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OOC Young Justice

SakutianSakutian Registered User regular
edited June 2012 in Critical Failures
Young Justice

YoungJustice.jpg

Five years ago Superman made his first appearance in Metropolis when he prevented a damaged plane from crashing into the city. His sudden arrival sparked a wave of excitement and fear across the globe. If one man could wield so much power how could the world trust that he would use it responsibly?

Other heroes soon followed in Superman's wake. Rumors of a masked vigiliante called Batman fighting the crime ridden alleys and streets of Gotham began to flood the internet. Amnesty Bay suddenly found itself hosting Aquaman the former king of Atlantis. A crimson blur dubbed the Flash started depositing criminals in the back of squad cars in Central City. The Green Lantern began to blaze across the sky above Coast City when he wasn't busy saving the world from alien invaders. Princess Diana of the Amazons presented herself before the United Nations as an ambassador of peace and pledged to protect the world as Wonder Woman. Star Labs reported the arrival of a martian who had an alarming fondness for oreoes and a desire to protect the innocent.

At first it was uncertain whether or not these superheroes would be allowed to continue waging their private war on crime. It seemed that the world wasn't ready for Martians, Atlanteans, Amazons, and Kryptonians yet. Then the alien creature Starro arrived and attempted to take over the world. With the ability to create spores that could control people's minds it seemed that nothing would be able to stop this hostile invader. It was only through the combined efforts of Superman, Batman, Aquaman, Wonder Woman, the Flash, the Martian Manhunter, and the Green Lantern to defeat Starro.

Overnight superheroes were transformed from potential threats to the world's saviors in the court of public opinion. Granted recognition by the United Nations the team that had bested Starro became the Justice League the world's most powerful force for good.

What is this?
This is a PL 10 Mutants and Masterminds 3rd Edition pbp game following the exploits Young Justice intended for 3-4 players.

Can I Play?
At the moment the spots are going to be filled by the players from my Justice League International game, assuming that they are interested.

Campaign Information

Much like the Justice League International and the All Star Justic League this game will be set in a universe much like the DC world we know and love, but with many differences. I want to give myself and each of you room to play around with the stage and makes changes if you want to.

The major differences are that superheroes haven't been around for that long in this universe, less than a decade in fact, so people are still pretty impressed by their arrival.

I'm giving you guys as much room as I can so youcan have plenty to work with but if you have questions throw them out there.

Character Guidelines

I would like PL 10 sidekicks and young heroes to be the center of this game. I'm dropping the bar on power because I think it will help the game be true to the theme of young heroes coming into their powers an abilities. Legacy characters are welcome of course. Robin, Kid Flash, Super Boy, Wonder Girl, Aqualad, Speedy, and those sort are obvious choices. That said I do like it when people surprise me with a character choice I didn't think of. Also feel free to change these characters and make them your own. The Aqualad of Young Justice is not the one I grew up with but I think he is a worthy addition to the DC Universe.

With all that said it's time for you to go save the world. Good luck.

Universe Information
The Justice League

The Hall of Justice
After they'd defeated Starro and been granted the full cooperation of the United Nations the Justice League chose to establish a permanent base of operations. They intended for the site to serve as a headquarters for their team as well as someething to inspire people to have faith in them. To that end the Hall of Justice was built in the heart of Washington D.C. where it would be a visible reminder of their presence.

A very gifted graphic designer named Kyle Rayner was chosen to design the exterior of the hall. However for security reasons the design plans for interior of the hall remained under the control of Batman. However there are several low security areas which remain open to the public the majority of the time.

Some of the portions of the Hall of Justice which may be viewed by the public include the library, the entrance hall, and the trophy room. The hall also features a gym, a fully stocked galley, and temporary quarters for the use of league members.

Aquaman
The son of a lighthouse keeper named Tom Curry and Atlanna an outcast from Atlantis Arthur Curry was born in Amnesty Bay. Even as a child Arthur knew he wasn't the same as other people. He could swim at incredible speeds, sea life seemed drawn to him, and he was stronger than any of the other children in town. When he dove underwater to resuce a young girl who had become tangled in a fishing net he revealed his abilities to everyone in town, his parent's included.
That night Tom and Atlanna revealed the secret they'd been hiding for so long. As a half-Atlantean Arthur began testing his abilites beyond anything he had been able to do before. His telepathic command of sealife, endurance, and strength developed steadily over the years.

When he returned home from an outing he discovered his father had been attacked and his mother had been kidnapped. Tom Curry told him that Atlanteans had come arrested Atlanna for crimes against Atlantis. Arthur pursued the Atlanteans all the way back to Atlantis only to discover that his mother's arrest had been an elaborate trap set in place by the regent of Atlantis. He learned that his mother was in fact the rightful ruler of Atlantis and that she had beene exiled after she'd refused to marry an Atlantean noble.

Arthur was able to free his mother and defeat the regent with the help of a several Atlanteans still loyal to his mother and the royal bloodline. He then took the throne and promised to protect the world's oceans in order to allow his mother to return to the life she had chosen for herself.

Aquaman's years on the throne of Atlantis were not enjoyable however. The people of Atlantis often criticized their young king for his refusla to take decisive action against the humans who polluted their oceans. His only companion in the city was a young woman and fellow outcast named Mera who he eventually married much to the dismay of his advisors. Mera's family had given birth to some of the most dangerous criminals in Atlantean history but Aquaman kept her by his side as his queen for most of his reign.

Eventually Aquaman chose to abdicate his throne and return to Amnesty Bay, his role as the king of a people who had come to despise him had become too much of a burden for him to bear. Mera chose to venture to the surface with her husband. Shortly after returning to his birthplace Aquaman witnessed the arrival of Starro and joined in the battle against the alien invader. His efforts proved vital to Starro's defeat and earned him a place among the other founding members of the Justice League.

Batman
As Superman’s arrival ushered in the age of the superhero, WayneTech began pumping money back into Gotham City as its prodigal son Bruce returned from a long sojourn through southeast Asia. Eager to “dust off the books and restore the Wayne name to prominence” he began funneling money into both public works and private research projects and within six months the Wayne family fortune had nearly doubled, with WayneTech holding twice as many government contracts as its competitor LexCorp.

