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Granado Espada Beta, who wants it?
Dusdais ashamed of this postSLC, UTRegistered Userregular
So I got an invite to the Granado Espada beta, which apparently runs through March 19th.
It looks shiny. Unfortunately, between finals and a road trip I'm going on, the most I'll be able to play the thing is a couple hours this weekend. So, in the interest of making someone here happy, I'm giving the invite away. First one to make me laugh gets it, I guess.
The game's excellent, but with only 2 or so weeks left to play CBT, not much point really. The characters will be wiped in preparation for Open Beta, which starts a few weeks later. OBT will also be using Version 2.0 (CBT is 1.8) and thus will have much more content and hopefully they've fixed most of the godawful text formatting issues (overall translation's great, btw).
The game's excellent, but with only 2 or so weeks left to play CBT, not much point really. The characters will be wiped in preparation for Open Beta, which starts a few weeks later. OBT will also be using Version 2.0 (CBT is 1.8) and thus will have much more content and hopefully they've fixed most of the godawful text formatting issues (overall translation's great, btw).
Any kind of details regarding this?
I've been playing for a couple of days (Musketeer+Fighter+Scout), and while it's a good game, I can't see that much staying power in it. At least for me. While it has truckloads of style, looks gorgeous and has some nifty bells and whistles, at its heart it still 'feels' like Korean MMO #48372.
Only, instead of grinding by hand, now the game does it for you.
I'll keep playing until the closed beta closes at least though. I'm still hopeful that the future levels will provide more fun.
edit: How do you do in-game emotes, by the way? the usual \whatever doesn't seem to work.
The game's excellent, but with only 2 or so weeks left to play CBT, not much point really. The characters will be wiped in preparation for Open Beta, which starts a few weeks later. OBT will also be using Version 2.0 (CBT is 1.8) and thus will have much more content and hopefully they've fixed most of the godawful text formatting issues (overall translation's great, btw).
Any kind of details regarding this?
I've been playing for a couple of days (Musketeer+Fighter+Scout), and while it's a good game, I can't see that much staying power in it. At least for me. While it has truckloads of style, looks gorgeous and has some nifty bells and whistles, at its heart it still 'feels' like Korean MMO #48372.
Only, instead of grinding by hand, now the game does it for you.
I'll keep playing until the closed beta closes at least though. I'm still hopeful that the future levels will provide more fun.
edit: How do you do in-game emotes, by the way? the usual \whatever doesn't seem to work.
It's more of the same. The community manager posted a stat comparison, with things like Quests having about 200 more than the current ver1.8's 30 or so. There's a couple more stances for your characters (the one I can remember off the top of my head is another polearm stance for Fighter) and I think a couple of extra skills as well. A couple more Recruitable NPCs too (which tie into more quests).
Emotes are done by accessing the 'Pose' menu with Alt+X. You 'buy' pose books from that fashion designer, unlocking new emotes.
And well, okay, while it's still a Korean MMO at heart, it alleviates a few of the problems that plague every other Korean MMO out there. I really do appreciate the auto-attack feature, makes grinding all the more tolerable, not to mention the ease of which monsters fall. The 3 party system is to my knowledge, the first of its kind and was designed to allow players to get on and do shit without finding a party, and also to help the elevate the action by throwing hundreds of monsters at you. The skills are very well animated (I giggle with glee everytime I use Violent Shootingstar or Bloody Overdrive) and the game has that graphical 'polish' to it, something I find lacking in many MMOs, retail or otherwise. It's probably the textures - they're really well done.
I haven't read too much about it, but I would imagine the meat of endgame to be in the factions PvP, sorta like Guild Wars, and the areas in which factions would contest for.
Posts
Kind of like your mom's vagina.
EDIT: According to the site, it's still a closed beta.
Yes.
Yeah, I know, sometimes they actually release an MMO that doesn't look like it came out of a cats anus. Makes them easy to earmark.
http://i12.photobucket.com/albums/a222/Zerru/policechef.jpg
Any kind of details regarding this?
I've been playing for a couple of days (Musketeer+Fighter+Scout), and while it's a good game, I can't see that much staying power in it. At least for me. While it has truckloads of style, looks gorgeous and has some nifty bells and whistles, at its heart it still 'feels' like Korean MMO #48372.
Only, instead of grinding by hand, now the game does it for you.
I'll keep playing until the closed beta closes at least though. I'm still hopeful that the future levels will provide more fun.
edit: How do you do in-game emotes, by the way? the usual \whatever doesn't seem to work.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
It's more of the same. The community manager posted a stat comparison, with things like Quests having about 200 more than the current ver1.8's 30 or so. There's a couple more stances for your characters (the one I can remember off the top of my head is another polearm stance for Fighter) and I think a couple of extra skills as well. A couple more Recruitable NPCs too (which tie into more quests).
Emotes are done by accessing the 'Pose' menu with Alt+X. You 'buy' pose books from that fashion designer, unlocking new emotes.
And well, okay, while it's still a Korean MMO at heart, it alleviates a few of the problems that plague every other Korean MMO out there. I really do appreciate the auto-attack feature, makes grinding all the more tolerable, not to mention the ease of which monsters fall. The 3 party system is to my knowledge, the first of its kind and was designed to allow players to get on and do shit without finding a party, and also to help the elevate the action by throwing hundreds of monsters at you. The skills are very well animated (I giggle with glee everytime I use Violent Shootingstar or Bloody Overdrive) and the game has that graphical 'polish' to it, something I find lacking in many MMOs, retail or otherwise. It's probably the textures - they're really well done.
I haven't read too much about it, but I would imagine the meat of endgame to be in the factions PvP, sorta like Guild Wars, and the areas in which factions would contest for.