Video Game Industry Thread: February part II is done, go to the next thread

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  • EVOLEVOL Registered User regular
    Magic Pink wrote: »
    Beltaine wrote: »
    Bonus Hoboscore if you get naked pics of Olivia Munn on your hobo cell-phone.


    Hobos don't have cell phones!

    Alternatively, the cell phone is DLC.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited March 2012
    Hobos can't afford DLC!

    We're in some real meta shit now.

    Magic Pink on
  • lowlylowlycooklowlylowlycook Registered User regular
    I prefer grittier, more realistic hobo games journalist games. You win when you get a job in development. To S-Rank you work for EA, twice.

    steam_sig.png
    (Please do not gift. My game bank is already full.)
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited March 2012
    That sounds more like the Bad Ending. Or toture porn.

    Magic Pink on
  • RehabRehab Registered User regular
    edited March 2012
    mxmarks wrote: »
    new game idea.

    you are a homeless man who must blend in at various events for as long as possible. Blending in for longer amounts of time unlock more locations, opportunities and score more points.

    For example, dressed in your typical homeless man garb you can blend just fine at a video game conference, where most hipsters look like homeless men. Blend well enough, and be mistaken for a journalist.

    Continue blending, and board the bus with the other journalists back to the hotel. Keep it up, and get yourself into a room.

    You beat the game when you blend long enough to somehow replace Bobby Kotick.

    I see the blending working like the mechanic does in Assassin's Creed, so moving among roving hipsters would be a fine choice indeed. There could also be opportunities for stealing press passes and the like, which may provide interesting new options. Maybe you could try to explain that your garb is actually cosplay of homeless people from Dues Ex: Human Revolution or something. Alternatively, if you are in a high security area with lots of guards, you could give stolen money to booth babes and have them walk in from of you as a distraction (allowing you to sneak through areas much like the hookers in Assassin's Creed did). Perhaps there could be stealth elements like in Metal Gear Solid as well, only instead of infiltrating and maneuvering air vents you could be navigating sewers looking to emerge close to key mission objectives. They could also work as warp points in addition to being a way to avoid attention.

    The boarding the bus and staying at the hotel section could be easy enough if you find and kill the one journalist that looks like you, and then strip him of his clothes and put them on yourself. Blending online would be easy enough, as your shitty writing ability would go largely unnoticed. Coping and pasting from other websites can secure you with all the news you need to post to the point where you could quickly rival the likes of Kotaku.

    Rehab on
    NNID: Rehab0
  • AlgertmanAlgertman Registered User regular
    The good ending is that you get rich off some indy game you made because people think you're a cool hipster.

  • RehabRehab Registered User regular
    edited March 2012
    Oh man, the indie game could be about a hobo who masquerades as a journalist at a gaming event too!

    Edit: I think we know how Jim Sterling launched his career now as well.

    Rehab on
    NNID: Rehab0
  • CouscousCouscous Registered User regular
    http://www.joystiq.com/2012/03/08/how-resident-evil-2-helped-keiji-inafune-become-the-indie-dev-he/
    Back in the mid-90s, now acclaimed Japanese developer Shinji Mikami was passionately toiling away on the first game in a soon-to-be hit franchise: Resident Evil. It was to be published by Capcom, but the company had reservations about the new intellectual property -- so much so that it nearly canned the project outright. Ex-Capcom global head of production Keiji Inafune recalled his side of the story during an impassioned GDC 2012 speech yesterday.

    Inafune claims he watched from the outside as Capcom's support for Resident Evil faded, and while he worked on other titles within the same company. Mikami fought for the fledgling game, eventually getting it published for Sony's PlayStation. The rest, of course, is zombie-ridden history.

  • AlgertmanAlgertman Registered User regular
    The final stage is that you have to white knight a female game developer. She attacked Miyamoto in her twitter feed.

  • EVOLEVOL Registered User regular
    Couscous wrote: »
    http://www.joystiq.com/2012/03/08/how-resident-evil-2-helped-keiji-inafune-become-the-indie-dev-he/
    Back in the mid-90s, now acclaimed Japanese developer Shinji Mikami was passionately toiling away on the first game in a soon-to-be hit franchise: Resident Evil. It was to be published by Capcom, but the company had reservations about the new intellectual property -- so much so that it nearly canned the project outright. Ex-Capcom global head of production Keiji Inafune recalled his side of the story during an impassioned GDC 2012 speech yesterday.

    Inafune claims he watched from the outside as Capcom's support for Resident Evil faded, and while he worked on other titles within the same company. Mikami fought for the fledgling game, eventually getting it published for Sony's PlayStation. The rest, of course, is zombie-ridden history.

    I heard there was bad blood between Mikami and Inafune. Truth?

    On a separate note, that hobo game is starting to sound like the best game ever.

  • minor incidentminor incident expert in a dying field njRegistered User regular
    We could outsource the boss battles to a Japanese studio to ensure that they suck and make no sense.

