GHOST/ECHO
/THE QUICK
While looting in the Ghost World, your crew was sold out. You walk right into an ambush wit hungry wraiths on your heels.
Sledge told you it would be safe, but once you got to Cathedral Hill, you knew. He'd betrayed you. Nix, your guide this far out, is lost - he left the ship an hour ago and no one knows where he is.
/THE INSIDE
This is an oracle game created by John Harper. You might know him from Lady Blackbird, or Danger Patrol. It's a free game, printed on two sides of a single page. It gives you a bunch of prompts and a situation, and rules for interacting, and then you fill in the rest. That means that what you see in this OP is all there is, and we figure the rest of it out. There's no right or wrong.
Here it is, free of charge:
onesevendesign.com/ghostecho/
It's about this other world, the Ghost World. Or maybe it's the only world left. You guys were looting. We don't know why yet, but you were. You were ambushed, as the above spoiler says. We start with that and figure it all out from there. Don't look to me for answers - you all know as much as I do!
/THE RULES
You roll dice when:
- you act under pressure
- you infiltrate or steal
- you suffer harm
- you commit to violence
- you manipulate or hold steadfast
- you channel the ghost field (?)
- you listen for echoes (?)
When you roll dice, roll one die for each danger and goal and then assign a die result to each to find out what happens. If you're especially well-prepared for the action at hand, you roll an extra die.
Goals and dangers are always rooted in the specifics of the action. You decide what your goal is.
- each action has a required danger,
- the GM may create a second danger,
- you may create an additional danger as well in order to roll an additional die.
Results (you roll): Goal (you get)
1-2: the goal fails and the opportunity is lost until circumstances change.
3-4: the goal is partially achieed and the opportunity remains.
5-6: the goal is achieved.
Results (you roll): Danger (you get)
1-2: the danger comes true.
3-4: the danger partially comes true and the danger remains.
5-6: the danger does not come true.
When a danger remains, it gets put on the table in front of everyone. During any future roll, you or the GM can add that danger to the roll instead of the danger you would normally have the opportunity to add.
= = = = =
The Rolls
When you act under pressure, you might complete a simple task while you're hurt or in danger, move through a dangerous area, or help someone who is in danger.
+ DANGER: you suffer harm.
When you infiltrate or steal, you might move undetected, plant an item, arrange an ambush, or defeat security measures.
+ DANGER: you are caught in the act.
When you suffer harm, you might resist serious injury, fight your way through the pain, or impress with your toughness.
+ DANGER: you're incapacitated.
When you commit to violence, you might do harm in a fight, terrorize with savagery, commit murder, or demolish something.
+ DANGER: unwanted harm.
When you manipulate or hold steadfast, you might carry off a deception, make a strong impression, stand your ground, extract a promise, discover a hidden truth, or negotiate a deal to your benefit.
+ DANGER: you get put in a bad position.
When you channel the ghost field, you might perform a supernatural feat, enter or exit the ghost world, or communicate with wraiths.
+ DANGER: a paranormal backlash.
When you listen for echoes, you might witness events from the past, sense distant events, or read the local datastream.
+ DANGER: you attract the attention of one or more wraiths.
= = = = =
You roll your die and make your choices, and then I finalize it all.
/THE MIRROR
To make a character, pick one of the names below and write maybe like two or three sentences about who that person is, just to give us a sense. Then that's it. We can take at most five people, one for each crewman.
CREW:
Coil
Demon
Hull
Grip
Vixen
DANGER: paranormal backlash
Posts
From the Desk of Darth Vertroue Diplomat to the USA.
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
From the Desk of Darth Vertroue Diplomat to the USA.
3DS: 0447-9966-6178
.demon
.coil
.grip
.hull
Since we have four out of five, I'll leave this open for one more day, in case someone wants to play Vixen. Then we'll start.
Vixen, contrary to her name is a rather plain looking woman with her red hair cut short. She has an aura of nervousness about her, seldom discloses things about her past, and is wary of strangers. She takes pains to make sure that her teammates like her and quickly backs down in arguments.
From the Desk of Darth Vertroue Diplomat to the USA.
3DS: 0447-9966-6178
Okay, first post incoming. When you do a thing that requires rolling, follow the rules for all that. I may tell you something you've done requires rolling! Use whatever die roller you want, I trust all of you like pure hearts.
/ONE
.cathedral hill
====================
Sledge told you guys it'd be safe. The three hour trip out this far was uneventful. Just weirdness. Electric fields and falling stars. Nix piloted. You can maybe pilot too, at least I'd hope so, but Nix knew right where to go. He was Sledge's inside man.
