[StarCraft2] POST IN NEW THREAD!!

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  • YiliasYilias Registered User regular
    MechMantis wrote: »
    PoolCue wrote:
    you would think they would polish the patch a bit more before releasing it to avoid bugs like this

    and the fact that they didn't include the phoenix upgrade on the fleet beacon

    it'd also solve that problem of having the patch before a major tournament weekend

    So... wait.

    They make a patch to fix two three gameplay things...

    and they fuck up one all three of them? That's uh


    That's something.

    Blizz fixed the patch now though.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • MechMantisMechMantis Registered User regular
    They even fucked up the snipe change, which I can do, literally, in their provided game editor, in ~30 seconds? Holy shit.

    I knew about the EPM APM switch but holy shit.

  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    my first try at the +1 zealot/voidray push

    repimg-33-255140.jpg

  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    edited February 2012
    Keamien wrote: »
    Lastly, stop being such a bad mannered fuck. Seriously, it makes everyone hate you. How can you even post that replay and not be ashamed of that?

    Meh.

    And also, I do the gate/robo/gate build precisely because about 90% of the terrans I face on the ladder will all in at the point this guy did, or sooner. I can't hold a marine / scv all in with a 1 gate fast expand, I don't have the micro. I can't hold a marine marauder all in without immortals, and I can't hold a bunker rush... ever. That stim timing push you mentioned? Yeah, thats like... every other game vs terran. Of course I'm gonna use a build that defends it well. I see a second command centre once in a blue moon. I seriously doubt half of the terrans in the world have ever even considered building one.

    jaziek on
    Steam ||| SC2 - Jaziek.377 on EU & NA. ||| Twitch Stream
  • BiosysBiosys Registered User regular
    then how about fucking practicing that stuff, looking up ways to defend shit, rather than your non-stop ineccesant fucking bitching

    seriously

    if you do not have the micro to do something successfully, keep fucking practicing it until you do

    guess what

    you lose in this game

    you lose a lot

    especially when trying new stuff and trying to improve

    but that's neccessary

    to actually learn the new stuff

    or you could just keep bitching, and when people give you advice you can just go 'NO THAT'S IMPOSSIBLE MIIICROOOOOOOOOOO', because i guess that's productive???

  • PraetorPraetor [Redacted]Registered User regular
    jaziek wrote: »
    Keamien wrote: »
    Lastly, stop being such a bad mannered fuck. Seriously, it makes everyone hate you. How can you even post that replay and not be ashamed of that?

    Meh.

    And also, I do the gate/robo/gate build precisely because about 90% of the terrans I face on the ladder will all in at the point this guy did, or sooner. I can't hold a marine / scv all in with a 1 gate fast expand, I don't have the micro. I can't hold a marine marauder all in without immortals, and I can't hold a bunker rush... ever. That stim timing push you mentioned? Yeah, thats like... every other game vs terran. Of course I'm gonna use a build that defends it well. I see a second command centre once in a blue moon. I seriously doubt half of the terrans in the world have ever even considered building one.

    Jaziek, we're telling you what's wrong with your play. Giving you advice that you've asked for. If you're not capable of implementing it, practice until you can, and stop bitching. Having a negative attitude of "I can't do that" will fuck you over at so many more things that just SC2. The only way to fix mechanics is practice them, and until they're at a decent place, everything else is fucked.

    So practice, micro maps, play 4s or customs when you're pissed - but coming here to bitch about how you CAN'T do basic micro will earn you no respect whatsoever.

    3DS FC: 3067-6095-3603
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    why is it that i see people FFE on antiga from the ramp to the nexus as opposed to the natural's ramp

    it seems narrow enough

  • TrunkersTrunkers Registered User regular
    theSquid wrote: »
    why is it that i see people FFE on antiga from the ramp to the nexus as opposed to the natural's ramp

    it seems narrow enough

    Cannons at nexus serve double duty. Initial protection + anti muta/runby. Some people wall off at natural, but there's a tradeoff.

