ComradebotLord of DinosaursHouston, TXRegistered Userregular
So, playing around on Silver the other day... I'm sorta getting a handle on setting off my own Fire Explosions with my Krogan Soldier. It's wonderfully awesome when you can do it, but lordy is it a pain (especially because people LOVE to shoot the enemies that are about to die so they can get the word "KILL" flash on their screen, frequently just before Carnage can reach said burning/dying enemy).
Still, my overall opinion of the Krogan Soldier on Silver is starting to move from just "delightful, Krogantacular fun" to "Pretty solid class." Though really, being able to set up Fire Explosions are heavily dependant on how many grenades I can gather up and how itchy other players are to rack up their own kill count.
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AchireIsn't life disappointing? Yes, it is.Registered Userregular
The drell husk looks like a TFTD alien autopsy picture.
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CarbonFireSee youin the countryRegistered Userregular
So the Valiant III dropped for me.
Attack Speed is good, but it doesn't have any Magic Find.
I'm grateful, but I don't think I'll be using it on my infiltrators--I really like my Black Widow I.
The valiants firing rate with a piercing mod is pretty beastly. I mean the widow is good, but you can really fire a valiant fast and reload equally as fast. In the time it takes for a bw user to shoot 3 times the valiants fired at least 6.
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm grateful, but I don't think I'll be using it on my infiltrators--I really like my Black Widow I.
I've got a Valiant III and a BW II, and they're pretty close. The Valiant's raw DPS with that crazy fast reload is hard to beat, but man that inaccuracy is a drag sometimes. I'd love to get a Black Widow III, but hell if I'm going to sink another 2 million in space bucks just to get more character cards.
Only Crusader II here but I like it on human soldier and have used it passably on my Krogan sentinel (but it's not really an up close weapon) and some have reported liking it on various infiltrators. It's mainly classes that can deal with the claymore-like weight.
Pop a few heads with the first 3-4 shots, then hit Adrenaline rush to get a free reload and keep on trucking with a damage boost on the last 4 shots. The problem I've had lately is taking damage from being exposed so much. I was rocking with it a few nights ago and then tried it last night and was dying alot to geth (felt like I was getting latency issues). But it may also be because I was fairly low level.
Adrenaline rush is such a strange beast. Without the duration bonus and only carrying the Crusader II, the CD and duration is very manageable and works well to: empty clip+adrenaline rush for a damage boosted clip (the 5.2 seconds seems fine) then reload and by the time you've finished the next clip you can hit adrenaline rush again and not have to reload. BUT, the alternative to AD duration is melee damage bonus. Which is pretty lame really on the human soldier. Using it this way you can burn through ammo FAST though.
So, I'm still not sure the best way to spec, I'm leaning towards damage reduction->melee damage->shield boost.
Had to contact EA again about not getting a commendation pack this week.
If, after next event, I have to do it again, I'm going to need to speak to someone there that actually speaks english. They're getting me the rewards but this is silly.
Anyway, Valiant I so...yay? I'm a terrible sniper, but it'll be nice to check out.
Because WOW is it going off the rails. It's making the actual ending seem well explained and flawlessly logical in comparison.
Still following it, yes. I think the issue at this point is that the author feels obligated to tell us what all the well-known characters are doing, so there's all of these events happening simultaneously with no clear view of the "big picture."
If you asked me right now what the climactic event of the story was going to be, I couldn't tell you.
Because WOW is it going off the rails. It's making the actual ending seem well explained and flawlessly logical in comparison.
Still following it, yes. I think the issue at this point is that the author feels obligated to tell us what all the well-known characters are doing, so there's all of these events happening simultaneously with no clear view of the "big picture."
If you asked me right now what the climactic event of the story was going to be, I couldn't tell you.
Have they gotten to the point where they all board the Normandy and abandon Shepard to die on his own yet?
I'm grateful, but I don't think I'll be using it on my infiltrators--I really like my Black Widow I.
I've got a Valiant III and a BW II, and they're pretty close. The Valiant's raw DPS with that crazy fast reload is hard to beat, but man that inaccuracy is a drag sometimes. I'd love to get a Black Widow III, but hell if I'm going to sink another 2 million in space bucks just to get more character cards.
There's a very good argument for either, but my play style (i.e. lack of skill) as a sniper really benefits from the precision of the Black Widow.
and i do like that in silver at least, it kind of hits that sweet spot we're you're killing mook guys with one body shot, rather than multiple shots or a headshot with the valiant
Because WOW is it going off the rails. It's making the actual ending seem well explained and flawlessly logical in comparison.
