It makes me sad that single sword is almost never a legitimate style of fighting in PnP RPGs or videogames. It's always either dual wielding, sword and board, or a two hander, always.
Never just good old single sword. /nerd
I was under the impression that style of fighting was never actually used except in either formalized settings (duels, sports) or in conjunction with firearms.
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MrMisterJesus dying on the cross in pain? Morally better than us. One has to go "all in".Registered Userregular
And I've noticed that you've always tried to keep a mental distinction between arguments that are only pragmatically true for our confluence of circumstances versus arguments that are broadly applicable across different historical/cultural contexts.
take me now!
I've started to use the word "tactical" in a philosophical sense because of you.
It makes me sad that single sword is almost never a legitimate style of fighting in PnP RPGs or videogames. It's always either dual wielding, sword and board, or a two hander, always.
Never just good old single sword. /nerd
I was under the impression that style of fighting was never actually used except in either formalized settings (duels, sports) or in conjunction with firearms.
It was used in both rapier and small sword, at least. Though rapier was often paired with an off-hand dagger. To my knowledge small swords were used exclusively by themselves, one handed. There may be other European styles (saber perhaps?) that were single but I haven't done the research. And I know very little technical stuff about non-Western styles.
So I ordered Battleship Galaxies (honestly I want the hex maps and plastic ships for Colonial Battlefleet as much as the Battleship game itself) and Sentinels of the Multiverse which is a co op superhero card game.
I almost ordered Race for the Galaxy but I'm not sure about the "multiplayer solitaire" I hear so often -- I am really hot on anything with a sPACe fleet / 4x vibe right now but I doubt RtfG is going to be the game I want it to be.
I wonder how that co op LOTR card game is. Hmm.
I have played tons of Race for the Galaxy if you have any questions.
The very short version is: "multiplayer solitare" is the baby-talk of RttG. You can play it that way and most people start out doing it that way when they are learning. You will lose - and lose hard - every single time to someone who is actually playing off the other players and not just doing their own solitare thing.
It is a super deep game with tons of replayability and a very long learning curve. There is always more to figure out.
So I ordered Battleship Galaxies (honestly I want the hex maps and plastic ships for Colonial Battlefleet as much as the Battleship game itself) and Sentinels of the Multiverse which is a co op superhero card game.
I almost ordered Race for the Galaxy but I'm not sure about the "multiplayer solitaire" I hear so often -- I am really hot on anything with a sPACe fleet / 4x vibe right now but I doubt RtfG is going to be the game I want it to be.
I wonder how that co op LOTR card game is. Hmm.
i played race for the galaxy at a board game night
You can mitigate this quite a bit with occasional respecs.
I'm super conflicted about respecs. On the one hand, I hate being condemned forever to be less effective than I could. But, on the other hand, I feel like it really disrupts the campaign when I go from being a frost mage of the northern wastes with a fully fleshed out history to being a random fire-punk because the burning feats are way better.
It's genre specific for me. It's harder in fantasy then say science fiction. If I'm playing a cyborg in a spaceships campaign then hey, I go back under the knife, get my left arm chopped off, replaced with chrome while my former chrome arm is replaced with a vat grown replacement. Or for Supers you just retcon it.
To do it in fantasy always seems to require it to be a major plot event.
every person who doesn't like an acquired taste always seems to think everyone who likes it is faking it. it should be an official fallacy.
the "no true scotch man" fallacy.
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Or if you really want to change characters, then heroic character death is always an option. As a GM I was always willing to accommodate players if they decided they wanted to change characters completely.
After playing with the most recent expansion for Race for the Galaxy I can't imagine playing without it.
I mean, I could care less about the prestige thing but, that game desperately needed that once per game search power.
I like that expansion too yeah. Though I think it is kind of an "experts only" thing. Everything it adds really rewards players who already have mastered the content in the previous expansions. The points spread between a new player and an experienced one gets really big with that expansion (experienced player is going to be like 70+ to the 20-30 for a newb)
After playing with the most recent expansion for Race for the Galaxy I can't imagine playing without it.
I mean, I could care less about the prestige thing but, that game desperately needed that once per game search power.
I like that expansion too yeah. Though I think it is kind of an "experts only" thing. Everything it adds really rewards players who already have mastered the content in the previous expansions. The points spread between a new player and an experienced one gets really big with that expansion (experienced player is going to be like 70+ to the 20-30 for a newb)
Yeah that's true. If you are new you won't really know what to be searching for or why, so if you are new straight base game is definitely the way to go. But man, as a more experienced player not having an entire military gameplan unravel just because I couldn't get the plus military development at the right time is a god send.