    My MTG Cube Site - -http://riptidelab.com
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    Trunkers wrote:
    theSquid wrote: »
    why is it that i see people FFE on antiga from the ramp to the nexus as opposed to the natural's ramp

    it seems narrow enough

    Cannons at nexus serve double duty. Initial protection + anti muta/runby. Some people wall off at natural, but there's a tradeoff.

    That's a very good point!

    I figure there's three things to worry about - 6pooling (cannon in mineral line), roach rush and baneling bust (in both cases more cannons at wall?) Is that correct?

  • TrunkersTrunkers Registered User regular
    theSquid wrote: »
    Trunkers wrote:
    theSquid wrote: »
    why is it that i see people FFE on antiga from the ramp to the nexus as opposed to the natural's ramp

    it seems narrow enough

    Cannons at nexus serve double duty. Initial protection + anti muta/runby. Some people wall off at natural, but there's a tradeoff.

    That's a very good point!

    I figure there's three things to worry about - 6pooling (cannon in mineral line), roach rush and baneling bust (in both cases more cannons at wall?) Is that correct?

    Uh, I really suck at PvZ so I don't really have an answer. I have seen people get lings in their main and just abandon it for the natural before, which only works if your cannons are there.

    My MTG Cube Site - -http://riptidelab.com
  • shwaipshwaip Registered User regular
    edited February 2012
    RedOne wrote:
    so, i am beginning a project

    Project CHEESE which was inspired from some healthy discussion with Keamien about learning the game via pressure builds.

    As of right now, I hold a 28% win rate in ZvZ, a 51% winrate in ZvP and a 68% winrate in ZvT

    I probably won't change how I play ZvT, since what I am doing seems to be working (ice fisherish opener, roach/infestor into BROOOOOODLOOOOORDS)

    The other two matchups, though, I am going to learn an all-in or two and JUST play those and see how this affects my overall win rate. I am silver playing against high golds and beating them at the moment, but my winrate isn't quite where it needs to be to get promoted.

    So this should be interesting.

    Any advice, guys?

    You should only all-in sometimes in ZvZ - there are a few situations where most cheese is autolose, unless your ling/bling micro is superb (close air metal/shattered, somewhat true on shakuras). You should recognize the cases where it's very hard for them to scout it with the first OL (13/13 is very good on TDA), and cheese there, rather than all the time.

    shwaip on
  • mastmanmastman Registered User regular
    also, you should practice cheese and know the builds precisely. Poorly executed cheese (which is late cheese) is easily repelled and then you lose.

    ByalIX8.png
    B.net: Kusanku
  • MMMigMMMig Registered User regular
    Trunkers wrote: »
    theSquid wrote: »
    Trunkers wrote:
    theSquid wrote: »
    why is it that i see people FFE on antiga from the ramp to the nexus as opposed to the natural's ramp

    it seems narrow enough

    Cannons at nexus serve double duty. Initial protection + anti muta/runby. Some people wall off at natural, but there's a tradeoff.

    That's a very good point!

    I figure there's three things to worry about - 6pooling (cannon in mineral line), roach rush and baneling bust (in both cases more cannons at wall?) Is that correct?

    Uh, I really suck at PvZ so I don't really have an answer. I have seen people get lings in their main and just abandon it for the natural before, which only works if your cannons are there.


    As a zerg, I prefer Toss wall from their first ramp to nexus. It leaves them more open to early pressure, guaranteeing I can take my third with little worry.

    I've taken games by doing either early roach pressure (where they skimp on cannons and only get 1) or just sending in a lot of slow lings (hits before cannon is done) since they usually have one zealot and some sentries.

    Also allows for easier scouting of unit composition into mid game than not being able to poke up a fully walled ramp.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • mastmanmastman Registered User regular
    MMMig wrote: »
    Trunkers wrote: »
    theSquid wrote: »
    Trunkers wrote:
    theSquid wrote: »
    why is it that i see people FFE on antiga from the ramp to the nexus as opposed to the natural's ramp

    it seems narrow enough

    Cannons at nexus serve double duty. Initial protection + anti muta/runby. Some people wall off at natural, but there's a tradeoff.

