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[GHOST/ECHO] Cathedral Hill

weirdspaceshipsweirdspaceships i will eat your still-beating heartRegistered User regular
edited April 2012 in Critical Failures
GHOST/ECHO

80u3d.jpg

/THE QUICK
While looting in the Ghost World, your crew was sold out. You walk right into an ambush wit hungry wraiths on your heels.

Sledge told you it would be safe, but once you got to Cathedral Hill, you knew. He'd betrayed you. Nix, your guide this far out, is lost - he left the ship an hour ago and no one knows where he is.

/THE INSIDE
This is an oracle game created by John Harper. You might know him from Lady Blackbird, or Danger Patrol. It's a free game, printed on two sides of a single page. It gives you a bunch of prompts and a situation, and rules for interacting, and then you fill in the rest. That means that what you see in this OP is all there is, and we figure the rest of it out. There's no right or wrong.

Here it is, free of charge: onesevendesign.com/ghostecho/

It's about this other world, the Ghost World. Or maybe it's the only world left. You guys were looting. We don't know why yet, but you were. You were ambushed, as the above spoiler says. We start with that and figure it all out from there. Don't look to me for answers - you all know as much as I do!

/THE RULES
You roll dice when:
- you act under pressure
- you infiltrate or steal
- you suffer harm
- you commit to violence
- you manipulate or hold steadfast
- you channel the ghost field (?)
- you listen for echoes (?)

When you roll dice, roll one die for each danger and goal and then assign a die result to each to find out what happens. If you're especially well-prepared for the action at hand, you roll an extra die.

Goals and dangers are always rooted in the specifics of the action. You decide what your goal is.
- each action has a required danger,
- the GM may create a second danger,
- you may create an additional danger as well in order to roll an additional die.

Results (you roll): Goal (you get)
1-2: the goal fails and the opportunity is lost until circumstances change.
3-4: the goal is partially achieed and the opportunity remains.
5-6: the goal is achieved.

Results (you roll): Danger (you get)
1-2: the danger comes true.
3-4: the danger partially comes true and the danger remains.
5-6: the danger does not come true.

When a danger remains, it gets put on the table in front of everyone. During any future roll, you or the GM can add that danger to the roll instead of the danger you would normally have the opportunity to add.

= = = = =

The Rolls

When you act under pressure, you might complete a simple task while you're hurt or in danger, move through a dangerous area, or help someone who is in danger.
+ DANGER: you suffer harm.

When you infiltrate or steal, you might move undetected, plant an item, arrange an ambush, or defeat security measures.
+ DANGER: you are caught in the act.

When you suffer harm, you might resist serious injury, fight your way through the pain, or impress with your toughness.
+ DANGER: you're incapacitated.

When you commit to violence, you might do harm in a fight, terrorize with savagery, commit murder, or demolish something.
+ DANGER: unwanted harm.

When you manipulate or hold steadfast, you might carry off a deception, make a strong impression, stand your ground, extract a promise, discover a hidden truth, or negotiate a deal to your benefit.
+ DANGER: you get put in a bad position.

When you channel the ghost field, you might perform a supernatural feat, enter or exit the ghost world, or communicate with wraiths.
+ DANGER: a paranormal backlash.

When you listen for echoes, you might witness events from the past, sense distant events, or read the local datastream.
+ DANGER: you attract the attention of one or more wraiths.

= = = = =

You roll your die and make your choices, and then I finalize it all.

/THE MIRROR
To make a character, pick one of the names below and write maybe like two or three sentences about who that person is, just to give us a sense. Then that's it. We can take at most five people, one for each crewman.

CREW:
Coil
Demon
Hull
Grip
Vixen

DANGER: paranormal backlash

weirdspaceships on
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Posts

  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    edited April 2012
    Demon is female age around 23. She is a satanist in her religion. She has full body tattoos and enjoys Taco Bells baha blast. her personality is rather quirky she dresses anywhere from traditional Gothic clothing, to every day jeans and t-shirts. She is a gamer, an archery instructor, a renascence actor, and likes to swim. (so not based on me at all)

    vertroue on
    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
    edited April 2012
  • NotoriusBENNotoriusBEN Registered User regular
    edited April 2012
    Coil is or was a pro fighter. A decent combatant, he excelled at submission fighting. He wasnt a religious man in life, and he worries about it somewhat now. Outside of the ring, he was a socialite and gambler, living the high life of being a famous fighter.

