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[Chaos] CitOW Game 82 - In doldari's 7th Old World, who will be able to destroy it?

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Sorry guys, power outage and random other happenings have kept me offline. Although after seeing this battle phase play out, I almost wish I had stayed away. :P

    Tilea: Whiff. No revenge for me.

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    doldaridoldari Registered User regular
    @Gorden858 roll a dice.

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    Gorden858Gorden858 Registered User regular
    edited July 2012
    Tilea: whiff... What's up in Tilea? Nobody wants to die there? :-(

    Gorden858 on
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    doldaridoldari Registered User regular
    edited July 2012
    Round 2-5. Corruption Phases

    game82state221.png

    - Old World Card Effects
    High Elf Protection - Each Event token increases a region's Resistance value by two.

    - Upgrade Effects

    - Chaos Card Effects
    Norsca : Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.
    Kislev : Joyous Surrender - 2 - When you play this card, place any number of your Cultist figures in this region on this card. The Conquest Value of this region is increased by one for each figure on this card.
    The Empire : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value.
    Estalia : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
    Tilea : Virulent Outbreak - 0 - This region is considered Populous.
    The Border Princes : Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.

    Domination Step
    Kislev : +8VP
    Estalia : +4VP
    Tilea : +2VP
    The Border Princes : +1VP, Move all clan rat to The Empire.
    The Badlands : +2VP, DAC

    CorruptionStep
    Norsca : +2 DAC
    Kislev : +4 DAC
    The Empire : +1, +3 DAC, +1, +1, Ruined
    Estalia : +2
    Tilea : +3

    Check for Ruination
    The Empire 1st : +3VP, +3VP, +3VP, +3VP, +3VP

    Updated VP
    4 + 4 + 3 = 11VP
    11 + 3 = 14VP
    1 + 2 + 3 = 6VP
    0 + 8 + 3 = 11VP
    3 + 3 + 3 = 9VP

    doldari on
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    doldaridoldari Registered User regular
    edited July 2012
    Round 2-6. End Phases

    game82state24.png

    1. Remove Chaos Cards from the Board.

    2. Hero Tokens are resolved. - None

    3. Resolve Old World cards. - None

    4. Score Ruined Regions.
    The Empire : +5VP, +5VP, +5VP

    5. Advance Threat Dials - Each god ticks once.
    12 - Upgrade
    10 - Remove 1 Corruption
    9 - Upgrade
    8 - Score 3 VP
    9 - Upgrade

    Updated VP
    11VP
    14 + 5 = 19VP
    6 + 5 = 11VP
    11 + 3 = 14VP
    9 + 5 = 14VP

    6. Check for Game end - The game does not end.

    Things that need to happen:
    1. @jakobagger select an upgrade.
    2. @BlackRaider remove one corruption.
    3. @blahmcblah select an upgrade.
    4. @Gorden858 select an upgrade.

    doldari on
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    BlackRaiderBlackRaider Registered User regular
    edited July 2012
    Remove Khorne's corruption in Estalia.

    BlackRaider on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Bloodsworn upgrade, please.

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Horror upgrade.

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    doldaridoldari Registered User regular
    @Gorden858 select an upgrade.

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    Gorden858Gorden858 Registered User regular
    Under Empire

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    doldaridoldari Registered User regular
    edited July 2012
    Round 3-1. Old World Phases

    The Light of Day
    Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, in order of Threat level (highest first), each player places one Event token in any region that does not already have an Event token. - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    game82state26.png

    Things that need to happen:
    1. @jakobagger to place a event token in any region(except The Empire) that does not already have an Event token.
    2. @BlackRaider to place a event token in any region(except The Empire) that does not already have an Event token.
    3. @blahmcblah to place a event token in any region(except The Empire) that does not already have an Event token.
    4. @Gorden858 to place a event token in any region(except The Empire) that does not already have an Event token.
    5. @Cutfang to place a event token in any region(except The Empire) that does not already have an Event token.

    doldari on
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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Wow, what a timid OW so far. I wish this had come out last turn. :\

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Kislev.

