TGS 07 brings us new LittleBigPlanet footage! Everything is still cute and cuddly and oh god I just want to touch it.
http://www.gametrailers.com/player/25097.html
Below is original original post.
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Just checked out the gameplay footage available
here. First impressions?
Wow! I mean, the game just looks entertaining. Non violent (as far as I can see), interactive, and multiplayer? I definitely impressed, even more so that this is a Sony property! It's definitely cute as get all!
So far, very impressed with this! Definitely a better announcement than Playstation Home. I hope that the game really does well. If my brother buys a PS3, then I'll definitely make sure that he gets this game.
Definitely a title that I'm jealous of. Wish this was being made by a third party! Seems very Treasure-ish to this gamer. I could definitely see myself get red with anger though, after the fifteenth failed attempt at scaling a soccer ball!
From Joystiq:
Four-player pushing and pulling aside, LittleBigPlanet also highlights user-created content, allowing players to design characters, objects and levels to share online. Given the grab-happy, emergent gameplay, downloadable custom levels should enable players to constantly discover new ways to aid or injure their pudgy little avatars. An earlier Sony presentation demonstrated some intuitive controls, with the manipulation of analog sticks and motion controls resulting in all manner of jumping, wiggling and waving.
"Quirky" and "endearing" are not two adjectives that have recently been linked to Sony, but it's good to see the opportunity to do so finally presenting itself. LittleBigPlanet's stunning graphics, charming characters and strong online component make it a great example of what the PS3 is really capable of. And it's got a 2-D perspective (that's half the Ds the system is capable of) to boot!
Don't see the point behind motion controls. Seems like everything can be handled with the standard controls. Otherwise, I continue to be excited and envious.
EDIT
Here is an excellent video of the level editor.
Click.
Posts
...wait, that is nice
I'M A TWITTER SHITTER
That looks really cool.
Wait, I meant to say it looks fucking amazing.
She deserves her own thread, Cap'n!
The possibilities are near endless, in my mind, for levels and things to do. I've been looking for games like this (an updated lost vikings of sort?).
One to watch for.
But PS3? I cry.
Right. I want this game, but not a PS3.
(reminds me vaguely of The Incredible Machine)
Now watch as Sony's marketing dept kills any chance this has of selling.
Yeah, everything about it looks really great. There's no reason the Wii can't handle graphics like that. I want a new Metroid or Castlevania with graphics like that.
or Brawl. 4854.6102.3895 Name: NU..
The music reminded me heavily of Loco Roco. I wonder if the same team is making it. I wouldn't be surprised.
Have they announced who's developing this? I'm assuming it's Sony first (or second) party.
or Brawl. 4854.6102.3895 Name: NU..
or Brawl. 4854.6102.3895 Name: NU..
Correct me if I'm wrong.
It's actually made by Mark Healey, who created the indie game Rag Doll Kung Fu, which was released on Steam a while ago. Before that, he worked with Lionhead Studios as an artist.
Edit: Obligatory "beat'd" message.
Next two or three years probably, yeah.
EDIT: Un-disappoint that. This game looks awesome.
Please don't troll my thread.
This is the only game that has made me want a PS3!
I'm glad he chose good music this time instead of the music he chose for Ragdoll Kungfu.
Not worth a PS3 purchase though. Does look amazing.
As for THIS game, I'm curious to see how it turns out. I mean if you can have depth of levels like Sonic where there's 5-10+ different routes you can take, then this could be pretty sweet. If it's just a straight line of simple puzzles one after the next, it could get old after the first playthrough. So yeah, when people make their own levels, I hope it gives you a really big space to work with. Then it could become something incredibly fun.
Wii Code: 1040-1320-0724-3613 :!!:
I didn't mean to come across as negative. I meant that the Wii, while technically inferior, can still pull off some pretty damn good graphics if developers put their minds to it, and I hope that one day they do.
I'm very impressed with this trailer. I think it's a neat concept, and the graphics and physics look wonderful. I want to see more games like this on all platforms.
or Brawl. 4854.6102.3895 Name: NU..
Shouldn't say too much about blurry cam footage perhaps (cam footage tend to look a bit better when you don't see the jaggies), but I strongly doubt the Wii can do this; the lighting / textures, and the motion blur when they're going down the slope on the skateboard, etc. I'd say this game is the most impressive one I've seen out of the PS3 so far, both technically and artistically. That's not to say Wii developers can't come up with something nice with the technology they already have, though.
And yeah, I'd love a new installment in a classic franchise with this technology.
I doubt I'll ever get to play this though, since I'm not willing to spend even half what the PS3 costs on a new machine.
I would say that the Wii is capable of graphics close to this. Developer would have to cut back on the textures a bit, and maybe the motion blur, but other than that, it would work.
However, it won't be capable of it on a storage level, especially if the game makes due on the user generated content.
True. Didn't someone at some point say that you'd be able to use any USB device as storage for the Wii? I'm assuming it hasn't (and won't) come to fruition, though.
Either way, this game presents some really cool opportunities. Here's hoping it has offline multiplayer.
or Brawl. 4854.6102.3895 Name: NU..
I was thinking about that, and this is the totally wrong thread but I want to write it before I forget it and never think about it again, and I don't immediately see a thread this would fit in. What if Nintendo offered online storage space for the Wii, which runs with a multi-core processor, that would act like a NAS for game additions. Basically one of the cores could be downloading content into RAM on the fly so that if you want to have additional levels like on LittleBigPlanet, you could technically have all of the ones you want without needing extra storage space on the hard drive itself.
All of this is dependent upon connectivity speeds, I guess, but it would be interesting if consoles could create a virtual drive that they could feed data from.
EDIT: And I guess when you signed up for the Nintendo Virtual Space, it would create an invisible channel that just keeps enough data space available on the Wii for the streaming to "guess" what was going to come next and feed it automatically.
Wii Code: 1040-1320-0724-3613 :!!:
That said, can you create your own objects in the game from scratch? I could see those, along with textures and stuff taking up more space.
Anyway, Wii discussion is derailing the thread about a cool PS3 game.
I know, sorry, that's why I started with "this is completely the wrong thread." Anyway, I presume they'll have a body of items based on class to choose from, you won't actually create your own items and level materials. That way they can just have a basic layout and the game will have only position and object information being transferred. THAT would be a very small file size.
Wii Code: 1040-1320-0724-3613 :!!:
Actually, storage probably won't be a problem. When they say "user created content" it's really sounding more like "user created levels" ... which will be a big file saying "skateboard goes here. ramp goes there." The models & textures are stored on the disc (or possibly on the HDD) and users will just trade these smaller files between eachother.
There's no way they'll ever allow user created models or textures. The potential for pr0n meeting up with a 10-year-old is just far too high.
I hope that since we have systems that all support 4-player wireless (if not more) that we'll see more multiplayer co-op games like this in this generation.