    Ah, it stinks, it sucks, it's anthropologically unjust
  • AlgertmanAlgertman Registered User regular
    Only if Bioware handles all dialogue.

  • Mego ThorMego Thor "I say thee...NAY!" Registered User regular
    EVOL wrote: »
    Magic Pink wrote: »
    Beltaine wrote: »
    Bonus Hoboscore if you get naked pics of Olivia Munn on your hobo cell-phone.


    Hobos don't have cell phones!

    Alternatively, the cell phone is DLC.

    Obviously, a Gamestop exclusive.

    kyrcl.png
  • AlgertmanAlgertman Registered User regular
    K-Mart gets a beeper.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Algertman wrote: »
    Only if Bioware handles all dialogue.


    That's my interest killed.

  • EVOLEVOL Registered User regular
    Magic Pink wrote: »
    Algertman wrote: »
    Only if Bioware handles all dialogue.


    That's my interest killed.

  • CouscousCouscous Registered User regular
    So why would most companies want to use the extra power of the new iPad when that would mean not selling their shit to the people with the old iPads?

  • AlgertmanAlgertman Registered User regular
    Really? One of the romance options would be sexing Ryan Davis after some Kinect play time.

  • ben0207ben0207 Registered User regular
    I think the trick is to give it a lot of extra prettiness on iPad 3, but have it run just fine on iPad 2 (and barely on iPad 1). This worked for Epic with Infinity Blade (worked on iPhone 3GS, but really deserved an iPhone 4)

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Algertman wrote: »
    Really? One of the romance options would be sexing Ryan Davis during some Kinect play time.

    Ewwwwingly fixed.

  • ZephiranZephiran Registered User regular
    Now, I'm not sure if this is really relevant, but checking up on Neogaf for my morning routine (I wake up really late), I noticed something when I was linked to the Cryengine 3 GDC demo at GameTrailers.

    http://www.gametrailers.com/video/gdc-2012-cryengine-3/727780

    There, at 00:32? Isn't that a part of the Wii U Bird Demo? Kind of looks like it to my untrained eye, it might just be the similar setting that's throwing me off though.

    Here's the bird demo, for those who wish to compare:

    http://www.youtube.com/watch?v=ZF4rInTqOLI

    On second thought, maybe it isn't the same after all...

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • minor incidentminor incident expert in a dying field njRegistered User regular
    Couscous wrote: »
    So why would most companies want to use the extra power of the new iPad when that would mean not selling their shit to the people with the old iPads?

    Plenty of games (like Infinity Blade 2) take advantage of the power of newer hardware while scaling down to run on older hardware.

    Ah, it stinks, it sucks, it's anthropologically unjust
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    We could outsource the boss battles to a Japanese studio to ensure that they suck and make no sense.

    Outsource the boss battles to Grasshopper

  • CouscousCouscous Registered User regular
    That requires a decent amount of limitations on using the new power if only to make it easier to downscale.

  • AllforceAllforce Registered User regular
    edited March 2012
    mxmarks wrote: »
    new game idea.

    you are a homeless man who must blend in at various events for as long as possible. Blending in for longer amounts of time unlock more locations, opportunities and score more points.

    For example, dressed in your typical homeless man garb you can blend just fine at a video game conference, where most hipsters look like homeless men. Blend well enough, and be mistaken for a journalist.

    Continue blending, and board the bus with the other journalists back to the hotel. Keep it up, and get yourself into a room.

    You beat the game when you blend long enough to somehow replace Bobby Kotick.

    You'd have to talk to that old guy who has managed to sneak into every Oscars/Emmys/Grammys/Super Bowl/Championship Boxing Event/Inauguration/etc/etc/etc for the last 60 years. Dude is fascinating.

    Allforce on
  • SheepSheep Registered User, __BANNED USERS regular
    Magic Pink wrote: »
    Beltaine wrote: »
    Bonus Hoboscore if you get naked pics of Olivia Munn on your hobo cell-phone.


    Hobos don't have cell phones!

    Nor is that difficult enough to designate it as a "bonus".

  • minor incidentminor incident expert in a dying field njRegistered User regular
    Couscous wrote: »
    That requires a decent amount of limitations on using the new power if only to make it easier to downscale.

    Tell that to Infinity Blade 2. God damn, it looks amazing on a 4S and runs pretty well on older devices.

    And it's really not that crazy. PC games have been doing it for decades without limiting how badass the high-end settings look. the only difference is that instead of the user playing with a dozen sliders and checkboxes, the game chooses the settings automatically based on hardware.

    Ah, it stinks, it sucks, it's anthropologically unjust
  • minor incidentminor incident expert in a dying field njRegistered User regular
    Maddoc wrote: »
    We could outsource the boss battles to a Japanese studio to ensure that they suck and make no sense.

    Outsource the boss battles to Grasshopper

    Hobo sneaks into a press conference. Suddenly everyone rips off their human faces to reveal demons who are working on opening a portal to the Nether Dimension. A huge lightsaber lasersword battle breaks out.

