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[Leisure Suit Larry Reloaded] Drama at Replay. Josh Mandel quits. Adventure Dream done.

C2BC2B SwitzerlandRegistered User regular
edited October 2013 in Games and Technology
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C2B on
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  • C2BC2B SwitzerlandRegistered User regular
    I'm kinda torn on this Kickstarter. Because what mainly seems to make this kickstarter worth it are a lot of "if's". $15 pledge for now.

  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    Leisure Suit Larry was cute in the 80s, but now it's just dated. I've got no desire to see this done. The deluge has begun.

  • CygnusZCygnusZ Registered User regular
    I was in first grade when I played the original Land of the Lounge Lizards in stunning CGA, and I wouldn't trade anything for my fond memories of how I learned about safe sex, prostitution and how to play blackjack. That said, I'm very nervous about the mere existence of this project, as my memories of this game could never live up to the reality of it.

  • NightslyrNightslyr Registered User regular
    Esh wrote: »
    Leisure Suit Larry was cute in the 80s, but now it's just dated. I've got no desire to see this done. The deluge has begun.

    Yeah, I mean, LSL was my first real adventure game (when I was at the ripe old age of 7), but how can the joke work nearly 30 years later? The whole point is that Larry is still stuck in the 70's. Even if they do some sort of cryogenic freeze conceit, it will likely come across as forced. Besides, Austin Powers went that route.

    Now, Space Quest? Sign me the fuck up.

  • C2BC2B SwitzerlandRegistered User regular
    edited April 2012
    Nightslyr wrote: »
    Esh wrote: »
    Leisure Suit Larry was cute in the 80s, but now it's just dated. I've got no desire to see this done. The deluge has begun.

    Yeah, I mean, LSL was my first real adventure game (when I was at the ripe old age of 7), but how can the joke work nearly 30 years later? The whole point is that Larry is still stuck in the 70's. Even if they do some sort of cryogenic freeze conceit, it will likely come across as forced. Besides, Austin Powers went that route.

    Now, Space Quest? Sign me the fuck up.

    They are going to update a lot of the more dated jokes and add new content if it exceeds the goal. How well this will work remains to be seen but its done by the original writers/other ex-sierra designers/writers.

    According to a comment Scott Murphy (Space Quest Co-Creator/one half of the "two guys from andromeda") is also ready to jump on board.

    C2B on
  • C2BC2B SwitzerlandRegistered User regular
    OT: On the topic of ex-sierra designers Jane Jansen has been hyping up a surprise for tomorrow. Jane Jensen Kickstarter?

  • JoolanderJoolander Registered User regular
    C2B wrote: »
    They are going to update a lot of the more dated jokes and add new content if it exceeds the goal. How well this will work remains to be seen but its done by the original writers/other ex-sierra designers/writers.

    So, Larry is gonna be wearing a lot of flannel?

  • Jam WarriorJam Warrior Registered User regular
    It's not the little donations that surprise me. It's that currently apparently 9 people are willing to pay $1000 dollars for this. That's the true magic of Kickstarter. Giving the crazies the opportunity to throw far too much money at you in a legit manner.

    Personally I can't stand Sierra games so am not interested, but again, more power to those that want this if they can make it happen.

    Also thread title typo conjures up amusing images of a hapless armchair and sofa combo trying to hit on the ladies.

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  • PMAversPMAvers Registered User regular
    Our good friends over at TellTale have licensed King's Quest from Activision

    *spit-take*

    Wait, WHAT? First I've heard about that.

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  • Jam WarriorJam Warrior Registered User regular
    PMAvers wrote: »
    Our good friends over at TellTale have licensed King's Quest from Activision

    *spit-take*

    Wait, WHAT? First I've heard about that.

    A quick Google says they announced it just over a year ago and then nothing since.

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  • AllforceAllforce Registered User regular
    The xbox one (Magna Cum Laude?) had a hilarious dialog mini-game but that's about all it had going for it. Seriously though I'm surprised no one has ripped it off as it was pretty dynamic and took actual skill to say the right things (Or fail on purpose and say hilarious stuff)

  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    C2B wrote: »
    OT: On the topic of ex-sierra designers Jane Jansen has been hyping up a surprise for tomorrow. Jane Jensen Kickstarter?

    If she's looking for capital because she's somehow got the rights to Gabriel Knight back I'll throw all my money at the monitor.

    That being said, LSL was one of my first forays into point-and-click games, and I still love playing through 6 and 7 to this day, so of course I'm in for $15 for right now, may up it in the future.

