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Warhammer Fantasy Battles: Skaven eat cheese (when they are given it).
You can't always throw in the full title of things or you get the messy colon explosion of stuff like World of Darkness: Vampire: the Masquerade: Bloodlines: Remastered.
When I saw the phrase "messy colon explosion" I thought you were talking about a medical condition.
Then I read the rest and realised you were. :snap:
I'd love a tight set of arena rules using something like the Blood Bowl system. Its one of the tightest rule sets they've ever released and an arena game would be a perfect fit.
These are some nice ass models. There's a lot more going on then a regular stormcast, a lot of fur cloaks and robs and ammo pouches and the like.
Can't wait to use them. Not sure why you would ever give them the hand axes though. It's the same number of attacks as the javelin but you lose out on one of those attacks being ranged.
Also can't wait for the inevitable argument about whether or not they can atheric winds out of combat.
I still maintain that Retributors are crazy pants powerful. And fun to put together. Except for those back backpacks, I hate that they use a rounded nub to attach, a square would have been easier to line up.
ShinyRedKnight on
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
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Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
I can never remember the Stormcast unit names, Retributors are the hammer guys?
Yeah, they're pretty well regarded, try and stack some To Hit bonuses on them to make them really nasty.
I can never remember the Stormcast unit names, Retributors are the hammer guys?
Yeah, they're pretty well regarded, try and stack some To Hit bonuses on them to make them really nasty.
Yeah Retributors are the hammer guys. The trick with stacking to hit buffs is that in AoS it modifies the number rolled on the dice, not the number needed. So any 5's rolled now count as six's. This means every buff makes it easier to trigger thier auto two mortal wound ability.
For shits and giggles take two Lord Celestants, make one your general. Give him the new trait for the stormcast book that lets another heroe also use thier command ability for two hit buff bubbles walking around.
I think I've caught the AoS bug-- is there a good rundown on where to start? Is the starter box good enough to get going? Anything else I should look into picking up?
You can also start with the Storm of Sigmar set if you want to start small. It's about $30, and contains 5 Stormcast and 8 Khorne. It comes with dice, rules, and a few scenarios to play through to get used to the game, and they even provide the warcrolls as actual cards so you don't have to print them up. Those cards are a nice surprise due to the quality and ease of use - sadly the full starter set doesn't come with them, it just prints the warscrolls in the rulebook.
That set goes nicely with the full AoS starter set as you can add the figures to either army.
Other then that, you may want to pick up paints if you don't have any. Just be aware that the starter paint sets have had issues with dried paint and glue. I am unsure if it was a bad shipment, but the manager of my local GW gave me a heads-up to check it, and he ended it up exchanging the paints and glue. The paint brush and cutters are actually not bad, and the washes that come with the paint set shouldn't be dry and are always handy.
Some have worried about the lack of points in the basic rules, but the generals handbooks ($25) provides rules for setting up balanced games using points, narrative battles, etc. That isn't necessary with the starter sets as they are already balanced and come with scenarios designed to be fair.
if the starter box factions arnt your bag you can just buy the "Start Collecting" box of your choice. Rules are available online for free, as are the unit statistics (battlescrolls in game parlance)
Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
Yeah, mortal wounds win games, or, more accurately, it's good to have some sources of mortal wounds lying about to plink damage on heavily armoured or otherwise resilient stuff, whilst also endeavouring to keep your own armour away from enemy mortal wounds.
Ironjawz are pretty good, Brutes are excellent, the Maw-Krusha looks awesome and is nicely kill-y, if anything the standard Ard-Boyz are the lamest duck in the army, but they're perfectly handy at keeping objectives safe and bashing up weaker units.
In AoS, you roll to see who goes first every round, so a player can potentially take two turns in a row.
+1
ExtreaminatusGo forth and amplify,the Noise Marines are here!Registered Userregular
Which is why I'm glad I play Death. Because it doesn't really matter to me since I just get dudes back anyway.
0
Halos Nach TariffCan you blame me?I'm too famous.Registered Userregular
There was a good look at the double turn on the warhammer community page a bit ago, might be a little too in-depth if you're just starting out, but it covers pretty much every aspect of that particular element in detail:
So we felt that the right thing to do would be to support Tony and help bring Warscroll Builder to even more hobbyists. So very soon, the official Warhammer Age of Sigmar Warscroll Builder will come to live here on the Community site. We’re going to make sure that this great tool stays free, is regularly updated, and work with Tony to continue to develop the functionality.
ScrollBuilder is super rad, and almost everyone already uses it, so it's really exciting for this to take form. I actually helped Tony early on by sending him a spreadsheet I made of all the Skaven point values, battle line status, and clan breakdowns so I'm really excited to see this become official.
There was a good look at the double turn on the warhammer community page a bit ago, might be a little too in-depth if you're just starting out, but it covers pretty much every aspect of that particular element in detail:
That is a great little article! I really like seeing the ramifications of some of this stuff in order to get the context of why people talking about the game think these rules/scenarios are big deals
In the battle report one of the skyvessels takes an upgrade that allows its minigun to fire when an enemy ends a charge within half an inch of the model.
So the overlord player got to take 50 shots in one turn due to the amount units charging the vessel. It also took the enemy using his whole army to bring the biggest sky vessel down.
Far as i can tell the overlords are pretty rubbish in melee but have massive firepower and are surprisingly nimble.
You can practically put your whole army in the sky vessels and then plonk them down where you're needed.
As you can split targets in AoS the massive skyvessels are especially useful as you can carry anti infantry,monster and character weapons all at once.
