So. Yeah. This came out of the blue. I
think the artist from Terraria is involved, but otherwise it's a different team.
What it is:
Start with "Terraria-ish".
Then add a space station HQ, procedurally generated planets, planets having procedural/random content, NPCs to find (that might have quests for you), departments in the space station to unlock and improve...
And then you can claim a planet. Then you can terraform it. Change the weather. Build shit.
Yes, you can pilot this.
I'll just steal some bits from their
About page:
A story within a sandbox
Starbound begins with you fleeing your homeworld in a space shuttle, just as it’s destroyed by an unknown enemy. With nothing to guide it, the escape pod shoots into space without direction, becoming hopelessly lost in a sea of stars. As luck would have it, the space shuttle makes contact with an abandoned space station and an adventure begins that will take you hurtling across the universe. Starbound contains both quests and story driven missions, buried inside its vast sandbox universe.
The Space Station
The space station in Starbound is sprawling and full of potential. Throughout your travels you’ll find ways to upgrade and repair it, restoring it to its former glory. You’ll need to find a crew, conduct research, catch rare creatures, and unlock its multitude of facilities. From a factory capable of producing mechs to labs where captured enemies can be studied and trained, the space station contains everything you need to explore the universe.
Endless Planets to visit
Planets in Starbound are entirely procedurally generated and filled to the brim with unique content. We went into the planet generation with one simple goal: no two planets should be the same. By procedurally generating even the smallest details, we’re doing just that. Not only is the terrain of the planet procedurally generated, but the weather, the gravity, the difficulty level, the plant life, the behaviour and appearance of alien creatures, and much more all contain random or procedurally generated elements.
Wiki with more information
Posts
- The Four Horsemen of the Apocalypse (2017, colorized)
It is promising a lot though, so I'll believe it when I see it.
EDIT: The screenshot of the arctic planet features what looks like one of the player characters walking hand-in-hand with a penguin. Day one.
Consider me sold
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I wish their staff page didn't make it look so much like a mod project. That and the lack of release date that I saw, makes me really hope this doesn't vanish. =(
An endless cycle that has no end until this ginormous pile of cash goes somewhere.
Badly.
In ways I can't think of because I'm too busy needing it.
What? You must not have been doing it right, if that's possible. Terraria is awesome.
Anyway you had me sold at Terrria in space. I'm really getting into space sci-fi stuff lately. My nerdiness is expanding.
Yeah, the anti-Terraria crap in here is pretty ridiculous. I'm surprised.
Anyway, YES WILL BUY THIS.
Terraria is awesome. But it did lack in motivation for building structures though.
All you really needed was a grid of boxes for NPCs and you were covered.
Yeah. I really like Terraria and all, but it's still mainly a sandbox game where you can't really figure out goals without reading a wiki to figure out what you can do. (And still way more of a game than Minecraft.)
I don't have a problem with Terraria necessarily. It's sandboxy, in a limited space (but that's perfectly okay) with limited goals. And they extend it now and then and it's neat. Actually, I do have a problem with it - as it stands, not all combat styles are equally viable.
Just to be clear it's not from the makers of Terraria, only their art guy is crossing over to work on this game too.
Is it anything like SimTower? I use to play that all the time.
I miss all those sim games.
tiny tower is an iphone game that is basically a produce crap that takes 3,6,12,4000 hours to make, and when you get enough money from selling crap you can build another floor, the key difference is its a time dependent game and only 1 store/residency per level.
now mega mall story by kairosoft is a very close representation to sim tower with a kairosoft spin on it.
There is actually going to be an in-game, editable resource, where people can log their discoveries. Which leads me to believe that while the game is procedurally generated, it's going to do so more along the lines of Inside a Star-Filled Sky or Noctis (if any of you guys are familiar with that). In other words, while content is procedurally generated, we'll all be playing with the same seed, exploring the same universe. This may sound limiting at first, but if you consider the games that I've mentioned, they are practically infinite, when you get to the edge of known space, the game just hits that seed and keeps generating new content. This is a neat system and I hope I have it figured right as what they are doing with this game.
But yeah, if they don't give the HHGttG a nod with that resource, they are missing a golden opportunity.
Also, all my dicks. money, etc.
My understanding was that everyone's universe would essentially be unique, but that when you discovered a new procedurally-generated planet the game would provide you the planet's seed in the form of coordinates. If another player enters those coordinates (in a nav computer, for example) their game would generate the same planet.
End result is would basically be the same though.
Fool me once.
Currently playing: GW2 and TSW