I think we all knew that would happen eventually.
The basic concept is fine:
Show what your squadmates and former squadmates are doing while you dick around with the Catalyst.
The ultimate result, however, was going to be insane levels of fanfiction.
Yeah, it's things like this that make me think that Bioware didn't screw up the ending, as much as the trilogy was almost impossible to end well.
I still haven't seen an alternate ending that's better than what we got.
Wat.
Shepard doesn't float up to the Starchild on the white platform, instead he uses the console in front of him. The Crucible sends out a wave that destroys the Reapers. No Mass Relays destroyed. THE END.
Edit: Bonus points if Shepard gets picked up and survives.
Cue the epilogue, where we see Shepard living together with his LI, the genophage being cured etc etc. depending on your choices throughout the game.
I don't see how Marauder Shields has gone off the rails at all. It's getting into the larger story of re-taking Earth. Sometimes there's missing context, but I'm enjoying it way more than the Original Formula ending.
Care to explain how it's "off the rails"?
The way I see it, it's showing how each one of our beloved NPCs would deal with the final battle against the Reapers, sometimes extremely accurately (I liked Jack's section a lot). Considering that the most common complaint about the original ending was that it didn't involve the squadmates enough, I am not seeing the problem...
I will admit that they're taking their sweet time in evolving the alternate plot, but... as a reader of many webcomics, I can tell you that the pace is positively galloping compared to many other popular strips.
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joshgotroDeviled EggThe Land of REAL CHILIRegistered Userregular
So, I haven't gotten my Commendation pack, but I got my Full Extraction on GWG.
I remember the initial communique from Hackett saying that they lost control over Noveria (or something like that), but no one ever noticed anything different when they were playing. Anyone think it's possible that any extractions on White don't actually qualify for a Commendation pack?
Because WOW is it going off the rails. It's making the actual ending seem well explained and flawlessly logical in comparison.
I think we all knew that would happen eventually.
The basic concept is fine:
Show what your squadmates and former squadmates are doing while you dick around with the Catalyst.
The ultimate result, however, was going to be insane levels of fanfiction.
Yeah, it's things like this that make me think that Bioware didn't screw up the ending, as much as the trilogy was almost impossible to end well.
I still haven't seen an alternate ending that's better than what we got.
Wat.
Shepard doesn't float up to the Starchild on the white platform, instead he uses the console in front of him. The Crucible sends out a wave that destroys the Reapers. No Mass Relays destroyed. THE END.
Edit: Bonus points if Shepard gets picked up and survives.
Cue the epilogue, where we see Shepard living together with his LI, the genophage being cured etc etc. depending on your choices throughout the game.
Blah
We get no understanding at all about the Reapers in that ending. People say they don't want that, but I suspect that the vast majority of people (myself included) want that to feel any sense of closure.
As for Marauder Shields going off the rails, the Cerberus stuff makes absolutely no sense. And I'm not talking in the Blue and Orange sense that we got in the actual ending, but in the Moon Logic sense.
Because WOW is it going off the rails. It's making the actual ending seem well explained and flawlessly logical in comparison.
I think we all knew that would happen eventually.
The basic concept is fine:
Show what your squadmates and former squadmates are doing while you dick around with the Catalyst.
The ultimate result, however, was going to be insane levels of fanfiction.
Yeah, it's things like this that make me think that Bioware didn't screw up the ending, as much as the trilogy was almost impossible to end well.
I still haven't seen an alternate ending that's better than what we got.
Wat.
Shepard doesn't float up to the Starchild on the white platform, instead he uses the console in front of him. The Crucible sends out a wave that destroys the Reapers. No Mass Relays destroyed. THE END.
Edit: Bonus points if Shepard gets picked up and survives.
Cue the epilogue, where we see Shepard living together with his LI, the genophage being cured etc etc. depending on your choices throughout the game.
I tend to agree.
It's not impossible to end by any stretch of the imagination. It's certainly difficult to end the game if you fail to understand what people actually want to see in the ending. It's also hard to make something compelling if there's pressure from corporate executives to keep the successful formula ball rolling into future releases (which is my impression as to why we got such similar endings).
They could've gone with an extremely pat, generic ending, and it would've been better recieved. What Bio failed to realize was that the revolutionary thing was that that the trilogy exists in its current form at all, not that the ending will blow our minds.