Basically they seem as close to being a 40K army as possible.
I'm no good a painting animal fur or human skin so the metallic armour of the overlords looks good to me.
SharpyVII on
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Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited March 2017
So I'm the kind of guy who is still salty about AoS lore wise but I have to ask, did they transfer the Fimir over at all? I've been reading up on them and I have to say I love the the Fimir and am super disappointed they fell by the wayside in Warhammer Fantasy
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Posts
When I saw the phrase "messy colon explosion" I thought you were talking about a medical condition.
Then I read the rest and realised you were. :snap:
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
"Arena combat". Sounds smaller in scale than Mordheim.
I hope it's not on the scale of Gorechosen. :rotate:
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
These are some nice ass models. There's a lot more going on then a regular stormcast, a lot of fur cloaks and robs and ammo pouches and the like.
Can't wait to use them. Not sure why you would ever give them the hand axes though. It's the same number of attacks as the javelin but you lose out on one of those attacks being ranged.
Also can't wait for the inevitable argument about whether or not they can atheric winds out of combat.
"In combat" is not a thing in Age of Sigmar. You can always move, unless your move would end within 3" of an enemy model.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
I still maintain that Retributors are crazy pants powerful. And fun to put together. Except for those back backpacks, I hate that they use a rounded nub to attach, a square would have been easier to line up.
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
Yeah, they're pretty well regarded, try and stack some To Hit bonuses on them to make them really nasty.
What I meant was that you can be within 3", atheric winds and it dosn't count as a "retreat" so they can shoot afterwards.
Yeah Retributors are the hammer guys. The trick with stacking to hit buffs is that in AoS it modifies the number rolled on the dice, not the number needed. So any 5's rolled now count as six's. This means every buff makes it easier to trigger thier auto two mortal wound ability.
For shits and giggles take two Lord Celestants, make one your general. Give him the new trait for the stormcast book that lets another heroe also use thier command ability for two hit buff bubbles walking around.
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
That set goes nicely with the full AoS starter set as you can add the figures to either army.
Other then that, you may want to pick up paints if you don't have any. Just be aware that the starter paint sets have had issues with dried paint and glue. I am unsure if it was a bad shipment, but the manager of my local GW gave me a heads-up to check it, and he ended it up exchanging the paints and glue. The paint brush and cutters are actually not bad, and the washes that come with the paint set shouldn't be dry and are always handy.
Edit: If you already have minis, you can download the rules for free, and use the free warscrolls released for older factions to be played in AoS: https://www.games-workshop.com/en-US/Warhammer?Nu=product.repositoryId&N=102351+2631302768&qty=12&sorting=rec&view=table&categoryId=cat440002a-flat
Some have worried about the lack of points in the basic rules, but the generals handbooks ($25) provides rules for setting up balanced games using points, narrative battles, etc. That isn't necessary with the starter sets as they are already balanced and come with scenarios designed to be fair.
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
I reaaaaaaaaaaally like them, and am in love with the weirdboy model
They placed fourth in a recent tournament so that's something I guess?
EDIT: placed second!
This was the army selection, if you're curious. Picking up the Start Collecting! Box for Ironjawz gives you a start into most of these models
http://i.imgur.com/uSrJr4z.png
What are mortal wounds, though? I get the impression that they're pretty important-- are they essentially the killing blow special rule?
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
Basically you get a save vs regular wounds, and no save vs mortal wounds
Ironjawz are pretty good, Brutes are excellent, the Maw-Krusha looks awesome and is nicely kill-y, if anything the standard Ard-Boyz are the lamest duck in the army, but they're perfectly handy at keeping objectives safe and bashing up weaker units.
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
In AoS, you roll to see who goes first every round, so a player can potentially take two turns in a row.
https://www.warhammer-community.com/2017/02/27/tactical-toolbox-double-turns/
ScrollBuilder is super rad, and almost everyone already uses it, so it's really exciting for this to take form. I actually helped Tony early on by sending him a spreadsheet I made of all the Skaven point values, battle line status, and clan breakdowns so I'm really excited to see this become official.
That is a great little article! I really like seeing the ramifications of some of this stuff in order to get the context of why people talking about the game think these rules/scenarios are big deals
https://docs.google.com/spreadsheets/d/1OLcAGbXhWIVcl5IziVpG0eKFJS3xi_Sac9kYMkRFvD8/edit?usp=sharing
Wow these things are quite hefty now!
The Kharadron Overlords look really interesting.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Sharpy
Please give me all the info you can on the Overlords, I'm dying of thirst
@Arch
In the battle report one of the skyvessels takes an upgrade that allows its minigun to fire when an enemy ends a charge within half an inch of the model.
So the overlord player got to take 50 shots in one turn due to the amount units charging the vessel. It also took the enemy using his whole army to bring the biggest sky vessel down.
Ha yeah, still lost to the flesh eater court enemy though!
The biggest sky vessel is called an Ironclad - some the weapons they can carry include:
Supremacy mines
Skycannons
Aethermatic volley cannon
Skyhooks
Aethermatic carbines.
It's crazy, as far as i can tell you can also get engineers that can repair the skyvessels.
-_-
You can practically put your whole army in the sky vessels and then plonk them down where you're needed.
As you can split targets in AoS the massive skyvessels are especially useful as you can carry anti infantry,monster and character weapons all at once.
Basically they seem as close to being a 40K army as possible.
I'm no good a painting animal fur or human skin so the metallic armour of the overlords looks good to me.