    NotoriusBEN on
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  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    Cool. And just so we're certain, everyone knows there's no >parsing in this one, right?

  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    >damn

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    Looking to get maybe one more before we start!

  • EgosEgos Registered User regular
    Hmm I heard good things about Lady Blackbird and I'm not unfamiliar with storygames, so I might be interested in trying this out. I guess I would go with Hull...Most normal sounding name (though I realize it is referring to the part of the ship :) ). Give me a bit as I try to think of something cool.

  • MolybdenumMolybdenum Registered User regular
    Grip is an empty shell, a smallish woman recovering from a powerful stimulant addiction. Her head is shaved and her complexion dark. She sleeps fitfully, and her dreams sometimes seem to leak into reality; she sometimes believes they carry omens or predictions. Grip is always busy and wide-eyed, taking in the world without the drug haze. She is using the Ghost World to fill in the bits of herself the stimulants erased.

    Steam: Cilantr0
    3DS: 0447-9966-6178
  • EgosEgos Registered User regular
    Hull is an attractive young man who carries himself with grace but there is something aloof about him as if he isn’t very much interested in world or at least the people around him. He is interested in things, in materials, in art,in sites, he seems to be an observer of sorts and it is things not people that interest him. He is dresses himself in expensive attire merely for the sake of it, and likes to wear clothing that are a bit too warm for the current temperature.
    sorry a tad too long

  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    /THE CREW

    .demon
    .coil
    .grip
    .hull

    Since we have four out of five, I'll leave this open for one more day, in case someone wants to play Vixen. Then we'll start.

  • NeadenNeaden Registered User regular
    edited April 2012
    I'd like to play as Vixen
    Vixen, contrary to her name is a rather plain looking woman with her red hair cut short. She has an aura of nervousness about her, seldom discloses things about her past, and is wary of strangers. She takes pains to make sure that her teammates like her and quickly backs down in arguments.

    Neaden on
  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    woot full

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    Sweet. Intro later tonight.

  • SnowdownSnowdown Registered User regular
    Damn, wish I had seen this sooner. Will be following!

  • MolybdenumMolybdenum Registered User regular
    I'd love to play a variant of this with the Jenga-pull mechanism instead of dice.

    Steam: Cilantr0
    3DS: 0447-9966-6178
  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    Anyone can sign up for reserves. You never know! I'll keep note.

    Okay, first post incoming. When you do a thing that requires rolling, follow the rules for all that. I may tell you something you've done requires rolling! Use whatever die roller you want, I trust all of you like pure hearts.

  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    edited April 2012
    GHOST/ECHO

    /ONE
    .cathedral hill

    ====================

    Sledge told you guys it'd be safe. The three hour trip out this far was uneventful. Just weirdness. Electric fields and falling stars. Nix piloted. You can maybe pilot too, at least I'd hope so, but Nix knew right where to go. He was Sledge's inside man.

    The idea was, get over Cathedral Hill and into Belltown for rendevous. You'd get all the paper and metal you needed. But once you got into Cathedral Hill, someone saw it was deserted, and then a big explosion rocked the ship.

    It's big enough for six of you, with an open commons area, engine, hull, and not much else. It's an excursion or scouting vehicle, not something you spend the night in. The ship, your own, settled on its haunches, no longer floating like a fish over coral, and that means you're shit-stuck. You can't go anywhere.

    What caused the hit? You don't know. But looking out the window: dogs. Not like from home, but what they call those types of wraiths, the kinds with six legs and wolf snouts and blood red eyes, the ones that scream lightning and can tear a spectral man in two. They're fast and they blink around, and you only hear them when they're moving in for the kill.

    Nix bailed when the explosion hit, and no one's seen him since.

