The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
Wait, now that I actually think about it further, why are you making a GAME ON thread when you're asking if you should even play the fucking game in the first place? And shouldn't this go in the MMORPG forum?
Those are all valid points.
I had hoped to go from an asking standpoint to a gradual playing scenario, but I suppose my blind disregard of forum custom has foiled me yet again.
I enjoyed it for a couple of months, but it does get kind of old. SoE recently upped the price to 15/mo, definitely not worth it to me. Do the reserves thing, you can play for a year for free (just can't get as many certs). Then you can get an idea of whether you like it or not.
Mr Blonde on
0
VoranthMI NOMBRE, POR CIERTOES DONTÉ!Registered Userregular
This game gave me the absolute best multiplayer and team-based online play ever.
It has it's charms... lots of things you wouldn't normally tolerate in an online game... but fuck me if it wasn't the best Friday and Saturday night for a very long time.
This game gave me the absolute best multiplayer and team-based online play ever.
It has it's charms... lots of things you wouldn't normally tolerate in an online game... but fuck me if it wasn't the best Friday and Saturday night for a very long time.
Terran for lyfe yo~
Hell yes. Battles with 150 players on each side, with gunships, tanks, giant robots, and missile launchers. I've never experienced anything like it.
Only thing that kills it is the lack of persistence. Once you get used to it, and just enjoy the battles for the battle's sake, it's unbelievably fun.
its fun, if it wasn't for the stupidity of the players in charge, ie cr5's. Try it for free, youi can get enough certs on day 1 to really understand the game and to get a very good feeling about it. don't worry to much about outfits at first, just play. there is usually a squad up that will accept anyone who wants to join.
also, the jump in price is for the fact that they just added a bunch of new stuff. all enginering stuff. i was suprised they added so much. i had thought soe had left PS for good. have at least 1 gig of RAM though, makes loading planets much better.
My friends were all about this game before it came out, so I got to try one of their accounts when it went live. It was excellent for the month that I played it. The battles were amazing and flying around was awesome, but it got monotonous after awhile, and they stopped their accounts shortly after. Not really worth playing for more than that.
Personally, I think they need to make a sequel already. It was a cool idea and a pretty decent game with a lot of 'issues'. There's still nothing quite like it though.
[Edit] Has the engine had an overhaul recently? Videos are looking a lot better than I remember them being.
So when they say the reserves are gone does that mean all reserves accounts are done or no new reserves. I should login to check when I get home (not that I will play)
darkmayo on
Switch SW-6182-1526-0041
0
Dusdais ashamed of this postSLC, UTRegistered Userregular
edited April 2007
Planetside is the kind of game that I eventually revisit every six months or so, enjoy for about 3 days, and suddenly remember why I quit in the first place. It is a blast to play at first, especially when you come to understand the scale of the war you are in. Epic is almost inadequate in describing some of the battles.
The problem for me, however, is the lack of persistence. All that epic fighting and victory inevitably gets flipped, usually within a day. That kinda kills it for me.
The problem for me, however, is the lack of persistence. All that epic fighting and victory inevitably gets flipped, usually within a day. That kinda kills it for me.
That never really bothered me, I felt I'd accomplished something if I managed to team up with a good squad. I generally ignored the larger battle - the domination of all the planets - and focused more on the battle my squad was immediately involved in. The fact that there is some persistence and winning victories helps in your immediate progress made it more of an 'experience' than something like Counter-Strike. The problem for me was that the engine was always a bit hit and miss and the weapons didn't really feel like they had any impact, making your actual combat abilities feel a bit random. Then games like BF2 came along that, while a smaller scale than Planetside, gave a better balance of the immediacy of deathmatch games with some of the feeling of achievement that Planetside could offer at it's better moments.
None of the weapons in the game felt like they had any Ooomph. Cept maybe the one factions Mag pistol.
I play BF2142 and some of those guns chew some serious face. In a transport and you have control of one of the turrets.. you just pelt the ground and enemies with death.
Planetside made me feel like it was pew pew with nerf guns.
None of the weapons in the game felt like they had any Ooomph. Cept maybe the one factions Mag pistol.
I play BF2142 and some of those guns chew some serious face. In a transport and you have control of one of the turrets.. you just pelt the ground and enemies with death.
Planetside made me feel like it was pew pew with nerf guns.
I agree with this. I tried the Reserve thing when it first launched, played for about a month, then quit. It's a neat enough concept, but unfortunately it just really isn't different enough from games like BF2142 to justify a monthly fee.
The biggest complaints I had were the lack of persistence and the nerf-like weapons. Despite being an MMO (or perhaps actually because of it) your battles were ultimately meaningless since things would be taken back in a couple hours anyway. Whichever side had more people on at a given time won. And of course, when people logged off, that balance shifted negating everything that previously took place.
