you are a homeless man who must blend in at various events for as long as possible. Blending in for longer amounts of time unlock more locations, opportunities and score more points.
For example, dressed in your typical homeless man garb you can blend just fine at a video game conference, where most hipsters look like homeless men. Blend well enough, and be mistaken for a journalist.
Continue blending, and board the bus with the other journalists back to the hotel. Keep it up, and get yourself into a room.
You beat the game when you blend long enough to somehow replace Bobby Kotick.
I see the blending working like the mechanic does in Assassin's Creed, so moving among roving hipsters would be a fine choice indeed. There could also be opportunities for stealing press passes and the like, which may provide interesting new options. Maybe you could try to explain that your garb is actually cosplay of homeless people from Dues Ex: Human Revolution or something. Alternatively, if you are in a high security area with lots of guards, you could give stolen money to booth babes and have them walk in from of you as a distraction (allowing you to sneak through areas much like the hookers in Assassin's Creed did). Perhaps there could be stealth elements like in Metal Gear Solid as well, only instead of infiltrating and maneuvering air vents you could be navigating sewers looking to emerge close to key mission objectives. They could also work as warp points in addition to being a way to avoid attention.
The boarding the bus and staying at the hotel section could be easy enough if you find and kill the one journalist that looks like you, and then strip him of his clothes and put them on yourself. Blending online would be easy enough, as your shitty writing ability would go largely unnoticed. Coping and pasting from other websites can secure you with all the news you need to post to the point where you could quickly rival the likes of Kotaku.
Back in the mid-90s, now acclaimed Japanese developer Shinji Mikami was passionately toiling away on the first game in a soon-to-be hit franchise: Resident Evil. It was to be published by Capcom, but the company had reservations about the new intellectual property -- so much so that it nearly canned the project outright. Ex-Capcom global head of production Keiji Inafune recalled his side of the story during an impassioned GDC 2012 speech yesterday.
Inafune claims he watched from the outside as Capcom's support for Resident Evil faded, and while he worked on other titles within the same company. Mikami fought for the fledgling game, eventually getting it published for Sony's PlayStation. The rest, of course, is zombie-ridden history.
Back in the mid-90s, now acclaimed Japanese developer Shinji Mikami was passionately toiling away on the first game in a soon-to-be hit franchise: Resident Evil. It was to be published by Capcom, but the company had reservations about the new intellectual property -- so much so that it nearly canned the project outright. Ex-Capcom global head of production Keiji Inafune recalled his side of the story during an impassioned GDC 2012 speech yesterday.
Inafune claims he watched from the outside as Capcom's support for Resident Evil faded, and while he worked on other titles within the same company. Mikami fought for the fledgling game, eventually getting it published for Sony's PlayStation. The rest, of course, is zombie-ridden history.
I heard there was bad blood between Mikami and Inafune. Truth?
On a separate note, that hobo game is starting to sound like the best game ever.
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minor incidentexpert in a dying fieldnjRegistered Userregular
We could outsource the boss battles to a Japanese studio to ensure that they suck and make no sense.
Ah, it stinks, it sucks, it's anthropologically unjust
I think the trick is to give it a lot of extra prettiness on iPad 3, but have it run just fine on iPad 2 (and barely on iPad 1). This worked for Epic with Infinity Blade (worked on iPhone 3GS, but really deserved an iPhone 4)
Now, I'm not sure if this is really relevant, but checking up on Neogaf for my morning routine (I wake up really late), I noticed something when I was linked to the Cryengine 3 GDC demo at GameTrailers.
There, at 00:32? Isn't that a part of the Wii U Bird Demo? Kind of looks like it to my untrained eye, it might just be the similar setting that's throwing me off though.
Here's the bird demo, for those who wish to compare:
you are a homeless man who must blend in at various events for as long as possible. Blending in for longer amounts of time unlock more locations, opportunities and score more points.
For example, dressed in your typical homeless man garb you can blend just fine at a video game conference, where most hipsters look like homeless men. Blend well enough, and be mistaken for a journalist.
Continue blending, and board the bus with the other journalists back to the hotel. Keep it up, and get yourself into a room.