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • TaramoorTaramoor Storyteller Registered User regular
    The fact that they got Al Lowe inspires me.

  • gtrmpgtrmp Registered User regular
    If it was literally any other Sierra game, they'd have my money. LSL, though? Pass.

  • GSMGSM Registered User regular
    edited April 2012
    A remake? But the original game was a remake of Softporn Adventure, and Land of the Lounge Lizards was already remade in 1991. At the very least they should be making a new game... And since when did remakes of Sierra games cost $500,000 to (re)make?

    Too unambitious and overdone for me.

    GSM on
    We'll get back there someday.
  • C2BC2B SwitzerlandRegistered User regular
    edited April 2012
    GSM wrote: »
    A remake? But the original game was a remake of Softporn Adventure, and Land of the Lounge Lizards was already remade in 1991. At the very least they should be making a new game... And since when did remakes of Sierra games cost $500,000 to (re)make?

    Too unambitious and overdone for me.

    I love the game but I would pledge more if you guys made a brand new Leisure Suit Larry game instead of a re-make of LSL 1


    We would LOVE to make a new version of Leisure Suit Larry!! We thought about making LSL 4 (the missing floppies) or 8, or even 69!! The problem is, Codemasters, the publisher that owns the rights to Leisure Suit Larry and sold them to us wants to see what we can do with the game first. They said if we do a good job at a re-make then we'll have total freedom to do what we want on the next game. So, we have to really kick major ass on this game and show Codemasters what we're capable of. Once we do that, and the game is a success, then we can talk about a new design for our good friend Larry. Trust us, nobody wants to see a newer version of Leisure Suit Larry than us, his biggest fans (yes, we too are fans of Larry Laffer).

    How come it's costing you $500,000 to do a re-make of Leisure Suit Larry and it only cost Double Fine $400,000 for a brand new game?


    This was another really popular question today. I (Paul) just got off the phone with Greg, the producer over at Double Fine and asked him how it was possible to make a full fledged adventure game for $400k when it's costing us $500k to re-make Leisure Suit Larry. He told me that they initially only planned on making a small iOS game with 3 people on the entire team: 1 artist, 1 programmer, and 1 producer. That, plus they already had a game engine they spent millions of dollars making for a previous game whereas we're using the Unity engine and we're starting with the PC English version, which is a huge, huge difference!! The only thing we can re-use is the original design. Everything else we need to create from scratch: characters, environments, animations, engineering, and even sound effects.
    Basically they got the license away from codemasters (isn't all that surprising since I remember Box Office Bust being a bomb) under the condition that they first make a successful remake with it (Which is weird but there you go).

    While some of this sounds weird I have no real reason not to believe them. Why would they lie in the first place and guys like Josh Mandel are classy. (With him having provided his Graham voice for the fan-Kings Quest remake and all)

    Also they are doing a bit more than just a bar bones "remake" from what it sounds like they are going to overhaul everything (Including Script/Jokes, Score everything, add voice acting and so on) and create a whole new engine. (Which is probably going to be used for future games) apart from the general design. If it exceeds its goal new content will be added too.

    C2B on
  • VeganVegan Registered User regular
    GSM wrote: »
    A remake? But the original game was a remake of Softporn Adventure, and Land of the Lounge Lizards was already remade in 1991. At the very least they should be making a new game... And since when did remakes of Sierra games cost $500,000 to (re)make?

    Too unambitious and overdone for me.

    If the teams who did the King's Quest and Hero Quest fan remakes had been pulling salaries the whole time that they were making them, sure, it would have cost half a million.

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  • SageinaRageSageinaRage Registered User regular
    edited April 2012
    You guys are insane. Leisure Suit Larry is easily better than the King's Quest and Police Quest series', and I haven't played enough Space Quest to dismiss that (but I totally will).

    If I had more money to burn, I would totally get one of the bigger packages to get my face in the game. As it is, I'll just pay for the game and soundtrack download.
    Nightslyr wrote: »
    Esh wrote: »
    Leisure Suit Larry was cute in the 80s, but now it's just dated. I've got no desire to see this done. The deluge has begun.

    Yeah, I mean, LSL was my first real adventure game (when I was at the ripe old age of 7), but how can the joke work nearly 30 years later? The whole point is that Larry is still stuck in the 70's. Even if they do some sort of cryogenic freeze conceit, it will likely come across as forced. Besides, Austin Powers went that route.

    The last LSL game came out about 15 years ago, was in a modern setting, and it wasn't an issue at all. The point is not that he's mega 70's style, it's that he's a loser with no taste, and everything else is just a vehicle for ridiculous sex jokes.