Coinciding with Bruce Wayne’s return the crime rates of Gotham City began to drop. Most attributed the success to GCPD’s windfall of funding from WayneTech, but the cops and junkies on the street would tell you different. Reports flooded in from all sides but the descriptions were all the same: someone or something was stalking the criminals of Gotham City. And they were terrified.

Waging a war on crime is not a clean affair and eventually Batman’s presence became known throughout the city, and as his notoriety increased so too did the caliber of criminals that challenged him. New criminals like Joker, Poison Ivy, and the Riddler rose to terrorize Gotham, thrusting the city into a new era of darkness.

After operating from the shadows Batman entered a working relationship with police commissioner Jim Gordon and soon a spotlight was installed on top of headquarters downtown to serve as a point of contact with the Dark Knight.

Not long after that Robin made his first appearance, a younger boy who seemed to be following in Batman’s footsteps, training at the side of the Caped Crusader. It seemed that as the amount of lunatics in Gotham increased, so did Batman’s team.

The Flash

The Green Lantern
Long before he became the Green Lantern almost everyone who knew Hal Jordan regarded him as fearles. A skilled and daring fighter pilot he served in the US Air Force for several years. During his service he was honored for numerous acts of heroism but he was also reprimanded for excessive risk taking. When he refused to follow orders and pursued an experimental aircraft into Chinese airspace Hal nearly started a war. As an act of contrition Hal was discharged from the Air Force and fined heavily.

Luckily Carol Ferris, a former girlfriend and the newower of Ferris Aircraft, offered him a position as a test pilot which he gladly took. During their time together Ferris Aircraft produced several spectacular designs which served to make the company one of the wealthiest and most respected in the world. However Hal had become obsessed with the experimental aircraft he'd seen above China. Using the resources at Ferris he attempted to build a similar vehicle at great cost to the company. When the design proved impossible to replicate Carol cut funding to the project and Hal stole the only prototype determined to prove it's capabilities.

During his test flight Hal's plane was struck by an alien ship whcih crashed in the desert outside far from Ferris Aircraft. Hal pursued the alien ship and found the dying pilot, Abin Sur, who bestowed his ring on Jordan before he died. The ring transported him to OA where he was trained to serve as the Green Lantern of Sector 2814. As the first human Green Lantern Hal was placed under close scrutiny by the Guardian.

When he returned to Earthhe had lost some measure of his pride and gained a greater sense of responsibility. These changes allowed him to protect the world from several alien threats in his first monthes as one of the planet's most powerful heroes. However when he faced Starro alone his stubborn refusal to ask for help allowed the alien invader to get a foothold on the Earth nearly costing the planet it's freedom. By cooperating with the other founding members of the Justice League he was able to use his power to transport Starro and its spores to a desolate world after it was defeated.

The Martian Manhunter
When Adam Strange, a promising young scientist emplyed at STAR Labs presented his theory for a type of long range teleportation technology he called a zeta beam it was dismissed. Determined to prove the validity of his research Strange developed a prototype on his own using the advanced equipment available at STAR. The first time he tested the device he was transported out of the lab to an unknown location and J'onn J'onzz of Mars was transported to Earth in his place.

J'onn had lived on Mars thousands of years in the past when the plaent had been lush and thrived. Two races had struggled for dominance over the planet, the peaceful green martians and the violent white martians. Ultimately the white martians emerged victorious from the sturggle exterminating nearly all life on the planet. A few green martians had managed to hide in hibernationn chambers scattered across Mars, J'onn and his family being among the lucky few. The white martians apparently turned on one another next and wiped themselves out.

At first J'onn J'onzz could think of nothing but his family sleeping somewhere beneath the surface of Mars. After several months he returned home with the aid of STAR and Superman only to find that his families hibernation chambers had not survived. Returning to Earth he began using his impressive abilities to defend the race which had liberated him. Distraught by he loss of his family and his world Superman encouraged him to live on and to use his abilities to help those in need. Inspired by the Kryptonians example he returned to Earth and began aiding the human race.

Superman

Wonder Woman

The Cast
Arcanis as Batgirl
2czwkzt.jpg

Batgirl
PL 10

Abilities
Strength 2, Stamina 2, Agility 5, Dexterity 3, Fighting 10, Intellect 6, Awareness 4, Presence 3

Equipment
Batgirl Costume
Armor Plates - Protection 4
Kevlar Lining - Feature 2 [Turns ballistic/energy damage non-lethal]
Combat Gloves - Damage 3 [Strength-based]
Cowl
Lenses - Senses 2 [Low-Light, Infravision], Commlink: Senses 1 [Communication link with any on the same frequency (usually Bat-Family)]
Utility Belt
Flashbangs - Affliction 5 [Ranged Area Burst (30 ft), Extra Condition, Alternate Resistance (Resisted by Dodge, overcome by Fortitude); 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware]
AE: Batarangs - Damage 2 [Ranged, Strength-Based, Multi-attack; Accurate (2), Precise, Ricochet]
AE: Smoke Pellets - Concealment 5 [Ranged Cloud Area Visual Attack]
AE: Tear Gas - Affliction 5 [Ranged Area Cloud, Extra Condition, Alternate Resistance (Resisted by Dodge, overcome by Fortitude); 1st: Dazed and Visually Impaired, 2nd: Stunned and Visually Disabled, 3rd: Incapacitated]
AE: Grapple Gun - Movement 2 (Swinging)
AE: Explosives - Damage 6 [Ranged Burst; Variable Trigger]
Vehicle
Batcycle - Medium, Strength 1, Speed 6, Def 10, Tough 8, Features 2 (Navigation System, Computer)

Other Equipment
Lockpick Kit, First-Aid Kit, Binoculars, Handcuffs, Mini-Tracers

Advantages
Attractive 1, Defensive Roll 2, Equipment 11, Grabbing Finesse, Improved Initiative 1, Improved Critical 2 [Unarmed], Move-by Action, Power Attack, Quick Draw, Ranged Attack 2, Takedown, Teamwork

