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[PATV] Monday, June 4, 2012 - CheckPoint Season 2, Ep. 5: Infinite Lawsuit
OK, so let me get this straight... you are proving that you hired goons and international contractors to detain the IW so you could fire 2 guys without bonuses AND lose Half a Billion in sales???
Activision, just a little hint here but maybe it would be ALOT cheaper to pay those 2 guys even more bonuses and treat them better (not to mention the rest of the IW staff that went to Respawn) and balm the pain with the LARGE sums of money you get to roll in.
It's no wonder that Wii sales dropped. The game developers ignored the possibilities of the controls and fall back to classic console games for a console that in that regard is just a bit better than a gamecube. I'm a great Wii fan, but am very disappointed with that (lack of) development.
"WolvenSpectre / 5:40PM
OK, so let me get this straight... you are proving that you hired goons and international contractors to detain the IW so you could fire 2 guys without bonuses AND lose Half a Billion in sales???"
Quite frankly, I'm having a difficult time believing a single analyst can accurately predict the sales of any game in development. Let alone a hypothetical one that never existed because a different developer ended up making it.
Seriously, if that kind of analysis was available, why develop anything that wont generate a kajillion in sales?
I wonder how much of the "sustained" 360 sales are because the console broke and somebody just bought a new one instead of contacting Microsoft.
That would be me. The fact is it costs like $110 to get a broke xbox fixed, and for a bit more (if you can wait for a sale) you get another wireless controller and maybe a packed in game, and a newer generation xbox. I've bought three 360s so far, and that sounds bad, but the first two lasted three years each under heavy use.
Part of the problem is they break, and part of the problem is this has been a ridiculously long console generation.
"WolvenSpectre / 5:40PM
OK, so let me get this straight... you are proving that you hired goons and international contractors to detain the IW so you could fire 2 guys without bonuses AND lose Half a Billion in sales???"
Quite frankly, I'm having a difficult time believing a single analyst can accurately predict the sales of any game in development. Let alone a hypothetical one that never existed because a different developer ended up making it.
Seriously, if that kind of analysis was available, why develop anything that wont generate a kajillion in sales?
Because it's market analysis and pouring over the historical sales records, not fortune telling. They aren't forecasting the future, they're looking at the previous sales records, looking at what was cut after the 2 guys were fired, looking at the reaction to the game from fans and reviews, and looking at the differences between the historical, financial and statistical trends versus the reality, and coming up with a rough estimate (very very dumbed down explanation). Just because it's complex and not accurate to the penny, does not mean it is impossible to determine. There are entire fields of work devoted to just this type of analysis, superficially it's no different than an insurance adjuster making a determination on a destroyed property.
It's no wonder that Wii sales dropped. The game developers ignored the possibilities of the controls and fall back to classic console games for a console that in that regard is just a bit better than a gamecube. I'm a great Wii fan, but am very disappointed with that (lack of) development.
Wii sales were always going to drop off after a while. As the Wii system itself has little to no system malfunctions, unlike it's competitors, there's going to be a limit to the number of people buying the console. Meanwhile the 360 and PS3 provide extra functionality that the Wii lacks as well as a continued reason to buy another after a handful of years as the system wears out and breaks down.
On game selection though, it's Nintendo's fault for not offering developers enough to peak their interest, not the developers fault for not being interested. As well as providing little to no Indy game support that could have given a huge boost to sales considering the more casual userbase
Posts
Activision, just a little hint here but maybe it would be ALOT cheaper to pay those 2 guys even more bonuses and treat them better (not to mention the rest of the IW staff that went to Respawn) and balm the pain with the LARGE sums of money you get to roll in.
Just Sayin,
OK, so let me get this straight... you are proving that you hired goons and international contractors to detain the IW so you could fire 2 guys without bonuses AND lose Half a Billion in sales???"
Quite frankly, I'm having a difficult time believing a single analyst can accurately predict the sales of any game in development. Let alone a hypothetical one that never existed because a different developer ended up making it.
Seriously, if that kind of analysis was available, why develop anything that wont generate a kajillion in sales?
That would be me. The fact is it costs like $110 to get a broke xbox fixed, and for a bit more (if you can wait for a sale) you get another wireless controller and maybe a packed in game, and a newer generation xbox. I've bought three 360s so far, and that sounds bad, but the first two lasted three years each under heavy use.
Part of the problem is they break, and part of the problem is this has been a ridiculously long console generation.
STEAM
In this context jiggle physics would involve moving thousands of historical sales numbers for certain months to certain other months, and back again.
I.. would not be surprised if companies have that sort of capability available and use it all the time, actually.
Ask Kungen and Dirge. That difficulty ramps up pretty fast in Inferno.
I suspect the remainder of hardcore players die to those goddamn wasps in Act 2.
Because it's market analysis and pouring over the historical sales records, not fortune telling. They aren't forecasting the future, they're looking at the previous sales records, looking at what was cut after the 2 guys were fired, looking at the reaction to the game from fans and reviews, and looking at the differences between the historical, financial and statistical trends versus the reality, and coming up with a rough estimate (very very dumbed down explanation). Just because it's complex and not accurate to the penny, does not mean it is impossible to determine. There are entire fields of work devoted to just this type of analysis, superficially it's no different than an insurance adjuster making a determination on a destroyed property.
Wii sales were always going to drop off after a while. As the Wii system itself has little to no system malfunctions, unlike it's competitors, there's going to be a limit to the number of people buying the console. Meanwhile the 360 and PS3 provide extra functionality that the Wii lacks as well as a continued reason to buy another after a handful of years as the system wears out and breaks down.
On game selection though, it's Nintendo's fault for not offering developers enough to peak their interest, not the developers fault for not being interested. As well as providing little to no Indy game support that could have given a huge boost to sales considering the more casual userbase