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When I was a little kid, I always pretended I was the hero,' Skip said.
'Fuck yeah, me too. What little kid ever pretended to be part of the lynch-mob?'
Deebaseron my way to work in a suit and a tieAhhhh...come on fucking guyRegistered Userregular
Most websites have a section for "Careers". Apply to those jobs. If you find yourself lacking in the skills to do those jobs, go to school and work on the skills necessary to do what you want to do.
The last thread had several people who worked in the industry and their advice was a unanimous "make games."
It seems like you have the best advice you can get here, you just want different advice.
[SIGPIC][/SIGPIC]
wrote:
When I was a little kid, I always pretended I was the hero,' Skip said.
'Fuck yeah, me too. What little kid ever pretended to be part of the lynch-mob?'
I don't mind working on a small game as I started a community project over at Picceta involving GameMaker. I want clarification on what to do on the college side of things.
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EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
I don't mind working on a small game as I started a community project over at Picceta involving GameMaker. I want clarification on what to do on the college side of things.
This thread pops up every couple weeks. Here's another one with the advice you need (though the original linked one would provide you with what you need as well).
Basically:
If you want to do art, go to college for art.
If you want to do programming, do programming at college.
If you want to do design, do some programming, and start making games.
edit: every time this happens I have to spend 10 minutes finding all these links. I have to encode some sort of phrase for this post so I can find this thread really easily later. Note to self: "TychoCelchuu game design links." That should work.
Another very common and acceptable option is to do work in a non-industry job and be very analytical and be able to abstract that info to anything. At the place I work, we have Architects who are designers, Nuclear engineers who are support specialists, and NASA scientists as platform engineers.
Also, not to poo-poo on your thread, but one of the key features of any desirable hire is being able to ask the right questions.
Do you want to program, do you want to write, do you want to draw/model, do you want to compose, do you want to advertise/sell ?
Tell me what your passions are and I'll tell you which route to take.
Know this though, this career path is terrible until you've "made it" in the business for a few years, or, unless you're an idiot savant and just fucking amazing at one of the above talents.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
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EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
That's the same list, with pretty pictures and a little more description in case the wiki doesn't have a link
Most of those engines have a RICH forum community that works on games, amateur or professional, full time.
If you want to mostly write and do some art, look at Adventure Game Studio. It's a free to use engine which can be used to make free games that you can charge for, it's got a large community, it's C++ based, and fairly easy to grab a hold of.
It's also slowly being ported over with some iOS/Android capability.
ceresWhen the last moon is cast over the last star of morningAnd the future has past without even a last desperate warningRegistered User, ModeratorMod Emeritus
You have a thread for this. You do not get to make duplicate threads, nor does the forum have a sticky suggestion box. Use the thread you have open. If you don't like the advice you're getting, well.. it's still the advice you're getting. You either need to ask better questions or rethink your worldview.
And it seems like all is dying, and would leave the world to mourn
Posts
It might look familiar to you.
Apply for jobs in the game industry?
It seems like you have the best advice you can get here, you just want different advice.
I don't mind working on a small game as I started a community project over at Picceta involving GameMaker. I want clarification on what to do on the college side of things.
This thread pops up every couple weeks. Here's another one with the advice you need (though the original linked one would provide you with what you need as well).
http://forums.penny-arcade.com/discussion/comment/22615762#Comment_22615762
EDIT: And didn't you just make a thread asking this exact same thing in regards to DeVry?
http://forums.penny-arcade.com/discussion/153372/getting-into-the-game-development-industry
http://forums.penny-arcade.com/discussion/96975/redirect/p1
http://forums.penny-arcade.com/discussion/97766/redirect/p1
http://forums.penny-arcade.com/discussion/143384/getting-an-edjumacation
If you want to do art, go to college for art.
If you want to do programming, do programming at college.
If you want to do design, do some programming, and start making games.
http://forums.penny-arcade.com/discussion/129909/redirect/p1
http://forums.penny-arcade.com/discussion/120035/redirect/p1
http://forums.penny-arcade.com/discussion/31773/redirect/p1
http://forums.penny-arcade.com/discussion/comment/2864450
edit: every time this happens I have to spend 10 minutes finding all these links. I have to encode some sort of phrase for this post so I can find this thread really easily later. Note to self: "TychoCelchuu game design links." That should work.
Maybe have a section where people can see a sticky thread with all those links bunched together.
Also, not to poo-poo on your thread, but one of the key features of any desirable hire is being able to ask the right questions.
Do you want to program, do you want to write, do you want to draw/model, do you want to compose, do you want to advertise/sell ?
Tell me what your passions are and I'll tell you which route to take.
Know this though, this career path is terrible until you've "made it" in the business for a few years, or, unless you're an idiot savant and just fucking amazing at one of the above talents.
Or just use the "Search" function so that the top of the boards don't get cluttered.
Seriously read those threads I linked. I can't be bothered to type all this shit 8 times.
Unless you are a small Indy developer, no one does all 3. You do one job. You are a writer. You are a programmer. You are an artist.
Yes you have the skills to do more than that but so does everyone at these companies. It's a question of what the company is PAYING you to do.
Well that's nice.
But what do you want to do. What is your passion in life, what do you aspire to be?
They have very clear job responsibilites and positions that company has whether it's Art, Audio, Management or programming.
http://capcomvancouver.com/careers/
Read what each position is, and see which you like. YOU CAN'T DO IT ALL.
That's a complete list of free and open source game engines
http://www.moddb.com/engines
That's the same list, with pretty pictures and a little more description in case the wiki doesn't have a link
Most of those engines have a RICH forum community that works on games, amateur or professional, full time.
If you want to mostly write and do some art, look at Adventure Game Studio. It's a free to use engine which can be used to make free games that you can charge for, it's got a large community, it's C++ based, and fairly easy to grab a hold of.
It's also slowly being ported over with some iOS/Android capability.
Thanks everyone, it's all looking great. I'll definitely check everything out.
I think I want to be an animator/modelor.