EDIT: RE: Marauder Shields:
Are you suggesting that Cerberus's actions make a lot of sense in the normal game? They're nuts. The writing is all over the place on them in the third game: they're abducting colonies and sometimes taking official stances against it (the Firebase Ghost map mission, for example) but also attempting to abduct whole colonies with no mention of their "official" stance (From Ashes mission) and also experimenting with husks and indoctrination on civilians (Sanctuary). In James Vega's backstory, we even have Cerberus working WITH the Collectors. If anything, Marauder Shields tries to make some sort of sense of all the ridiculous threads regarding Cerberus that are strung throughout the game.
We get no understanding at all about the Reapers in that ending. People say they don't want that, but I suspect that the vast majority of people (myself included) want that to feel any sense of closure.
Yeah, cutting off there doesn't make it a good ending...but an ending without an answer is better than an ending with a bad answer.
We get no understanding at all about the Reapers in that ending. People say they don't want that, but I suspect that the vast majority of people (myself included) want that to feel any sense of closure.
Yeah, cutting off there doesn't make it a good ending...but an ending without an answer is better than an ending with a bad answer.
In fact, an answer that's actively contradicted by the preceeding game.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
i really dislike how reset power cards are silver now
now i have to wade through fucking 15 veteran packs to try and find one when i would usually get one immediately from a PSP
on the bright side, the one PSP i did buy had a Black Widow IV
"Dammit, got another Black Widow upgrade instead of a power reset card! How many more credits am I going to have to waste here?"
I KNOW. IT WAS INCREDIBLY ANNOYING
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
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CambiataCommander ShepardThe likes of which even GAWD has never seenRegistered Userregular
Say what? I thought the single panel about Cerberus in the Marauder Shields comic made heap loads more sense than what Bioware put in the games... am I missing something? I admit that I'm not following Marauder Sheilds as closely as I was, but that's not because it's gone particularly off the rails, just that it's gotten kind of boring.
Peace to fashion police, I wear my heart
On my sleeve, let the runway start
Say what? I thought the single panel about Cerberus in the Marauder Shields comic made heap loads more sense than what Bioware put in the games... am I missing something? I admit that I'm not following Marauder Sheilds as closely as I was, but that's not because it's gone particularly off the rails, just that it's gotten kind of boring.
Naw...it was pretty lame right from the start.
I mean when the best defense you can come up with something is that "Well at least it isn't as bad as this..." it should tell you how whack something is...
Say what? I thought the single panel about Cerberus in the Marauder Shields comic made heap loads more sense than what Bioware put in the games... am I missing something? I admit that I'm not following Marauder Sheilds as closely as I was, but that's not because it's gone particularly off the rails, just that it's gotten kind of boring.
aye, I think it's okay, but tbh I only really look at it when people mention it in this thread.
The reveal in 21 falls way too heavily into typical fan fiction territory.
“I used to draw, hard to admit that I used to draw...”
Posts
Still, my overall opinion of the Krogan Soldier on Silver is starting to move from just "delightful, Krogantacular fun" to "Pretty solid class." Though really, being able to set up Fire Explosions are heavily dependant on how many grenades I can gather up and how itchy other players are to rack up their own kill count.
Attack Speed is good, but it doesn't have any Magic Find.
Oh wait.....
I'm grateful, but I don't think I'll be using it on my infiltrators--I really like my Black Widow I.
The valiants firing rate with a piercing mod is pretty beastly. I mean the widow is good, but you can really fire a valiant fast and reload equally as fast. In the time it takes for a bw user to shoot 3 times the valiants fired at least 6.
pleasepaypreacher.net
Reaper Hanar too, pls.
What's the best class for utilizing this weapon?
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I've got a Valiant III and a BW II, and they're pretty close. The Valiant's raw DPS with that crazy fast reload is hard to beat, but man that inaccuracy is a drag sometimes. I'd love to get a Black Widow III, but hell if I'm going to sink another 2 million in space bucks just to get more character cards.
Man, man do I wish some class in MP had ammo powers. As a power.
Only Crusader II here but I like it on human soldier and have used it passably on my Krogan sentinel (but it's not really an up close weapon) and some have reported liking it on various infiltrators. It's mainly classes that can deal with the claymore-like weight.
Pop a few heads with the first 3-4 shots, then hit Adrenaline rush to get a free reload and keep on trucking with a damage boost on the last 4 shots. The problem I've had lately is taking damage from being exposed so much. I was rocking with it a few nights ago and then tried it last night and was dying alot to geth (felt like I was getting latency issues). But it may also be because I was fairly low level.
