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"The Wii is a piece of shit!"
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What's wrong with variety? Why should every gaming system be exactly the same?
Want to make a game with his so-called, precious 'advanced AI' and advanced graphics, do a 360 or PS3 game.
Would he have been happy if the Wii were exactly like the 360/PS3? Souped up and really expensive?
Last time I heard, they were putting Spore on cell phones anyway.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
You're on doggy.
That's funny, because players do that to enemies all the time.
Such as? Each of the animals is only a few kilobytes of data.
It won't have to render the entire universe at once.
THE WII IS NOT SERIOUS BUSINESS.
THEREFORE THE WII IS NOT A VIDEO GAME MACHINE
Yes, but it could pop it up as it came along. It doesn't have to render the microscopic level at the same time as the space levels. If you zoom in on a planet, you aren't going to need to render the other planets.
I know they do. The fact that they don't give the AI enough ability to 'think' to do that works in your favour.
Imagine how much harder every FPS would be if every enemy you encountered hid behind stuff. Or, even better, if they realized how much more damage you could take and somehow work that into new strategies.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
The file sizes are small, but it requires some serious horsepower to bring that stuff to life. You have a skeletal and muscular subsystem, then the skin, then the detail and textures, then the lighting, then the MASSIVE scope of the game world and the need to recall all of that in real time. Once you start adding the physics, the artificial intelligence, the constant strain of procedural content and on and on and on, the Wii just can't pull it off. Hell, the high-end PC Wright has demoed it on shows strain at times.
In short: The animals are a few kilobytes of data because tons of stuff is procedurally generated using complex algorithms. Said algorithms still need serious horsepower.
Yes.
It's really not that complicated. You hold the remote vertically and flick it forward. I got it almost immediately, and it consistently works. I wish they had made this clearer, because almost every time I hear someone complaining about Wii Zelda controls, they up the fact that "sheild bash never works".
Also, I've wondered this for a while. How much of an effect does the power of the console really have on the enemy AI in games? We got some pretty good AI last generation, and I haven't seen anything better so far. Will the Wii really be at that much of a disadvantage here?
I was doing galaxy to planet in MoO. Again, I would hope to God the Wii is more powerful than -that-.
He's specifically shitting on the CPU for AI routine space. Okay, so how complex of an AI does Spore need? Is it because it's running multiple copies of the AI at once? Or is it a lot of hardware/RAM calls as it transfers data back and forth?
If you were still allowed to control the cellular while you were running intergalactic war machines, then yes I can understand where he is coming from. But a PC couldn't handle that either. It makes more sense that as the scale of the game goes up, the bottom scope falls out and goes transparent. This game ain't going to be simulating the evolutions of viruses while you are shooting lasers at other spacefaring civilizations.
Edit: Terror, if Wright's demo PC's couldn't handle it, then this game is already a commercial failure. It's the sad truth.. but you have to play to the lowest common denominator, not the highest.
That sort of "AI" is totally scripted and isn't CPU-intensive at all. In fact, I think that most AI for action games would be pretty easy on the CPU.
The type of AI that takes a lot of CPU resources is symbolic reasoning and building decision trees. If each entity in the game has their own individual symbolic representation of the environment, and uses some form of reasoning algorithm to choose their course of action from a dynamically generated decision tree, then this will (of course) take up a lot of CPU-time.
This sort of approach was taken, to some extent, with Oblivion's "Radiant AI", and is used in many strategy games.
But this sort of thing is rarely required for action games. The better approach for those sorts of games where quick "decisions" are required is to hard-code in a reactive AI system that simply selects from a series of pre-determined scripts. By combining well-designed scripts with a semi-random selection algorithm, you should be able to get really impressive AI with very little burden on the CPU.
He said it sucked because really complex AI algorithms can't run on it. And it probably can't. Don't go getting your panties in a wad people.
Complex AI algorithms like the ones Spore has?
And you know this how?
Tell me, are you on the team who's making Spore? Or perhaps EA hired you to work on the Wii version?
Like the ones you think it has because you've totally played the game.
Not to mention that about 3 people even seem to have any semblance of a clue what the GDC rants are normally like. This is pretty much par for the course for the last half decade.
Maybe he should play Cave Story. That's some of the best gameplay I've ever experienced, and that game's file is like 2 megs in size.
And this is why PC developers often piss me off. So much emphasis is placed on graphics and bleeding edge technology that, at least with PCs, I get less fun for my buck than I do with consoles.
Hopefully, I haven't just started a PC vs. console flame war.
You mess with the dolphin, you get the nose.
Well, that's still AI. It may be totally reactive, but it's still classed as an AI system.
In most games, complex reasoning-based AI isn't needed. Scripted reactions will give better performance and will actually create a more "realistic" AI.
In strategy games, things are different. Many strategy games can essentially be reduced to being a fancy board-game, and can be attacked using similar techniques. So, in these cases, you would want a fast CPU and lots of RAM so that you can build decision trees.
You mess with the dolphin, you get the nose.
Given that almost nobody understands the context, probably the latter.
Solly, cholly, the Wii is cool and I'm glad I've got one, but the fucker is NOT a powerhouse. Just because the guy is pissed the machine can't process 1.21 jiggaflops of power doesn't mean his point isn't valid.
So other than a few types of games, it really isn't that useful?
So, read the link in the OP and decide for yourself whether you think he's a dweeb, but I'm locking this because it seems like nothing particularly great can come from this thread while a lot of disaster just might.