The idea was, get over Cathedral Hill and into Belltown for rendevous. You'd get all the paper and metal you needed. But once you got into Cathedral Hill, someone saw it was deserted, and then a big explosion rocked the ship.
It's big enough for six of you, with an open commons area, engine, hull, and not much else. It's an excursion or scouting vehicle, not something you spend the night in. The ship, your own, settled on its haunches, no longer floating like a fish over coral, and that means you're shit-stuck. You can't go anywhere.
What caused the hit? You don't know. But looking out the window: dogs. Not like from home, but what they call those types of wraiths, the kinds with six legs and wolf snouts and blood red eyes, the ones that scream lightning and can tear a spectral man in two. They're fast and they blink around, and you only hear them when they're moving in for the kill.
Nix bailed when the explosion hit, and no one's seen him since.
They're coming in at you on all sides now, the dogs, up into this deserted little shanty town. All of you are inside and the ship isn't running. What happens next?
Outstanding Questions (any or all of you can answer these, but do answer them):
What powers or talents do you, personally, posses?
Who made the contact with Sledge and set up this whole thing?
Not sure what our power level is, but I like the idea of a One Ton Punch. Channeling the Ghost Power, Coil can punch with the force of about 9000 Newtons (little over one ton). The catch is, it only works directly on inanimate, mundane objects. Not the living or the ghosts. Indirectly, Coil could probably punch a rock at someone REALLY hard...
Coil knew Sledge and directed the crew to him, but let one of the others set up the details. He's not much of a details guy.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
" Well Coil, sir, it looks like the systems are all down sir, but it looks like some of the gear made it through." She says pulling out some charms that had been in a storage box near her seat. "Dunno if these will still help after that, but take em anyway."Pausing for a second, Demon hands a charm to each person
Agreed on the Hull owning the ship makes sense. I would have talked to Sledge. I think even though with all her tat's she is still the best talker/outgoing person here.
From the Desk of Darth Vertroue Diplomat to the USA.
Vixen is very superstitious, she reads the tarot, consults horoscopes, and has an eclectic method of fortunetelling based on numbers and patterns. None of this is actually a poewr, just superstition. Her Power is Machinelife. She has a limited ability to keep machines running that shouldn't be able to whether because they are broken or out of power, but doing so tires her out quickly.
Agreed on Demon making first contact.
And Demon's a demon, sounds good to me!
Save your roll there, it's a good one. We'll say for this: you can check just fine, and you see that whatever made the explosion made a hole. It's not a big hole, but you know the dogs can stick their noses in and rip it wider and start to funnel in, and then you're fucked. If you can get out there, outside the ship, and drag some of its outside paneling along the hole and then maybe do a quick welding job, five minutes tops for all of it, you're clear. Of course, the danger is, you're outside with the dogs. If you want to do it, use the roll you just made.
New rule, for clarification:
So, for Vixen:
Acting Under Pressure
goal: you complete a simple task while in danger (saving the crew's ass)
danger: you suffer harm (oh boy do you - the dogs rip you to pieces and drag you off!)
If you agree to do it, you'll use your roll above. Narrate going out and whatever it is you do. You won't get hurt, but you only get the hole partially covered. Let's say it won't hold for long, but it buys you all some more time to figure out what to do?
Goal: Repair the hole 4 Goal is partially achieved the hole is partly covered, the dogs can get through but it will take them longer.
Danger: Getting eaten by dogs 5 The dogs circle and watch but do not attack.
From the Desk of Darth Vertroue Diplomat to the USA.
"Well, here's a pair of boots. Men's size 12." She hold up a screwdriver. "Would this be of any use?"
She glances at Vixen's patch job on the ragged hole, then frowns and pockets the screwdriver. "Guess not, really. Here, let me try to figure out what went wrong."
Grip sits down in a corner, and takes several calming breaths to prepare to Listen.
3DS: 0447-9966-6178
Now was the time to plan an escape. He could likely move from object to object in the field to get away. The problem is he would have to find a new crew to work with. Not too problematic. As he watched the wraiths he wondered what their plan of attack was, sadly they aren't as stupid as normal wolves. They may have a plan of sorts, they seem to pick up on subconscious thoughts of those who enter the Ghost World and act on them . It's almost akin to sensing fear, but more deadly. Usually you could get some sort of read by how the pack leader was maneuvering, and that motherfucker was usually the biggest beast out there. Well always was in his experience. Humans are the only ones who sometimes defy that expectation.