You beat the game when you blend long enough to somehow replace Bobby Kotick.
You'd have to talk to that old guy who has managed to sneak into every Oscars/Emmys/Grammys/Super Bowl/Championship Boxing Event/Inauguration/etc/etc/etc for the last 60 years. Dude is fascinating.
That requires a decent amount of limitations on using the new power if only to make it easier to downscale.
Tell that to Infinity Blade 2. God damn, it looks amazing on a 4S and runs pretty well on older devices.
And it's really not that crazy. PC games have been doing it for decades without limiting how badass the high-end settings look. the only difference is that instead of the user playing with a dozen sliders and checkboxes, the game chooses the settings automatically based on hardware.
Ah, it stinks, it sucks, it's anthropologically unjust
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minor incidentexpert in a dying fieldnjRegistered Userregular
We could outsource the boss battles to a Japanese studio to ensure that they suck and make no sense.
Outsource the boss battles to Grasshopper
Hobo sneaks into a press conference. Suddenly everyone rips off their human faces to reveal demons who are working on opening a portal to the Nether Dimension. A huge lightsaber lasersword battle breaks out.
Ah, it stinks, it sucks, it's anthropologically unjust
And it's really not that crazy. PC games have been doing it for decades without limiting how badass the high-end settings look.
It does limit who can play it at the lower end. You can only move sliders so far to the left. You see this all the time on the PC. Even if there is a drastic difference in how the game looks, you can only lower the settings so far. I remember complaints about older iPhones barely being able to play certain games.
That requires a decent amount of limitations on using the new power if only to make it easier to downscale.
Tell that to Infinity Blade 2. God damn, it looks amazing on a 4S and runs pretty well on older devices.
And it's really not that crazy. PC games have been doing it for decades without limiting how badass the high-end settings look. the only difference is that instead of the user playing with a dozen sliders and checkboxes, the game chooses the settings automatically based on hardware.
You mean the multi million dollar game run on a proprietary engine made especially to support said scaling by a company with billions behind it?
Infinity blade is a poor example unless mobile gaming is suddenly jumping into the same pit which is console/pc development.
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minor incidentexpert in a dying fieldnjRegistered Userregular
It's a perfectly valid example when we're talking about games that can actually push the hardware. I never said that most mobile games were similar huge, high budget blockbusters, nor did I use them as an example of typical iPhone development.
I only used them as an example of a developer who produced a game that scaled up beautifully to the newest hardware, while remaining playable on 3-year old hardware like a 3GS.
Ah, it stinks, it sucks, it's anthropologically unjust
It's a perfectly valid example when we're talking about games that can actually push the hardware. I never said that most mobile games were similar huge, high budget blockbusters, nor did I use them as an example of typical iPhone development.
I only used them as an example of a developer who produced a game that scaled up beautifully to the newest hardware, while remaining playable on 3-year old hardware like a 3GS.
Three years isn't that long of a time period, even for PC games. That shows the limits of scalability. Either the top end is lower so it works on the lower ends or the low ends are higher so it looks better on the higher ends. I doubt people replace shit like iPads that frequently.
Couscous on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
You'd be surprised at just how often Apple consumers replace their shit.
It's a perfectly valid example when we're talking about games that can actually push the hardware. I never said that most mobile games were similar huge, high budget blockbusters, nor did I use them as an example of typical iPhone development.
I only used them as an example of a developer who produced a game that scaled up beautifully to the newest hardware, while remaining playable on 3-year old hardware like a 3GS.
Three years isn't that long of a time period, even for PC games. That shows the limits of scalability. Either the top end is lower so it works on the lower ends or the low ends are higher so it looks better on the higher ends. I doubt people replace shit like iPads that frequently.
Maybe not for PCs, but three years is a hell of a long time when we're talking about cell phones. Hell, most of the people I know who own tablets are on their second or third in the last 3 years.
The hardware in these things (again, unlike PCs) takes huge leaps every year. Maintaining compatibility with three year old hardware on a cell phone is mighty impressive.
Ah, it stinks, it sucks, it's anthropologically unjust
Posts
Alternatively, the cell phone is DLC.
