Props to mi-go hunter for the OP, saves me a lot of effort :PThe year is 1926, and it is the height of the Roaring
Twenties. Flappers dance till dawn in smoke-filled
speakeasies drinking alcohol supplied by rum runners
and the mob. It’s a celebration to end all celebrations in
the aftermath of the War to end all Wars.
Yet a dark shadow grows in the city of Arkham. Alien
entities known as Ancient Ones lurk in the emptiness
beyond space and time, writhing at the gates between
worlds. These gates have begun to open and must be
closed before the Ancient Ones make our world their
ruined dominion.
Only a handful of investigators stand against the
Arkham Horror. Will they prevail?
The Rules:
http://www.math.iupui.edu/~bramsey/AH_Rules.pdf
You can download a more concise version of the rules and a ton of other player resources here:
http://www.headlesshollow.com/freebies_games.html#arkGameboard:
Locations proceeding clockwise:
NORTHSIDE (ORANGE):
Curiositie Shoppe
Newspaper
Train Station
DOWNTOWN (WHITE):
Bank of Arkham
Arkham Asylum
Independence Square
EASTOWN (GREY):
Hibb's Roadhouse
Velma's Diner
Police Station
RIVERTOWN (PURPLE):
Graveyard
Black Cave
General Store
FRENCH HILL (BLUE):
The Witch House
The Silver Twilight Lodge
SOUTHSIDE (BROWN):
Ma's Boarding House
South Church
Historical Socactiiety
UPTOWN (RED):
Woods
Ye Olde Magick Shoppe
St. Mary's Hospital
MISKATONIC U (YELLOW):
Library
Administration
Science Building
MERCHANT DISTRICT (GREEN)
The Unnameable
River Docks
Unvisited Isle
Other World Locations from Top to Bottom:
R'lyeh
Plateau of Leng
The Dreamlands
Great Hall of Celeano
Yuggoth
City of the Great Race
Abyss
Another Dimension
Location Special Abilities:
CURIOSITIE SHOPPE:
Shop: Instead of having an encounter here, you may draw 3 Unique Items and purchase one of them for its list price. Discard the other two items.
BANK OF ARKHAM:
Bank Loan: Instead of having an encounter here, you may take out a Bank Loan if you don't have one yet.
ARKHAM ASYLUM:
Psychiatric Care: Instead of having an encounter here, you may recover Sanity by receiving psychiatric care. You may either regain 1 Sanity for free, or pay $2 to restore your Sanity to its maximum value.
POLICE STATION:
Deputized Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to become the Deputy of Arkham. Take the Deputy of Arkham card.
GENERAL STORE:
Shop: Instead of having an encounter here, you may draw 3 Common Items and purchase one of them for its list price. Discard the other two items.
SILVER TWILIGHT LODGE:
Inner Sanctum: If you have a Silver Twilight Membership, then you look at the Inner Sanctum entry when having encounters here.
MA'S BOARDING HOUSE:
Recruit: Instead of having an encounter here, you may spend 10 toughness worth of monster trophies, 2 gate trophies, or 5 toughness worth of monster trophies and 1 gate trophy to take any 1 Ally of your choice from the Ally deck.
SOUTH CHURCH:
Blessing: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to have any investigator you choose be blessed
YE OLD MAGICK SHOPPE:
Magic Lessions: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.
ST. MARY's HOSPITAL:
Medical Care: Instead of having an encounter here, you may recover Stamina by receiving medical care. You may either regain 1 Stamina for free, or pay $2 to restore your Stamina to its maximum value.
ADMINISTRATION:
Classes: Instead of having an encounter here, you may pay $8 to draw 2 Skills. Keep one of them and discard the other.
SCIENCE BUILDING:
Dissection: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 2 Clue tokens.
RIVER DOCKS:
Shady Character: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain $5.
Gamestate:
ACTIVITY:
TERROR LEVEL: 1
OPEN GATE LIMIT: 4
# of GATES OPEN: 3
OUTSKIRTS LIMIT: 1
MONSTERS IN THE OUTSKIRTS: 1
MONSTER LIMIT: 10
MONSTERS IN PLAY: 3
2 MONSTERS DRAWN FROM EACH GATE OPENING
Gate and Monster Locations:
GATES OPEN:
Yuggoth @ Unvisited Isle
Celeano @ The Unnameable
Yuggoth @ Independence Square
MONSTERS IN PLAY:
High Priest @ Merchant District
Cultist @ Merchant District
MONSTERS IN THE OUTSKIRTS:
Nightgaunt
MONSTERS IN THE SKY:
Player Dossiers:
TheRoadVirus as
Ashcan Pete
Sanity: 2/5Stamina: 5/6
SPEED/SNEAK: 3/3
FIGHT/WILL: 4/3
LORE/LUCK: 3/0
CURRENT LOCATION: Rivertown
MONEY: $6
CLUE TOKENS: 1
INVENTORY:
SPELLS:
Shrivelling
SKILL:
Stealth,
Lore
SPECIAL CARDS:
ALLIES:
Duke
MONSTER TROPHIES: Maniac, Zombie
GATE TROPHIES:
stever777 as
Sister Mary
Sanity: 5/7Stamina: 3/3
SPEED/SNEAK: 2/3
FIGHT/WILL: 0/4
LORE/LUCK: 3/4
CURRENT LOCATION: Yuggoth 1
MONEY: $5
CLUE TOKENS:
INVENTORY:
Cross,
Healing Stone
SPELLS:
Dread Curse of Azathoth
SKILL:
Luck
SPECIAL CARDS:
