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[Risk Legacy PbP] Game 4: Adapt to Change [Major SPOILERS]

2456

Posts

  • SeGaTaiSeGaTai Registered User regular
    Place fifth

    PSN SeGaTai
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    Here is the placement order, along with troops and faction

    First: Hippie (8 Troops, Khan Industries)
    Second: MrBody (8 Troops, Enclave of the Bear)
    Third: Capfalcon (10 Troops, Imperial Balkania)
    Fourth: EvilBadman (10 Troops, Die Mechaniker)
    Fifth: SeGaTai (6 Troops, Saharan Republic)

    Turn Order and Coins

    First: SeGaTai, 2 Coin Cards
    Second: Capfalcon, 1 Coin Card
    Third: Hippie, No Cards
    Fourth: EvilBadman, 1 Coin Card
    Fifth: MrBody, No Cards

    @Hippie to make first placement.

    YL9WnCY.png
  • HippieHippie Registered User regular
    edited June 2012
    HQ in 39

    Hippie on
  • MrBodyMrBody Registered User regular
    HQ in 11

  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    Hippie wrote: »
    HQ in 39
    A single tear rolls down SeGaTai's cheek.

    YL9WnCY.png
  • SeGaTaiSeGaTai Registered User regular
    Boooooooooooo

    PSN SeGaTai
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    @Capfalcon is up next

    YL9WnCY.png
  • HippieHippie Registered User regular
    Rorus Raz wrote: »
    Hippie wrote: »
    HQ in 39
    A single tear rolls down SeGaTai's cheek.

    Couldnt resist.

  • MrBodyMrBody Registered User regular
    Hippie wrote: »
    Rorus Raz wrote: »
    Hippie wrote: »
    HQ in 39
    A single tear rolls down SeGaTai's cheek.

    Couldnt resist.

    KAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaahn!

  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    HQ in 18, if you will.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    @SeGaTai to finish the pregame phase.

    YL9WnCY.png
  • SeGaTaiSeGaTai Registered User regular
    edited June 2012
    HQ in 37

    Sterica on
    PSN SeGaTai
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    edited June 2012
    Round 1.1
    Reference Post
    FTDbF.png

    Red Stars & Missiles
    A parentheses indicates stars from HQs.


    SeGaTai: (★)★
    Capfalcon: (★)★
    Hippie: (★)
    EvilBadman: (★)
    MrBody: (★)

    Resource Cards
    Deck ⇨ A. 19 - One Coin ⇨ B. 41 - One Coin ⇨ C. 21 - Two Coins ⇨ D. 15 - One Coin ⇨ Discard

    Coin Cards Remaining: 6/10

    Scars Cards
    All players have a scar card.

    @SeGaTai is up.

    No missile conditions have been given.

    Sterica on
    YL9WnCY.png
  • SeGaTaiSeGaTai Registered User regular
    Recruit 3 in 37 for total of 9 units
    Explore 37 to 38 w/ 8 units
    Attack 38 to 39 w/7 units
    Pause since you have a scar card-also let me know if/how you'd like to use your missile.

    PSN SeGaTai
  • HippieHippie Registered User regular
    No scar card.
    Use missile if my HQ would otherwise fall.

    Also, @EvilBadman remember that favour? Please nuke these guys at some point during the attack on my HQ. Preferable not at the last moment.

  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    edited June 2012
    We're gonna open the packet on literally the first turn, aren't we?

    Also, don't forget that Saharan Republic has the bonus roll against HQs now.

    Sterica on
    YL9WnCY.png
  • SeGaTaiSeGaTai Registered User regular
    would I be doing this otherwise.


    7 attacking 8
    attack roll: 6, 4, 2
    defense roll: 6, 5
    attacker loses 2, I'm assuming no missile

    5 v. 8
    attack roll: 6, 6, 3
    defense roll: 3, 2
    defense loses 2

    Will pause here to wait for evil or rorus to indicate evil's missile conditions

    PSN SeGaTai
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    I would just keep going until defense has four or three troops left. I say this because it Hippie might want to hang on to two troops if possible.

