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[Chaos] CitOW game 67 - Blood crazed Khorne wins a dial victory!

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Posts

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited March 2012
    Mystical Disregard.

    blahmcblah on
  • ArdorArdor Registered User regular
    The Under Empire please.

    I know this is slightly out of turn, but it's a relatively busy day at work, unsure when I'd be able to respond otherwise.

  • ArdorArdor Registered User regular
    Also, quick question regarding Morrslieb Eclipsed. Do we get to draw our next cards before deciding to sacrifice figures for it? Or does the sacrificial decision come before the drawing step?

    This is assuming we can draw 2 cards and that Morrslieb Eclipsed stays in play.

  • CerberusCerberus Registered User regular
    It is at the start of the summoning phase it happens so you draw first...
    As per below...

    Morrslieb Eclipsed - In each region, remove one corruption belonging to each player, if able. - Players cannot play Chaos cards. At the beginning of each summoning phase, players may sacrifice two of their figures that are on the board to ignore this effect for that round. (Place the sacrificed figures on this card. They are not removed from this card until the round is over.)

  • ArdorArdor Registered User regular
    Excellent, thanks!

    I just wanted to see what information is available to me before I exterminate myself a little bit.

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Seductress Upgrade.

  • Magic GeekMagic Geek Registered User regular
    Thanks Pesky.
    Looks like the foward planning was not very important.
    And, thanks for killing the little green men.

  • peskypesky Registered User regular
    edited March 2012
    Round 3-Old World Phase

    game67state28m.png

    Rousing the Rabble - Place one Peasant token in each region. Then, place one Peasant token in the region with the most corruption. - During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).

    pesky on
  • peskypesky Registered User regular
    edited March 2012
    Round 3-Draw Phase

    game67state28m.png

    blahmcblah to decide if discarding before drawing up to 5.
    Draw 2, 11 in hand, 13 left in deck.
    Draw 2, 7 in hand, 15 left in deck.
    Draw 2 or 3, 5 in hand, 11 or 10 left in deck.
    Draw 2, 7 in hand, 15 left in deck.
    Draw 2, 5 in hand, 15 left in deck.


    Things that need to happen:
    1. Magic Geek to decide on sacrifice.
    2. Cerberus to decide on sacrifice.
    3. admanb to decide on sacrifice.
    4. blahmcblah to decide on sacrifice.
    5. Ardor to decide on sacrifice.
    6. Ardor will decide if he is using the Warp Token Cache.

    pesky on
  • Magic GeekMagic Geek Registered User regular
    do we draw cards before or after deciding?

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Cerberus wrote: »
    It is at the start of the summoning phase it happens so you draw first...
    As per below...

    Morrslieb Eclipsed - In each region, remove one corruption belonging to each player, if able. - Players cannot play Chaos cards. At the beginning of each summoning phase, players may sacrifice two of their figures that are on the board to ignore this effect for that round. (Place the sacrificed figures on this card. They are not removed from this card until the round is over.)

    Draw first; decisions are at the start of summoning.

  • Magic GeekMagic Geek Registered User regular
    edited March 2012
    sacrifice 1 xcultist & 1xWarrior in Kislev
    two cultists makes more sense.


    also, 11 cards in hands.
    5+ 2 +2 (+2 dial)

    Magic Geek on
  • peskypesky Registered User regular
    Magic Geek wrote: »
    sacrifice 1 xcultist & 1xWarrior in Kislev

    also, 11 cards in hands.
    5+ 2 +2 (+2 dial)

    Whoops forgot about the dial. Corrected.

  • Magic GeekMagic Geek Registered User regular
    nah.
    sac two cultists instead.

  • CerberusCerberus Registered User regular
    Sacrifice two warriors from Tilea

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Ugh. There are no good choices here.

    Sacrifice two cultists in the Border Princes

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Discard Glean. Sacrifice two Acolytes.

  • ArdorArdor Registered User regular
    Sacrifice 2 clan rats in The Empire.

    I'll use the WTC this turn.

  • Magic GeekMagic Geek Registered User regular
    RAMPAGE ! in the Border Princes
    http://handtracker.heroku.com/games/178/acts/11231

    3 dice from an Extra Sharp Bloodletter.....

    6/7

  • Magic GeekMagic Geek Registered User regular
    edited March 2012
    http://invisiblecastle.com/roller/view/3414481/

    Kill Both remaining Little Purple Dudes.

    Gain a DAC

    Magic Geek on
  • peskypesky Registered User regular
    Round 3-Summoning Phase

    game67state29.png

    Old World Effects

    Morrslieb Eclipsed - Players cannot play Chaos cards. At the beginning of each summoning phase, players may sacrifice two of their figures that are on the board to ignore this effect for that round. (Place the sacrificed figures on this card. They are not removed from this card until the round is over.)
    Rousing the Rabble - During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).

    Chaos Effects

    None


    Cerberus is active.

  • CerberusCerberus Registered User regular
    Quicken Decay in The Empire...

    No more rats please!

    5/6PP

  • blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Warp Shock in The Empire.

    5/6 PP

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    Seriously? Ugh.

