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LittleBigPlanet: Worldwide post release recall and delay. Step away from that ledge!!

SheepSheep Registered User, __BANNED USERS regular
edited October 2008 in Games and Technology
TGS 07 brings us new LittleBigPlanet footage! Everything is still cute and cuddly and oh god I just want to touch it.

http://www.gametrailers.com/player/25097.html

Below is original original post.


_______________________________________
Just checked out the gameplay footage available here. First impressions? Wow! I mean, the game just looks entertaining. Non violent (as far as I can see), interactive, and multiplayer? I definitely impressed, even more so that this is a Sony property! It's definitely cute as get all!

So far, very impressed with this! Definitely a better announcement than Playstation Home. I hope that the game really does well. If my brother buys a PS3, then I'll definitely make sure that he gets this game.

ss_preview_LittleBigPlanet_Screenshot_78a.bmp.jpg

Definitely a title that I'm jealous of. Wish this was being made by a third party! Seems very Treasure-ish to this gamer. I could definitely see myself get red with anger though, after the fifteenth failed attempt at scaling a soccer ball!

From Joystiq:
Four-player pushing and pulling aside, LittleBigPlanet also highlights user-created content, allowing players to design characters, objects and levels to share online. Given the grab-happy, emergent gameplay, downloadable custom levels should enable players to constantly discover new ways to aid or injure their pudgy little avatars. An earlier Sony presentation demonstrated some intuitive controls, with the manipulation of analog sticks and motion controls resulting in all manner of jumping, wiggling and waving.

"Quirky" and "endearing" are not two adjectives that have recently been linked to Sony, but it's good to see the opportunity to do so finally presenting itself. LittleBigPlanet's stunning graphics, charming characters and strong online component make it a great example of what the PS3 is really capable of. And it's got a 2-D perspective (that's half the Ds the system is capable of) to boot!

Don't see the point behind motion controls. Seems like everything can be handled with the standard controls. Otherwise, I continue to be excited and envious.

littlebigplanet3pw9.jpg
littlebigplanet5gn7.jpg

EDIT

Here is an excellent video of the level editor.

Click.

Sheep on
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Posts

  • LewiePLewieP Registered User regular
    edited March 2007
    olol so...



    ...wait, that is nice

    LewieP on
  • Recoil42Recoil42 Registered User regular
    edited March 2007
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited March 2007
    For a second I thought the picture in the OP was a photograph.

    That looks really cool.

    Wait, I meant to say it looks fucking amazing.

    mntorankusu on
  • SheepSheep Registered User, __BANNED USERS regular
    edited March 2007
    Recoil42 wrote: »

    She deserves her own thread, Cap'n!

    Sheep on
  • 4rch3nemy4rch3nemy Registered User regular
    edited March 2007
    Wow. The physics and the whole presentation look positively su-fucking-perb.

    The possibilities are near endless, in my mind, for levels and things to do. I've been looking for games like this (an updated lost vikings of sort?).

    One to watch for.

    4rch3nemy on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited March 2007
    It does look absolutely beautiful.

    But PS3? I cry.

    Magic Pink on
  • UncleSporkyUncleSporky Registered User regular
    edited March 2007
    Magic Pink wrote: »
    It does look absolutely beautiful.

    But PS3? I cry.

    Right. I want this game, but not a PS3.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • LCDXXLCDXX A flask of wood and glass Terre Haute, INRegistered User, ClubPA regular
    edited March 2007
    I love the art direction going on here. And the physics? Dear Lord! THE PHYSICS.

    (reminds me vaguely of The Incredible Machine)

    LCDXX on
    XBL: LCDXX | PSN: LCDXX | Steam: LCDXX
  • Psycho Internet HawkPsycho Internet Hawk Registered User regular
    edited March 2007
    This looks fantastic. And by fantastic I mean completely contrary to everything Sony's done in the past year. 2.5-d platformer with co-op aspects? Yes please.

    Now watch as Sony's marketing dept kills any chance this has of selling. D:

    Psycho Internet Hawk on
    ezek1t.jpg
  • megabytemegabyte Registered User regular
    edited March 2007
    makes me happy, finally quality gameplay, not just graphics, for the ps3

    megabyte on
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  • 4rch3nemy4rch3nemy Registered User regular
    edited March 2007
    I wonder if online play will be supported, hopefully with features to kick jackasses that want to fuck around and not play.

    4rch3nemy on
  • deadonthestreetdeadonthestreet Registered User regular
    edited March 2007
    Magic Pink wrote: »
    It does look absolutely beautiful.

    But PS3? I cry.