Adrenaline rush is such a strange beast. Without the duration bonus and only carrying the Crusader II, the CD and duration is very manageable and works well to: empty clip+adrenaline rush for a damage boosted clip (the 5.2 seconds seems fine) then reload and by the time you've finished the next clip you can hit adrenaline rush again and not have to reload. BUT, the alternative to AD duration is melee damage bonus. Which is pretty lame really on the human soldier. Using it this way you can burn through ammo FAST though.
So, I'm still not sure the best way to spec, I'm leaning towards damage reduction->melee damage->shield boost.
Origin: Viycktor
Because WOW is it going off the rails. It's making the actual ending seem well explained and flawlessly logical in comparison.
I think we all knew that would happen eventually.
The basic concept is fine:
The ultimate result, however, was going to be insane levels of fanfiction.
If, after next event, I have to do it again, I'm going to need to speak to someone there that actually speaks english. They're getting me the rewards but this is silly.
Anyway, Valiant I so...yay? I'm a terrible sniper, but it'll be nice to check out.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Still following it, yes. I think the issue at this point is that the author feels obligated to tell us what all the well-known characters are doing, so there's all of these events happening simultaneously with no clear view of the "big picture."
If you asked me right now what the climactic event of the story was going to be, I couldn't tell you.
Yeah, it's things like this that make me think that Bioware didn't screw up the ending, as much as the trilogy was almost impossible to end well.
I still haven't seen an alternate ending that's better than what we got.
There's a very good argument for either, but my play style (i.e. lack of skill) as a sniper really benefits from the precision of the Black Widow.
and i do like that in silver at least, it kind of hits that sweet spot we're you're killing mook guys with one body shot, rather than multiple shots or a headshot with the valiant
it doesn't have the raw DPS though
Wat.
Edit: Bonus points if Shepard gets picked up and survives.
Cue the epilogue, where we see Shepard living together with his LI, the genophage being cured etc etc. depending on your choices throughout the game.
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Care to explain how it's "off the rails"?
The way I see it, it's showing how each one of our beloved NPCs would deal with the final battle against the Reapers, sometimes extremely accurately (I liked Jack's section a lot). Considering that the most common complaint about the original ending was that it didn't involve the squadmates enough, I am not seeing the problem...
I will admit that they're taking their sweet time in evolving the alternate plot, but... as a reader of many webcomics, I can tell you that the pace is positively galloping compared to many other popular strips.
I remember the initial communique from Hackett saying that they lost control over Noveria (or something like that), but no one ever noticed anything different when they were playing. Anyone think it's possible that any extractions on White don't actually qualify for a Commendation pack?
Blah
As for Marauder Shields going off the rails, the Cerberus stuff makes absolutely no sense. And I'm not talking in the Blue and Orange sense that we got in the actual ending, but in the Moon Logic sense.
I tend to agree.
It's not impossible to end by any stretch of the imagination. It's certainly difficult to end the game if you fail to understand what people actually want to see in the ending. It's also hard to make something compelling if there's pressure from corporate executives to keep the successful formula ball rolling into future releases (which is my impression as to why we got such similar endings).
They could've gone with an extremely pat, generic ending, and it would've been better recieved. What Bio failed to realize was that the revolutionary thing was that that the trilogy exists in its current form at all, not that the ending will blow our minds.
EDIT: RE: Marauder Shields:
I don't know if that's actually true or not but people keep saying it, so maybe!
Yeah, cutting off there doesn't make it a good ending...but an ending without an answer is better than an ending with a bad answer.
In fact, an answer that's actively contradicted by the preceeding game.
I know, right, so shocking.
now i have to wade through fucking 15 veteran packs to try and find one when i would usually get one immediately from a PSP
on the bright side, the one PSP i did buy had a Black Widow IV
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
"Dammit, got another Black Widow upgrade instead of a power reset card! How many more credits am I going to have to waste here?"
Origin: Viycktor
I KNOW. IT WAS INCREDIBLY ANNOYING
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
On my sleeve, let the runway start
On my sleeve, let the runway start
I'm fine with tlaking about the single-player
Talking about fanfiction is where I have to excuse myself
Naw...it was pretty lame right from the start.
I mean when the best defense you can come up with something is that "Well at least it isn't as bad as this..." it should tell you how whack something is...
But whatever.
aye, I think it's okay, but tbh I only really look at it when people mention it in this thread.
The reveal in 21 falls way too heavily into typical fan fiction territory.
Well star wars is really to blame for that mentality. Look at the prequels, or don't, because they are awful.
pleasepaypreacher.net