The guns too, were just completely uninteresting. During the Reserve thing I tried every empire, every weapon, and every vehicle, and the general lack of response when firing weapons kind of killed the whole experience. It's kinda like playing any other FPS with your eyes closed: you have no idea if you're really doing anything. On top of that, most of them just didn't look very cool either.
Aside from those, there were lots of little things that added up to really bug me about the overall game, and eventually steer me away from it. Another big problem is that the game's population is rather small, and although it saw a massive upsurge in people due to the reserves, that number dropped off sharply after a couple months. So although it's an older game, the community isn't really growing. On top of that, although it does have regular patches there's almost no new content, making the game all but dead.
Really, I got bored of it in a month and quit. At the time, I actually considered registering on their official forums and typing up a long, detailed post about my experience, going over what I thought the game did right and wrong, and what could be done to correct this. However, after actually reading their forums I decided against this. The game's devs hardly interact with their community, actual updates in the game are so infrequent that there is literally no hope of changing anything, the forum goers there are for the most part elitist bastards who thought that there was only one way the game should work, and on top of all that I just didn't care enough about the game to bother.
A sequel or new MMOFPS that learns from Planetside's mistakes would be a neat idea, but Planetside right now just isn't something that I can reccomend after trying. You'd get a close enough experience with BF2142 without the monthly fee.
I couldn't hit shit no matter what latency I had, so when I played Reserves I mostly stuck to homing anti-air in whatever the big suits were called, for the guys who used alien tech, whatever they were called.
Me not remembering shit doesn't really bode well. :P
None of the weapons in the game felt like they had any Ooomph. Cept maybe the one factions Mag pistol.
I play BF2142 and some of those guns chew some serious face. In a transport and you have control of one of the turrets.. you just pelt the ground and enemies with death.
Planetside made me feel like it was pew pew with nerf guns.
I have one word for you sir. Jackhammer. How can an automatic triple barreled shotgun not pack a punch. Although I played early before the banstick was unleashed, and before the stupid caverns, and when this was all one planet.
None of the weapons in the game felt like they had any Ooomph. Cept maybe the one factions Mag pistol.
I play BF2142 and some of those guns chew some serious face. In a transport and you have control of one of the turrets.. you just pelt the ground and enemies with death.
Planetside made me feel like it was pew pew with nerf guns.
I have one word for you sir. Jackhammer. How can an automatic triple barreled shotgun not pack a punch. Although I played early before the banstick was unleashed, and before the stupid caverns, and when this was all one planet.
And the Jackhammer kicked ass.
Probably because you have to shoot them several times with said triple barreled shotgun. Also shooting rocket after rocket at ground troops only to see them run away.
Oh I remember the Jackhammer, and it still felt like I should be hugging a guy for more damage.
Maybe I am just spoiled .. when I think shotgun and AWESOME I look back to quake 2's super shotgun. That bitch had kick and made you feel like you just dished out some rape dollars.
Even the minigun on the red team was weaksauce.. Oh it killed motherfuckers but compared to other miniguns in other games the power just wasnt there.
Balance issues aside, it was the art and the graphics as well as the sound that made the guns feel like pansy hug cannons.
The lasher being the prime example.. great at keepin guys from rushing down halls and such due to the splash damage.. but it was a tickle gun, I didnt feel like it was doing damage at all.
See I always felt I'd accomplished something in the epic battles, but sometimes it was downright annoying, you'd be respawning every couple seconds to a base under attack to try and defend it, and die right away. I didn't even really mind that either, but if you ever logged out and relogged back in a couple hours you could find the entire game EMPTY and it'd be boring as hell.
I have one word for you sir. Jackhammer. How can an automatic triple barreled shotgun not pack a punch. Although I played early before the banstick was unleashed, and before the stupid caverns, and when this was all one planet.
And the Jackhammer kicked ass.
I don't know, but Planetside found a way. Pretty much all of the guns in the game were very unimpressive in the actual model, the sounds, and the firing effects. The Jackhammer itself, despite supposedly being this monster shotgun, was physically tiny, had a weak "fump" firing sound, and had barely visible bullets with no real impact effect.
Honestly, the most imposing weapons in the game were probably the knives, because you could insta-stab people.
My favorite guns were the New Conglomerate's shotgun-pistol and their assault rifle. The pistol because as a min-shotgun it was probably the most effective hadngun, and the assault rifle had this neat chirping sound effect rather than actually being a really effective weapon.
I played reserves for a little while, then registered for a month and got my character up to a pretty high level. Then I felt like I'd tried everything, and gave it up.