    Right. I want this game, but not a PS3.
    I think you're going to be feeling that way a whole bunch over the next year or so.

    deadonthestreet on
  • RonenRonen Registered User regular
    edited March 2007
    Magic Pink wrote: »
    It does look absolutely beautiful.

    But PS3? I cry.

    Yeah, everything about it looks really great. There's no reason the Wii can't handle graphics like that. I want a new Metroid or Castlevania with graphics like that.

    Ronen on
    Go play MOTHER3

    or Brawl. 4854.6102.3895 Name: NU..
  • GimpyBoyGimpyBoy Registered User regular
    edited March 2007
    Finally something that interests me on the PS3. Looks like they may have sold themselves another PS3 sometime in 2008.

    GimpyBoy on
    GimpyBoy.gif
  • davidbarrydavidbarry Registered User regular
    edited March 2007
    Despite my disdain for gametrailer's horrible layout, they do have an awesome HD version of the video linked in the OP. Just click the "save media" button to the right of the video to download it and watch LittleBigPlanet in all its glory. This game deserves to be seen in a higher-res format.

    davidbarry on
    davidbarry.jpg
  • El VientoEl Viento Registered User regular
    edited March 2007
    It's got kinda a Loco Roco vibe to it as well as looking absolutely freaking awesome. Win.

    El Viento on
    vf5bannerok6.jpg
  • RonenRonen Registered User regular
    edited March 2007
    El Viento wrote: »
    It's got kinda a Loco Roco vibe to it as well as looking absolutely freaking awesome. Win.

    The music reminded me heavily of Loco Roco. I wonder if the same team is making it. I wouldn't be surprised.

    Have they announced who's developing this? I'm assuming it's Sony first (or second) party.

    Ronen on
    Go play MOTHER3

    or Brawl. 4854.6102.3895 Name: NU..
  • GimpyBoyGimpyBoy Registered User regular
    edited March 2007
    It's made by Media Molecule, the makers of Ragdoll Kungfu.

    GimpyBoy on
    GimpyBoy.gif
  • RonenRonen Registered User regular
    edited March 2007
    Interesting. Let's hope it sells through the roof and kicks developers back into gear for some more awesome looking 2D games.

    Ronen on
    Go play MOTHER3

    or Brawl. 4854.6102.3895 Name: NU..
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited March 2007
    So.... what you're saying is.... you're impressed?

    Correct me if I'm wrong.

    AbsoluteZero on
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  • davidbarrydavidbarry Registered User regular
    edited March 2007
    Ronen wrote: »
    El Viento wrote: »
    It's got kinda a Loco Roco vibe to it as well as looking absolutely freaking awesome. Win.

    The music reminded me heavily of Loco Roco. I wonder if the same team is making it. I wouldn't be surprised.

    Have they announced who's developing this? I'm assuming it's Sony first (or second) party.

    It's actually made by Mark Healey, who created the indie game Rag Doll Kung Fu, which was released on Steam a while ago. Before that, he worked with Lionhead Studios as an artist.

    Edit: Obligatory "beat'd" message.

    davidbarry on
    davidbarry.jpg
  • UncleSporkyUncleSporky Registered User regular
    edited March 2007
    Magic Pink wrote: »
    It does look absolutely beautiful.

    But PS3? I cry.

    Right. I want this game, but not a PS3.
    I think you're going to be feeling that way a whole bunch over the next year or so.

    Next two or three years probably, yeah.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • FirebrandFirebrand Registered User regular
    edited March 2007
    And here I thought this was going to be news about Little Big Adventure 3. *dissappointed*

    EDIT: Un-disappoint that. This game looks awesome.

    Firebrand on
  • deadonthestreetdeadonthestreet Registered User regular
    edited March 2007
    Ronen wrote: »
    Magic Pink wrote: »
    It does look absolutely beautiful.

    But PS3? I cry.

    Yeah, everything about it looks really great. There's no reason the Wii can't handle graphics like that. I want a new Metroid or Castlevania with graphics like that.
    There are plenty of reasons why the Wii can't do that. The sooner you accept this the happier you'll be.

    deadonthestreet on
  • SheepSheep Registered User, __BANNED USERS regular
    edited March 2007
    Ronen wrote: »
    Magic Pink wrote: »
    It does look absolutely beautiful.

    But PS3? I cry.

    Yeah, everything about it looks really great. There's no reason the Wii can't handle graphics like that. I want a new Metroid or Castlevania with graphics like that.
    There are plenty of reasons why the Wii can't do that. The sooner you accept this the happier you'll be.

