KayWhat we need...Is a little bit of PANIC.Registered Userregular
Hmm. So it looks like our options are:
a) Just wail on the dragon until it is dead.
b) Check out the dominate traps on the north wall - Alénthian pointed out the chains on the idols to either side of the chamber match the ones on the idols at the back, whatever relevance that has.
c) Something else.
I'd suggest torching all the water if possible, to rid of us a possible hazard, maybe?
Big Iron should be at N18 on the map. That's what you get for being lazy and not updating the block
Seems like the statue only triggers when there is someone in lane with the statue, so if we can somehow pin the dragon to where it is, we might just ignore it.
I think it will take entire encounter to have those water burn away, it might be awesome visual wise. Pillar of flame all around the room? Epic!
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Would I be correct in guessing the dragon's passive perception is higher than a 26?
Everything looks good, except those I buffed one's down and another dazed. Well at least better than buffed and dominated.
And here comes my never used AP trigger power.
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
edited May 2012
Yeah, let's stay off the J-K and Q-R columns in future.
...Though I wasn't on either of them when I was targetted by domination, huh.
Kay on
3DS FCode: 1993-7512-8991
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited May 2012
The Breath Weapon should miss Evanche, I have +2 to all defenses against creatures that are under effects of mine from my staff (thank god).
Haha I love the eye you drew. It's just sad that it's probably the only time we will see it on field as I might trade it out on lv 15.
In other news, seems like the statues attacks regardless of column or row...
Ugh, subscribed to both threads but it somehow failed to notify me of any posts in the last couple days. I had been waiting for Aegis to go before me. Writing up a post now.
Turning on Healbot mode next round.
Anyone who wants to reuse his encounter power (and with surge left) please let me know, I will apply my salve of power on him/her.
Also the next person spends AP will trigger my seed of chaos, roll d6 and have fun fun effect.
Effect: After the attack is resolved, roll a d6. The triggering character gains the resulting benefit.
1. The character gains a +2 power bonus to attack rolls until the end of your next turn.
2. Until the end of your next turn, the target of the attack takes 2 extra damage each time it is hit with an attack.
3. The creature gains a +2 power bonus to speed until the end of your next turn.
4. Until the end of your next turn, the target of the attack grants combat advantage.
5. The character can make a basic attack as a free action.
6. Until the end of your next turn, the target of the attack cannot shift.
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GrogMy sword is only steelin a useful shape.Registered Userregular
I'm guessing @wassermelone will want to interrupt that hit, so I'm holding off on a map til then.
Posts
Anyway, yeah, if you can get around the water you'll be able to reach it from the ground.
Btw people may want to share what they've seen with their perception/arcana checks HINT HINT
3DS FCode: 1993-7512-8991
Wanna retcon that foestone for something else @kay ?
Bad planning on my part.
3DS FCode: 1993-7512-8991
a) Just wail on the dragon until it is dead.
b) Check out the dominate traps on the north wall - Alénthian pointed out the chains on the idols to either side of the chamber match the ones on the idols at the back, whatever relevance that has.
c) Something else.
I'd suggest torching all the water if possible, to rid of us a possible hazard, maybe?
3DS FCode: 1993-7512-8991
Seems like the statue only triggers when there is someone in lane with the statue, so if we can somehow pin the dragon to where it is, we might just ignore it.
I think it will take entire encounter to have those water burn away, it might be awesome visual wise. Pillar of flame all around the room? Epic!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
3DS FCode: 1993-7512-8991
And here comes my never used AP trigger power.
...Though I wasn't on either of them when I was targetted by domination, huh.
3DS FCode: 1993-7512-8991
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
In other news, seems like the statues attacks regardless of column or row...
Yea, I just remembered I had this now. I was like "I'm sure I had something that gave me +2 defenses" and hurrah.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Did the dragon still hit me with a 24, given that it had -2 to hit from Iron Wolf Charge? I may have forgotten to put it in the statblock.
3DS FCode: 1993-7512-8991
:P
HI GROG. THERE'S A STREET PARTY IN MY STREET RIGHT NOW.
3DS FCode: 1993-7512-8991
And the worst thing? I didn't even vote for her.
3DS FCode: 1993-7512-8991
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Edit- Thanks for handling Guardian's Counter!
Anyone who wants to reuse his encounter power (and with surge left) please let me know, I will apply my salve of power on him/her.
Also the next person spends AP will trigger my seed of chaos, roll d6 and have fun fun effect.
1. The character gains a +2 power bonus to attack rolls until the end of your next turn.
2. Until the end of your next turn, the target of the attack takes 2 extra damage each time it is hit with an attack.
3. The creature gains a +2 power bonus to speed until the end of your next turn.
4. Until the end of your next turn, the target of the attack grants combat advantage.
5. The character can make a basic attack as a free action.
6. Until the end of your next turn, the target of the attack cannot shift.