I could definitely enjoy playing BG/BG2 on iOS (I imagine it would be iPad only). I think it's too much to hope for a new game in the series - the story is pretty much wrapped up and there are probably licensing issues these days.
Baldur's Gate plays pretty terribly on a tablet. There's too much precision clicking you have to do with a very imprecise input method that I'm struggling to think of how someone would get such a thing working acceptably well, even with controls redone from the ground up.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I'm looking at this and I cant help but feel this would be the most unfun thing to play ever on my phone. Even with a 4.3" screen on it.
Which just makes me a little sad.
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AriviaI Like A ChallengeEarth-1Registered Userregular
Speaking of UI overhauls, are there any notable UI overhaul mods for BG2 I should be looking at?
Spells in particular seem like kind of a bear to memorize without tooltips on the action menu.
Spells come in three flavours: red spells harm other people, blue spells help yourself or other people, and green spells do something else. Very few of the third.
You get spells slowly enough in the games (and have direct access to their entire writeups in the spell book, the only place you're really managing them ever) that memorizing names shouldn't be a problem, especially as most of them are self explanatory.
Oh! Spells are organized from highest to lowest level in the action bar. And every spell has a unique icon, even if it might be a little hard to differentiate at the beginning.
I could definitely enjoy playing BG/BG2 on iOS (I imagine it would be iPad only). I think it's too much to hope for a new game in the series - the story is pretty much wrapped up and there are probably licensing issues these days.
Baldur's Gate plays pretty terribly on a tablet. There's too much precision clicking you have to do with a very imprecise input method that I'm struggling to think of how someone would get such a thing working acceptably well, even with controls redone from the ground up.
Yeah, even though it's impressive that he managed to squeeze avadon onto the ipad completely, the UI really is pretty bad compared to the PC version. Borderline unusable
I could definitely enjoy playing BG/BG2 on iOS (I imagine it would be iPad only). I think it's too much to hope for a new game in the series - the story is pretty much wrapped up and there are probably licensing issues these days.
They wanted to redo it in high res but everyone with a copy of the original art assets either threw out the backups or lost them. They have no dealings with Apple afaik, so don't expect it to be tied to the iPad3 release or for it to be exclusive to iOS.
Baldur's Gate plays pretty terribly on a tablet. There's too much precision clicking you have to do with a very imprecise input method that I'm struggling to think of how someone would get such a thing working acceptably well, even with controls redone from the ground up.
I also thought the controls would suck, but it plays surprisingly well. I worked at beamdog when they signed the deal with Atari and Hasbro. As soon as they got the source code one of the guys decided to see how hard it would be to get BG2 running on an android tablet. Turns out it wasn't too hard, it played surprisingly well.
At the time they were just planning to up the res on all the art so don't take that as confirmation that it's a port, just that it could be ported if someone wanted to. I really don't know for certain what they are doing now but whatever it is, it will probably have at least some new content, not a full games worth by any means though.
Yeah I've no idea what the point of a BG remake is. You going to replace beautiful hand drawn art with...other hand drawn art?
I suppose you could rework it to run on 4E instead of AD&D. It's probably just a port.
You could increase the resolution, improve the UI, add in new quests/areas, improve character models, upgrade it to at least 3.5, etc. Just an HD makeover? I'd be all over that.
Also, Planescape Torment, because as much as I want to try that game, the tiny ass resolution gives me a literal headache.
Sir, may I direct your attention this way? Not only is there a mod to increase the resolution, but there is also a mod to increase the font size. An 80% increase is comfortable at 1280x800. There are also mods to fix bugs and restore quests that were originally cut due to time constraints. The only downsides to all this are that parts of the UI don't scale, and clicking on the tiny loot piles is a pain.
I could definitely enjoy playing BG/BG2 on iOS (I imagine it would be iPad only). I think it's too much to hope for a new game in the series - the story is pretty much wrapped up and there are probably licensing issues these days.
They wanted to redo it in high res but everyone with a copy of the original art assets either threw out the backups or lost them. They have no dealings with Apple afaik, so don't expect it to be tied to the iPad3 release or for it to be exclusive to iOS.
Baldur's Gate plays pretty terribly on a tablet. There's too much precision clicking you have to do with a very imprecise input method that I'm struggling to think of how someone would get such a thing working acceptably well, even with controls redone from the ground up.
I also thought the controls would suck, but it plays surprisingly well. I worked at beamdog when they signed the deal with Atari and Hasbro. As soon as they got the source code one of the guys decided to see how hard it would be to get BG2 running on an android tablet. Turns out it wasn't too hard, it played surprisingly well.
