I'd post a link, but I don't know if I can...
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
It does have freakin Hattori Hanzo and GEESE, though.
Geese Howard is the best fighting game boss ever, but in terms of fighting I do hate KoF'94 and '95 Omega Rugal the most. '94 Omega Rugal's Genocide Cutter does up to 94% damage on a counter!
I played FF:WA a lot. I talked about it in another thread. I just called it 'the 3D one' though. Had forgotten the name! I really need to find the PS version of it. I was really good with Tsugumi.
The PSX port is unfortunately a load of bull. Some really cool CG scenes are added but it's so slow and ugly compared to the original (which didn't look GREAT but was just fine). Huge disappointment overall.
And, with Last Blade...a lot of the 'feel' of characters is similar to the current timeline. Rock/Kaede as you mentioned. Zantetsu is the ancestor of Eiji from KoF, they also have similar fighting styles and special moves. Setsuna 'feels' a lot like Orochi. He's just listed as some nameless evil energy, so it's possible he could be a splinter of Orochi's power, something like Chris' team or Iori/Leon/Vice/Mature.
Eiji Kisaragi is from AoF originally. To me though if you wanted a character similarity, I always associated Minakata Moriya's style with Geese Howard's aikijujitsu. It just seems like the older, weapon using version of it. The most interesting connections are always the most tenuous though. Check out the phoenix on the ground on Geese Tower in Fatal Fury 3 (when Geese returns from the dead). They never quite clarify what the scrolls are all about but maybe each one represented some aspect of the four directional gods. :shock:
Setsuna is not AT ALL like Orochi IMO. He's not just nameless energy though. He's the ghost of a child that died while it was being born during the chaos of the first Last Blade. The loathing and hatred of all life this causes in his spirit turns him into basically an angry spirit. The body he's in in Last Blade 2 is his own corpse, which he has possessed, aged to an adult caliber and risen from the earth in.
Ruthless sonuvabitch.
No one knows what the deal with the owl is. If it's just a pet or some sort of supernatural companion/guide.
http://en.wikipedia.org/wiki/Kim_Sue_Il
Kim from FF/KoF has a decendant in a later fighting game (I thought it was a beat-em-up). You mentioned that, but I just thought I'd mention it.
Besides this, the game map in Savage Reign seems to be the lower east side of Southtown (where FF1, 3 and RBFF take place). Also there's an old man named Chung in both Savage Reign and Kizuna Encounter who wears Terry's hat! In his bio it says it was given to him by "The Legendary Lone Wolf."
A character from World Heroes is in a random fighting game, Aggressors of Dark Kombat, as well. Then he's also in NGBC along with one of the girls from the game (and another char from it as her backup, he's her boyfriend). But...she's actually based on the design of the girl from Predators VS Aliens (the arcade one). Weird.
The character is Fuuma, Aggressors of Dark Kombat was another ADK game made a little before World Heroes Perfect. What you say about the girl being based on Lynn Kurosawa from AvP seems pretty off the wall (besides their looks, Kisarah Westfield was drawn and around before AvP was even out):
Her boyfriend's appearance is from her ADK (Aggressors of Dark Kombat, I bet ADK felt really proud when they made THAT name) super move, Jealousy Bomber (hilariously mistranslated as Jealousy Lomer).
On a random note, Kim Kaphwan is badass.
http://en.wikipedia.org/wiki/Cannon_Spike
Also, Moriya seems more closely related to Heidern and Leona. What with their similiar 'moon' style attacks.
I'm trying to think of anything else random. Ugh. What about the fact that Iori dresses up in drag to fight in the all-girls tournament? He even fights Kyo's girlfriend...
This is all I was thinking about when I mentioned Setsuna. Evil spirit, a similar super move. He might be an old version of the 'Orochi blooded' or whatever you want to call them. If Rock 'might' be somehow related to Kaede, and he has a MI outfit like him...Iori has a MI outfit or two like Setsuna.
http://en.wikipedia.org/wiki/Setsuna
That game has the best alternate costumes ever. :P
Is MI2 worth getting? I was thinking of picking that up.