Skills
Acrobatics 6 (+11), Athletics 6 (+8), Close Combat: Unarmed 4 (+14), Deception 3 (+6), Expertise: Computers 2 (+8), Expertise: Criminology 2 (+8), Insight 4 (+8), Intimidation 5 (+8), Investigation 6 (+12), Perception 6 (+10), Persuasion 3 (+6), Ranged Combat: Thrown 7 (+12), Stealth 10 (+15), Technology 4 (+10), Treatment 4 (+10), Vehicles 4 (+7)

Offense
Initiative +9
Melee +14, Damage 5, Improved Critical 18-20
Batarang +16, Damage 4
Flashbang/Tear Gas +12
Explosives +12, Damage 6

Defense
Dodge 11, Parry 12
Toughness 8 (Def Roll 2, Protection 4), Fortitude 5, Will 10

Power Points
Abilities 70 + Advantages 25 + Skills 38 + Defenses 17 = Total 150

Complications
Enemy - The entire Bat Rogues Gallery
Relationships - Dick Grayson (former boyfriend), Jim Gordon (father), Batman (mentor)
Identity - Babs guards her double-life closely

Destroyah as the Blue Beetle
BlueBeetle.jpg

Blue Beetle (III) - PL 10

Abilities
STRENGTH 6 FIGHTING 4
STAMINA 4 INTELLECT 1
AGILITY 4 AWARENESS 2
DEXTERITY 3 PRESENCE 2

Powers
Beetle Wings: Flight 5 (60 MPH) • 10 points
Carapace: Protection 8 • 8 points
Reach Infiltrator: Array (16 points)
• Khaji Da: Senses 8 (Analytical (Normal Hearing), Analytical (Normal Sight), Counters Illusion, Counters Concealment (Invisibility), Danger Sense, Darkvision, Radio, Radius (Normal Sight), Tracking), Enhanced Advantage: Assessment, Enhanced Skill 5 (Insight +5) • 16 points
• Dimension Shift: Dimension Travel (Bleed) • 1 point
• Dimension Step: Concealment (total), Unreliable (may cause Blue Beetle to skip forward in time up to +8 ranks of time he intended to stay concealed) • 1 point
• Energy Pattern Disruption: Effect Nullify 10 (Energy Effects), Randomize • 1 point
• Rocket Booster: Flight 5, Stacks with Beetle Wings (2,000 MPH) • 1 point
Reach Weaponry: Array (16 points)
• Energy Cannon: Ranged Damage 8 • 16 points
• Arm Blades: Strength-based Damage 3 • 1 point
• Shield: Protection 4, Impervious Toughness 12, Distracting • 1 point
Strength of the Scarab: Enhanced Strength 4; Enhanced Stamina 2; Enhanced Agility 2; Enhanced Dexterity 2; Enhanced Fighting 3 • 26 points
Subdermal Scarab: Feature 1 (Scarab AI and Database), Feature 1 (Quick Change to armor) • 2 points

Advantages
Extraordinary Effort, Language (Spanish), Power Attack

Skills
Close Combat: Arm Blades 7 (+11), Close Combat: Unarmed 6 (+10), Expertise: Tactics 3 (+4), Perception 7 (+9), Ranged Combat: Energy Cannons 9 (+12)

Offense
Initiative +3
Energy Cannons +12 Ranged, Damage 8
Arm Blades +11 Close, Damage 9

Defense
Dodge 8 Fortitude 12
Parry 8 Toughness 12/16*
Will 7
*With Shield.

Power Points
Abilities 26 Skills 16
Powers 84 Defenses 21
Advantages 3 TOTAL 150

Complications:

Family and Friends: Jamie Reyes has shared the secret of his super hero career with not just his family, but also a circle of friends.

Hybrid Hero: The Blue Beetle was born when Jamie Reyes merged into a unique symbiotic relationship with the scarab named "Khaji Da." Together they are still figuring out the exact nature and extent of their abilities.

Identity: Blue Beetle isn't always super-powered, sometimes he's a normal teenager -- with an alien probe implanted in him. Regardless, when the scarab isn't active Jaime doesn't have any powers.

Real Name: Jamie Reyes

Age: 16

History:
Jamie is the third hero to take on the Blue Beetle mantle. First was Dan Garrett, one of the first wave of supers. Claiming that a blue scarab idol granted him his powers and had charged him with battle against evil; Dan earned his place among Earth's first wave of heroes. At least, until he was killed. One of the first of the new breed of superhero to fall, Dan was succeeded by Ted Kord. Unable to tap into the powers of the blue scarab, Ted used his genius intellect and resources as head of Kord Omniversal to construct the equipment that he still uses to fight crime.

Jaime Reyes, on a supposedly normal field trip to Kord Omniversal, was caught in the middle of a super-villain attack that nearly brought down the building. During the chaos of the attack, Jaime was separated from the rest of his class and hid behind the display case of the blue scarab, displayed prominently as it was in the main lobby. An enegry bolt struck the case and would have killed Jaime if it weren't for the scarab. Freed from the confines of its glass prision, the blue scarab displayed a remarkable ability. It fused directly to Jamie's spinal cord; this bonding graced Jaime with the ability to call up a full-body suit of armor, complete with flight-capability and weapons systems. Any other powers are still a mystery to the rookie hero.

Coming into his powers in such a dramatic manner brought him to the attention of the new Justice League and Ted Kord in particular. Jaime is being trained by the older Beetle and is being forced to confront all the responsibilities and dangers of being a teenage superhero. He is also having to deal with the scarab itself and the personality it is developing.