    YL9WnCY.png
  • SeGaTaiSeGaTai Registered User regular
    word

    5 vs 6
    attack roll:5, 3, 2
    defense roll:3, 1
    defender loses 2
    5 vs 4

    will await further instructions

    PSN SeGaTai
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    And who knows what @MrBody wants to do.

    The rogue element.

    YL9WnCY.png
  • MrBodyMrBody Registered User regular
    edited June 2012
    Eat popcorn and watch.

    MrBody on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited June 2012
    SeGaTai wrote: »
    word

    5 vs 6
    attack roll:5, 3, 2
    defense roll:3, 1
    defender loses 2
    5 vs 4

    will await further instructions

    Missile to change the 1 to a 6.
    Favor repaid at the most opportune moment.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    Both @MrBody and @Hippie have to a chance to respond.

    More missilez?

    YL9WnCY.png
  • HippieHippie Registered User regular
    The second highest rolls both now being 3, wouldnt that mean i win it?

  • SeGaTaiSeGaTai Registered User regular
    Yes I lose 2

    PSN SeGaTai
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    edited June 2012
    If MrBody opts to give SeGaTai missile support, then it would change the outcome

    Sterica on
    YL9WnCY.png
  • SeGaTaiSeGaTai Registered User regular
    If he does I guarantee that I will force Hippie to use his missile letting us open another packet, search your feelings @MrBody you know what you have to do.

    PSN SeGaTai
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    Hippie wrote: »
    The second highest rolls both now being 3, wouldnt that mean i win it?

    That's why I changed the 1.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
  • CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited June 2012
    And I'll bet the packet has something to do with radioactive zombie. That would be the best scar. "You have to spend troops to gain control of this territory because ZOMBIES."

    Capfalcon on
  • azith28azith28 Registered User regular
    *gets popcorn*

    Stercus, Stercus, Stercus, Morituri Sum
  • MrBodyMrBody Registered User regular
    edited June 2012
    I was just going to sit this one out but did someone say PACKET?

    Launch missile, change attacker 3 to a 6.

    MrBody on
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    It's all up to @Hippie now

    YL9WnCY.png
  • HippieHippie Registered User regular
    Damn it MrBody.

    Fire missile.

  • MrBodyMrBody Registered User regular
    edited June 2012
    Hippie wrote: »
    Damn it MrBody.

    Fire missile.

    Those darn 3rd parties helping an HQ attacker with a missile! o_O~~~~~o <--monocle

    Packet! Packet! Packet!

    MrBody on
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    edited June 2012
    Three missiles have been used in a single combat!

    That means...
    Packet Opened: Three Missiles in Single Combat

    We're no better.
    -Pvt. Davids, Khan Industries

    It is the greatest horror in war. A nuclear weapon has been unleashed by Khan Industries.

    There will be consequences.


    Immediate Effects: All attacking troops are killed in the explosion, removing three troops from the combat. All troops at 39 are destroyed, and the HQ is Demolished. Furthermore, 39's territory card is Destroyed. Host Note: I am altering one rule because, trust me, your situation will be less interesting otherwise. SeGaTai must roll one die and remove troops from 38 equal to the result. The result is a two, wiping Republic soldiers from 38.

    New Mark: Fallout. Territory 39 is now a nuclear wasteland, highly lethal to human life. Players expanding into or conquering this territory must first lose half of his or her troops (round up). A player controlling this territory removes one troop from it at the end of his or her turn. You may not make maneuvers that go through Fallout, but you may maneuver into Fallout (you must still lose half of the troops that are maneuvering into the Fallout). Fallout cannot be a legal territory for scars, cities, or any related marks. You cannot cover up Fallout with a winner's reward. Also, when recruiting, you may not add troops to the fallout.

    New Powers: Missile Powers. When a player would earn a Red Star Token, and their faction has no Missile Power, that player may select one of the following Missile Powers:

    EMP: Activate before a combat roll; dice rolled for combat in that territory this turn can't be modified.

    Interference: Activate to prevent a player from drawing a particular resource card; any other eligible resource card may be drawn instead. Note: if there are no other eligible resources cards, then no resource card is drawn.