    Please don't troll my thread.

    Sheep on
  • rayofashrayofash Registered User regular
    edited March 2007
    THAT WAS THE COOLEST THING I EVER WATCHED EVER!

    This is the only game that has made me want a PS3!

    I'm glad he chose good music this time instead of the music he chose for Ragdoll Kungfu.

    rayofash on
  • CarnivoreCarnivore Registered User regular
    edited March 2007
    If this came anywhere near the 360 I would be all over it.

    Not worth a PS3 purchase though. Does look amazing.

    Carnivore on
    hihi.jpg
  • imbalancedimbalanced Registered User regular
    edited March 2007
    So have you guys played Ragdoll Kungfu before? I thought it was okay, not enough to actually purchase it through Steam (the demo was eeeeeeh). I didn't realize he was the person behind this game, and I was wondering why the ragdoll physics were so present, it makes sense now.

    As for THIS game, I'm curious to see how it turns out. I mean if you can have depth of levels like Sonic where there's 5-10+ different routes you can take, then this could be pretty sweet. If it's just a straight line of simple puzzles one after the next, it could get old after the first playthrough. So yeah, when people make their own levels, I hope it gives you a really big space to work with. Then it could become something incredibly fun.

    imbalanced on
    idc-sig.png
    Wii Code: 1040-1320-0724-3613 :!!:
  • RonenRonen Registered User regular
    edited March 2007
    Ronen wrote: »
    Magic Pink wrote: »
    It does look absolutely beautiful.

    But PS3? I cry.

    Yeah, everything about it looks really great. There's no reason the Wii can't handle graphics like that. I want a new Metroid or Castlevania with graphics like that.
    There are plenty of reasons why the Wii can't do that. The sooner you accept this the happier you'll be.

    I didn't mean to come across as negative. I meant that the Wii, while technically inferior, can still pull off some pretty damn good graphics if developers put their minds to it, and I hope that one day they do.

    I'm very impressed with this trailer. I think it's a neat concept, and the graphics and physics look wonderful. I want to see more games like this on all platforms.

    Ronen on
    Go play MOTHER3

    or Brawl. 4854.6102.3895 Name: NU..
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited March 2007
    What the? Wow.

    Dusda on
    and this sig. and this twitch stream.
  • FirebrandFirebrand Registered User regular
    edited March 2007
    Ronen wrote: »
    There's no reason the Wii can't handle graphics like that. I want a new Metroid or Castlevania with graphics like that.

    Shouldn't say too much about blurry cam footage perhaps (cam footage tend to look a bit better when you don't see the jaggies), but I strongly doubt the Wii can do this; the lighting / textures, and the motion blur when they're going down the slope on the skateboard, etc. I'd say this game is the most impressive one I've seen out of the PS3 so far, both technically and artistically. That's not to say Wii developers can't come up with something nice with the technology they already have, though.

    And yeah, I'd love a new installment in a classic franchise with this technology.

    I doubt I'll ever get to play this though, since I'm not willing to spend even half what the PS3 costs on a new machine. :(

    Firebrand on
  • SheepSheep Registered User, __BANNED USERS regular
    edited March 2007
    I don't recall saying "This is going to suck because it's on the PS3." I said that the Wii, while technically inferior, can still pull off some pretty damn good graphics if developers put their minds to it, and I hope that one day they do.

    I would say that the Wii is capable of graphics close to this. Developer would have to cut back on the textures a bit, and maybe the motion blur, but other than that, it would work.

    However, it won't be capable of it on a storage level, especially if the game makes due on the user generated content.

    Sheep on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited March 2007
    Gaze upon this game and repent ye sinners, for you are not worthy!

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • RonenRonen Registered User regular
    edited March 2007
    Sleep wrote: »
    I don't recall saying "This is going to suck because it's on the PS3." I said that the Wii, while technically inferior, can still pull off some pretty damn good graphics if developers put their minds to it, and I hope that one day they do.

    I would say that the Wii is capable of graphics close to this. Developer would have to cut back on the textures a bit, and maybe the motion blur, but other than that, it would work.

    However, it won't be capable of it on a storage level, especially if the game makes due on the user generated content.

    True. Didn't someone at some point say that you'd be able to use any USB device as storage for the Wii? I'm assuming it hasn't (and won't) come to fruition, though. :(

    Either way, this game presents some really cool opportunities. Here's hoping it has offline multiplayer.