Hoseshoe as Supernova
Supernova

887624supernova01001sup.png

Abilities (38 pts)
STR 10
STA 3
AGL 3
DEX 2
FGT 4
INT 0
AWE 2
PRE 2

Defenses (15 pts)
DODGE 9
PARRY 9
WILL 6
FORT 8
TOUGH 11

Powers (78 pts)
Supernova Suit - 97 pts, Removable (-19), Quirk (Carter Genetics -0)
• Augmented Abilities: Enhanced Fortitude 5; Enhanced Strength 7 - 19 pts
• Phantom Zone Projector: Area Teleport Attack 5, Increased Mass 3, Accurate 2 - 20 pts
AE Wrist Lasers: Ranged Damage 10 - 1 pt
• Dwarf Star Belt: Shrinking 20, Atomic (standard action -2) - 19 pts
• Force Field: Immunity (Life Support), Protection 8 - 18 pts
• Senses (Extended Hearing 2, Extended Vision 2, Ultravision, Radio) - 6 pts
• Flight 7 (250 MPH) - 14 pts

Advantages (6 pts)
All-Out Attack
Benefit (Elite Gamer)
Improved Initiative
Move-By Action
Power Attack
Precise Attack

Skills (13 pts)
Athletics 5 (+15)
Close Combat: Unarmed 6 (+10)
Close Combat: Phantom Zone Projector 2 (+10)
Perception 5 (+7)
Ranged Combat: Wrist Lasers 8 (+10)

Offense
Initiative +7
Unarmed +10 Close, Damage 10
Wrist Lasers +10 Ranged, Damage 10
Phantom Zone Projector +8 Close Area, Teleport Attack

38 abilities + 15 defenses + 78 powers + 6 advantages + 13 skills = 150 total

Booster1stIsh02.jpg

Name: Daniel Carter
Aliases: Supernova
Height: 6' 3"
Weight: 210 pounds
Hair Color: Blond
Eye Color: Blue
Date of Birth: December 21, AD 1994
Education: Manchester High School (3.5 years, dropped out)
Team Affiliations: Manchester High Spartans football team (fullback and linebacker)
Base of Operations: Metropolis (formerly 1834 Hoyle Street #3A, Covington, Ohio 45318)
Gamertag: THEREALSUPERNOVA

Complications: Secret Identity, Mentor (Booster Gold), Dude Bro

Solar as Firestorm
Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 4, Intellect 1, Awareness 2, Presence 1 - 38pts

SKILLS
Athletics 4, Close Combat (Unarmed) 4, Ranged Combat (Firestorm Matrix) 4, Perception 4, Insight 4 - 10pts

ADVNTAGES
Interpose, Teamwork, Close Attack - 3pts

DEFENSES
Dodge 8, Fort 10, Parry 8, Toughness 12, Will 10 - 17pts

POWERS
Matrix AI: Enhanced Ability 5 (Intellect); Enhanced Skill 16 (Expertise: Science 10, Technology 6) - 18pts
Levitation: Flight 5 - 10pts
Physical Reinforcement: Enhanced Ability 7 (Stamina); Protection 2; Immunity 3 (Heat, Cold, Radiation) - 19pts
Atomic Senses: Sense 6 (Microvision 4, Analytical Vision 2) - 6pts
Firestorm Matrix: - 29pt Array
-Energy Projection: Damage 12 (Ranged, Split Attack) - 25pts
-Atomic Restructuring: Affliction 12 (Ranged, Dazed/Stunned/Transformed, Fort Resist) - 1pt
-Matter Transmutation: Transform 4 (Anything into Anything, Continuous, 25lbs) - 1pt
-Physical Enhancment: Enhanced Ability 8 (Strength) - 1pt
-Molecular Phasing: Insubstantial 4 (Incorporeal) - 1pt


Inspirational Material

My Games

Dresden Files RPG- Dumb Luck

Playing Phillip Hess in Motor City Blues

GM of M&M "And Justice For All."
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Sakutian on
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Posts

  • DesyDesy She/Her YeenRegistered User regular
    Going by what was said in last thread. Assuming that there is a spot for me ... I certainly don't want to barge in or give the impression that I'm wanting in over people that have already been playing.

    All that said ... *deep breath*

    Blue Beetle Blue Beetle Blue Beetle, I wanna play Blue Beetle.

    As of season 2 of the show, which is awesome by the way, he's even canonical. :)

    camo_sig2.png
  • SakutianSakutian Registered User regular
    Of course there is a spot for you Destroyah. That is why I expanded the possible roster to include an extra spot just for you.

    You are cleared for Blue Beetle but keep in mind that this is inspired by the Young Justice show, not mirroring it. I do look forward to seeing what you'll do with him in a new universe though.

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • DesyDesy She/Her YeenRegistered User regular
    Right. I got that.

    Just saying that I'm a big fan of the Jaime Reyes Blue Beetle.

    I like the character, I like the powers, and I love the legacy of the character.

    camo_sig2.png
  • SakutianSakutian Registered User regular
    I like him too, it will be nice to have him front and center for this. He's one of the better characters that DC has produced in recent years.

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    i think we need a resident batperson so i'll put forward a submission as either Robin (Tim Drake) or Batgirl (babs)

  • SolarSolar Registered User regular
    edited May 2012
    I am always interested in a Sakutian ran M&M game!

    Personally speaking my favourite member of the Young Justice team by far is Aqualad. He is the coolest. So I am interested in playing him right now, but I'll give it some thought just in case another idea occurs to me.

    One of my old Captain Atom ideas was that Captain Atom's legacy character could be a young Firestorm, because they have similar powers and ol Cap could help the kid when it comes to using them. Also I remember Firestorm being on the JLA during The Obsidian Age, good times man.

    So yeah, giving some thought to who I want to play right now.

    Solar on
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    firestorm could definitely be pretty rad!

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited June 2012
    also,
    2czwkzt.jpg

    Batgirl
    PL 10

    Abilities
    Strength 2, Stamina 2, Agility 5, Dexterity 3, Fighting 10, Intellect 6, Awareness 4, Presence 3

    Equipment
    Batgirl Costume
    Armor Plates - Protection 4
    Kevlar Lining - Feature 2 [Turns ballistic/energy damage non-lethal]
    Combat Gloves - Damage 3 [Strength-based]
    Cowl
    Lenses - Senses 2 [Low-Light, Infravision], Commlink: Senses 1 [Communication link with any on the same frequency (usually Bat-Family)]
    Utility Belt
    Flashbangs - Affliction 5 [Ranged Area Burst (30 ft), Extra Condition, Alternate Resistance (Resisted by Dodge, overcome by Fortitude); 1st: Visually and Auditory Impaired, 2nd: Visually and Auditory Disabled, 3rd: Visual and Auditory Unaware]
    AE: Batarangs - Damage 2 [Ranged, Strength-Based, Multi-attack; Accurate (2), Precise, Ricochet]
    AE: Smoke Pellets - Concealment 5 [Ranged Cloud Area Visual Attack]
    AE: Tear Gas - Affliction 5 [Ranged Area Cloud, Extra Condition, Alternate Resistance (Resisted by Dodge, overcome by Fortitude); 1st: Dazed and Visually Impaired, 2nd: Stunned and Visually Disabled, 3rd: Incapacitated]
    AE: Grapple Gun - Movement 3 (Swinging) or Move Object 4
    AE: Explosive Batarangs - Damage 6 [Ranged Burst; Variable Trigger]
    Vehicle
    Batcycle - Medium, Strength 1, Speed 6, Def 10, Tough 8, Features 2 (Navigation System, Computer)