    SageinaRage on
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  • C2BC2B SwitzerlandRegistered User regular
    edited April 2012
    Updated OP with the pitch video (well did that a while ago) and a list with confirmed ex-Sierra members so far:

    Al Lowe (Leisure Suit Larry, Torin's Passage, Freddy Pharkas: Frontier Pharmacist)
    Josh Mandel (Voice of King's Quest Graham, Space Quest 6, Freddy Pharkas)
    Scott Murphy (Space Quest Co-Creator)
    Sabine Duvall
    Leslie Balfour

    Edit: New (Older) Interview with Lowe http://killscreendaily.com/articles/interviews/lowebrow/

    C2B on
  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    edited April 2012
    C2B wrote: »
    Updated OP with the pitch video (well did that a while ago) and a list with confirmed ex-Sierra members so far:

    Al Lowe (Leisure Suit Larry, Torin's Passage, Freddy Pharkas: Frontier Pharmacist)
    Josh Mandel (Voice of King's Quest Graham, Space Quest 6, Freddy Pharkas)
    Scott Murphy (Space Quest Co-Creator)
    Sabine Duvall
    Leslie Balfour

    Edit: (Older) Interview with Lowe http://killscreendaily.com/articles/interviews/lowebrow/

    And that list of talent will definitely have me upping my donation come payday.

    The question is, do I go all the way up to the $100 pledge? An LSL lubber would be an amazing conversation piece.

    BlackDragon480 on
    No matter where you go...there you are.
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  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    Taramoor wrote: »
    The fact that they got Al Lowe inspires me.

    Pretty sure Al hated the new games (and their lack of his involvement, heck they never even told him about Magna Cum Luada.) and gladly jumped on the chance to bring back his Larry.

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  • C2BC2B SwitzerlandRegistered User regular
    edited April 2012
    OT: And yes, Jane Jensen is going Kickstarter. Hiding behind a simple Url isn't much of a secret Jane!

    http://pinkertonroad.com/games/

    C2B on
  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    This is good news. I hope they manage to raise the funds and get the project completed, it would be nice to see all that old talent coming back together again.

    I was learning by ear on my keyboard to the Gabriel Knight theme just last night, so hearing that Jensen will be back in game making is great.

    "now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
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  • WotanAnubisWotanAnubis Registered User regular
    Allforce wrote: »
    The xbox one (Magna Cum Laude?) had a hilarious dialog mini-game but that's about all it had going for it. Seriously though I'm surprised no one has ripped it off as it was pretty dynamic and took actual skill to say the right things (Or fail on purpose and say hilarious stuff)

    That was probably the only good thing to come out of Magna Cum Laude. It's sadly also why I still have kind of a soft spot for that game.

    Even so... a remake of the first Larry? Again? I'd've much preferred Larry 3 or Love for Sail.


    MrVyngaard wrote: »
    I was learning by ear on my keyboard to the Gabriel Knight theme just last night, so hearing that Jensen will be back in game making is great.

    You are aware, I hope, that Jane Jensen made Gray Matter last year (or maybe the year before that)?

  • C2BC2B SwitzerlandRegistered User regular
    Allforce wrote: »
    The xbox one (Magna Cum Laude?) had a hilarious dialog mini-game but that's about all it had going for it. Seriously though I'm surprised no one has ripped it off as it was pretty dynamic and took actual skill to say the right things (Or fail on purpose and say hilarious stuff)

    That was probably the only good thing to come out of Magna Cum Laude. It's sadly also why I still have kind of a soft spot for that game.

    Even so... a remake of the first Larry? Again? I'd've much preferred Larry 3 or Love for Sail.

    From what I understand they bought the rights for LSL from Codemasters under the condition that they first show that they can make an LSL remake successfully. That's probably also why they only seem to publish LSL1 so far:

    http://www.replaygamesinc.com/?games=leisure-suit-larry-in-the-land-of-the-lounge-lizards

    So they do this and then get the full rights.


    Which is really weird but there you go.

  • KrathoonKrathoon Registered User regular
    edited April 2012
    So, it is a rights thing. I was thinking what most people were thinking, the first game was already remade in VGA.

    The thing is, the character is too dated now. How about Hipster Harry? If I was Lowe, I would go with a Torin's Passage sequel (Maybe a more mature one? A la late Harry Potter.) or make something new.

    Krathoon on
  • KrathoonKrathoon Registered User regular
    edited April 2012
    MrVyngaard wrote: »
    I was learning by ear on my keyboard to the Gabriel Knight theme just last night, so hearing that Jensen will be back in game making is great.