I've never once got a chance to actually play with the conquering planet expansion stuff. Every time people go "oh it's too complicated."
I WANNA TRY IT
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KageraImitating the worst people. Since 2004Registered Userregular
Oh fuck you prototype 2
Your ad lies the first five minutes now me and Alex mercer are buds?
Also Lols at the resident evil: afterlife ending
Didn't know umbrella
Allowed their brainwashed operatives to wear tongue rings durin missions.
oh and desc, it's not space-themed but the 2010 version of Civilization (the board game) is really good 4x game. The expansion is really interesting as well.
It's especially nice in that it works well with 2 players as well as 3 and 4. Not many games work at both 2 and more. And it's not a marathon game in terms of time. A 2 player game is about 90 minutes.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
So I ordered Battleship Galaxies (honestly I want the hex maps and plastic ships for Colonial Battlefleet as much as the Battleship game itself) and Sentinels of the Multiverse which is a co op superhero card game.
I almost ordered Race for the Galaxy but I'm not sure about the "multiplayer solitaire" I hear so often -- I am really hot on anything with a sPACe fleet / 4x vibe right now but I doubt RtfG is going to be the game I want it to be.
I wonder how that co op LOTR card game is. Hmm.
I have played tons of Race for the Galaxy if you have any questions.
The very short version is: "multiplayer solitare" is the baby-talk of RttG. You can play it that way and most people start out doing it that way when they are learning. You will lose - and lose hard - every single time to someone who is actually playing off the other players and not just doing their own solitare thing.
It is a super deep game with tons of replayability and a very long learning curve. There is always more to figure out.
After playing with the most recent expansion for Race for the Galaxy I can't imagine playing without it.
I mean, I could care less about the prestige thing but, that game desperately needed that once per game search power.
I like that expansion too yeah. Though I think it is kind of an "experts only" thing. Everything it adds really rewards players who already have mastered the content in the previous expansions. The points spread between a new player and an experienced one gets really big with that expansion (experienced player is going to be like 70+ to the 20-30 for a newb)
Yeah that's true. If you are new you won't really know what to be searching for or why, so if you are new straight base game is definitely the way to go. But man, as a more experienced player not having an entire military gameplan unravel just because I couldn't get the plus military development at the right time is a god send.
I've never once got a chance to actually play with the conquering planet expansion stuff. Every time people go "oh it's too complicated."
I WANNA TRY IT
one thing that might help with the conquering rules is to just not use any of the counters they give you for tracking military. You don't need em. Everything about the current state of your empire is public and can be calculated at any time. No need for counters and boards and such when you can just look at someones cards and see they have 6 military or whatever.
So I ordered Battleship Galaxies (honestly I want the hex maps and plastic ships for Colonial Battlefleet as much as the Battleship game itself) and Sentinels of the Multiverse which is a co op superhero card game.
I almost ordered Race for the Galaxy but I'm not sure about the "multiplayer solitaire" I hear so often -- I am really hot on anything with a sPACe fleet / 4x vibe right now but I doubt RtfG is going to be the game I want it to be.
I wonder how that co op LOTR card game is. Hmm.
I have played tons of Race for the Galaxy if you have any questions.
The very short version is: "multiplayer solitare" is the baby-talk of RttG. You can play it that way and most people start out doing it that way when they are learning. You will lose - and lose hard - every single time to someone who is actually playing off the other players and not just doing their own solitare thing.
It is a super deep game with tons of replayability and a very long learning curve. There is always more to figure out.
edit: oh and yeah it's not at all a 4x game.
Does it feel theme-y?
I'm an American with American needs
it has excellent artwork. But its also very abstract. You don't really generate a narrative as you play.
There is a java version out there with AI if you google it.
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KageraImitating the worst people. Since 2004Registered Userregular
oh and desc, it's not space-themed but the 2010 version of Civilization (the board game) is really good 4x game. The expansion is really interesting as well.
It's especially nice in that it works well with 2 players as well as 3 and 4. Not many games work at both 2 and more. And it's not a marathon game in terms of time. A 2 player game is about 90 minutes.
Hmm!
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
It makes me sad that single sword is almost never a legitimate style of fighting in PnP RPGs or videogames. It's always either dual wielding, sword and board, or a two hander, always.
Never just good old single sword. /nerd
I was under the impression that style of fighting was never actually used except in either formalized settings (duels, sports) or in conjunction with firearms.
It was used in both rapier and small sword, at least. Though rapier was often paired with an off-hand dagger. To my knowledge small swords were used exclusively by themselves, one handed. There may be other European styles (saber perhaps?) that were single but I haven't done the research. And I know very little technical stuff about non-Western styles.