    Other Equipment
    Lockpick Kit, Binoculars, First-Aid Kit, Handcuffs, Mini-Tracers

    Advantages
    Attractive 1, Defensive Roll 2, Equipment 11, Grabbing Finesse, Improved Initiative 1, Improved Critical 2 [Unarmed], Move-by Action, Power Attack, Quick Draw, Ranged Attack 2, Takedown 2, Teamwork

    Skills
    Acrobatics 6 (+11), Athletics 6 (+8), Close Combat: Unarmed 4 (+14), Deception 3 (+6), Expertise: Computers 2 (+8), Expertise: Criminology 2 (+8), Insight 4 (+8), Intimidation 5 (+8), Investigation 6 (+12), Perception 6 (+10), Persuasion 3 (+6), Ranged Combat: Thrown 7 (+12), Stealth 9 (+14), Technology 4 (+10), Treatment 3 (+9), Vehicles 4 (+7)

    Offense
    Initiative +9
    Melee +14, Damage 5, Improved Critical 18-20
    Batarang +16, Damage 4
    Flashbang/Tear Gas +12
    Explosive Batarang +12, Damage 6

    Defense
    Dodge 11, Parry 12
    Toughness 8 (Def Roll 2, Protection 4), Fortitude 5, Will 10

    Power Points
    Abilities 70 + Advantages 25 + Skills 38 + Defenses 17 = Total 150

    Complications
    Enemy - The entire Bat Rogues Gallery
    Relationships - Dick Grayson (former boyfriend), Jim Gordon (father), Batman (mentor)
    Identity - Babs guards her double-life closely
    Thrillseeker - Barbara isn't reckless persay, but she approaches challenges with gusto and loves the thrill of a knock-down drag out brawl

    BIO
    Name: Barbara "Babs" Gordon
    Height: 5'2"
    Weight: 126 lbs
    Hair Color: Red
    Eye Color: Blue
    Date of Birth: September 23, 1990 (Age 21)
    Education: Gotham Academy (graduated salutatorian), Currently Attending Gotham State University
    Base of Operations: Gotham City

    updated 5/28

    Super Namicchi on
  • SakutianSakutian Registered User regular
    This is shaping up quite nicely. I have to say I love that you are going with Batgirl Arcanis, I prefer her to Robin for several reasons.

    Solar I enjoy Aqualad but I have to agree with Arcanis, Firestorm would be amazing in this scenario. Especially after seeing what you did with Captain Atom.

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    are you sexist sak

  • SakutianSakutian Registered User regular
    edited May 2012
    No I just like Batgirl because she is unique. Plus her appearance in season 2 of Young Justice was fantastic.

    Sakutian on
    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    yeah sure

  • SakutianSakutian Registered User regular
    If I were sexist I'd require Destroyah to play a female Blue Beetle and Solar to take on the role of Aquagirl.

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    :^:

  • SakutianSakutian Registered User regular
    By the way Arcanis if you're making any big changes to Batgirl's bio let me know. I don't want to make assumptions about the version you're running with.

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    actually yeah you might want to get on irc sometime

  • DesyDesy She/Her YeenRegistered User regular
    edited May 2012
    BlueBeetle.jpg

    Blue Beetle (III) - PL 10

    Abilities
    STRENGTH 6 FIGHTING 4
    STAMINA 4 INTELLECT 1
    AGILITY 4 AWARENESS 2
    DEXTERITY 3 PRESENCE 2

    Powers
    Beetle Wings: Flight 5 (60 MPH) • 10 points
    Carapace: Protection 8 • 8 points
    Reach Infiltrator: Array (16 points)
    • Khaji Da: Senses 8 (Analytical (Normal Hearing), Analytical (Normal Sight), Counters Illusion, Counters Concealment (Invisibility), Danger Sense, Darkvision, Radio, Radius (Normal Sight), Tracking), Enhanced Advantage: Assessment, Enhanced Skill 5 (Insight +5) • 16 points
    • Dimension Shift: Dimension Travel (Bleed) • 1 point
    • Dimension Step: Concealment (total), Unreliable (may cause Blue Beetle to skip forward in time up to +8 ranks of time he intended to stay concealed) • 1 point
    • Energy Pattern Disruption: Effect Nullify 10 (Energy Effects), Randomize • 1 point
    • Rocket Booster: Flight 5, Stacks with Beetle Wings (2,000 MPH) • 1 point
    Reach Weaponry: Array (16 points)
    • Energy Cannon: Ranged Damage 8 • 16 points
    • Arm Blades: Strength-based Damage 3 • 1 point
    • Shield: Protection 4, Impervious Toughness 12, Distracting • 1 point
    Strength of the Scarab: Enhanced Strength 4; Enhanced Stamina 2; Enhanced Agility 2; Enhanced Dexterity 2; Enhanced Fighting 3 • 26 points
    Subdermal Scarab: Feature 1 (Scarab AI and Database), Feature 1 (Quick Change to armor) • 2 points

    Advantages
    Extraordinary Effort, Language (Spanish), Power Attack

    Skills
    Close Combat: Arm Blades 7 (+11), Close Combat: Unarmed 6 (+10), Expertise: Tactics 3 (+4), Perception 7 (+9), Ranged Combat: Energy Cannons 9 (+12)

    Offense
    Initiative +3
    Energy Cannons +12 Ranged, Damage 8
    Arm Blades +11 Close, Damage 9

    Defense
    Dodge 8 Fortitude 12
    Parry 8 Toughness 12/16*
    Will 7
    *With Shield.

    Power Points
    Abilities 26 Skills 16
    Powers 84 Defenses 21
    Advantages 3 TOTAL 150

    Complications:

    Family and Friends: Jamie Reyes has shared the secret of his super hero career with not just his family, but also a circle of friends.

