Okay, what is with you people. Regardless of your country or age, y'all say "fair enough." I've never heard anyone say this up until like a month ago and suddenly it's a thing.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
I will never not think that Pew-mah is the silliest word that any british person has ever said.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
I'm getting the sense that I should stop playing Zerg, because I'm really bad at figuring out what my opponent is doing and then building the thing that counters that.
On top of just being bad at spending money and scouting and stuff.
I'm getting the sense that I should stop playing Zerg, because I'm really bad at figuring out what my opponent is doing and then building the thing that counters that.
On top of just being bad at spending money and scouting and stuff.
Zerg are actually the least, 'He's building this, so I need to build this' race. For instance, in each different matchup, there is a much more standard set of units that you'll build as zerg.
Instead of deciding what unit to build, its often more a matter of, "How much of this unit should I build?"
I'm getting the sense that I should stop playing Zerg, because I'm really bad at figuring out what my opponent is doing and then building the thing that counters that.
On top of just being bad at spending money and scouting and stuff.
Zerg are actually the least, 'He's building this, so I need to build this' race. For instance, in each different matchup, there is a much more standard set of units that you'll build as zerg.
Instead of deciding what unit to build, its often more a matter of, "How much of this unit should I build?"
Wait wait, what? Not sure that is right. In ZvT the standards are ling/bling/muta or ling/infestor but if the terran goes mech you need roaches. You have to scout that to know what to do, and the terran decides what the zerg's build is. Against protoss many zerg use roach only or roach/hydra to clear out gateway units, but if they have robo tech you have to have spire tech because blink stalker colossus will wreck roaches alone (and absolutely crush any hydras). Terran on the other hand can get away with marine tank in TvZ and TvT. Instead of reacting to what the zerg does terran force the zerg to react. With protoss the zerg has to be constantly aware of where the protoss is in his tech so he can make sure he is ready for it. +1 zealot stomps on zerglings so you have to have roaches, several colossi wreck roaches so you have to have corruptors, etc. With ZvZ it is just a matter of reacting to when they get things like roaches so you aren't engaging a mass or roaches with ling/bling and getting stomped, or seeing they have mutas so you can make sure to have infestors up to fungal them.
tl;dr
Zerg is based around reacting to what the other player is doing more so than terran at least, I don't know enough about how protoss handles multiple matchups to say much about them, but to say they are the least is incorrect. At least, that's how I see it.
If Zergs knew what was going on 100% of the time I don't think they could ever lose. Thank god for walls and guys with guns.
Seriously. If I was going to maphack, I would play Zerg because there would be absolutely no way to lose no matter what, ever.
Eh. I agree that zerg would be the strongest if both players map hacked.
If you can tailor your cheese to exactly what your enemy is doing and they can't do the same, though, protoss is the choice of anti-champions. Deezer, CombatEx, etc.
I made a game! Hotline Maui. Requires mouse and keyboard.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
So for someone who maintains 500 viewers constantly, everytime they show an advert they get $1
Given most streamers show an average of 2 ads between games, thats essentially $2 per game they play even if they are a relatively successful one.
Thats not very much money. Even for the players who get 4k viewers or more like Tyler or Destiny, they're making $8 per ad.
"No bastard ever won a war by dying for his country. He won it by making the Zerg stop droning."-Name redacted
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
$1 per ad per 500 viewers.
Assumption - most players play 2 ads per game - once at the beginning when they hit queue, once at the end of a game while they are checking their internet stuff between games.
Figure an average of 3 games per hour (15-20 minutes per game, 5-10 mins spent checking internet/not playing). Thats $6 per hour per 500 viewers.
Assumption - 6 hours a day of streaming (even the most active streamers don't really go above this.
Assumption - 6 day streaming work week.