Power: Hull can take jump into a inanimate object and take control of it. If in proximity to another inanimate object he can jump to from said one object to another.
Ship Ownership: A bonus he received from his employer for stealing the death mask of Franklin Vel , a supposed immortal. The death mask supposedly was a shell that allowed him to reanimate.
Talents: Hull is an escape artist, part time thief, and has some talent in taking out people by surprise. While he isn't bad in a straight on fight, he excels at surprise attacks.
Each roll has at least one danger that is required and may have a second! You also have one goal. So you're rolling a minimum of two dice.
But your move is totally doable. Get the other dice first, and I'll post.
danger is while observing they pick up on my subconscious thoughts and pierce my mind or some such? Does that work (beware staring into the abyss because it stares back type deal) - kind of like weird in aw.
and....I got a 5 again :I which I don't think is good
edit: oh that is good..
second edit: danger is whatever you want it to be misread what you said (Thought I wasn't clear with goal)
Vixen, questions:
Hull: The dogs want to eat you, plain and simple. They want to tear your spectral forms apart, and if they do that, you know it's hardcore total soul shutdown, you're just gone. In the real world, you fade into nothing. No soul, just an empty shell, a walking zombie that forgets to feed itself and then you die.
What they're doing is learning. They're watching the windows, seeing what you guys do. They're going to test the patch-up job and try to tear in, and if that doesn't work, they're going in through the hatch. They'll try to, anyway, they'll scratch and bite and charge, and let's be honest, they're going to get in. Dogs don't fuck around.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
You're otherwise marooned here, dogs surrounding you on rooftops, in alleyways, all over the main street of Cathedral Hill. Except of course for the Beacon. Standing within the Beacon's field is pure safety. Wraiths can't enter there.
Beacons are small halos of light on the ground that ward off wraiths like rings of salt to demons. Apt. Trick a wraith into running through it and they vaporize.
Problem is, the dogs are between you and the beacon. And more of them are approaching by the second.
Everyone, questions:
She focuses on projecting her thoughts; why isn't the ship hovering? what would cause that?
She feels the voices of other Listeners, their thoughts bouncing off of her from somewhere above like raindrops. It feels like asking a question to a crowded room of people, some from far in the past, others from the distant future. They speak in different languages and accents, answering all at once. It takes a skilled Listener to pick out what you were looking for in the static.
goal: diagnosing ship trouble without further angering the Dogs
danger: the Dogs feel Grip listening and take ... less than kindly to it.
goal: 5
danger: 6
Neat.
Grip winces as she feels the dogs outside freezing in place and snapping their heads to stare at her, even though she is behind solid metal walls. Strangely, they seem to be immobilized; its as though Grip has blown an ultrasonic whistle. She opens her eyes and jumps up.
"I checked the datastream, and it seems like the problem is probably in the drive. maybe Hull can fix it, as long as the crash impact didn't mess anything else up?
3DS: 0447-9966-6178
I imagine Listening to be something like typing a question into google and then being able to see who also asked it, when they asked it, what they found, what they asked afterwards... all at once. (it terrifies me that Google can already do this.) The skill lies in knowing how to ask and how to comb the results; you can go in with a scalpel and find the exact answer to a very specifically-worded thought, or you can go broad-brush at the risk of using up so much ghost-bandwidth-equivalent that the Wraiths can't help but notice.
3DS: 0447-9966-6178
?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
From the Desk of Darth Vertroue Diplomat to the USA.
Hull kneels down and sets his eyes on a few nearby tools on the ground. He tries to examine the engine as best he can in hopes to get some idea if the thing is remotely salvageable.
and yeah you aren't off NotoriousBen
As for the mechanic type. I think Hull has a very basic knowledge but he is hardly a tech-head.
Also I assume this is a manipulate roll- I don't see a better fit really.... (p.s. I surmise we aren't suppose to get the ship working )
first roll:3
second roll:2
not good
also sorry if that wasn't what one had in mind for drives, that was all I could think of without going into outerspace land
What are you rolling to manipulate exactly, Egos? You're just looking at the engine, trying to figure out what to do?
One of the dogs jumps up onto the ship. Little spectral paws give off metallic echoes. It starts sniffing at the hatch, scratching at it, more curious than anything. A second jumps on top, joining it.
pretty much. manipulate seemed like the closest option, if it even would be a roll