    They're coming in at you on all sides now, the dogs, up into this deserted little shanty town. All of you are inside and the ship isn't running. What happens next?

    Outstanding Questions (any or all of you can answer these, but do answer them):
    Whose ship is it?
    What powers or talents do you, personally, posses?
    Who made the contact with Sledge and set up this whole thing?

    weirdspaceships on
  • NotoriusBENNotoriusBEN Registered User regular
    edited April 2012
    *Wooflehg* "Raise your hand if your dead..." Coil got up with effort. Thankfully where they were in the ship didnt have a breach for those damned dogs to get in, at least for the time being. He made a mental note to punch Sledge the next time he saw the guy, though it was their choice to take the job. Anybody that emphasized how safe a job was simply lied through their teeth. "So, what do we got still working?"
    Coil thinks the ship belongs to Hull. He never asked and wasnt much of a details man. Hull of a ship, Hull the guy, makes sense to Coil.

    Not sure what our power level is, but I like the idea of a One Ton Punch. Channeling the Ghost Power, Coil can punch with the force of about 9000 Newtons (little over one ton). The catch is, it only works directly on inanimate, mundane objects. Not the living or the ghosts. Indirectly, Coil could probably punch a rock at someone REALLY hard...

    Coil knew Sledge and directed the crew to him, but let one of the others set up the details. He's not much of a details guy.

    NotoriusBEN on
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  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    edited April 2012
    Demon raises her hand " I am.." ugf."That's it! That is the last bloody time I deal with someone I don't know for years coming here. I heard things about Sledge, just not these things." Demon slowly gets up and dusts herself off. "Shit, shit and more shit I am going to kill Sledge for this mess. I guess that plan hit the fan."

    " Well Coil, sir, it looks like the systems are all down sir, but it looks like some of the gear made it through." She says pulling out some charms that had been in a storage box near her seat. "Dunno if these will still help after that, but take em anyway."Pausing for a second, Demon hands a charm to each person
    Demon is that part demon(if allowed?) anyway she can channel spirit world power in order to make her tattoos come alive and attack the wraith for her. (Picture the tattooed monks from L5R)
    Agreed on the Hull owning the ship makes sense. I would have talked to Sledge. I think even though with all her tat's she is still the best talker/outgoing person here.

    vertroue on
    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • NeadenNeaden Registered User regular
    edited April 2012
    Vixen takes a charm and puts it on, adding it to the already eclectic collection of good luck charms and religious jewelery she wears over her body. Ignoring the conversation she runs around the ship, nervously checking the hull for any cracks, any holes, any way that those things out there would be able to get in.
    Not sure if you want a check for this but just in case my goal is to make sure that hull integrity is holding so nothing can get in the danger would be the dogs I guess? Not sure if I am doing this right. My rolls are:
    4 for goal and 5 for danger
    Vixen doesn't snoop around other peoples business and has no idea who owns the ship.
    Vixen is very superstitious, she reads the tarot, consults horoscopes, and has an eclectic method of fortunetelling based on numbers and patterns. None of this is actually a poewr, just superstition. Her Power is Machinelife. She has a limited ability to keep machines running that shouldn't be able to whether because they are broken or out of power, but doing so tires her out quickly.
    Agreed on Demon making first contact.
    Edited to change her power a bit, shouldn't change anything that has happened.

    Neaden on
  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    edited April 2012
    For power level, it's largely negotiable, but think people in the Matrix. The Ghost World is separate and it's easy to be powerful there, let's say. Flips and high jumps for the physically-inclined, psychic powers for the not. I'm really just following ya'll's lead.

    And Demon's a demon, sounds good to me!
    Vixen! It depends. Just checking on things and seeing how they are isn't a roll, you can just do it. Now, if you're trying to actually patch up something you find, or you're trying to do something that might be dangerous in order to better enhance the security of the downed ship, there's your roll. At the table, we'd be going back and forth like this, and you'd have a clearer picture of what's what.