That provides a monthly income of $864 per 500 viewers, for a total yearly income (before tax) of $10,368 per 500 viewers.
tl;dr
Around 10,000 per year before tax per 500 viewers, assuming 6 hours a day and 6 days a week, with 2 ads per game.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
So assuming Own3d's figures are similar to twitch.tv (and they probably are fairly similar), Destiny could be making close to $80,000 a year before tax.
Well yeah, but you can become a high school teacher far more easily than you can become a top Starcraft player with 4k viewers.
Perhaps, but if you were to take all the hours that is put into 4-6 years of university and devote it to practicing a game like SC2 or whatever, I imagine you could achieve pro-level.
I mean
that is a LOT of starcraft
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Seguerof the VoidSydney, AustraliaRegistered Userregular
I believe own3D.tv's payouts are slightly more than twitch, or, they have offered more to particular streamers in order to get them to use their service over a competitor's
Well yeah, but you can become a high school teacher far more easily than you can become a top Starcraft player with 4k viewers.
Perhaps, but if you were to take all the hours that is put into 4-6 years of university and devote it to practicing a game like SC2 or whatever, I imagine you could achieve pro-level.
I mean
that is a LOT of starcraft
True, but then there's no guarantee you'll make the 4k viewers.
forGG streams too, and I've never seen him above 800 viewers. Compare that with Destiny who I've never seen below 2k in the last year, and you can easily see its not about pure skill. forGG would leave Destiny for dead when it comes to raw ability and skill, but doesn't have the same attraction on stream (personality-wise).
Its hard to put yourself in the shoes of someone who has chosen to make a career out of progaming. yeah, they do have a pretty good job - 80,000 a year is pretty good money for what is essentially playing a game. But when you have to take the game as seriously as you do to be pro, you lose something in the transition from an amateur. When I play Starcraft I enjoy it. If I don't feel like playing on a given day, I just don't play and I do something else like another game, or watch TV, or whatever. When a progamer wakes up and doesn't feel like playing, too bad. He has a tournament to practise for, probably, and he may have a team who will be very upset with him if they know he's taking a day off practise for no good reason.
Posts
Fair enough,
get your own starcraft 2 signature at sc2sig.com
"No bastard ever won a war by dying for his country. He won it by making the Zerg stop droning."-Name redacted
where?
and is it over?
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
that game just ended. puma up 1-0
Flamma inferno
Igne cutis
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
On top of just being bad at spending money and scouting and stuff.
Zerg are actually the least, 'He's building this, so I need to build this' race. For instance, in each different matchup, there is a much more standard set of units that you'll build as zerg.
Instead of deciding what unit to build, its often more a matter of, "How much of this unit should I build?"
Flamma inferno
Igne cutis
Wait wait, what? Not sure that is right. In ZvT the standards are ling/bling/muta or ling/infestor but if the terran goes mech you need roaches. You have to scout that to know what to do, and the terran decides what the zerg's build is. Against protoss many zerg use roach only or roach/hydra to clear out gateway units, but if they have robo tech you have to have spire tech because blink stalker colossus will wreck roaches alone (and absolutely crush any hydras). Terran on the other hand can get away with marine tank in TvZ and TvT. Instead of reacting to what the zerg does terran force the zerg to react. With protoss the zerg has to be constantly aware of where the protoss is in his tech so he can make sure he is ready for it. +1 zealot stomps on zerglings so you have to have roaches, several colossi wreck roaches so you have to have corruptors, etc. With ZvZ it is just a matter of reacting to when they get things like roaches so you aren't engaging a mass or roaches with ling/bling and getting stomped, or seeing they have mutas so you can make sure to have infestors up to fungal them.
tl;dr
Zerg is based around reacting to what the other player is doing more so than terran at least, I don't know enough about how protoss handles multiple matchups to say much about them, but to say they are the least is incorrect. At least, that's how I see it.
get your own starcraft 2 signature at sc2sig.com
"No bastard ever won a war by dying for his country. He won it by making the Zerg stop droning."-Name redacted
"No amount of creativity will get a drone past a wall-in or an overlord past a marine." - Greg "IdrA" Fields
get your own starcraft 2 signature at sc2sig.com
"No bastard ever won a war by dying for his country. He won it by making the Zerg stop droning."-Name redacted
Seriously. If I was going to maphack, I would play Zerg because there would be absolutely no way to lose no matter what, ever.
