blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Sorry guys, power outage and random other happenings have kept me offline. Although after seeing this battle phase play out, I almost wish I had stayed away. :P
High Elf Protection - Each Event token increases a region's Resistance value by two.
- Upgrade Effects
- Chaos Card Effects
Norsca : Warpstorm - 0 - If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region.
Kislev : Joyous Surrender - 2 - When you play this card, place any number of your Cultist figures in this region on this card. The Conquest Value of this region is increased by one for each figure on this card.
The Empire : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value.
Estalia : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Tilea : Virulent Outbreak - 0 - This region is considered Populous.
The Border Princes : Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Domination Step
Kislev : +8VP
Estalia : +4VP
Tilea : +2VP
The Border Princes : +1VP, Move all clan rat to The Empire.
The Badlands : +2VP, DAC
The Light of Day
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, in order of Threat level (highest first), each player places one Event token in any region that does not already have an Event token. - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
Things that need to happen:
1. @jakobagger to place a event token in any region(except The Empire) that does not already have an Event token.
2. @BlackRaider to place a event token in any region(except The Empire) that does not already have an Event token.
3. @blahmcblah to place a event token in any region(except The Empire) that does not already have an Event token.
4. @Gorden858 to place a event token in any region(except The Empire) that does not already have an Event token.
5. @Cutfang to place a event token in any region(except The Empire) that does not already have an Event token.
doldari on
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Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Wow, what a timid OW so far. I wish this had come out last turn.
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Options
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Tzeentch may choose to discard one card before drawing.
Draw 2, 6 in hand, 15 left in deck, 3 discard Draw 2, 7 in hand, 15 left in deck, 2 discard Draw 2, 5 in hand, 13 left in deck, 6 discard or Draw 3, 5 in hand, 12 left in deck, 7 discard Draw 2, 7 in hand, 15 left in deck, 2 discard Draw 2, 6 in hand, 15 left in deck, 4 discard
Things that need to happen:
1. @blahmcblah decide whether or not to discard chaos card.
2. @Gorden858 decide whether or not to use Warp Token Cache.
3. Start Summon Phase.
doldari on
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
Bretonnia : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point.
The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
Bretonnia : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Tilea : Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase. and Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
The Light of Day - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
- Upgrade Effects
Bloodsworn - Each Bloodworn counts as two figures toward your domination value of any region that it occupies. Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power. The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
Kislev : Skulltaker - 1 - All enemy figures that are killed in this region are placed on this card. These figures count toward your domination value. At the start of the end phase, remove these figures from the board.
Bretonnia : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Tilea : Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase. and Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
Posts
Tilea: Whiff. No revenge for me.
- Old World Card Effects
- Upgrade Effects
- Chaos Card Effects
Kislev : Joyous Surrender - 2 - When you play this card, place any number of your Cultist figures in this region on this card. The Conquest Value of this region is increased by one for each figure on this card.
The Empire : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Warp Shock - 1 - Each Warpstone token and magic symbol in this region counts toward your domination value.
Estalia : Bloodbath - 0 - Place one corruption token for each enemy figure you kill in this region.
Tilea : Virulent Outbreak - 0 - This region is considered Populous.
The Border Princes : Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Domination Step
Kislev : +8VP
Estalia : +4VP
Tilea : +2VP
The Border Princes : +1VP, Move all clan rat to The Empire.
The Badlands : +2VP, DAC
CorruptionStep
Norsca : +2 DAC
Kislev : +4 DAC
The Empire : +1, +3 DAC, +1, +1, Ruined
Estalia : +2
Tilea : +3
Check for Ruination
The Empire 1st : +3VP, +3VP, +3VP, +3VP, +3VP
Updated VP
4 + 4 + 3 = 11VP
11 + 3 = 14VP
1 + 2 + 3 = 6VP
0 + 8 + 3 = 11VP
3 + 3 + 3 = 9VP
1. Remove Chaos Cards from the Board.
2. Hero Tokens are resolved. - None
3. Resolve Old World cards. - None
4. Score Ruined Regions.
The Empire : +5VP, +5VP, +5VP
5. Advance Threat Dials - Each god ticks once.
12 - Upgrade
10 - Remove 1 Corruption
9 - Upgrade
8 - Score 3 VP
9 - Upgrade
Updated VP
11VP
14 + 5 = 19VP
6 + 5 = 11VP
11 + 3 = 14VP
9 + 5 = 14VP
6. Check for Game end - The game does not end.
Things that need to happen:
1. @jakobagger select an upgrade.
2. @BlackRaider remove one corruption.
3. @blahmcblah select an upgrade.
4. @Gorden858 select an upgrade.
The Light of Day
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, in order of Threat level (highest first), each player places one Event token in any region that does not already have an Event token. - All regions with an Event token need fifteen total corruption tokens (including Warpstone) in order to be ruined.
Things that need to happen:
1. @jakobagger to place a event token in any region(except The Empire) that does not already have an Event token.
2. @BlackRaider to place a event token in any region(except The Empire) that does not already have an Event token.
3. @blahmcblah to place a event token in any region(except The Empire) that does not already have an Event token.
4. @Gorden858 to place a event token in any region(except The Empire) that does not already have an Event token.
5. @Cutfang to place a event token in any region(except The Empire) that does not already have an Event token.
Tzeentch may choose to discard one card before drawing.
Draw 2, 6 in hand, 15 left in deck, 3 discard
Draw 2, 7 in hand, 15 left in deck, 2 discard
Draw 2, 5 in hand, 13 left in deck, 6 discard or Draw 3, 5 in hand, 12 left in deck, 7 discard
Draw 2, 7 in hand, 15 left in deck, 2 discard
Draw 2, 6 in hand, 15 left in deck, 4 discard
Things that need to happen:
1. @blahmcblah decide whether or not to discard chaos card.
2. @Gorden858 decide whether or not to use Warp Token Cache.
3. Start Summon Phase.
- Old World Card Effects
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
@jakobagger active.
In Kislev
7/7 PP
5/6PP
- Old World Card Effects
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
@blahmcblah active.
Havoc in Tilea, summoning a free Horror.
4/6 PP
Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
6/6 PP
8/8 PP
- Old World Card Effects
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
Tilea : Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase. and Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
@jakobagger active.
In Kislev
6/7 PP
4/6PP
Convocation in Norsca, rescuing the Acolyte from the ruins of The Empire and summoning a free Horror from stock.
3/6 PP
5/6 PP
- Old World Card Effects
- Upgrade Effects
Horrors - When you play a Chaos card with a magic symbol, you may immediately summon a Horror to that region for 0 power.
The Under Empire - You treat all regions with Skaven tokens as adjacent regions. When a region is ruined, you may immediately move any number of your figures from that region into one adjacent region.
- Chaos Card Effects
Bretonnia : Quicken Decay - 1 - When an opponent summons a figure to or from this region, score one victory point. and Skitterleap - 0 - If you dominate this region, you may immediately move any number of your figures from this region to one adjacent region.
Tilea : Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase. and Festival of Sinew - 0 - When an opponent summons a figure to this region, gain one power point.
@Gorden858 active.
Verminous Horde - 1 to the Badlands
7/8 PP
4/7 PP
3/6PP
2/6 PP
Seductress from The Border Princes to Tilea
4/6 PP