    Save your roll there, it's a good one. We'll say for this: you can check just fine, and you see that whatever made the explosion made a hole. It's not a big hole, but you know the dogs can stick their noses in and rip it wider and start to funnel in, and then you're fucked. If you can get out there, outside the ship, and drag some of its outside paneling along the hole and then maybe do a quick welding job, five minutes tops for all of it, you're clear. Of course, the danger is, you're outside with the dogs. If you want to do it, use the roll you just made.

    New rule, for clarification:
    Say which of the actions that require a roll (acting under pressure, listening for echoes, etc.) you're about to do, and what goal you're aiming for, and then I'll tell you possible dangers and goals. And then you respond if you're applying a danger from the table.

    So, for Vixen:
    Acting Under Pressure
    goal: you complete a simple task while in danger (saving the crew's ass)
    danger: you suffer harm (oh boy do you - the dogs rip you to pieces and drag you off!)

    If you agree to do it, you'll use your roll above. Narrate going out and whatever it is you do. You won't get hurt, but you only get the hole partially covered. Let's say it won't hold for long, but it buys you all some more time to figure out what to do?

    weirdspaceships on
  • NeadenNeaden Registered User regular
    "Shitson of a horsefucker!" Vixen looks around in a brief moment of panic looking for something she can use for her divination. She settles for grabbing a half full cup of coffee and throwing it on the ground, reading the broken shards and and coffee for some sign of what is to come. "Coil cover me I'm going to try to repair that hole." Kissing her various good luck charms and grabbing some tools she opens the door and runs to the hole and begins making the repairs that she can.
    Acting under pressure:
    Goal: Repair the hole 4 Goal is partially achieved the hole is partly covered, the dogs can get through but it will take them longer.
    Danger: Getting eaten by dogs 5 The dogs circle and watch but do not attack.

  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    Dogs size up new foes before going in. That's what makes them scary. How fucking smart they are. They may not know what you're doing, Vixen, but they know you're bunkering down in the ship. And they see how you get in and out.

  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    "While she is fixing that, what other gear do we have here?" Demon asks the others.

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • MolybdenumMolybdenum Registered User regular
    edited April 2012
    Grip scurries about, overturning everything in the interior looking for anything resembling "gear."
    "Well, here's a pair of boots. Men's size 12." She hold up a screwdriver. "Would this be of any use?"
    She glances at Vixen's patch job on the ragged hole, then frowns and pockets the screwdriver. "Guess not, really. Here, let me try to figure out what went wrong."

    Grip sits down in a corner, and takes several calming breaths to prepare to Listen.
    I'd like Grip's power to be less risky channeling and listening. She is not experienced enough with the Ghost World to be a powerful wielder of the forces, but something about her mental state lets her slip in and out easily.

    Molybdenum on
    Steam: Cilantr0
    3DS: 0447-9966-6178
  • EgosEgos Registered User regular
    Hull had quickly pocketed the charm that was given out earlier. He really put little faith in such things, but the others seemed to believe in such superstition. The charm was a little bear of sorts, something you'd find in a one of those 2¥ vending machines in Akihabara he reckoned, it was kinda cute but useless other than that. As the others attempt to repair the ship, Hull steps closer to the window - rubbing his chin he observes the dogs circling the ship. Interesting that Nix would choose to ditch them in such a place, doesn't seem very prudent. He started to wonder if it is was possible that Nix called the wraiths on them. It seemed unlikely, such abilities are legendary, odds are he knew about the explosion and knew what it would attract.

    Now was the time to plan an escape. He could likely move from object to object in the field to get away. The problem is he would have to find a new crew to work with. Not too problematic. As he watched the wraiths he wondered what their plan of attack was, sadly they aren't as stupid as normal wolves. They may have a plan of sorts, they seem to pick up on subconscious thoughts of those who enter the Ghost World and act on them . It's almost akin to sensing fear, but more deadly. Usually you could get some sort of read by how the pack leader was maneuvering, and that motherfucker was usually the biggest beast out there. Well always was in his experience. Humans are the only ones who sometimes defy that expectation.
    Listen to Echoes to determine the dogs plan of action (if this is doable): 5

    Power: Hull can take jump into a inanimate object and take control of it. If in proximity to another inanimate object he can jump to from said one object to another.

