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Systems for an Espionage Campign

jkruse05jkruse05 Registered User regular
edited April 2012 in Critical Failures
Right now I'm running a D&D 3.5 campaign that is nearing closure. Our group has been discussing what we want to do next and decided we want to move out of the fantasy setting for a while. So, we looked around at a number of systems; D20 Modern, Eclipse Phase, World of Darkness, SpyCraft, Shadowrun, and a few others. Eventually we turned to choosing a specific setting rather than a system. We decided on a Cold War era espionage theme, which I will probably run with plenty of glances to Metal Gear Solid 3.

For now SpyCraft is looking like our best candidate, but I'm wondering if this community has any suggestions for systems that would be easily adaptable to that setting and easy to play with MapTools.

jkruse05 on

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    vertrouevertroue I am Female Totes Not a SithRegistered User regular
    Spycraft was a shit ton of fun to play in.

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    HenslerHensler Registered User regular
    I'm a big fan of D20 Modern, as it can adapted to work with almost any setting, but Spycraft is great for what you're looking for, too. The Cold War is kind of in a funny place with D20 Modern - the D20 Modern: Past book goes up to the 1950s, and the Modern Book starts around the Millenium, so there is nothing to specifically apply to the time in between. GURPS had a Cold War book out at some point too - that might be good to track down, just to use as a reference, no matter what system you go with.

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    The CannonThe Cannon Registered User regular
    There are systems entirely for spy stuff? That's amazing. I'd really like to do a campaign centered around an assassination plot or helping to orchestrate a rebellion from within an authoritarian cyberpunk city. Though my next project will probably be single encounter DnD games so I can just get practice doing whatever I can fart out.

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    dilettantegamerdilettantegamer The Dilettante Gamer Registered User regular
    I've played in a few short campaigns in Hero System (as well as one really long one that's still ongoing), and it seems to work well in just about any genre, or in campaigns that combine genres. I think there are espionage sourcebooks for it too.

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    jkruse05jkruse05 Registered User regular
    Hmmm, the only Cold War book I can find for GURPS is the Atomic Horror one. While I could take a mission or two in an interesting direction with that, it's not really what I was looking for. Still, GURPS may be a viable option, I've only used it once before, will have to re-familiarize myself.

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    HenslerHensler Registered User regular
    jkruse05 wrote: »
    Hmmm, the only Cold War book I can find for GURPS is the Atomic Horror one. While I could take a mission or two in an interesting direction with that, it's not really what I was looking for. Still, GURPS may be a viable option, I've only used it once before, will have to re-familiarize myself.

    Well, in that case, maybe I'm mistaken - I know their is a GURPS Cold War reference, but it cold have a different title or been sub-section in one of the other books (Espionage, maybe?). I know because I used it for my D20 campaign when I needed to send my telekinetic CIA operatives to kill Vampire Lord Fidel Castro and his brood and their poor rolling led to the Bay of Pigs.

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    jkruse05jkruse05 Registered User regular
    Hensler wrote: »
    Well, in that case, maybe I'm mistaken - I know their is a GURPS Cold War reference, but it cold have a different title or been sub-section in one of the other books (Espionage, maybe?). I know because I used it for my D20 campaign when I needed to send my telekinetic CIA operatives to kill Vampire Lord Fidel Castro and his brood and their poor rolling led to the Bay of Pigs.

    That sounds like one amazing alternate history.

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    HenslerHensler Registered User regular
    Who said it was an alternate history :D?

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    stever777stever777 AFK most Saturdays Registered User regular
    He knows too much!

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