I would argue that pulling R to tag made the game flow better; I thought the JSR graffiti mini-game became incredibly frustrating while trying to dodge enemies in later levels.
To me, that was the whole point of the game. Taking out the spray paint directional commands made JSRF so simplistic as to be boring, from a gameplay perspective. I guess I just have a horrible perception of the two games.
I think you nailed it. Taking out the time limits and enemies from the levels removed all the danger (and thus, energy) from the levels. The follow-the-arrows bit worked well in JSR, since it made the game's dangers more of a threat.
The challenge of JSRF comes from platforming and exploration. A tagging mini-game would be completely superfluous to these. JSRF's scoring mechanic is also pretty lame, mostly due to the simplified backwards-turning mechanic.
While I much prefer the challenge of the original, JSRF still has some great level design, smooth controls and, of course, great music. I'd really love an XBL re-release.
I was hoping this would be based on JSRF myself. I love the original, but I much preferred JSRF overall. Was bigger, better controls, looked a bit better but with the same great style.
The difficulty in the original one certainly added a more challenging element, but I felt it just went against the fast and free feeling the game seemed to promote.
I think if they added a few new modes/options to either game they could adjust the experience to make them more or less difficult as people desired.
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That said, you all should enjoy this:
http://www.youtube.com/watch?v=AJADYru1K0Y
Naganuma track in beatmania IIDX 20.
I was hoping this would be based on JSRF myself. I love the original, but I much preferred JSRF overall. Was bigger, better controls, looked a bit better but with the same great style.
The difficulty in the original one certainly added a more challenging element, but I felt it just went against the fast and free feeling the game seemed to promote.
I think if they added a few new modes/options to either game they could adjust the experience to make them more or less difficult as people desired.
http://www.joystiq.com/2012/10/16/jet-set-radio-vita-delayed/
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