No amount of creativity will ensure you inject on time every time.
Knowing a bunch of units are coming won't help you if you have no larvae
yes but i am a supergrandmaster
“For JTV streams, I'm pretty sure the figure is 0.2 cents per ad per viewer ($0.002/ad/viewer)” - Destiny
get your own starcraft 2 signature at sc2sig.com
"No bastard ever won a war by dying for his country. He won it by making the Zerg stop droning."-Name redacted
Eh. I agree that zerg would be the strongest if both players map hacked.
If you can tailor your cheese to exactly what your enemy is doing and they can't do the same, though, protoss is the choice of anti-champions. Deezer, CombatEx, etc.
Given most streamers show an average of 2 ads between games, thats essentially $2 per game they play even if they are a relatively successful one.
Thats not very much money. Even for the players who get 4k viewers or more like Tyler or Destiny, they're making $8 per ad.
Also, people with adblock plus or similar addons blocking the adds aren't counted toward their income.
get your own starcraft 2 signature at sc2sig.com
"No bastard ever won a war by dying for his country. He won it by making the Zerg stop droning."-Name redacted
Those people disgust me. Fucking assholes.
Well fuck me.
get your own starcraft 2 signature at sc2sig.com
"No bastard ever won a war by dying for his country. He won it by making the Zerg stop droning."-Name redacted
Assumption - most players play 2 ads per game - once at the beginning when they hit queue, once at the end of a game while they are checking their internet stuff between games.
Figure an average of 3 games per hour (15-20 minutes per game, 5-10 mins spent checking internet/not playing). Thats $6 per hour per 500 viewers.
Assumption - 6 hours a day of streaming (even the most active streamers don't really go above this.
Assumption - 6 day streaming work week.
That provides a monthly income of $864 per 500 viewers, for a total yearly income (before tax) of $10,368 per 500 viewers.
tl;dr
Around 10,000 per year before tax per 500 viewers, assuming 6 hours a day and 6 days a week, with 2 ads per game.
Destiny at 4k viewers
Catz at 1.4k
Maj0r at ~500
oGsJookto at ~300
(Destiny's ad revenue for March 2011, when he was with JTV)
(Destiny's ad revenue from own3Dtv, New Years)
own3D has a NDA on revenue and Destiny's stream was taken down for showing this while he was drunk.
get your own starcraft 2 signature at sc2sig.com
"No bastard ever won a war by dying for his country. He won it by making the Zerg stop droning."-Name redacted
welp
Perhaps, but if you were to take all the hours that is put into 4-6 years of university and devote it to practicing a game like SC2 or whatever, I imagine you could achieve pro-level.
I mean
that is a LOT of starcraft
True, but then there's no guarantee you'll make the 4k viewers.
forGG streams too, and I've never seen him above 800 viewers. Compare that with Destiny who I've never seen below 2k in the last year, and you can easily see its not about pure skill. forGG would leave Destiny for dead when it comes to raw ability and skill, but doesn't have the same attraction on stream (personality-wise).
Its hard to put yourself in the shoes of someone who has chosen to make a career out of progaming. yeah, they do have a pretty good job - 80,000 a year is pretty good money for what is essentially playing a game. But when you have to take the game as seriously as you do to be pro, you lose something in the transition from an amateur. When I play Starcraft I enjoy it. If I don't feel like playing on a given day, I just don't play and I do something else like another game, or watch TV, or whatever. When a progamer wakes up and doesn't feel like playing, too bad. He has a tournament to practise for, probably, and he may have a team who will be very upset with him if they know he's taking a day off practise for no good reason.