I personally wouldn't want the screen to be a replacement for the HUD. Rather, it should augment it additionally. There's nothing wrong with on-screen indicators, mini-maps, and the typical screen prompts in my opinion. But if you give players a chance to customize things like weapon layout, larger maps with optional markers, tactical info, and all that jazz, THEN it becomes a better experience. Thing you never before realized that could make your playing experience easier suddenly become vital.
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"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
Nintendo hopes that the Wii U GamePad could become the "preferred" way of playing Call of Duty games.
Call of Duty: Black Ops 2 remains unannounced for the platform, although a Wii U version has been heavily rumoured.
"Do we want to reach out to the core audience? Absolutely," Nintendo of America marketing exec Scott Moffitt explained to GameSpot. "They're very much part of our audience and the group of consumers we hope will find the way you can re-imagine games on the Wii U.
"The Wii U could become the preferred way to play those games for some of the core gamers."
The GamePad's touch screen could display maps and other HUD elements, Moffitt continued.
"You can imagine how a game like Call of Duty would work on the Wii U - the GamePad will allow you to declutter the TV and pull gaming items like maps down and not interrupt your interaction and enjoy the cinematic quality of the game on the TV.
"That's one application that could be exciting and could enhance gameplay for a core gamer."
But Moffitt admitted the Wii U's controls were "confusing relative to the Wii".
"With a second screen controller, you need to see what's on the second screen, so by nature it's a more complex system," Moffitt concluded. "It's less visually easy to understand."
Reminds me of how Nintendo wanted GTA on their console since GC I think it's been.
Man I do not know what to make of that.
You don't want to take your eyes off the screen in FPS games, that is why the HUD is right there on the screen. At barely a glance you can see all the relevant info you need.
Given the example the dude gives in the article I think this is how it'd play out for me (in single-player). I want to check the map; I'd pause the game, look down at the tablet, then look back at the TV and unpause the game.
I'm not saying it'd be a chore, just saying that I can already do that without involving another screen.
Now, I pretty much hate FPS, so I can't really comment on the CoD working better with the HUD on screen, but the possibility of having HUDless gaming with the WiiU excites me a lot.
I can certainly see the appeal and usefulness for other genres. RPGs are one I think this could really work for.
FPS games though? Eh, not seeing the appeal.
Ever watch someone who was big on multiplayer FPS (or TPS) games play? Their car could explode and they still wouldn't take their eyes of the TV. :P
I suck at FPS - just having a constant map in front of me would be huge and make me able to at least play the single player games more successfully (getting lost frequently is my biggest issue).
I'd love to see Madden use the screen though - have one player as coach calling plays, preparing substitutions, calling time outs, challenging calls, etc from the touchpad while the other players play the actual game.
I'd love for the rearview mirror thing that the PSP was demoed with years ago to finally come to fruition.
I would say a spring 2014 launch makes more sense, since hard core Xbots could get a console without having to compete with moms buying gifts at holiday
Trying to make sense of that "logic" caused me some minor brain damage.
It makes perfect sense: Step 1: You release it in Spring because it would sell too well during the holidays. Step 3: Profit
Most handhelds have launched in the spring/summer (all except the DS phat that I can recall). Also, releasing the new XBox and PS systems within a month or so of each other could be rough on both companies.
I'd say "possible, depending on what Sony does" for this, really.
I personally wouldn't want the screen to be a replacement for the HUD. Rather, it should augment it additionally. There's nothing wrong with on-screen indicators, mini-maps, and the typical screen prompts in my opinion. But if you give players a chance to customize things like weapon layout, larger maps with optional markers, tactical info, and all that jazz, THEN it becomes a better experience. Thing you never before realized that could make your playing experience easier suddenly become vital.
Looking at Skyward Sword as precedence (I otherwise would never expect Nintendo to give us gasp customization) I think there's a miniscule chance that they'd let us determine how much of the HUD could be moved off the screen and onto the controller. Don't want to look down? Fine, have as much of it as you want on the big screen. Don't need the stats and want to bask in the glory of the HD graphics? Feel free to put all of that into the gamepad.
Instead of all this back and forth about what works better, just let us choose dammit.
I personally wouldn't want the screen to be a replacement for the HUD. Rather, it should augment it additionally. There's nothing wrong with on-screen indicators, mini-maps, and the typical screen prompts in my opinion. But if you give players a chance to customize things like weapon layout, larger maps with optional markers, tactical info, and all that jazz, THEN it becomes a better experience. Thing you never before realized that could make your playing experience easier suddenly become vital.
Looking at Skyward Sword as precedence (I otherwise would never expect Nintendo to give us gasp customization) I think there's a miniscule chance that they'd let us determine how much of the HUD could be moved off the screen and onto the controller. Don't want to look down? Fine, have as much of it as you want on the big screen. Don't need the stats and want to bask in the glory of the HD graphics? Feel free to put all of that into the gamepad.