    Recon: Activate when you would draw a Coin card; draw any face-up Territory card instead.

    Bad Intel: Activate to deny another player one continent bonus of your choice.

    Rally: Activate at the start of your turn to place 2 troops in each HQ you control.

    Missile Powers activate by expending one missile token.

    Bringer of Nuclear Fire: Khan Industries is now the Bringer of Nuclear Fire. A player with this faction gains two extra missiles at the beginning of the game if another player has chosen...

    New Faction: Mutants. The victims of nuclear war, the Mutants are both religious cult and deadly army. They have the following powers:

    Control the Wastes: Private mission, can only be completed once per game in lieu of drawing a resource card. Gain one Red Star Token if you control all Bio-Hazard territories along with the Fallout.
    Empty Yellow Slot
    Vengeance: When attacking the Bringer of Nuclear Fire, you may re-roll any of your die that resulted in a 1 until none of your die are 1s.
    Pariah: The effects of Bio-Hazard and Mercenary scars are reversed for you.
    Rad Immunity: You don't lose troops from Fallout or Mutant Event cards.
    TG: ???
    TA: ???
    CG: ???
    CA: ???

    New Event Cards: Mutant Events. These are only to be used when a player has selected the Mutants.

    * 3x Fallout: Remove 1 die of troops from each territory connected to the Fallout by land. DESTROY this card.

    * 3x Agent of Chaos: If no human faction has a continent bonus, the Mutants get one Red Star token.

    * The Mutants Evolve: The mutant player picks one: Offensive or Defensive? Set this aside until the other event card has been used.

    * The Mutants Evolve: The mutant player picks one: Bodies or Brains? Set this aside until the other event card has been used. Then, find the combination that corresponds to the symbols on the two cards and reveal that power. The mutants gain that power. Destroy both event cards.

    Sterica on
    YL9WnCY.png
  • StericaSterica Wow! That was shit.Registered User, Moderator mod
    edited June 2012
    Round 1.2
    Reference Post
    WM0Bz.png
    Unwilling to grant the Republic any ground, Khan Industries does the unthinkable: a nuclear device was detonated. There were no survivors, be it friend or foe, and the headquarters that was there is nothing but dust. The Billiard Room will bear such a grievous wound until the end of days...

    Hippie has been Knocked Out! He may select a Comeback Power for Khan Industries. At the beginning of his next turn, he may rejoin the war with half of his starting troops in any legal starting territory.

    Red Stars & Missiles
    A parentheses indicates stars from HQs.


    SeGaTai: (★)★
    Capfalcon: (★)★
    Hippie:
    EvilBadman: (★)
    MrBody: (★)

    Resource Cards
    Deck ⇨ A. 19 - One Coin ⇨ B. 41 - One Coin ⇨ C. 21 - Two Coins ⇨ D. 15 - One Coin ⇨ Discard

    Coin Cards Remaining: 6/10

    Scars Cards
    All players have a scar card.

    SeGaTai has no more reasonable actions to take, so it is now @Capfalcon's turn. @Hippie also needs to select a Comeback Power (check the reference post)

    Sterica on
    YL9WnCY.png
  • HippieHippie Registered User regular
    Ok... thats awesome.

  • MrBodyMrBody Registered User regular
    edited June 2012
    Righteous
    TG: ???
    TA: ???
    CG: ???
    CA: ???

    What is this?

    Why the altered rule? And why was "by land" crossed out under fallout?

    So there are still only 5 players and it just means one faction will not be picked each game?


    P.S. Suck it, Australia turtles!

    MrBody on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited June 2012
    Good lord, this game just got harder for everyone:
    -MrBody, Hippie and Myself have to hold all 4 HQs that remain, or cash in territory cards like mad men.
    -SeGaTai and Capfalcon have take over at least one of the remaining HQs, if not two.

    Also, this is fantastic. A Fallout zone, and a new faction? Wow.

    Side note, were the Draft and 3 Missile "packets" the big covered trays?

    Edit: I completely forgot we have event cards henceforth now.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
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