Blessed
ALLIES:
MONSTER TROPHIES: Star Spawn, Hound of Tindalos
GATE TROPHIES:
jdarksun as
Harvey Walters *First Player
Sanity: 4/7Stamina: 1/3
SPEED/SNEAK: 3/2
FIGHT/WILL: 2/1
LORE/LUCK: 5/2
CURRENT LOCATION: St. Mary's Hospital
MONEY: $8
CLUE TOKENS:
INVENTORY:
Necronomicon
SPELLS:
Dread Curse of Azathoth
SKILL:
Sneak
SPECIAL CARDS:
Blessed
ALLIES:
Thomas F. Malone
MONSTER TROPHIES: Ghoul, Chthonian, Zombie, Dimensional Shambler, Chthonian, Dark Young
GATE TROPHIES: 1
El Skid as
Kate Winthrop
GrimmyTOA as
Mandy Thompson
Mr. Mojo Risin as
Jenny Barnes
Sanity: 4/6Stamina: 3/4
SPEED/SNEAK: 2/2
FIGHT/WILL: 4/2
LORE/LUCK: 4/2
CURRENT LOCATION: Unvisited Isle (explored)
MONEY: $22
CLUE TOKENS: 1
INVENTORY:
Shotgun,
Axe
SPELLS:
Wither,
Heal
SKILL:
Will
SPECIAL CARDS:
ALLIES:
MONSTER TROPHIES: Cultist, Ghost, Fire Vampire, Ghost, Ghoul
GATE TROPHIES: 1
Cayrus as
Joe Diamond
Ancient One:
DOOM TRACK: 5/12
ELDER SIGNS: 2/6
GATE TROPHIES: 4/7
Enviroment, Rumors, and Modifiers:
ENVIROMENT:
Darke's Carnival Arrives (Urban): Investigators who end their movement in the Northside streets gain 1 Clue token from the sinister wonders they witness, but must pass a Will (-1) check or lose 1 Sanity.
RUMOR:
WORSHIPPERS ABILITY: Yog-Sothoth's worshippers have powerful magical abilities.
Cultists have
Magical Immunity and a combat rating of -1.
Special Cards:
http://www.arkhamhorrorwiki.com/Special
Common Items:
http://www.arkhamhorrorwiki.com/Common_item
Unique Items:
http://www.arkhamhorrorwiki.com/Unique_item
Spells:
http://www.arkhamhorrorwiki.com/Spell
Skills:
http://www.arkhamhorrorwiki.com/Skill
Allies:
http://www.arkhamhorrorwiki.com/Ally
Monster Encylopedia:
http://www.arkhamhorrorwiki.com/Monster
The Worlds Beyond:
http://www.arkhamhorrorwiki.com/Gate_marker
Reserve list is now being kept on the central AH thread.
Posts
Twitch Stream
(Goddamn that was a good roll to get those three)
A list of things, should you be of the gifting persuasion
Confusion will be my epitaph
The Black Hole of Cygnus X-1
Take the Old Journal off the bottom of the Common deck, or draw from the top?
Take the Alien Statue off the bottom of the Unique deck, or draw from the top?
A list of things, should you be of the gifting persuasion
Yup, that's me on Steam.
If you are interested in playing, discussing, or hosting Arkham Horror, click here!
A list of things, should you be of the gifting persuasion
A list of things, should you be of the gifting persuasion
A list of things, should you be of the gifting persuasion
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
But I will play if the reserve list empties and you still have room.
I cant decide things till this afternoon though if you put me in.
edit: Are we using any expansions, or base game only?
A list of things, should you be of the gifting persuasion
A list of things, should you be of the gifting persuasion
Ashcan Pete learns the Stealth skill!
A list of things, should you be of the gifting persuasion
I don't always die
(dos equis guy photo)
But when I do, I do it in new and horrible ways.
Ashcan can, if I remember right, get pretty damn sneaky, too. If you hover your sneak at around four (counting your skill bonus) you'll sneak past most stuff, and you can turn it up as needed.
Also, @Nullzone -- delighted to play. Not sure if that really came through in my other post.
A list of things, should you be of the gifting persuasion
A list of things, should you be of the gifting persuasion
I think I'll have to choose Bob Jenkins. I can't resist having six will. Although Darrell is awesome too. Ah well, it's a great problem to have.
Bob Jenkins receives 2 Elder Signs!
Bob Jenkins learns the Will skill!
A list of things, should you be of the gifting persuasion
Hang on to the Knife and the Dynamite.
Harvey Walters receives the spells Enchant Weapon and Dread Curse of Azathoth.
Harvey Walters learns the Sneak skill!
A list of things, should you be of the gifting persuasion
Casting Modifier: -2
Sanity Cost: 2
Any Phase: Cast and exhaust to gain +9 to Combat checks until the end of this combat.
Hands: 2
A list of things, should you be of the gifting persuasion
@cythraul
@cayrus
Still three seats open, if you want in!
A list of things, should you be of the gifting persuasion
A list of things, should you be of the gifting persuasion
+9? Jesus.
No personal story stuff just yet.
A list of things, should you be of the gifting persuasion
We'll probably get started tomorrow. Gonna give other players a bit longer to catch wind of their options, and then offer seats to reserves beyond that this evening.
A list of things, should you be of the gifting persuasion