    Hybrid Hero: The Blue Beetle was born when Jamie Reyes merged into a unique symbiotic relationship with the scarab named "Khaji Da." Together they are still figuring out the exact nature and extent of their abilities.

    Identity: Blue Beetle isn't always super-powered, sometimes he's a normal teenager -- with an alien probe implanted in him. Regardless, when the scarab isn't active Jaime doesn't have any powers.

    Real Name: Jamie Reyes

    Age: 16

    History:
    Jamie is the third hero to take on the Blue Beetle mantle. First was Dan Garrett, one of the first wave of supers. Claiming that a blue scarab idol granted him his powers and had charged him with battle against evil; Dan earned his place among Earth's first wave of heroes. At least, until he was killed. One of the first of the new breed of superhero to fall, Dan was succeeded by Ted Kord. Unable to tap into the powers of the blue scarab, Ted used his genius intellect and resources as head of Kord Omniversal to construct the equipment that he still uses to fight crime.

    Jaime Reyes, on a supposedly normal field trip to Kord Omniversal, was caught in the middle of a super-villain attack that nearly brought down the building. During the chaos of the attack, Jaime was separated from the rest of his class and hid behind the display case of the blue scarab, displayed prominently as it was in the main lobby. An enegry bolt struck the case and would have killed Jaime if it weren't for the scarab. Freed from the confines of its glass prision, the blue scarab displayed a remarkable ability. It fused directly to Jamie's spinal cord; this bonding graced Jaime with the ability to call up a full-body suit of armor, complete with flight-capability and weapons systems. Any other powers are still a mystery to the rookie hero.

    Coming into his powers in such a dramatic manner brought him to the attention of the new Justice League and Ted Kord in particular. Jaime is being trained by the older Beetle and is being forced to confront all the responsibilities and dangers of being a teenage superhero. He is also having to deal with the scarab itself and the personality it is developing.

    Desy on
    camo_sig2.png
  • HorseshoeHorseshoe Registered User regular
    arc has already played a batgirl

    i think he should be one of the robins

    also destroyah that is one cool jaime reyes right there

    dmsigsmallek3.jpg
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    that game didn't count it lasted for like two pages

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    also i'm writing a shitton and i aint throwing my new fanfic out

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    edited May 2012
    BATMAN

    The Dark Knight of Gotham City

    As Superman’s arrival ushered in the age of the superhero, WayneTech began pumping money back into Gotham City as its prodigal son Bruce returned from a long sojourn through southeast Asia. Eager to “dust off the books and restore the Wayne name to prominence” he began funneling money into both public works and private research projects and within six months the Wayne family fortune had nearly doubled, with WayneTech holding twice as many government contracts as its competitor LexCorp.

    Coinciding with Bruce Wayne’s return the crime rates of Gotham City began to drop. Most attributed the success to GCPD’s windfall of funding from WayneTech, but the cops and junkies on the street would tell you different. Reports flooded in from all sides but the descriptions were all the same: someone or something was stalking the criminals of Gotham City. And they were terrified.

    Waging a war on crime is not a clean affair and eventually Batman’s presence became known throughout the city, and as his notoriety increased so too did the caliber of criminals that challenged him. New criminals like Joker, Poison Ivy, and the Riddler rose to terrorize Gotham, thrusting the city into a new era of darkness.


    Working with the GCPD and Robin

    After operating from the shadows Batman entered a working relationship with police commissioner Jim Gordon and soon a spotlight was installed on top of headquarters downtown to serve as a point of contact with the Dark Knight.

    Not long after that Robin made his first appearance, a younger boy who seemed to be following in Batman’s footsteps, training at the side of the Caped Crusader. It seemed that as the amount of lunatics in Gotham increased, so did Batman’s team.


    Barbara Gordon and Dick Grayson

    When Starro invaded and the world’s mightiest heroes banded together to combat the alien menace, it fell on Robin to keep Gotham City safe while Batman was away, and crime certainly didn’t take a day off on account of malevolent alien invasions.

    Barbara liked Dick Grayson a lot. He had always been kind of flaky, but she knew him well. It quickly became apparent that something was calling her friend’s attention and whatever it was it was important, and whatever it was he was hiding it from her.

    It didn’t take long for a determined police commissioner’s daughter with an IQ in the middle-upper hundreds to discover that her best friend Dick Grayson was actually the one and only Robin, protege of Batman himself.

    When Barbara confronted him with her evidence he was too stunned to make an excuse. Photo after photo lay on the table of him entering a dark alcove or alleyway and emerging as Robin. He quickly realized that Barbara had the potential to end not only his career as Robin, but also Batman himself.

    He did not expect the request that came from her next.

    She wasn't going to out them... she wanted to join them.


    Enter Batgirl

    Bruce was apprehensive at first, but Barbara was intelligent and adaptable, and with her background in gymnastics and dance he found her a capable learner when it came to combat techniques. She passed every test he put in front of her and soon she was consistently beating Dick in their sparring matches. Despite all of her training however he didn’t believe she possessed the fortitude and dedication she needed and so kept her benched in the Batcave, relegated to tactical assessment from behind a keyboard.

    When Barbara stole a spare Robin suit from the Cave and apprehended the dangerous criminal Firefly he finally recognized Barbara’s abilities. She was ready.


    Batgirl and Robin

    Bruce couldn’t lie to himself any longer: Batgirl and Robin were more than just friends. It was plain as day and the team was suffering for it. Neither of them were able to perform at their fullest when the other was around and it was eventually going to cost them all dearly. Bruce never anticipated the rift that would come between him and Dick because of his intervention.

    Dick broke up with Barbara and shortly after that he quit his role as Robin entirely, moving into the city to attend Gotham U full time. Barbara continued to fight alongside Batman but when Dick began patrolling as Nightwing he retreated into his old ways, distancing himself from his former partners, preferring to work alone.

    Super Namicchi on
  • SakutianSakutian Registered User regular
    edited May 2012
    I would agree with you Horseshoe but I think we need to see what Arcanis can do with Batgirl after his Supergirl performance.