At the time they were just planning to up the res on all the art so don't take that as confirmation that it's a port, just that it could be ported if someone wanted to. I really don't know for certain what they are doing now but whatever it is, it will probably have at least some new content, not a full games worth by any means though.
Eh my experience with it was it was very hard to control
I mean yeah you can put it on easy and script all your guys and let combat go on its own, but its just so clunky (as with virtually every tablet based game)
I could definitely enjoy playing BG/BG2 on iOS (I imagine it would be iPad only). I think it's too much to hope for a new game in the series - the story is pretty much wrapped up and there are probably licensing issues these days.
They wanted to redo it in high res but everyone with a copy of the original art assets either threw out the backups or lost them. They have no dealings with Apple afaik, so don't expect it to be tied to the iPad3 release or for it to be exclusive to iOS.
Baldur's Gate plays pretty terribly on a tablet. There's too much precision clicking you have to do with a very imprecise input method that I'm struggling to think of how someone would get such a thing working acceptably well, even with controls redone from the ground up.
I also thought the controls would suck, but it plays surprisingly well. I worked at beamdog when they signed the deal with Atari and Hasbro. As soon as they got the source code one of the guys decided to see how hard it would be to get BG2 running on an android tablet. Turns out it wasn't too hard, it played surprisingly well.
At the time they were just planning to up the res on all the art so don't take that as confirmation that it's a port, just that it could be ported if someone wanted to. I really don't know for certain what they are doing now but whatever it is, it will probably have at least some new content, not a full games worth by any means though.
Eh my experience with it was it was very hard to control
I mean yeah you can put it on easy and script all your guys and let combat go on its own, but its just so clunky (as with virtually every tablet based game)
Keep in mind that they have the source code and can fix all those things, it's not really comparable to the hacks that have been used to move BG1 to the BG2 engine or get it running on tablets in the past. There might have been some UI scaling going on or something when I tried it but it was damn smooth.
Also none of you have any idea how terribly hard it is to keep my hype level in check for this. Baldur's Gate 2 is bar-none my favorite game of all time and the mere proposition of a well-done HD remake is enough to set me into overdrive.
- The Four Horsemen of the Apocalypse (2017, colorized)
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TIFunkaliciousKicking back inNebraskaRegistered Userregular
im trying not to make a noise in the class im in
i may have blown a blood vessel
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joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
Also, I'm not sure I'd really trust any company to really make a good sequel with black isle split everywhere and bioware's current fet-fascination with romances
If I recall BG3 was going to be an entirely new story, so it would be a big ol' bag of stupid to try and continue things at all, much less over a decade later.
I'm not sure I want to see BG1 or 2 remade, unless they can somehow ensure that there's no dumbing down or catering to lowest common denominator.
Currently playing: GW2 and TSW
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I dunno, any "dumbing" from the albatross of AD&D would probably be a net positive, IMO.
But man, that spiral-bound tome that was BG2's manual is pretty classic. An entire 175 pages devoted to explaining how the fuck this goddamned game works.
I dunno, any "dumbing" from the albatross of AD&D would probably be a net positive, IMO.
But man, that spiral-bound tome that was BG2's manual is pretty classic. An entire 175 pages devoted to explaining how the fuck this goddamned game works.
Oh hey. You probably don't play and pnp rpgs if that manual impressed you.
So in regards to getting BG1 and BG2 off GoG, is it a download or do they send a CD. I'd check the website myself but its blocked at my office because my office is butts
Whelp, time to pick up BG1 and BG2 then. Is there some super collection with everything I can get?
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
I have an AD&D player's handbook in a stack next to me in fact. My point is, for a videogame manual (short of shit like Falcon 4.0), it was pretty impressive. Like, you open the box on your shiny new rpg and save the world and holy crap what the fuck is this do I have to read it.
It's neat they included a dnd bootcamp for those who want to explore the game deeper and didn't already know the system. On the other hand, I do not think my life has been enriched by knowledge of what THAC0 is.
I dunno, any "dumbing" from the albatross of AD&D would probably be a net positive, IMO.
But man, that spiral-bound tome that was BG2's manual is pretty classic. An entire 175 pages devoted to explaining how the fuck this goddamned game works.
Oh hey. You probably don't play and pnp rpgs if that manual impressed you.
Baldurs gate and it's ilk was the one area where the natural D&D rules worked perfectly. It didn't matter that your warriors didn't have a tonne of impressive special powers because you played the entire party. It was immediately obvious that the wizards needed tanks and healers and so on, and that the rogues would do the cool flashy backstabs. Infinty engine forever!
Pffft. Tanks. Real men had a back row of thermonuclear bomb launching casters and a front row full of plated up clerics. Jaheira/Viconia assault force ftw.