    Cultist to the Border Princes.

    5/6 PP

  • ArdorArdor Registered User regular
    Verminous Horde to Estalia - If you have more figures than a single other player, the cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by one.

    7/8PP.

  • Magic GeekMagic Geek Registered User regular
    so if I happen to play Rampage again in the BP, would I get another DAC?

  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    I would think that would count as same phase/same region, no?

    But I may be bias.

  • Magic GeekMagic Geek Registered User regular
    edited March 2012
    I think you are right.
    But, well, I think too doesn't really cut it when there is an interenttery.
    And the Humour Value!
    Such FUN!
    I So wanna play with my food!

    Magic Geek on
  • peskypesky Registered User regular
    Magic Geek wrote: »
    so if I happen to play Rampage again in the BP, would I get another DAC?

    Yes we are still in the summon phase. Hence no DAC.

  • Magic GeekMagic Geek Registered User regular
    Aaaawwwww... :(

  • Magic GeekMagic Geek Registered User regular
    edited March 2012
    Lambs to the slaughter in Bretonnia
    http://handtracker.heroku.com/games/178/acts/11293
    4/7

    Pull the Grey Ratling in Estalia.
    Pull the Green Warrior in the Empire
    Pull the Blue Warrior in the Empire
    Pull the Purple Cultist from the Border Princes


    And my wordy sense is going off and Noodling at Nurgle No!

    Magic Geek on
  • peskypesky Registered User regular
    Round 3-Summoning Phase

    game67state30.png

    Old World Effects

    Morrslieb Eclipsed - Players cannot play Chaos cards. At the beginning of each summoning phase, players may sacrifice two of their figures that are on the board to ignore this effect for that round. (Place the sacrificed figures on this card. They are not removed from this card until the round is over.)
    Rousing the Rabble - During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).

    Chaos Effects

    Quicken Decay in the Empire giving gramps free VP when other god's crash or leave his party.
    Warpshock in the Empire giving Tzeentch domination value for every magic symbol and warpstone in the region.
    Verminous Horde in Estalia making everything for everyone else a lil more expensive.


    Magic Geek is active.

  • peskypesky Registered User regular
    Magic Geek wrote: »
    Lambs to the slaughter in Bretonnia
    http://handtracker.heroku.com/games/178/acts/11293
    4/6

    Pull the little ratling in Estalia.
    Pull the Green Warrior in the Empire
    Pull the Blue Warrior in the Empire
    Pull the Purple Cultist from the Border Princes

    Grrrrrrrrrr. -5VP for posting at the same time!

  • peskypesky Registered User regular
    Round 3-Summoning Phase

    game67state31.png

    Old World Effects

    Morrslieb Eclipsed - Players cannot play Chaos cards. At the beginning of each summoning phase, players may sacrifice two of their figures that are on the board to ignore this effect for that round. (Place the sacrificed figures on this card. They are not removed from this card until the round is over.)
    Rousing the Rabble - During the end phase, when Hero tokens are resolved, all Peasant tokens count as additional Heroes (they are still Peasants for all other purposes).

    Chaos Effects

    Quicken Decay in the Empire giving gramps free VP when other god's crash or leave his party.
    Warpshock in the Empire giving Tzeentch domination value for every magic symbol and warpstone in the region.
    Verminous Horde in Estalia making everything for everyone else a lil more expensive.


    Cerberus is active.

  • Magic GeekMagic Geek Registered User regular
    edited March 2012
    Aw, isn't it pretty!
    My own little rainbow of pieces, all holding hands, and singing....

    Magic Geek on
  • CerberusCerberus Registered User regular
    Question... Do I get VP for Lambs pulling 2 guys out of the Empire???
    It does say... When an opponent summons a figure to or from this region, score one victory point.

    I would have thought I do for the Horror but not sure about my Warrior... Ref!!!

    Anyway, sleep time here after move...

    Virulent Outbreak in Tilea
    5/6PP

  • peskypesky Registered User regular
    Cerberus wrote: »
    Question... Do I get VP for Lambs pulling 2 guys out of the Empire???
    It does say... When an opponent summons a figure to or from this region, score one victory point.

    I would have thought I do for the Horror but not sure about my Warrior... Ref!!!

    Anyway, sleep time here after move...

    Virulent Outbreak in Tilea
    5/6PP

    Ahhhh crap. Yes you would have scored 2 points. Will correct it in the next update. Yes you score for your own warrior as well as the source of the move is Khorne and not you.

  • Magic GeekMagic Geek Registered User regular
    Magic Geek wrote: »
    And my wordy sense is going off and Noodling at Nurgle No!

    I would have gone for NO! because thay aint being summoned, but they is being moved.

    Tricky little wordsys.

  • peskypesky Registered User regular
    Magic Geek wrote: »
    Magic Geek wrote: »
    And my wordy sense is going off and Noodling at Nurgle No!

    I would have gone for NO! because thay aint being summoned, but they is being moved.

    Tricky little wordsys.

    And the rule book would argue back saying that move and summon are one and the same.

  • Magic GeekMagic Geek Registered User regular
    stupid all knowing rulebook...

    Tz Time....

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