We're in some real meta shit now.
(Please do not gift. My game bank is already full.)
I see the blending working like the mechanic does in Assassin's Creed, so moving among roving hipsters would be a fine choice indeed. There could also be opportunities for stealing press passes and the like, which may provide interesting new options. Maybe you could try to explain that your garb is actually cosplay of homeless people from Dues Ex: Human Revolution or something. Alternatively, if you are in a high security area with lots of guards, you could give stolen money to booth babes and have them walk in from of you as a distraction (allowing you to sneak through areas much like the hookers in Assassin's Creed did). Perhaps there could be stealth elements like in Metal Gear Solid as well, only instead of infiltrating and maneuvering air vents you could be navigating sewers looking to emerge close to key mission objectives. They could also work as warp points in addition to being a way to avoid attention.
The boarding the bus and staying at the hotel section could be easy enough if you find and kill the one journalist that looks like you, and then strip him of his clothes and put them on yourself. Blending online would be easy enough, as your shitty writing ability would go largely unnoticed. Coping and pasting from other websites can secure you with all the news you need to post to the point where you could quickly rival the likes of Kotaku.
Edit: I think we know how Jim Sterling launched his career now as well.
I heard there was bad blood between Mikami and Inafune. Truth?
On a separate note, that hobo game is starting to sound like the best game ever.
Obviously, a Gamestop exclusive.
That's my interest killed.
Ewwwwingly fixed.
http://www.gametrailers.com/video/gdc-2012-cryengine-3/727780
There, at 00:32? Isn't that a part of the Wii U Bird Demo? Kind of looks like it to my untrained eye, it might just be the similar setting that's throwing me off though.
Here's the bird demo, for those who wish to compare:
http://www.youtube.com/watch?v=ZF4rInTqOLI
On second thought, maybe it isn't the same after all...
I got a little excited when I saw your ship.
Plenty of games (like Infinity Blade 2) take advantage of the power of newer hardware while scaling down to run on older hardware.
Outsource the boss battles to Grasshopper
You'd have to talk to that old guy who has managed to sneak into every Oscars/Emmys/Grammys/Super Bowl/Championship Boxing Event/Inauguration/etc/etc/etc for the last 60 years. Dude is fascinating.
Nor is that difficult enough to designate it as a "bonus".
Tell that to Infinity Blade 2. God damn, it looks amazing on a 4S and runs pretty well on older devices.
And it's really not that crazy. PC games have been doing it for decades without limiting how badass the high-end settings look. the only difference is that instead of the user playing with a dozen sliders and checkboxes, the game chooses the settings automatically based on hardware.
Hobo sneaks into a press conference. Suddenly everyone rips off their human faces to reveal demons who are working on opening a portal to the Nether Dimension. A huge lightsaber lasersword battle breaks out.
Edit: Yes, this is a bit NSFW. Should have included that.
http://blog.us.playstation.com/2012/03/07/kara-is-not-quantic-dreams-next-game-but-you-may-wish-it-was/
http://www.youtube.com/watch?v=j-pF56-ZYkY
You mean the multi million dollar game run on a proprietary engine made especially to support said scaling by a company with billions behind it?
Infinity blade is a poor example unless mobile gaming is suddenly jumping into the same pit which is console/pc development.
I only used them as an example of a developer who produced a game that scaled up beautifully to the newest hardware, while remaining playable on 3-year old hardware like a 3GS.
Three years isn't that long of a time period, even for PC games. That shows the limits of scalability. Either the top end is lower so it works on the lower ends or the low ends are higher so it looks better on the higher ends. I doubt people replace shit like iPads that frequently.
At least on the AT&T side, certain models of the new iPad are already sold out apparently.
http://www.bgr.com/2012/03/08/apple-sells-out-of-att-ipads-already/
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Maybe not for PCs, but three years is a hell of a long time when we're talking about cell phones. Hell, most of the people I know who own tablets are on their second or third in the last 3 years.
The hardware in these things (again, unlike PCs) takes huge leaps every year. Maintaining compatibility with three year old hardware on a cell phone is mighty impressive.