    That's a very good point!

    I figure there's three things to worry about - 6pooling (cannon in mineral line), roach rush and baneling bust (in both cases more cannons at wall?) Is that correct?

    Uh, I really suck at PvZ so I don't really have an answer. I have seen people get lings in their main and just abandon it for the natural before, which only works if your cannons are there.


    As a zerg, I prefer Toss wall from their first ramp to nexus. It leaves them more open to early pressure, guaranteeing I can take my third with little worry.

    I've taken games by doing either early roach pressure (where they skimp on cannons and only get 1) or just sending in a lot of slow lings (hits before cannon is done) since they usually have one zealot and some sentries.

    Also allows for easier scouting of unit composition into mid game than not being able to poke up a fully walled ramp.

    I love it when toss does nexus before forge, you can punish that so hard w/o taking an economic hit

    ByalIX8.png
    B.net: Kusanku
  • EuphemonEuphemon itsudemo sagashiteiruyo dokka ni kimi no sugata woRegistered User regular
    Holy shit, Nada actually beat Creator? Fuck yes!

    iG3kv1d.png
  • BiosysBiosys Registered User regular
    he did?

    aw yiiiissss

    i am also happy for zenio winning cause why not, maru because he is a tiny little person, and killer because he's cool

  • InvictusInvictus Registered User regular
    @kedinik @mmmig

    Please get me your lineups as soon as you can for Feb 24 - March 2! MMMig, you're playing Vari, and Kedinik and the Professional Photon Cyclists are taking on Meeks' JustCheese League.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    Salvation should be getting those games in today according to our discussion last night. if he wins we have our ace match.

    if pants has any faith in tanner he will just throw the series against sal.

    also my phone auto corrects tanner to manner which is priceless

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • PantsBPantsB Fake Thomas Jefferson Registered User regular
    Sal and I should be playing ~10EST/9CST

    11793-1.png
    day9gosu.png
    QEDMF xbl: PantsB G+
  • GriswoldGriswold that's rough, buddyRegistered User regular
    Now that my thumb is no longer broke I'm returning to SC2, and I want to learn Zerg(!)

    I'm learning 14 pool into expand for ZvP, hatch first for ZvT and ZvZ, with adjustments for what I scout.

    A few questions for our resident Z's:
    1) What's your hotkey setup? I played a couple games last night to get the basic feel for the race, and I liked having individual hatches hotkeyed and just clicking queens for larva injects. Is there a better scheme for this?
    2) How do you handle rally points for your larvae? I kept ending up with drones idling, or overlords in my mineral lines.
    3) If your opponent early expands, what time do you tend to throw down your third?

    FFXIV: Brick Shizzhouse - Zalera (Crystal)
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  • MMMigMMMig Registered User regular
    edited February 2012
    Invictus wrote: »
    @kedinik @mmmig

    Please get me your lineups as soon as you can for Feb 24 - March 2! MMMig, you're playing Vari, and Kedinik and the Professional Photon Cyclists are taking on Meeks' JustCheese League.


    Done!
    And I have Vari's team down as "Team Prison Yard"

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • fatalspoonsfatalspoons Registered User regular
    Is marine-thor a relevant build vs zerg. I went up against a platinum terran yesterday who went marine thor, and my initial impression is that it is not.

  • mastmanmastman Registered User regular
    don't see it much. It'd work against pure roaches or ling/muta-- but ling/bling or ling/infestor would be quite the counter.

