The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

Warhammer 40k RPG, DM needs the Emperor's Guidance

DataranDataran Registered User regular
edited February 2012 in Critical Failures
Hi all, this is my first time running a Warhammer 40k game and I want to go big. All my players have experience in all the systems (Dark Heresy, Rogue Trader and Death Watch) and so I thought it'd be a grand idea to combine all three in an interwoven story. The problem being is that I think I have too much going on and would greatly appreciate ideas and ways for me to improve the game and the story for my players.


The meta plot is that the last Old One who is sustained by a Platinum Throne is working with the Emperor to the the Emperor reborn. They have come to the conclusion that in order to fight back against the Ruinous powers and the C'tan, it has to happen now. (I know the platinum throne is cheesy but I thought that since the Emperor and the LOO are such plot level psychics that they could share in the debilitation and need to protect the galaxy. Really though I can cut out the LOO and just say its the Emperor guiding the whole thing)

The DH part of the campaign will first have them investigating the growing death cult on a Feral planet named Agra. Regardless of their success, the leader of the death cult, who is a latent psychic who has been promised great power by the Necrons, activates a relay station on the planet. (I'm involving the Necrons since they work for the C'tans, my ultimate BBEGs in the game)

Once the relay is activated it will shoot a beam that will activate the Necrons that are hidden on a ghost planet that only comes out of the Warp every thousand years. (I plan to use the Necrons to force the DH characters to find a way to shut them down before they become too big a threat to the sector)

When that happens we will switch over to the RT portion.

Since my players bribed me, I’m giving them two ships, one for each of the two Rogue Traders. They, being the ones that transported the DH characters to the planet, will be hit by the beam and phase into the warp as well. They will reach a virgin world (uncolonized world built by the Eldar) that has a strange energy reading in the center. Since their engines are disabled and the scan picks up human technology(another oddity), Ill lead them down to the planet where, after a few Eldar related adventures, they will discover a modified STC that has been built with one primary purpose. (Not sure what I can do here, RT is all about space adventure and being a badass Cpt Harlock wannabe)

The entire structure has been re-engineered to house and develop a single child, the reborn Emperor. He will of course awaken and task the RT with helping him develop his powers so that he can reclaim his throne. (the ultimate goal being them killing the old emperor so that he child can reclaim his full power)

Once they meet with the kid, Ill switch modes to a Grey Knight Death Watch campaign.

On the shrine world of Luz Sagrada, the Grey Knights have been dispatched to perform Final Benediction on the planet along with the Ordos Malleus. The planet's inhabitants have given in to despair and sloth, letting a cult of Nurgle set up shop and allowed a Daemon incursion to happen.

The players will fight through the nurgle hordes and insane citizens all the way to the corrupted Basilica of the Eternal Emperor, where the Daemon hosted High Inquisitor Vartarious awaits. After a furious battle they will find scrawling in blood and pus all over every surface of the Basilica "The False Emperor is Born” (I want it so that the Grey Knights will need to make a decision in helping the new Emperor and plunging the Imperium into civil war, or hunting down the child and maintaining the status quo)

Also with the RT part, is that 3 of the 5 players are spies for the Tau (A Kroot), Orcs (Orc Freebooter) and the Tyranids(A perfect genetic copy of a human with access to the hivemind).
Im planning on setting up a massive space battle between all of the factions and the other two players who will lead Imperium forces. (The players have no idea that any of them are spies, each one I contacted individually so that when the big reveal happens, it will be a shock to the entire group)

I know there are a lot of words there but I appreciate any feedback and constructive criticism. I want this to be awesome and a game to be remembered.

Dataran on
Sign In or Register to comment.