My favorite role was combat engineer, seeing messages roll in that my spitfire turrets and landmines were killing people and racking up kills and assists using the base turrets. I also liked the Lightning, the cool light tank. And I enjoyed making rocket runs with the Reaver. Crewing a Liberator was also a blast, either manning the rear turret and taking out pursuing mossies, or acting as bombardier.
Reserves are closed? That's too bad, and I was just thinking about this the other day. I got in on this for a couple of days with some people here too when the reserves first came out - I remember TDL setting it all up. Had a blast - I stuck with being an engineer or medic largely because I couldn't hit shit either.
I remember one of our operations - all of us loaded into a transport and "parachuted" out over an enemy base, and me running around through corridors completely lost until I found our dudes and could offer some first aid. Good times.
Planetside is tied with AC: DT for the best MMOG I've ever played.
Unfortunately both of those games hold that title for what they were in the past.
PS was AWESOME when each faction had 2.5 poplocks worth of fights to go to (ie 3 different places you could go fight). However since the population has obviously dropped off to a giant degree the game has deteriorated into just one single 3-way fight at all times.
On top of that, like most people, I really didn't/don't like the BFRs. They did nothing to make the game more fun.
It's probably still worth downloading and at least trying (assuming you can still play at BR6 for free), but even though I have awesome memories of the game I couldn't see myself playing/paying for it again.
But.. if they made a PS2.. with no BFRs.. and nerfed reavers.. I would play it in a heartbeat.
Speaking of planetside did anyone play SOE's planetside 'precursor' Infantry? Used to be a great top down 2d shooter that boasted 100 players per pub. great times were had till it became a pay to play service and they added the LMG to the Skirmish zones. Totally killed the game IMHO.
What are the big spaceagey artillery weapons called.. those were pretty cool.. seeing a huge plasma blast arc across the sky to a target that was lit up with a laser was pretty sweet. Then again.. it wasnt much of an impressive blast when it hit..
What are the big spaceagey artillery weapons called.. those were pretty cool.. seeing a huge plasma blast arc across the sky to a target that was lit up with a laser was pretty sweet. Then again.. it wasnt much of an impressive blast when it hit..
Graphically it was pretty weak but those things with an infil to laser sight could seriously fuck up a courtyard... especially a vehicle pad.
Speaking of planetside did anyone play SOE's planetside 'precursor' Infantry? Used to be a great top down 2d shooter that boasted 100 players per pub. great times were had till it became a pay to play service and they added the LMG to the Skirmish zones. Totally killed the game IMHO.
YES! Although I never got very high up in level and stuck to the skirmish zones, laying down covering fire with the ripper hmg. Also, they had a pretty cool aliens vs marines game, too.
Posts
EDIT: Or butchered image link, whichever.
I had hoped to go from an asking standpoint to a gradual playing scenario, but I suppose my blind disregard of forum custom has foiled me yet again.
PS4: Voranth
Ok then, you can try it for 17 days.
That + price hike at the same time = dead Planetside.
I am a Prophet of Doooom.
It has it's charms... lots of things you wouldn't normally tolerate in an online game... but fuck me if it wasn't the best Friday and Saturday night for a very long time.
Terran for lyfe yo~
Then i realized i could spawn somewhere other than a tower or base.
Hell yes. Battles with 150 players on each side, with gunships, tanks, giant robots, and missile launchers. I've never experienced anything like it.
Only thing that kills it is the lack of persistence. Once you get used to it, and just enjoy the battles for the battle's sake, it's unbelievably fun.
[Edit] Has the engine had an overhaul recently? Videos are looking a lot better than I remember them being.
The problem for me, however, is the lack of persistence. All that epic fighting and victory inevitably gets flipped, usually within a day. That kinda kills it for me.
That never really bothered me, I felt I'd accomplished something if I managed to team up with a good squad. I generally ignored the larger battle - the domination of all the planets - and focused more on the battle my squad was immediately involved in. The fact that there is some persistence and winning victories helps in your immediate progress made it more of an 'experience' than something like Counter-Strike. The problem for me was that the engine was always a bit hit and miss and the weapons didn't really feel like they had any impact, making your actual combat abilities feel a bit random. Then games like BF2 came along that, while a smaller scale than Planetside, gave a better balance of the immediacy of deathmatch games with some of the feeling of achievement that Planetside could offer at it's better moments.
I play BF2142 and some of those guns chew some serious face. In a transport and you have control of one of the turrets.. you just pelt the ground and enemies with death.
Planetside made me feel like it was pew pew with nerf guns.
I agree with this. I tried the Reserve thing when it first launched, played for about a month, then quit. It's a neat enough concept, but unfortunately it just really isn't different enough from games like BF2142 to justify a monthly fee.