    ByalIX8.png
    B.net: Kusanku
  • BiosysBiosys Registered User regular
    edited February 2012
    Griswold wrote: »
    questions

    1) it's a lot easier to just hotkey all your hatcheries to one thing (4 or 5 or whatever), and hotkey all your queens to 6 or something and then just tab (no idea what this is by default, most people change it to tab, caps lock, space bar or something) through your queens for injects

    late game you'll have way too many hatcheries to hotkey them all invidually and/or be able to get to them comfortably and quickly, and you really shouldn't invidiually click on your queens (i do this but i am bad)

    2) well you have two rally points, put the drone rally point (orange one) to the minerals, and the unit rally (white one) to where you put your units to go to (note: doesn't apply to queens, they just pop out of the hatchery) - i guess the reason you're having trouble with this is because you are individually hotkeying all your hatcheries, if you have them all on one it's a lot simpler

    i've started to ctrl-click eggs and add them to my control groups before they hatch (for lings and mutas) but you really don't need to do that, it's something you can worry about later

    3) depends on matchup

    vs protoss if they forge fast expand the most common response is to take a quick third anywhere from like 4-6:00, maaaaddd drone, throw down a roach warren, evo chamber, and start teching to lair just before teching to lair, and go roach ling, then make your tech choice from there

    if they just go 3gate expand you'll be fine getting your lair tech up off two bases then throwing down your third, 3gate expand is a very middle of the road build for toss so they really don't have an advantage economically or army wise

    vs terran there are two general timings for your third base, you either take it before your lair, or you take after your lair as you start your spire (assuming muta)

    i'd recommend just doing the second one v terran for now, taking an early third can make it difficult to hold some early 2base timings terran can throw out

    vs zerg if they 15 hatch you just need to get speed, put down a baneling nest, and expand to your nat as fast as you possibly can

    third bases in zvz are very strange and often depend on what tech and composition you are going for opposed to your opponent, and honestly doesn't even happen that often especially at lower levels, so i wouldn't worry about it too much

    wall of text

    *flex*

    Biosys on
  • InvictusInvictus Registered User regular
    @variable @mmmig
    Should I confirm that as your team name, Vari?

    Team Prison Yard vs Proxy Tossgirl
    LWT
    Dhal vs Biosys on Daybreak. Biosys vetoes first.
    Variable vs Sceptre on Cloud Kingdom. Sceptre vetoes first.
    Kambing vs Heartslash / Jeff on Tal'Darim. Jeff vetoes first.

    SMC
    Loserforhirex / JadeWombat vs Saaruto / Topp on Antiga. Loserforhirex / JadeWombat vetoes first.
    theSquid vs Euphemon / VikingKong on Entombed Valley. Euphemon vetoes first.
    Kebeh vs MMMig on Daybreak. Kebeh vetoes first.

    P&P
    Thirtyeighth vs tiballagher / princesscake on Shakuras. tiballagher / princesscake vetoes first.

    Seven matches for this one. No ace match will be necessary.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • BiosysBiosys Registered User regular
    also this new blizzard custom map thing looks cool

    http://i.imgur.com/wIKNl.jpg

    esports™ portraits™

  • MMMigMMMig Registered User regular
    edited February 2012
    Is marine-thor a relevant build vs zerg. I went up against a platinum terran yesterday who went marine thor, and my initial impression is that it is not.
    mastman wrote:
    don't see it much. It'd work against pure roaches or ling/muta-- but ling/bling or ling/infestor would be quite the counter.


    I don't see it working against pure roaches either.

    MMMig on
    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • fatalspoonsfatalspoons Registered User regular
    Biosys wrote: »
    also this new blizzard custom map thing looks cool

    http://i.imgur.com/wIKNl.jpg

    esports™ portraits™

    Yeah, I'm actually looking forward to it.

  • BiosysBiosys Registered User regular
    OH MOTHERFUCKER

    two gms in a row

    i am

    the best

  • tiballaghertiballagher Ringer Team Tossgirl(s)TMRegistered User regular
    hot damn, bio! are you streaming? you should stream! I don't want to have to work.

    11486-1.png
  • InvictusInvictus Registered User regular
    In any case, the games should last longer than the last set.