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    BlackRaiderBlackRaider Registered User regular
    Norsca

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Estalia.

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    doldaridoldari Registered User regular
    @Gorden858 to place a event token

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    Gorden858Gorden858 Registered User regular
    Bretonnia

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    doldaridoldari Registered User regular
    @Cutfang to place last event token.

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    CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    Tilea

    Dancing Bagel
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    Gorden858Gorden858 Registered User regular
    Cache please

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    doldaridoldari Registered User regular
    edited July 2012
    Round 3-2. Draw Phases

    Tzeentch may choose to discard one card before drawing.

    Draw 2, 6 in hand, 15 left in deck, 3 discard
    Draw 2, 7 in hand, 15 left in deck, 2 discard
    Draw 2, 5 in hand, 13 left in deck, 6 discard or Draw 3, 5 in hand, 12 left in deck, 7 discard
    Draw 2, 7 in hand, 15 left in deck, 2 discard
    Draw 2, 6 in hand, 15 left in deck, 4 discard

    Things that need to happen:
    1. @blahmcblah decide whether or not to discard chaos card.
    2. @Gorden858 decide whether or not to use Warp Token Cache.
    3. Start Summon Phase.

    doldari on
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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    No discard.

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    doldaridoldari Registered User regular
    edited July 2012
    Round 3-3. Summon Phases

    game82state27.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects
    Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies.
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects

    @jakobagger active.

    doldari on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Lure of Battle

    In Kislev

    7/7 PP

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    BlackRaiderBlackRaider Registered User regular
    Play Quicken Decay to Bretonnia.
    5/6PP

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    doldaridoldari Registered User regular
    Round 3-3. Summon Phases

    game82state29.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects
    Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies.
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Bretonnia : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.

    @blahmcblah active.

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I miss my Warpstones. :( I need a DAC out of somewhere, so I guess I'll waste a good card.

    Havoc in Tilea, summoning a free Horror.

    4/6 PP

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    CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    Play Festival of Sinew to Tilea

    Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.

    6/6 PP

    Dancing Bagel
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    Gorden858Gorden858 Registered User regular
    Skitterleap - 0 to Bretonnia.

    8/8 PP

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    doldaridoldari Registered User regular
    Round 3-3. Summon Phases

    game82state30.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects
    Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies.
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Bretonnia : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
    Tilea : Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase. and Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.

    @jakobagger active.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Skulltaker - 1

    In Kislev

    6/7 PP

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    BlackRaiderBlackRaider Registered User regular
    Leper to Bretonnia.
    4/6PP

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited July 2012
    Whoo, more waste!

    Convocation in Norsca, rescuing the Acolyte from the ruins of The Empire and summoning a free Horror from stock.

    3/6 PP

    blahmcblah on
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    CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    Seductress to The Border Princes

    5/6 PP

    Dancing Bagel
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    doldaridoldari Registered User regular
    Round 3-3. Summon Phases

    game82state31.png

    - Old World Card Effects
    The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.

    - Upgrade Effects
    Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies.
    Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
    The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.

    - Chaos Card Effects
    Kislev : Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
    Bretonnia : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
    Tilea : Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase. and Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.

    @Gorden858 active.

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    Gorden858Gorden858 Registered User regular
    Didn't thought I would just let you walk into my territory, did you temptatious one?

    Verminous Horde - 1 to the Badlands

    7/8 PP

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Bloodletter to Kislev

    4/7 PP

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    BlackRaiderBlackRaider Registered User regular
    Leper to Bretonnia.
    3/6PP

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Acolyte to Norsca.

    2/6 PP

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    CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    This group flies through turns.

    Seductress from The Border Princes to Tilea

    4/6 PP

    Dancing Bagel
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