The biggest complaints I had were the lack of persistence and the nerf-like weapons. Despite being an MMO (or perhaps actually because of it) your battles were ultimately meaningless since things would be taken back in a couple hours anyway. Whichever side had more people on at a given time won. And of course, when people logged off, that balance shifted negating everything that previously took place.
The guns too, were just completely uninteresting. During the Reserve thing I tried every empire, every weapon, and every vehicle, and the general lack of response when firing weapons kind of killed the whole experience. It's kinda like playing any other FPS with your eyes closed: you have no idea if you're really doing anything. On top of that, most of them just didn't look very cool either.
Aside from those, there were lots of little things that added up to really bug me about the overall game, and eventually steer me away from it. Another big problem is that the game's population is rather small, and although it saw a massive upsurge in people due to the reserves, that number dropped off sharply after a couple months. So although it's an older game, the community isn't really growing. On top of that, although it does have regular patches there's almost no new content, making the game all but dead.
Really, I got bored of it in a month and quit. At the time, I actually considered registering on their official forums and typing up a long, detailed post about my experience, going over what I thought the game did right and wrong, and what could be done to correct this. However, after actually reading their forums I decided against this. The game's devs hardly interact with their community, actual updates in the game are so infrequent that there is literally no hope of changing anything, the forum goers there are for the most part elitist bastards who thought that there was only one way the game should work, and on top of all that I just didn't care enough about the game to bother.
A sequel or new MMOFPS that learns from Planetside's mistakes would be a neat idea, but Planetside right now just isn't something that I can reccomend after trying. You'd get a close enough experience with BF2142 without the monthly fee.
Me not remembering shit doesn't really bode well. :P
I have one word for you sir. Jackhammer. How can an automatic triple barreled shotgun not pack a punch. Although I played early before the banstick was unleashed, and before the stupid caverns, and when this was all one planet.
And the Jackhammer kicked ass.
Probably because you have to shoot them several times with said triple barreled shotgun. Also shooting rocket after rocket at ground troops only to see them run away.
Maybe I am just spoiled .. when I think shotgun and AWESOME I look back to quake 2's super shotgun. That bitch had kick and made you feel like you just dished out some rape dollars.
Even the minigun on the red team was weaksauce.. Oh it killed motherfuckers but compared to other miniguns in other games the power just wasnt there.
Balance issues aside, it was the art and the graphics as well as the sound that made the guns feel like pansy hug cannons.
The lasher being the prime example.. great at keepin guys from rushing down halls and such due to the splash damage.. but it was a tickle gun, I didnt feel like it was doing damage at all.
I don't know, but Planetside found a way. Pretty much all of the guns in the game were very unimpressive in the actual model, the sounds, and the firing effects. The Jackhammer itself, despite supposedly being this monster shotgun, was physically tiny, had a weak "fump" firing sound, and had barely visible bullets with no real impact effect.
Honestly, the most imposing weapons in the game were probably the knives, because you could insta-stab people.
My favorite guns were the New Conglomerate's shotgun-pistol and their assault rifle. The pistol because as a min-shotgun it was probably the most effective hadngun, and the assault rifle had this neat chirping sound effect rather than actually being a really effective weapon.
My favorite role was combat engineer, seeing messages roll in that my spitfire turrets and landmines were killing people and racking up kills and assists using the base turrets. I also liked the Lightning, the cool light tank. And I enjoyed making rocket runs with the Reaver. Crewing a Liberator was also a blast, either manning the rear turret and taking out pursuing mossies, or acting as bombardier.
I want it it be a good game so badly, but every time I play it I end up just getting frustrated at horrible hit detection/balance issues.
I remember one of our operations - all of us loaded into a transport and "parachuted" out over an enemy base, and me running around through corridors completely lost until I found our dudes and could offer some first aid. Good times.
Unfortunately both of those games hold that title for what they were in the past.
PS was AWESOME when each faction had 2.5 poplocks worth of fights to go to (ie 3 different places you could go fight). However since the population has obviously dropped off to a giant degree the game has deteriorated into just one single 3-way fight at all times.
On top of that, like most people, I really didn't/don't like the BFRs. They did nothing to make the game more fun.
It's probably still worth downloading and at least trying (assuming you can still play at BR6 for free), but even though I have awesome memories of the game I couldn't see myself playing/paying for it again.
But.. if they made a PS2.. with no BFRs.. and nerfed reavers.. I would play it in a heartbeat.
Yes.
Flails.
YES! Although I never got very high up in level and stuck to the skirmish zones, laying down covering fire with the ripper hmg. Also, they had a pretty cool aliens vs marines game, too.