    Generalísimo de Fuerzas Armadas de la República Argentina
  • SceptreSceptre Registered User regular
    edited February 2012
    Praetor wrote: »
    jaziek wrote: »
    Keamien wrote: »
    Lastly, stop being such a bad mannered fuck. Seriously, it makes everyone hate you. How can you even post that replay and not be ashamed of that?

    Meh.

    And also, I do the gate/robo/gate build precisely because about 90% of the terrans I face on the ladder will all in at the point this guy did, or sooner. I can't hold a marine / scv all in with a 1 gate fast expand, I don't have the micro. I can't hold a marine marauder all in without immortals, and I can't hold a bunker rush... ever. That stim timing push you mentioned? Yeah, thats like... every other game vs terran. Of course I'm gonna use a build that defends it well. I see a second command centre once in a blue moon. I seriously doubt half of the terrans in the world have ever even considered building one.

    Jaziek, we're telling you what's wrong with your play. Giving you advice that you've asked for. If you're not capable of implementing it, practice until you can, and stop bitching. Having a negative attitude of "I can't do that" will fuck you over at so many more things that just SC2. The only way to fix mechanics is practice them, and until they're at a decent place, everything else is fucked.

    So practice, micro maps, play 4s or customs when you're pissed - but coming here to bitch about how you CAN'T do basic micro will earn you no respect whatsoever.

    I wish the forum still had an ignore feature .

    Maybe one of these days you will post something with content, or participate in the community in some way.

    Also, Vari you are so fucked.

    Sceptre on
  • tuxkamentuxkamen really took this picture. Registered User regular
    PoolCue wrote: »
    you would think they would polish the patch a bit more before releasing it to avoid bugs like this

    and the fact that they didn't include the phoenix upgrade on the fleet beacon

    it'd also solve that problem of having the patch before a major tournament weekend

    The phoenix upgrade is absolutely on the fleet beacon on NA. I used it last night.

    Side note:

    fofofofofofofof.

    It is really fantastic, assuming you have the luck to survive until it finishes.


    Games: Ad Astra Per Phalla | Choose Your Own Phalla
    Thus, the others all die before tuxkamen dies to the vote. Hence, tuxkamen survives, village victory.
    3DS: 2406-5451-5770
  • Joe KJoe K Registered User regular
    Biosys wrote: »
    then how about fucking practicing that stuff, looking up ways to defend shit, rather than your non-stop ineccesant fucking bitching

    seriously

    if you do not have the micro to do something successfully, keep fucking practicing it until you do

    guess what

    you lose in this game

    you lose a lot

    especially when trying new stuff and trying to improve

    but that's neccessary

    to actually learn the new stuff

    or you could just keep bitching, and when people give you advice you can just go 'NO THAT'S IMPOSSIBLE MIIICROOOOOOOOOOO', because i guess that's productive???

    Dhal, did you hack Biosys' account?

  • BiosysBiosys Registered User regular
    edited February 2012
    i am an english man-bear, not an australian one, thank you very much

    edit: trying to channel my inner tanner

    i feel so free now

    Biosys on
  • Kb9kahneKb9kahne Registered User regular
    Invictus wrote:
    @variable @mmmig
    Should I confirm that as your team name, Vari?

    Team Prison Yard vs Proxy Tossgirl
    LWT
    Dhal vs Biosys on Daybreak. Biosys vetoes first.
    Variable vs Sceptre on Cloud Kingdom. Sceptre vetoes first.
    Kambing vs Heartslash / Jeff on Tal'Darim. Jeff vetoes first.

    SMC
    Loserforhirex / JadeWombat vs Saaruto / Topp on Antiga. Loserforhirex / JadeWombat vetoes first.
    theSquid vs Euphemon / VikingKong on Entombed Valley. Euphemon vetoes first.
    Kebeh vs MMMig on Daybreak. Kebeh vetoes first.

    P&P
    Thirtyeighth vs tiballagher / princesscake on Shakuras. tiballagher / princesscake vetoes first.

    Seven matches for this one. No ace match will be necessary.