Exception: If your character is a Kensai with the Celestial Fury you pretty much win everything ever.
Better inventory management would really really help for an updated BG2. Something like NWN's inventory would be perfect (also NWN's inventory is the best in any RPG/MMO ever.. conveys both space and weight).
Posts
WANT
Imagine Baldur's Gate with Bastion-quality sprite*-work.
*Bastion's sprites were done the same way Baldur's Gate's sprites were: 3D models converted into sprites.
Baldur's Gate plays pretty terribly on a tablet. There's too much precision clicking you have to do with a very imprecise input method that I'm struggling to think of how someone would get such a thing working acceptably well, even with controls redone from the ground up.
- The Four Horsemen of the Apocalypse (2017, colorized)
My prediction: It will be a port of Baldur's Gate for iPad.
:shock:
I'm looking at this and I cant help but feel this would be the most unfun thing to play ever on my phone. Even with a 4.3" screen on it.
Which just makes me a little sad.
Spells come in three flavours: red spells harm other people, blue spells help yourself or other people, and green spells do something else. Very few of the third.
You get spells slowly enough in the games (and have direct access to their entire writeups in the spell book, the only place you're really managing them ever) that memorizing names shouldn't be a problem, especially as most of them are self explanatory.
Oh! Spells are organized from highest to lowest level in the action bar. And every spell has a unique icon, even if it might be a little hard to differentiate at the beginning.
They wanted to redo it in high res but everyone with a copy of the original art assets either threw out the backups or lost them. They have no dealings with Apple afaik, so don't expect it to be tied to the iPad3 release or for it to be exclusive to iOS.
I also thought the controls would suck, but it plays surprisingly well. I worked at beamdog when they signed the deal with Atari and Hasbro. As soon as they got the source code one of the guys decided to see how hard it would be to get BG2 running on an android tablet. Turns out it wasn't too hard, it played surprisingly well.
At the time they were just planning to up the res on all the art so don't take that as confirmation that it's a port, just that it could be ported if someone wanted to. I really don't know for certain what they are doing now but whatever it is, it will probably have at least some new content, not a full games worth by any means though.
Sir, may I direct your attention this way? Not only is there a mod to increase the resolution, but there is also a mod to increase the font size. An 80% increase is comfortable at 1280x800. There are also mods to fix bugs and restore quests that were originally cut due to time constraints. The only downsides to all this are that parts of the UI don't scale, and clicking on the tiny loot piles is a pain.
Eh my experience with it was it was very hard to control
I mean yeah you can put it on easy and script all your guys and let combat go on its own, but its just so clunky (as with virtually every tablet based game)
Keep in mind that they have the source code and can fix all those things, it's not really comparable to the hacks that have been used to move BG1 to the BG2 engine or get it running on tablets in the past. There might have been some UI scaling going on or something when I tried it but it was damn smooth.
http://www.youtube.com/watch?v=wpPU-MtBqrA
Also none of you have any idea how terribly hard it is to keep my hype level in check for this. Baldur's Gate 2 is bar-none my favorite game of all time and the mere proposition of a well-done HD remake is enough to set me into overdrive.
- The Four Horsemen of the Apocalypse (2017, colorized)
i may have blown a blood vessel
on the other hand teaser/viral marketing like this is getting pretty fucking tired and annoying
that's why we call it the struggle, you're supposed to sweat
Oh, and the bottom says:
<!-- I can teach you how to use your wrath. -->
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
Not that I'd rule out that kind of stupid.
Steam - Wildschwein | The Backlog
Grappling Hook Showdown - Tumblr
Currently playing: GW2 and TSW
But man, that spiral-bound tome that was BG2's manual is pretty classic. An entire 175 pages devoted to explaining how the fuck this goddamned game works.
Oh hey. You probably don't play and pnp rpgs if that manual impressed you.
Currently playing: GW2 and TSW
It's neat they included a dnd bootcamp for those who want to explore the game deeper and didn't already know the system. On the other hand, I do not think my life has been enriched by knowledge of what THAC0 is.
That info is incorrect.
Uploaded 1 year ago.
edit: There's still something going on though, right? Right?
- The Four Horsemen of the Apocalypse (2017, colorized)
Baldurs gate and it's ilk was the one area where the natural D&D rules worked perfectly. It didn't matter that your warriors didn't have a tonne of impressive special powers because you played the entire party. It was immediately obvious that the wizards needed tanks and healers and so on, and that the rogues would do the cool flashy backstabs. Infinty engine forever!
Exception: If your character is a Kensai with the Celestial Fury you pretty much win everything ever.