    You are aware, I hope, that Jane Jensen made Gray Matter last year (or maybe the year before that)?

    Yep. Jensen is still bopping along, but with some French developers. Grey Matter has some parallels with GKII. You play two different characters.

    For some reason, European video games tend to slowly trickle over to the US. Retronauts last podcast said they were going to tap into that lost history. Europe always seems to get tucked away in the global scheme of things.

    Maybe it is just me, but I always get the impression that adventure games are less restricted over there. More of that kind of game tends to come from the Europe.

    Krathoon on
  • MrVyngaardMrVyngaard Live From New Etoile Straight Outta SosariaRegistered User regular
    edited April 2012
    MrVyngaard wrote: »
    I was learning by ear on my keyboard to the Gabriel Knight theme just last night, so hearing that Jensen will be back in game making is great.

    You are aware, I hope, that Jane Jensen made Gray Matter last year (or maybe the year before that)?

    Actually, I'd entirely forgotten about that one. I'll have to look into getting it.

    MrVyngaard on
    "now I've got this mental image of caucuses as cafeteria tables in prison, and new congressmen having to beat someone up on inauguration day." - Raiden333
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  • BlackDragon480BlackDragon480 Bluster Kerfuffle Master of Windy ImportRegistered User regular
    MrVyngaard wrote: »
    MrVyngaard wrote: »
    I was learning by ear on my keyboard to the Gabriel Knight theme just last night, so hearing that Jensen will be back in game making is great.

    You are aware, I hope, that Jane Jensen made Gray Matter last year (or maybe the year before that)?

    Actually, I'd entirely forgotten about that one. I'll have to look into getting it.

    It's actually pretty damn good. It's not as grim-dark or mature as the GK games, but that's because they were shooting for a T rating. But the storyline is very cool with some unique hooks, dialog is up to Jane's previous quality, and while there is some 3D pixel hunting involved, most all the puzzles actually make sense.

    If you're interested it's on sale for like $11 at Amazon:

    Grey Matter

    No matter where you go...there you are.
    ~ Buckaroo Banzai
  • C2BC2B SwitzerlandRegistered User regular
  • CanadianWolverineCanadianWolverine Registered User regular
    Thank you for OP'ing this thread C2B, especially after our interesting conversation in the Wasteland 2 thread regarding Kickstarter.

    My interest in this is growing, more because of the future plans but it really feels like a long shot, as you say, what a weird way to get the rights, it feels like they are forcing them to win a three-legged race before they are actually allowed to shoot for the stars.

    I hope this succeeds just for the chance of a good new LSL game.

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  • C2BC2B SwitzerlandRegistered User regular
    edited April 2012
    I have problems looking at the comment section of this kickstarter because several really disturbing people showed up. Apparently Larry needs to be "realistic". Larry 1-2-3 were "relatable" "realistic" (also in a narrative sense) and the humor wasn't important for them. And the comic/cartoon style from 5 onwards (when they could actually do real graphics) was too cartoony and is a "childs game".

    The implication of all of this creeps me out like nothing else.

    C2B on
  • SageinaRageSageinaRage Registered User regular
    That's crazy. 6 wasn't even all that cartoony, that was pretty much just 7. And 6 and 7 are the best ones.

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  • DibbitDibbit Registered User, Transition Team regular
    So... I'm kinda torn about this, the only thing I liked about LSL is that I was about 10 years old and it contained pixelated boobs and sex scenes (well, Larry 3 was the most explicit in that part). And that was a commodity that was rather scarce in the days without Internet.

    As a game, Larry falls kinda short:
    1) Like most Sierra games, Death is a frequent, unavoidable and unpredictable occurrence. This is not "Losing is fun" but "Safe scum! SAFE BEFORE YOU DO ANYTHING!"
    2) Unlike LucasArts adventure games, there are dead-end avenues that you'll never find out about: Did you eat the pie instead of the meat 2 acts back? well, too bad, now you die.
    3) Larry's humor is...well..juvenile, and not even in some kinda awesome way. This again, in contrast to the LucasArts adventure games that embraced a more timeless sense of humor.
    4) The text parser is more finicky then other text parsers, and the later GUI interface is also boring. For instance: Larry 5 has a Zipper action. Presumably for "stick it in", but we'll never know because I don't think you can actually ever use it on anything. On top of that, I don't remember any fun or unexpected or great things you could do with it. 80% of the uses were "Use [blank] on [blank].
    5) The story is...well.. "there" and that's it, it always feels more like just some random areas thinly connected by script-magic.
    6) Again I'll have to mention the weird instant unpredictable deaths. I mean, leaving the screen is deadly, crossing the street is deadly, flushing the toilet is deadly, in lsl3 you have the fun "pick flowers super-close to a ravine, but of course, 1 pixel too close is deadly, and Larry will only pick up the bloody flower if you're 3 pixels away from death.
    7) Roberta Williams Dream Logic. Now that example is from Gabriel Knights, but most of Sierra's "master-pieces" worked like that.