Instead of all this back and forth about what works better, just let us choose dammit.
Don't be silly, you can't let consumers choose what they like best. That leads to people making the wrong choice of wanting standard controls instead of embracing glorious motion controls.
Allowing for the customized use of the mini-screen would be something actually awesome, but that would also mean Nintendo would have to allow consumers to pick the way they want to play instead of trying to prove something pointless. I'll give you two guesses which way Nintendo is likely to go on that front.
It looks like Rise of Nightmares has dropped in price. I may try that.
Gunstringer was cool, but I need to move the couch back to properly calibrate the Kinect. I do wonder if they have improved the software and drivers for it since I used it last.
I would love to see the next Zelda game have zero tutorials. It would greatly improve their dev time.
I think the best possible use of the WiiU pad for any FPS games is to do what it did in that Zelda (I think) demo - it can show you things in space, at that time. Like, the screen is a second screen, with a secondary HUD, but its actually your hands.
For example, if you're playing and it's on your lap, and you glance down at it, its your belt and your feet. You could grab weapons/gadgets (I keep thinking the best application of the WiiU in FPS games are Tom Clancy ones, where you have a lot of natural pauses in action to set up things) off your belt. You could tap a spot on your belt to bring up your tablet with Intel on it - and then literally the WiiU tablet becomes that tablet. If you use something like a snake cam under the doors, that's the screen for it.
You can't expect anyone to use it in the heat of battle, but for "realistic" things, say grabbing a grenade, your character would be reaching down to a pouch or something anyway, so I'm fine with looking away from the screen for a moment to grab a new weapon, more ammo, or a grenade in the heat of battle, as long as that screen accurately represents something and isn't just a menu.
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"Did ya hear the one about the mussel that wanted to purchase Valve? Seems like the bivalve had a juicy offer on the table but the company flat-out refused and decided to immediately clam up!"
I'd love for the rearview mirror thing that the PSP was demoed with years ago to finally come to fruition.
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Most handhelds have launched in the spring/summer (all except the DS phat that I can recall). Also, releasing the new XBox and PS systems within a month or so of each other could be rough on both companies.
I'd say "possible, depending on what Sony does" for this, really.
https://steamcommunity.com/profiles/76561197970666737/
Looking at Skyward Sword as precedence (I otherwise would never expect Nintendo to give us gasp customization) I think there's a miniscule chance that they'd let us determine how much of the HUD could be moved off the screen and onto the controller. Don't want to look down? Fine, have as much of it as you want on the big screen. Don't need the stats and want to bask in the glory of the HD graphics? Feel free to put all of that into the gamepad.
Instead of all this back and forth about what works better, just let us choose dammit.
Don't be silly, you can't let consumers choose what they like best. That leads to people making the wrong choice of wanting standard controls instead of embracing glorious motion controls.
Allowing for the customized use of the mini-screen would be something actually awesome, but that would also mean Nintendo would have to allow consumers to pick the way they want to play instead of trying to prove something pointless. I'll give you two guesses which way Nintendo is likely to go on that front.
I'd love to try out the Steel Batallion demo and see just how awful it is
Also I do not regret selling my Kinect at all
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What if he loves it and asks his uncle to get him the game? Just saying, kids can be weird.
Gunstringer was cool, but I need to move the couch back to properly calibrate the Kinect. I do wonder if they have improved the software and drivers for it since I used it last.
I would love to see the next Zelda game have zero tutorials. It would greatly improve their dev time.
I think the best possible use of the WiiU pad for any FPS games is to do what it did in that Zelda (I think) demo - it can show you things in space, at that time. Like, the screen is a second screen, with a secondary HUD, but its actually your hands.
For example, if you're playing and it's on your lap, and you glance down at it, its your belt and your feet. You could grab weapons/gadgets (I keep thinking the best application of the WiiU in FPS games are Tom Clancy ones, where you have a lot of natural pauses in action to set up things) off your belt. You could tap a spot on your belt to bring up your tablet with Intel on it - and then literally the WiiU tablet becomes that tablet. If you use something like a snake cam under the doors, that's the screen for it.
You can't expect anyone to use it in the heat of battle, but for "realistic" things, say grabbing a grenade, your character would be reaching down to a pouch or something anyway, so I'm fine with looking away from the screen for a moment to grab a new weapon, more ammo, or a grenade in the heat of battle, as long as that screen accurately represents something and isn't just a menu.
Then I shall buy it.
But only when it's $10 in a week.
http://forums.penny-arcade.com/discussion/162870/video-game-industry-thread-pachter-makes-silly-predictions-sun-rises-in-east