    Ah, it stinks, it sucks, it's anthropologically unjust
  • CouscousCouscous Registered User regular
    edited March 2012
    And it's really not that crazy. PC games have been doing it for decades without limiting how badass the high-end settings look.
    It does limit who can play it at the lower end. You can only move sliders so far to the left. You see this all the time on the PC. Even if there is a drastic difference in how the game looks, you can only lower the settings so far. I remember complaints about older iPhones barely being able to play certain games.

    Couscous on
  • MHYoshimitzuMHYoshimitzu Registered User regular
    edited March 2012
    I didn't see this in any other threads, so I'm posting it here. Quantic Dream seems to have gotten over the uncanny valley since their last tech demo.

    Edit: Yes, this is a bit NSFW. Should have included that.

    http://blog.us.playstation.com/2012/03/07/kara-is-not-quantic-dreams-next-game-but-you-may-wish-it-was/

    http://www.youtube.com/watch?v=j-pF56-ZYkY

    MHYoshimitzu on
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  • RenzoRenzo Registered User regular
    Really really impressive. And just a tad nsfw.

  • MHYoshimitzuMHYoshimitzu Registered User regular
    edited March 2012
    I watched it this morning before work, so I didn't even think that. Thanks for reminding me.

    MHYoshimitzu on
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  • SheepSheep Registered User, __BANNED USERS regular
    So did I miss any nice reveals this week?

  • agoajagoaj Top Tier One FearRegistered User regular
    Wasn't there supposed to be demos of Unreal Engine 4? Or was that just behind closed doors?

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  • chocoboliciouschocobolicious Registered User regular
    Couscous wrote: »
    That requires a decent amount of limitations on using the new power if only to make it easier to downscale.

    Tell that to Infinity Blade 2. God damn, it looks amazing on a 4S and runs pretty well on older devices.

    And it's really not that crazy. PC games have been doing it for decades without limiting how badass the high-end settings look. the only difference is that instead of the user playing with a dozen sliders and checkboxes, the game chooses the settings automatically based on hardware.

    You mean the multi million dollar game run on a proprietary engine made especially to support said scaling by a company with billions behind it?


    Infinity blade is a poor example unless mobile gaming is suddenly jumping into the same pit which is console/pc development.

    steam_sig.png
  • minor incidentminor incident expert in a dying field njRegistered User regular
    It's a perfectly valid example when we're talking about games that can actually push the hardware. I never said that most mobile games were similar huge, high budget blockbusters, nor did I use them as an example of typical iPhone development.

    I only used them as an example of a developer who produced a game that scaled up beautifully to the newest hardware, while remaining playable on 3-year old hardware like a 3GS.

    Ah, it stinks, it sucks, it's anthropologically unjust
  • CouscousCouscous Registered User regular
    edited March 2012
    It's a perfectly valid example when we're talking about games that can actually push the hardware. I never said that most mobile games were similar huge, high budget blockbusters, nor did I use them as an example of typical iPhone development.

    I only used them as an example of a developer who produced a game that scaled up beautifully to the newest hardware, while remaining playable on 3-year old hardware like a 3GS.

    Three years isn't that long of a time period, even for PC games. That shows the limits of scalability. Either the top end is lower so it works on the lower ends or the low ends are higher so it looks better on the higher ends. I doubt people replace shit like iPads that frequently.

    Couscous on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    You'd be surprised at just how often Apple consumers replace their shit.

  • AutomaticzenAutomaticzen Registered User regular
    Maddoc wrote: »
    You'd be surprised at just how often Apple consumers replace their shit.

    At least on the AT&T side, certain models of the new iPad are already sold out apparently.
    http://www.bgr.com/2012/03/08/apple-sells-out-of-att-ipads-already/

    http://www.usgamer.net/
    http://www.gamesindustry.biz/
    I write about video games and stuff. It is fun. Sometimes.
  • minor incidentminor incident expert in a dying field njRegistered User regular
    Couscous wrote: »
    It's a perfectly valid example when we're talking about games that can actually push the hardware. I never said that most mobile games were similar huge, high budget blockbusters, nor did I use them as an example of typical iPhone development.

    I only used them as an example of a developer who produced a game that scaled up beautifully to the newest hardware, while remaining playable on 3-year old hardware like a 3GS.

    Three years isn't that long of a time period, even for PC games. That shows the limits of scalability. Either the top end is lower so it works on the lower ends or the low ends are higher so it looks better on the higher ends. I doubt people replace shit like iPads that frequently.

    Maybe not for PCs, but three years is a hell of a long time when we're talking about cell phones. Hell, most of the people I know who own tablets are on their second or third in the last 3 years.

    The hardware in these things (again, unlike PCs) takes huge leaps every year. Maintaining compatibility with three year old hardware on a cell phone is mighty impressive.

    Ah, it stinks, it sucks, it's anthropologically unjust
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