I don't see how the death (or shrinking) of EA would be a cause to celebrate. They've brought their fair share of new IPs to the table this generation, as well as released plenty of games people want. Then again, they did get branded the worst company in America because of a bad ending...
I'm still wondering who gives Bioware, the writer in an RPG game, gets the pass for a writing problem whereas EA gets blamed.
The possibility exists that EA's decision making process pressured Bioware into that decision. But in the meantime, every indication I've seen is that Bioware had an idiot ball moment and produced a pretty shitty ending (to join a glitchy, unfinished game). Is there any reason why EA should be held responsible for Bioware's bad writing?
People like to put Bioware up on a pedestal and hold it up to weird standards that it has never ever lived up to.
And then blame it on EA when they don't meet their lofty, impossible expectations.
"Wah, ME3 didn't have some magical technological marvel of an engine that creates a totally organic narrative based on a million tiny permutations of choices, instead you get to the end of the game and just make a binary choice about how you want the ending to go. Just like every game Bioware has ever made ever."
Completely agree. ME3 was all on Bioware. People could not except that Bioware was making bad games so they passed the blame entirely off on EA.
Go on, tell my what metric ME3 was a bad game by. The entire game, that is.
The ending of something can ruin the rest of it. It's all about the pay off.
I don't see how the death (or shrinking) of EA would be a cause to celebrate. They've brought their fair share of new IPs to the table this generation, as well as released plenty of games people want. Then again, they did get branded the worst company in America because of a bad ending...
I'm still wondering who gives Bioware, the writer in an RPG game, gets the pass for a writing problem whereas EA gets blamed.
The possibility exists that EA's decision making process pressured Bioware into that decision. But in the meantime, every indication I've seen is that Bioware had an idiot ball moment and produced a pretty shitty ending (to join a glitchy, unfinished game). Is there any reason why EA should be held responsible for Bioware's bad writing?
People like to put Bioware up on a pedestal and hold it up to weird standards that it has never ever lived up to.
And then blame it on EA when they don't meet their lofty, impossible expectations.
"Wah, ME3 didn't have some magical technological marvel of an engine that creates a totally organic narrative based on a million tiny permutations of choices, instead you get to the end of the game and just make a binary choice about how you want the ending to go. Just like every game Bioware has ever made ever."
Completely agree. ME3 was all on Bioware. People could not except that Bioware was making bad games so they passed the blame entirely off on EA.
Go on, tell my what metric ME3 was a bad game by. The entire game, that is.
The ending of something can ruin the rest of it. It's all about the pay off.
I don't see how the death (or shrinking) of EA would be a cause to celebrate. They've brought their fair share of new IPs to the table this generation, as well as released plenty of games people want. Then again, they did get branded the worst company in America because of a bad ending...
I'm still wondering who gives Bioware, the writer in an RPG game, gets the pass for a writing problem whereas EA gets blamed.
The possibility exists that EA's decision making process pressured Bioware into that decision. But in the meantime, every indication I've seen is that Bioware had an idiot ball moment and produced a pretty shitty ending (to join a glitchy, unfinished game). Is there any reason why EA should be held responsible for Bioware's bad writing?
People like to put Bioware up on a pedestal and hold it up to weird standards that it has never ever lived up to.
And then blame it on EA when they don't meet their lofty, impossible expectations.
"Wah, ME3 didn't have some magical technological marvel of an engine that creates a totally organic narrative based on a million tiny permutations of choices, instead you get to the end of the game and just make a binary choice about how you want the ending to go. Just like every game Bioware has ever made ever."
Completely agree. ME3 was all on Bioware. People could not except that Bioware was making bad games so they passed the blame entirely off on EA.
Go on, tell my what metric ME3 was a bad game by. The entire game, that is.
The ending of something can ruin the rest of it. It's all about the pay off.
Not.. really, no.
Actually yes.
The main purpose of a game is to provide customer satisfaction and in that it has failed. ME Series is a story-driven game, which fails on the story.
I played around 50hrs on ME1, around 120hrs on ME2 and 40hrs on my first playthrough of ME3. I persobnally feel that the ending to the series was so bad it has ruined my enjoyment of the whole series. Recently, I went back to ME2 and did the suicide mission again. I got to the point where you can save or destroy the human reaper, built up to be the biggest decision in ME2. And then I thought, what does it matter? It barely appears in ME3. Then I extended the argument. Why did I do every characters loyalty mission? It doesn't matter in ME3 because you never know what happens to them. Do you destroy or rewrite the heretics in Legion's loyalty mission in ME2? Doesn't matter in ME3.
So yes, 5 minutes of that ending has destroyed 200+hrs of gameplay for me. I desperately wanted the Indoctrination theory to be true so that Bioware had another shot at the ending, and get it right this time. It was only the ending that felt incredibly rushed and poorly thought out (The Geth vs. Quarian and Salarian vs. Krogan conflicts, big storyline points were PERFECT) and that is the publisher's issue for not allowing a deadline extension, and why I still think EA ruined Mass Effect.
Speaking of ME3 have they talked about how popular the online for it was? Is there a metric on how many people are playing online at any point in time? I started playing it recently and it's damn fun.
Speaking of ME3 have they talked about how popular the online for it was? Is there a metric on how many people are playing online at any point in time? I started playing it recently and it's damn fun.