    Ship Ownership: A bonus he received from his employer for stealing the death mask of Franklin Vel , a supposed immortal. The death mask supposedly was a shell that allowed him to reanimate.

    Talents: Hull is an escape artist, part time thief, and has some talent in taking out people by surprise. While he isn't bad in a straight on fight, he excels at surprise attacks.

  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    Remember to roll for the goal and the danger! Egos, which is that 5 for? And then roll again.

    Each roll has at least one danger that is required and may have a second! You also have one goal. So you're rolling a minimum of two dice.

    But your move is totally doable. Get the other dice first, and I'll post.

  • EgosEgos Registered User regular
    edited April 2012
    ok so goal is to find out what the wraiths are up to by observations . so that would be my initial roll.
    danger is while observing they pick up on my subconscious thoughts and pierce my mind or some such? Does that work (beware staring into the abyss because it stares back type deal) - kind of like weird in aw.

    and....I got a 5 again :I which I don't think is good

    edit: oh that is good..

    second edit: danger is whatever you want it to be :D misread what you said (Thought I wasn't clear with goal)

    Egos on
  • NeadenNeaden Registered User regular
    Sweating nervously Vixen reenters the ship, closing the hatch behind her and looking about for anything to barricade it with. "We can't stay here, what's the plan?"

  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    Hull, questions:
    What's it like when you listen to Echoes? Describe the process and how it feels, briefly.

    Vixen, questions:
    Where did you get the charms from? Which one is your favorite?

    Hull: The dogs want to eat you, plain and simple. They want to tear your spectral forms apart, and if they do that, you know it's hardcore total soul shutdown, you're just gone. In the real world, you fade into nothing. No soul, just an empty shell, a walking zombie that forgets to feed itself and then you die.

    What they're doing is learning. They're watching the windows, seeing what you guys do. They're going to test the patch-up job and try to tear in, and if that doesn't work, they're going in through the hatch. They'll try to, anyway, they'll scratch and bite and charge, and let's be honest, they're going to get in. Dogs don't fuck around.

  • NotoriusBENNotoriusBEN Registered User regular
    "Crap, we cant stay here." Coil looks outside through the viewports in their room to see what points of interest there are. Maybe if there is hallowed ground, or something that the dogs revile... something to give them an edge in the coming fight.

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  • NeadenNeaden Registered User regular
    Vixen has collected the charms for years now from various places. The majority of them are St. Medals but she also has charms from various other religions as well as some pieces of jewelry she thinks are lucky. Her favorite charm is a single pearl necklace that he grandmother gave her as a child. She believes that her grandmother, now deceased, watches over her through the necklace.

  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    You could always channel the ghost field. You can assume incredible power that way, doing nearly anything here in the ghost world. Of course, should your brain not be up to par... you run the risk of causing severe harm to yourself and those around you.

    You're otherwise marooned here, dogs surrounding you on rooftops, in alleyways, all over the main street of Cathedral Hill. Except of course for the Beacon. Standing within the Beacon's field is pure safety. Wraiths can't enter there.

    Beacons are small halos of light on the ground that ward off wraiths like rings of salt to demons. Apt. Trick a wraith into running through it and they vaporize.

    Problem is, the dogs are between you and the beacon. And more of them are approaching by the second.

    Everyone, questions:
    Who's the techie here, who can get the ship running? Is it you, Hull, since it's your junker? Vixen, you? Someone else? If you want to get this baby moving, you need to talk to them.

  • MolybdenumMolybdenum Registered User regular
    Grip decides to focus her efforts on puzzling out why the ship won't start.

    She focuses on projecting her thoughts; why isn't the ship hovering? what would cause that?