Almost any cavalry weapon is going to be used one-handed
oh and desc, it's not space-themed but the 2010 version of Civilization (the board game) is really good 4x game. The expansion is really interesting as well.
It's especially nice in that it works well with 2 players as well as 3 and 4. Not many games work at both 2 and more. And it's not a marathon game in terms of time. A 2 player game is about 90 minutes.
Hmm!
it also has pretty bits:
They did a good job of keeping the four different methods of victory (military, science, economic, culture) competetive. In the base game you can argue that economic has a slight advantage and culture a disadvantage but it's pretty small (Romans can rock culture for example). And the expansion beefed up culture quite a bit.
Posts
I was under the impression that style of fighting was never actually used except in either formalized settings (duels, sports) or in conjunction with firearms.
You make me feel good about life
--
Or not because it's still not working. FFFFFFF
It was used in both rapier and small sword, at least. Though rapier was often paired with an off-hand dagger. To my knowledge small swords were used exclusively by themselves, one handed. There may be other European styles (saber perhaps?) that were single but I haven't done the research. And I know very little technical stuff about non-Western styles.
Then an hour later I realise that I've read 40 pages of a 172 page thread, most of which have been about titanium nitride coated bolts.
I have played tons of Race for the Galaxy if you have any questions.
The very short version is: "multiplayer solitare" is the baby-talk of RttG. You can play it that way and most people start out doing it that way when they are learning. You will lose - and lose hard - every single time to someone who is actually playing off the other players and not just doing their own solitare thing.
It is a super deep game with tons of replayability and a very long learning curve. There is always more to figure out.
edit: oh and yeah it's not at all a 4x game.
i played race for the galaxy at a board game night
it was cool
I mean, I could care less about the prestige thing but, that game desperately needed that once per game search power.
http://www.youtube.com/watch?v=fWNaR-rxAic&ob=av3e
Seriously: this is what I listen to when I spaz out in front of full-length mirror and sing into my hairbrush.
It's genre specific for me. It's harder in fantasy then say science fiction. If I'm playing a cyborg in a spaceships campaign then hey, I go back under the knife, get my left arm chopped off, replaced with chrome while my former chrome arm is replaced with a vat grown replacement. Or for Supers you just retcon it.
To do it in fantasy always seems to require it to be a major plot event.
haha
i have been watching this gunsmithing show for like 2 hours
Its a combo of
QEDMF xbl: PantsB G+
d'awwwwwww!
You're welcome!
the "no true scotch man" fallacy.
I like that expansion too yeah. Though I think it is kind of an "experts only" thing. Everything it adds really rewards players who already have mastered the content in the previous expansions. The points spread between a new player and an experienced one gets really big with that expansion (experienced player is going to be like 70+ to the 20-30 for a newb)
Yeah that's true. If you are new you won't really know what to be searching for or why, so if you are new straight base game is definitely the way to go. But man, as a more experienced player not having an entire military gameplan unravel just because I couldn't get the plus military development at the right time is a god send.
I've never once got a chance to actually play with the conquering planet expansion stuff. Every time people go "oh it's too complicated."
I WANNA TRY IT
Also Lols at the resident evil: afterlife ending
Didn't know umbrella
It's especially nice in that it works well with 2 players as well as 3 and 4. Not many games work at both 2 and more. And it's not a marathon game in terms of time. A 2 player game is about 90 minutes.
Does it feel theme-y?
I'm an American with American needs
one thing that might help with the conquering rules is to just not use any of the counters they give you for tracking military. You don't need em. Everything about the current state of your empire is public and can be calculated at any time. No need for counters and boards and such when you can just look at someones cards and see they have 6 military or whatever.
its not as complicated as it first appears.
it has excellent artwork. But its also very abstract. You don't really generate a narrative as you play.
There is a java version out there with AI if you google it.
I am not able to process this image
Hmm!
Almost any cavalry weapon is going to be used one-handed
Survey Says?
*Ding*
Yes that is in the top 5 last things people say before disappearing suspiciously
QEDMF xbl: PantsB G+
Got plans for these rat ogres. Mad scientist plans. Insert cackle here.
it also has pretty bits:
They did a good job of keeping the four different methods of victory (military, science, economic, culture) competetive. In the base game you can argue that economic has a slight advantage and culture a disadvantage but it's pretty small (Romans can rock culture for example). And the expansion beefed up culture quite a bit.
Or Westeros, with flagships taking the place of leaders
Oh man
Yeah there probably would be a great amount of date rapists there.