    Ronen on
    Go play MOTHER3

    or Brawl. 4854.6102.3895 Name: NU..
  • DigDug2000DigDug2000 Registered User regular
    edited March 2007
    imbalanced wrote: »
    As for THIS game, I'm curious to see how it turns out. I mean if you can have depth of levels like Sonic where there's 5-10+ different routes you can take, then this could be pretty sweet. If it's just a straight line of simple puzzles one after the next, it could get old after the first playthrough. So yeah, when people make their own levels, I hope it gives you a really big space to work with. Then it could become something incredibly fun.
    It sounds like the majority of the game is going to come through user created levels. I wouldn't be surprised if a lot of them have branching paths. I also wouldn't be surprised if the vast majority of them suck. Regardless, it looks really fun.

    DigDug2000 on
  • imbalancedimbalanced Registered User regular
    edited March 2007
    Sleep wrote: »
    I don't recall saying "This is going to suck because it's on the PS3." I said that the Wii, while technically inferior, can still pull off some pretty damn good graphics if developers put their minds to it, and I hope that one day they do.

    I would say that the Wii is capable of graphics close to this. Developer would have to cut back on the textures a bit, and maybe the motion blur, but other than that, it would work.

    However, it won't be capable of it on a storage level, especially if the game makes due on the user generated content.

    I was thinking about that, and this is the totally wrong thread but I want to write it before I forget it and never think about it again, and I don't immediately see a thread this would fit in. What if Nintendo offered online storage space for the Wii, which runs with a multi-core processor, that would act like a NAS for game additions. Basically one of the cores could be downloading content into RAM on the fly so that if you want to have additional levels like on LittleBigPlanet, you could technically have all of the ones you want without needing extra storage space on the hard drive itself.

    All of this is dependent upon connectivity speeds, I guess, but it would be interesting if consoles could create a virtual drive that they could feed data from.

    EDIT: And I guess when you signed up for the Nintendo Virtual Space, it would create an invisible channel that just keeps enough data space available on the Wii for the streaming to "guess" what was going to come next and feed it automatically.

    imbalanced on
    idc-sig.png
    Wii Code: 1040-1320-0724-3613 :!!:
  • DigDug2000DigDug2000 Registered User regular
    edited March 2007
    I always sorta thought that was the point of WiiConnect24. You want to play a level that's on Jim's machine, yours downloads it and you play it. No need for him to be there. No need for Nintendo to host it over at their own servers. No need for you to store it if you don't want. Really, these levels don't look like they take that much storage.

    That said, can you create your own objects in the game from scratch? I could see those, along with textures and stuff taking up more space.

    Anyway, Wii discussion is derailing the thread about a cool PS3 game.

    DigDug2000 on
  • RancedRanced Default Registered User regular
    edited March 2007
    This is good stuff.

    Ranced on
  • imbalancedimbalanced Registered User regular
    edited March 2007
    DigDug2000 wrote: »
    I always sorta thought that was the point of WiiConnect24. You want to play a level that's on Jim's machine, yours downloads it and you play it. No need for him to be there. No need for Nintendo to host it over at their own servers. No need for you to store it if you don't want. Really, these levels don't look like they take that much storage.

    That said, can you create your own objects in the game from scratch? I could see those, along with textures and stuff taking up more space.

    Anyway, Wii discussion is derailing the thread about a cool PS3 game.

    I know, sorry, that's why I started with "this is completely the wrong thread." Anyway, I presume they'll have a body of items based on class to choose from, you won't actually create your own items and level materials. That way they can just have a basic layout and the game will have only position and object information being transferred. THAT would be a very small file size.

    imbalanced on
    idc-sig.png
    Wii Code: 1040-1320-0724-3613 :!!:
  • mausmalonemausmalone Registered User regular
    edited March 2007
    Sleep wrote: »
    I don't recall saying "This is going to suck because it's on the PS3." I said that the Wii, while technically inferior, can still pull off some pretty damn good graphics if developers put their minds to it, and I hope that one day they do.

    I would say that the Wii is capable of graphics close to this. Developer would have to cut back on the textures a bit, and maybe the motion blur, but other than that, it would work.

    However, it won't be capable of it on a storage level, especially if the game makes due on the user generated content.

    Actually, storage probably won't be a problem. When they say "user created content" it's really sounding more like "user created levels" ... which will be a big file saying "skateboard goes here. ramp goes there." The models & textures are stored on the disc (or possibly on the HDD) and users will just trade these smaller files between eachother.

    There's no way they'll ever allow user created models or textures. The potential for pr0n meeting up with a 10-year-old is just far too high.

    I hope that since we have systems that all support 4-player wireless (if not more) that we'll see more multiplayer co-op games like this in this generation.

    mausmalone on
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