    Good luck mig, you're going to need it ;)

    11917-1.png
  • kedinikkedinik Captain of Industry Registered User regular
    Biosys wrote:
    then how about fucking practicing that stuff, looking up ways to defend shit, rather than your non-stop ineccesant fucking bitching

    seriously

    if you do not have the micro to do something successfully, keep fucking practicing it until you do

    guess what

    you lose in this game

    you lose a lot

    especially when trying new stuff and trying to improve

    but that's neccessary

    to actually learn the new stuff

    or you could just keep bitching, and when people give you advice you can just go 'NO THAT'S IMPOSSIBLE MIIICROOOOOOOOOOO', because i guess that's productive???

    I think I might love you.

    I made a game! Hotline Maui. Requires mouse and keyboard.
  • LoserForHireXLoserForHireX Philosopher King The AcademyRegistered User regular
    Invictus wrote: »
    @variable @mmmig
    Should I confirm that as your team name, Vari?

    Team Prison Yard vs Proxy Tossgirl
    LWT
    Dhal vs Biosys on Daybreak. Biosys vetoes first.
    Variable vs Sceptre on Cloud Kingdom. Sceptre vetoes first.
    Kambing vs Heartslash / Jeff on Tal'Darim. Jeff vetoes first.

    SMC
    Loserforhirex / JadeWombat vs Saaruto / Topp on Antiga. Loserforhirex / JadeWombat vetoes first.
    theSquid vs Euphemon / VikingKong on Entombed Valley. Euphemon vetoes first.
    Kebeh vs MMMig on Daybreak. Kebeh vetoes first.

    P&P
    Thirtyeighth vs tiballagher / princesscake on Shakuras. tiballagher / princesscake vetoes first.

    Seven matches for this one. No ace match will be necessary.

    Little makes me happier than crushing Protoss. I survive solely on your tears

    "The only way to get rid of a temptation is to give into it." - Oscar Wilde
    "We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
  • TannerMSTannerMS "I'm confidence cause I'm zerg!" Registered User regular
    edited February 2012
    Griswold wrote: »
    A few questions for our resident Z's:
    1) What's your hotkey setup? I played a couple games last night to get the basic feel for the race, and I liked having individual hatches hotkeyed and just clicking queens for larva injects. Is there a better scheme for this?
    2) How do you handle rally points for your larvae? I kept ending up with drones idling, or overlords in my mineral lines.
    3) If your opponent early expands, what time do you tend to throw down your third?

    I do all hatches on 4 with Queens on 5-0, at this point though, I feel like everyone should be doing the backspace inject or whatever it's called.
    I set each hatchery to the nearest mineral line and manually move drones around for my first three bases. For Ovies and units, I like to just rally the eggs to wherever they'll be needed rather than trying to collect them after they hatch.
    If it's a Terran, you can't take your third until you have Lair tech (unless you can guarantee he's staying on bio). If he's Protoss, take your third as quickly as possible. If he's FFEing you can take your third as early as 21 if you really want to. Just make sure you have some way to watch for cannons or a nexus cancel. Against Zerg, it's a lot more complicated. You can't take a fast third without Roach Speed or Banes, and I still wouldn't unless I have an ovie behind their nat to count drones.

    TannerMS on
  • KeamienKeamien Registered User regular
    Griswold wrote: »
    Now that my thumb is no longer broke I'm returning to SC2, and I want to learn Zerg(!)

    I'm learning 14 pool into expand for ZvP, hatch first for ZvT and ZvZ, with adjustments for what I scout.

    A few questions for our resident Z's:
    1) What's your hotkey setup? I played a couple games last night to get the basic feel for the race, and I liked having individual hatches hotkeyed and just clicking queens for larva injects. Is there a better scheme for this?
    2) How do you handle rally points for your larvae? I kept ending up with drones idling, or overlords in my mineral lines.
    3) If your opponent early expands, what time do you tend to throw down your third?

    TRAITOR!

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