The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[Tabletop Gaming] or how Melding rolls 20 on Intimidation
Posts
right, an owl
i've been playing RPGs for twenty years
i feel like there's nothing new for me in DMing fantasy
Both sides don't realize that if either of them actually accomplish their plan they will fuck up the world permanently, but thats for later in the story. I'm going to start the characters off all low level and low time missions and such, and let them work out which side to fight for, and then see if they decide to follow through with it or not.
The challenge will be writing solid NPCS that while technically being bad guys are totally relatable in their logic and goals.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
traditional tolkien-esque fantasy
or even weird twists on that basic premise where the Elves are jungle cannibals and the dwarves have a fascist oligarchy
because in the end they're still elves and dwarves n shit
BUT
being creative with fantasy requires more work then i am willing to do and requires far more in depth understanding and learning of the setting from the players then i really wanna ask of them
like these things, these Greyhawk tropes n shit, they keep popping up in fantasy not just because the writers are lazy (which they often are) but because they make for easy touchstones for the players to sink into the setting
and i get that
but lord do i have no interest in dealing with that shit
What are your issues with FATE
I'm not, like, a serious advocate of the system, just wondering
I seem to be in the minority when i discuss this with people. Names apparently mean a lot more to people then they do me.
Also, here's the video I made for the contest. Was really just something to grab people's attention: http://www.zooppa.com/ads/dd-next-playtest/videos/dd-next-battle-tactics
yes but "squares" are actually "cubes" and so you can fly two "squares" up and charge down. The pixie altitude limit only kicks in at the end of their turn. They can double-fly straight up if they want, just they'll fall back to their altitude limit at the end of their turn. So you move action fly straight up, then charge straight back down.
I can get behind this. There's precious little flavor that I won't change to suit the needs. I think power source is probably the biggest thing I have trouble getting past. Want to be a straight up primal caster? Well, you could be a sorcerer or a warlock or a bard and reflavor it, but....eeeeh
that shoudl garner opportunity attacks at the very least.
Or a punch in the player's face.
So, yeah, punch in the face.