    I like the background you have developed for the Blue Beetle as well Destroyah. Ted might be the sort to keep the scarab on display in Kord Omniversal. After all he did keep it on display for many years in his house, not quite the same as what you thought of but I think the idea holds true. Ted doesn't understand what the scarab really is so his security around it might be a bit lax. The idea of it sneaking into his backpack and merging with him that night is great, but having him becme the Blue Beetle midfight is really dynamic.

    Good work with the Batman bio Arc. If anyone else wants to write up info for a character or anything let me know. We will build a great universe piece by piece.

    Sakutian on
    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • DesyDesy She/Her YeenRegistered User regular
    Yeah. I've come around to that idea too, more I think about it. It's just such a hero-defining moment, middle of a battle, a hero is born. ... and has no idea how his powers work. :P

    It's practically a trope of all superhero origin stories.

    So Jaime is caught in a supervillain attack and hides behind the display case holding the scarab. Maybe a shot goes wide (or is aimed deliberately) and hits the case, destroying it. and then rising out of the smoke, the new Blue Beetle is born.

    ... I can see the comic book panels now. :)

    (not to mention that coming into his superhero identity in a fairly public way like that has story-space for so many complications. I like it.)

    fyi, I'm gonna be out of town till early evening at least. talk to all you fellows later.

    camo_sig2.png
  • SakutianSakutian Registered User regular
    edited May 2012
    I like that quite a bit, glad you're happy with it. Now I'm wonderng which villain attaced because think they need to be included in he Beetle's rogue gallery after he humiliates them.

    Also Aquaman's revised origin is up now.

    Sakutian on
    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • SolarSolar Registered User regular
    edited May 2012
    Firestorm it is then!

    I think I am going to combine the origin of the two premier Firestorm characters in a new way which fits in with the ideas I had for the character. Jason Rusch (I always preferred him) is a kid from Detroit, a quiet, athletic type who has to deal with an abusive father at home (his mother left after his father lost his hand in an industrial accident). Jason's family is poor and he gets somewhat of a hard time at school for his lack of good grades.

    On a school trip to a new local nuclear power plant, Jason meets Dr Martin Stein, a brilliant but arrogant young physicist. Stein presents his invention to the visitors, a fantastic new power source of unimaginable complexity called the Firestorm Matrix, controlled by an Artificial Intelligence based off the personality and intellect of Stein. Jason isn't really interested though, and he sneaks off to explore. During the display the Matrix seems to destabilise dangerously and the visitors are hastily evacuated. Jason hears the alarm and races back, just in time to get hit by the Matrix as it collapses and exploded. Miraculously, he survives, naked and scorched in the middle of the ruined plant. Waking up he realises that the nuclear power core is melting down, and the fallout will kill thousands if not millions.

    Suddenly he hears the Stein AI in his head, telling him that he has taken on the Firestorm Matrix and now has access to his powers. Jason is confused and shocked, but knows he doesn't have time to ask questions. He uses the Firestorm powers to alter the atomic structure of the core, preventing it from melting down.

    Since then, Jason has embraced his powers and become a superhero, with the Stein AI system guiding him in the use of the Matrix (though the personalities of the Jason and the AI don't always get along!) Always physical and athletic, he relishes the demands of such a role, and uses his alter-ego as a way to explore a new world, far away from his abusive father and the troubles of school. Though very powerful, Jason is also inexperienced and after some persuasion accepted training and mentorship from Captain Atom. Though they didn't immediately get along, Jason has come to respect his teacher as a superhero and a man (and though he would never admit it, as something of a father figure). Captain Atom sees great potential in Jason, if only he can learn to control his immense powers, and stop running away from the troubles that make him so keen to be a superhero.

    As for Stein, his reputation was heavily damaged by the disaster. He does not know for sure, but suspects that the new superhero that has appeared around lately alongside Captain Atom showing powerful atomic and energy manipulation powers is somehow related to his lost Matrix. Whether Stein searches for the Matrix for the right reasons or for personal gain is still up in the air.

    What do you guys think?

    Solar on
  • DesyDesy She/Her YeenRegistered User regular
    I like it. Lots of parallels with my take on Blue Beetle.

    Should be very interesting to see in play.

    Also, I tweaked the Blue Beetle origin in my post above to reflect what Sak and I touched on earlier. I thInk it's much more interesting.

    camo_sig2.png
  • HorseshoeHorseshoe Registered User regular
    Horseshoe's First Idea

    (very much stemming from the fact that there is a blue beetle)

    Daniel Carter (Legacy Character of Booster Gold)

    Booster1stIsh02.jpg

    Booster Gold's inscrutable heroics have required him to move forward in time. Faced with the prospect of losing the media coverage associated with the Booster Gold name and franchise, Booster has entrusted one of his ancestors to cover for him and make sure he isn't forgotten... yet. Former high school football star and present-day layabout Daniel Carter is the only person on the planet whose genetics are similar enough to that of Booster himself to use his equipment. In another timeline he was recruited by Booster to wear the persona of the mysterious Supernova... so Booster figures the kid can fill somewhat less voluminous shoes in this one.

    This version of Daniel will be 18 and struggling to finish high school (or get his G.E.D.) while doing as little work as possible. Either that or he's in his early twenties and Booster has convinced him to pretend that he's a teenager.

    I haven't decided yet whether he'd be in one of Booster's old costumes (and resenting 'temping' for Booster while also being called Booster Gold Jr., Kid Booster, Booster Boy, etc while still loving the fact that he's getting the attention he so desperately needs) or wearing a version of the Supernova costume (and having to deal with the fact that he's incredibly powerful while having very little in the way of motivation).

    dmsigsmallek3.jpg
  • SolarSolar Registered User regular
    hahaha

    yes

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    supernova all the freaking way

    i loved that part of 52

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    see now you're just making me miss kara

  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    i also think you'd do a great job with a foreign hero like red star or osiris

  • HorseshoeHorseshoe Registered User regular
    i do like those eastern hemisphere heroes

    osiris that's a good one

    you know how i like the black marvels

    also i've also been wondering if i could cram seven deadly brothers into a pl10 character

    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited May 2012
    if i were to do supernova it might be something like this


    Supernova (Daniel Carter)