    You know what they should remake? Indiana Jones and the Fate of Atlantis, maybe turn it into the fourth Indy movie.

  • NintenNinten Registered User regular
    I remember the first game.

    Never finished it, dunno why. I like adventure games, but Sierra's games were too tough for me.

  • DibbitDibbit Registered User, Transition Team regular
    edited April 2012
    Ninten wrote: »
    I remember the first game.

    Never finished it, dunno why. I like adventure games, but Sierra's games were too tough for me.

    Actually, if you watch the kick-start video, you'll finally know why: Sierra made their money selling hint-books, they depended on making puzzles that were unsolvable on their own. :)
    Well, that's a joke, but there might be a bigger kernel of truth in it then I would like.

    Actually, I'm pondering if Sierra actually ever made a GOOD and FUN adventure game in their entire existence.
    Something like Full Throttle, Monkey Island or Grim Fandango.

    And the only thing I can come up with is "King's Quest 5 was fun if you had a hint-book so you could avoid all the random death and traverse the deadly Dessert and Maze parts"
    And I've heard good things about Gabriel Knights, but I haven't played it.
    Strange how I can list half a dozen of classics from LucasArts, and even some highly playable others (Like The Longest Journey, and some of the Kyrandia's) but none of Sierra's games.
    And they were KNOWN as "The Adventure game company"

    Dibbit on
  • NintenNinten Registered User regular
    Dibbit wrote: »

    Actually, if you watch the kick-start video, you'll finally know why: Sierra made their money selling hint-books, they depended on making puzzles that were unsolvable on their own. :)
    Well, that's a joke, but there might be a bigger kernel of truth in it then I would like.

    Actually, I'm pondering if Sierra actually ever made a GOOD and FUN adventure game in their entire existence.
    Something like Full Throttle, Monkey Island or Grim Fandango.

    And the only thing I can come up with is "King's Quest 5 was fun if you had a hint-book so you could avoid all the random death and traverse the deadly Dessert and Maze parts"
    And I've heard good things about Gabriel Knights, but I haven't played it.
    Strange how I can list half a dozen of classics from LucasArts, and even some highly playable others (Like The Longest Journey, and some of the Kyrandia's) but none of Sierra's games.
    And they were KNOWN as "The Adventure game company"

    Wow, that explains everything. No wonder they made hintbooks if they knew their games were too damn crazy.

    To be honest, I thought Phantasmagoria was good in its own way, but also really, really cheesy. Some of those death scenes were just so bad (plus the acting) that it made the game worth at least a playthrough.

    Too bad LucasArts doesn't make any adventure games. In my eyes, they are the perfect company who made, without a doubt, the best point and click games of all time. Sure, GF wasn't point and click, but it's a huge favourite of mine.

  • C2BC2B SwitzerlandRegistered User regular
    edited April 2012
    I dunno, I can understand not liking Sierra games (and some of theirs were utterly bullshit) but I really enjoyed Larry (being my favourite, especially LSL7), Space Quest, Gabriel Knight and a few King's Quest (Thankfully to certain remakes that remove unwinnable situations actually more now than I did before). It really depends.

    Also I disagree with this
    Larry's humor is...well..juvenile, and not even in some kinda awesome way. This again, in contrast to the LucasArts adventure games that embraced a more timeless sense of humor.

    There were (and still are if you get in the mindset) quite a few really awesome bits in the Larry games.

    But you're right with Sierra's puzzle problems. You should really try Gabriel Knight by the way. The first two games are actually pretty good when it comes to that and have pretty logical puzzles. GK3 however has one that has become a meme for bad sierra puzzles due to last minute interference by a producer.


    Actually on the topic of Lucas Arts. Schaefer is quite a bit a fan of Lowe. They get along really well.

    C2B on
  • SageinaRageSageinaRage Registered User regular
    I'm willing to trust in this because Larry 6 and 7 were leaps and bounds better than anything else in the series, or even in other Sierra series. Besides which, it's not like we're moving back to that era in adventure games. There haven't been any adventure games with deaths in a long while now. It was just a phase of evolution.

    But if you don't like the humor, then yeah, I guess you should pass, because that's the point of the whole series.

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