    She feels the voices of other Listeners, their thoughts bouncing off of her from somewhere above like raindrops. It feels like asking a question to a crowded room of people, some from far in the past, others from the distant future. They speak in different languages and accents, answering all at once. It takes a skilled Listener to pick out what you were looking for in the static.
    Listen to Echoes
    goal: diagnosing ship trouble without further angering the Dogs
    danger: the Dogs feel Grip listening and take ... less than kindly to it.

    goal: 5
    danger: 6

    Neat.

    Grip winces as she feels the dogs outside freezing in place and snapping their heads to stare at her, even though she is behind solid metal walls. Strangely, they seem to be immobilized; its as though Grip has blown an ultrasonic whistle. She opens her eyes and jumps up.

    "I checked the datastream, and it seems like the problem is probably in the drive. maybe Hull can fix it, as long as the crash impact didn't mess anything else up?

    Steam: Cilantr0
    3DS: 0447-9966-6178
  • MolybdenumMolybdenum Registered User regular
    I don't know the extent of Hull's inanimate-object-embodiment abilities- maybe he IS the ship?

    I imagine Listening to be something like typing a question into google and then being able to see who also asked it, when they asked it, what they found, what they asked afterwards... all at once. (it terrifies me that Google can already do this.) The skill lies in knowing how to ask and how to comb the results; you can go in with a scalpel and find the exact answer to a very specifically-worded thought, or you can go broad-brush at the risk of using up so much ghost-bandwidth-equivalent that the Wraiths can't help but notice.

    Steam: Cilantr0
    3DS: 0447-9966-6178
  • NotoriusBENNotoriusBEN Registered User regular
    is it wrong that when egos mentioned Hull's power I thought of
    ghost-trick.jpg ?

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  • vertrouevertroue I am Female Totes Not a SithRegistered User regular
    I think Hull or Grip(the mechtype power junkie) should be techie. I am the pretty face(:P)

    Blood and Fire
    From the Desk of Darth Vertroue Diplomat to the USA.
  • EgosEgos Registered User regular
    "Yeah, fine.." he says with some trepidation. Hull looks out towards the wraiths , a wary expression on his face, before turning his back to them and started to walk downstairs to the motor room. He bites down on his lip as he walks down the halls of the ship, and his eyes access every area that makes a creak or squeak- all too aware that it could be the dogs tearing their way in. When he finally enters the motor room, he picks up the largest wrench he can find; partially for defense and odds are it will be the wrench he will need for the first part of the repairs- if this thing can be fixed.

    Hull kneels down and sets his eyes on a few nearby tools on the ground. He tries to examine the engine as best he can in hopes to get some idea if the thing is remotely salvageable.
    When I listen to echoes, I feel light headed and my eyes feel sharpened for a second yet at the same time blurred it's an odd experience. Almost like dual vision. Out of body almost. There is a fuzzy sensation at the back of my neck and my brain goes dim. My own thought processes go dull and I forget my initial thought for a moment and others thoughts start to enter . In a rather distinct way , voices or visions, and then I snap out of it and I remember what I was thinking about and what I see or heard is put into context.

    and yeah you aren't off NotoriousBen

    As for the mechanic type. I think Hull has a very basic knowledge but he is hardly a tech-head.

    Also I assume this is a manipulate roll- I don't see a better fit really.... (p.s. I surmise we aren't suppose to get the ship working :D)
    first roll:3
    second roll:2

    not good

    also sorry if that wasn't what one had in mind for drives, that was all I could think of without going into outerspace land

  • weirdspaceshipsweirdspaceships i will eat your still-beating heart Registered User regular
    I don't have anything planned, here! If you guys get the ship working, great. I hope you do! There's no plot, I'm just following you guys' lead and throwing complications in the way to make it more interesting.

    What are you rolling to manipulate exactly, Egos? You're just looking at the engine, trying to figure out what to do?

    One of the dogs jumps up onto the ship. Little spectral paws give off metallic echoes. It starts sniffing at the hatch, scratching at it, more curious than anything. A second jumps on top, joining it.

  • EgosEgos Registered User regular

    What are you rolling to manipulate exactly, Egos? You're just looking at the engine, trying to figure out what to do?
    .

    pretty much. manipulate seemed like the closest option, if it even would be a roll

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