    Abilities (38 pts)
    STR 10
    STA 3
    AGL 3
    DEX 2
    FGT 4
    INT 0
    AWE 2
    PRE 2

    Defenses (15 pts)
    DODGE 9
    PARRY 9
    WILL 6
    FORT 8
    TOUGH 11

    Powers (78 pts)
    Supernova Suit - 97 pts, Removable (-19), Quirk (Carter Genetics -0)
    • Augmented Abilities: Enhanced Fortitude 5; Enhanced Strength 7 - 19 pts
    • Phantom Zone Projector: Teleport Attack 5 (Increased Range), Increased Mass 2, Accurate 3 - 20 pts
    AE Wrist Lasers: Ranged Damage 10 - 1 pt
    • Dwarf Star Belt: Shrinking 20, Atomic (standard action -2) - 19 pts
    • Force Field: Immunity (Life Support), Protection 8 - 18 pts
    • Senses (Extended Hearing 2, Extended Vision 2, Ultravision, Radio) - 6 pts
    • Flight 7 (250 MPH) - 14 pts

    Advantages (6 pts)
    All-Out Attack
    Benefit (Elite Gamer)
    Improved Initiative
    Move-By Action
    Power Attack
    Precise Attack

    Skills (13 pts)
    Athletics 5 (+15)
    Close Combat: Unarmed 6 (+10)
    Perception 5 (+7)
    Ranged Combat: Wrist Lasers 8 (+10)
    Ranged Combat: Phantom Zone Projector 2 (+8)

    Offense
    Initiative +7
    Unarmed +10 Close, Damage 10
    Wrist Lasers +10 Ranged Damage 10
    Phantom Zone Projector +8 Teleport Attack

    38 abilities + 15 defenses + 78 powers + 6 advantages + 13 skills = 150 total

    Horseshoe on
    dmsigsmallek3.jpg
  • Super NamicchiSuper Namicchi Orange County, CARegistered User regular
    that's pretty awesome

    i still think osiris would be baller as heck though

  • SakutianSakutian Registered User regular
    Destroyah: I like the modified backstory for Blue Beetle quite a bit, glad that you found our chat inspiring.

    Solar: Firestorm is a great character and I like that you found a way to make him work here. The origin looks great and I like the way you left the professor in there as a possible threat to the aspiring young hero.

    Horseshoe: I said that if you played a teenaged version of Booster Gold I would die of joy. Thank you. Seriosul though I loved Booster's slacker ancestor in the 52 series and Supernova was a pretty great identity. Much as I'd love Kid Booster I think you should stick with Supernova for this. Osiris can't compare. The fact that we'd have modified version of the blue and the gold gives me great hope for this gae. I'd suggest making him eighteen since he'd be about the same age a Batgirl and the younger sheroes.

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • HorseshoeHorseshoe Registered User regular
    Booster Gold presents... SUPERNOVA*, the new hero of Metropolis


    *supernova is a trademark of booster gold, booster gold industries and goldstar inc all rights reserved

    dmsigsmallek3.jpg
  • SakutianSakutian Registered User regular
    *Brought to you by Goldstar Gear SportingEquipment. "You can't bring home the gold if you aren't wearng it."

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • SolarSolar Registered User regular
    edited May 2012
    Haha, I can't wait for Supernova to make his first appearance. Great idea there Horseshoe!

    As for laving Stein in, I couldn't really think how to fit him into to what Jason is doing now, but then I realised letting you take the reigns on that would be good story stuff.

    Solar on
  • SakutianSakutian Registered User regular
    Wooh, thanks for handing me s hiny GM toy Solar.

    Anyway once we have all of the sheets and backgrounds finalized I'll get the ball rolling on this.

    My Games

    Dresden Files RPG- Dumb Luck

    Playing Phillip Hess in Motor City Blues

    GM of M&M "And Justice For All."
    GM of Dresden Files Low Life
    GM of Star Wars Sagas Into the Unknown
    GM of Star Wars Sagas Lost Hope- Concluded
    GM of Star Wars Sagas the Dark Times- Concluded.
    GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
    Bart Allen/ The Flash in M&M Metropolis- Concluded.
    Koyi Disturbances in the Force- Concluded.
    Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
    Sal Mander In the Shadow of Zeus- Concluded.
    Zevoto in Out in the Black- Withdrawn due to injury.
    GM of Wyvern Watch
    Berru Secune in Rise of the Jedi
  • SolarSolar Registered User regular
    edited June 2012
    Yes I do need to get my character good and created

    Fortunately, I did it just now!
    Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 4, Intellect 1, Awareness 2, Presence 1 - 38pts

    SKILLS
    Athletics 4 (+6), Close Combat (Unarmed) 6 (+10), Ranged Combat (Firestorm Matrix) 4 (+8), Perception 4 (+6), Insight 2 (+4) - 10pts

    ADVNTAGES
    Interpose, Teamwork, Close Attack - 3pts

    DEFENSES
    Dodge 8, Fort 10, Parry 8, Toughness 12, Will 10 - 17pts

    POWERS
    Matrix AI: Enhanced Ability 5 (Intellect); Enhanced Skill 16 (Expertise: Science 10, Technology 6) - 18pts
    Levitation: Flight 5 - 10pts
    Physical Reinforcement: Enhanced Ability 7 (Stamina); Protection 2; Immunity 3 (Heat, Cold, Radiation) - 19pts
    Atomic Senses: Sense 6 (Microvision 4, Analytical Vision 2) - 6pts
    Firestorm Matrix: - 29pt Array
    -Energy Projection: Damage 12 (Ranged) - 24pts
    -Matter Generation: Create 8 (Moveable) - 1pt
    -Atomic Restructuring: Affliction 12 (Ranged, Dazed/Stunned/Transformed, Fort Resist) - 1pt
    -Matter Transmutation: Transform 4 (Anything into Anything, Continuous, 25lbs) - 1pt
    -Physical Enhancment: Enhanced Ability 8 (Strength) - 1pt
    -Molecular Phasing: Insubstantial 4 (Incorporeal) - 1pt

    Seem pretty good? I like it, not many skills or advantages but with a hefty power set that is the price you pay. Besides, the few skills that are there (besides the pretty damn tasty science and tech abilities of the AI) all support the character, as do the advantages.

    Solar on
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