Yeah, the multiplayer is great. I've easily spent just as much time playing it as I did completing the story of the Shepard.
Interested in what kind of multiplayer they'll come up for Dragon Age 3. I've always preferred hitting my fellow man with swords over shooting them with bullets.
Speaking of ME3 have they talked about how popular the online for it was? Is there a metric on how many people are playing online at any point in time? I started playing it recently and it's damn fun.
Yeah, the multiplayer is great. I've easily spent just as much time playing it as I did completing the story of the Shepard.
Interested in what kind of multiplayer they'll come up for Dragon Age 3. I've always preferred hitting my fellow man with swords over shooting them with bullets.
I would be okay with Bioware doing the same thing for Dragon Age 3 to be honest. PvP has never been something I've been interested in, but something like a "horde mode" for it would be really good. Maybe an arena type?
I don't see how the death (or shrinking) of EA would be a cause to celebrate. They've brought their fair share of new IPs to the table this generation, as well as released plenty of games people want. Then again, they did get branded the worst company in America because of a bad ending...
I'm still wondering who gives Bioware, the writer in an RPG game, gets the pass for a writing problem whereas EA gets blamed.
The possibility exists that EA's decision making process pressured Bioware into that decision. But in the meantime, every indication I've seen is that Bioware had an idiot ball moment and produced a pretty shitty ending (to join a glitchy, unfinished game). Is there any reason why EA should be held responsible for Bioware's bad writing?
People like to put Bioware up on a pedestal and hold it up to weird standards that it has never ever lived up to.
And then blame it on EA when they don't meet their lofty, impossible expectations.
"Wah, ME3 didn't have some magical technological marvel of an engine that creates a totally organic narrative based on a million tiny permutations of choices, instead you get to the end of the game and just make a binary choice about how you want the ending to go. Just like every game Bioware has ever made ever."
Completely agree. ME3 was all on Bioware. People could not except that Bioware was making bad games so they passed the blame entirely off on EA.
Go on, tell my what metric ME3 was a bad game by. The entire game, that is.
The ending of something can ruin the rest of it. It's all about the pay off.
Not.. really, no.
Actually yes.
The main purpose of a game is to provide customer satisfaction and in that it has failed. ME Series is a story-driven game, which fails on the story.
I played around 50hrs on ME1, around 120hrs on ME2 and 40hrs on my first playthrough of ME3. I persobnally feel that the ending to the series was so bad it has ruined my enjoyment of the whole series. Recently, I went back to ME2 and did the suicide mission again. I got to the point where you can save or destroy the human reaper, built up to be the biggest decision in ME2. And then I thought, what does it matter? It barely appears in ME3. Then I extended the argument. Why did I do every characters loyalty mission? It doesn't matter in ME3 because you never know what happens to them. Do you destroy or rewrite the heretics in Legion's loyalty mission in ME2? Doesn't matter in ME3.
So yes, 5 minutes of that ending has destroyed 200+hrs of gameplay for me. I desperately wanted the Indoctrination theory to be true so that Bioware had another shot at the ending, and get it right this time. It was only the ending that felt incredibly rushed and poorly thought out (The Geth vs. Quarian and Salarian vs. Krogan conflicts, big storyline points were PERFECT) and that is the publisher's issue for not allowing a deadline extension, and why I still think EA ruined Mass Effect.
So the story made the graphics, music, sounds, and gameplay bad too? I guess when I hear the phrase "bad game" I think that it's just unplayable and nothing about it is good.
0
reVerseAttack and Dethrone GodRegistered Userregular
Speaking of ME3 have they talked about how popular the online for it was? Is there a metric on how many people are playing online at any point in time? I started playing it recently and it's damn fun.
Yeah, the multiplayer is great. I've easily spent just as much time playing it as I did completing the story of the Shepard.
Interested in what kind of multiplayer they'll come up for Dragon Age 3. I've always preferred hitting my fellow man with swords over shooting them with bullets.
I would be okay with Bioware doing the same thing for Dragon Age 3 to be honest. PvP has never been something I've been interested in, but something like a "horde mode" for it would be really good. Maybe an arena type?
I wouldn't be surprised if it ended up being some kind of mediocre DotA clone.
Speaking of ME3 have they talked about how popular the online for it was? Is there a metric on how many people are playing online at any point in time? I started playing it recently and it's damn fun.
Yeah, the multiplayer is great. I've easily spent just as much time playing it as I did completing the story of the Shepard.
Interested in what kind of multiplayer they'll come up for Dragon Age 3. I've always preferred hitting my fellow man with swords over shooting them with bullets.
I would be okay with Bioware doing the same thing for Dragon Age 3 to be honest. PvP has never been something I've been interested in, but something like a "horde mode" for it would be really good. Maybe an arena type?
I wouldn't be surprised if it ended up being some kind of mediocre DotA clone.
I don't see how the death (or shrinking) of EA would be a cause to celebrate. They've brought their fair share of new IPs to the table this generation, as well as released plenty of games people want. Then again, they did get branded the worst company in America because of a bad ending...
I'm still wondering who gives Bioware, the writer in an RPG game, gets the pass for a writing problem whereas EA gets blamed.
The possibility exists that EA's decision making process pressured Bioware into that decision. But in the meantime, every indication I've seen is that Bioware had an idiot ball moment and produced a pretty shitty ending (to join a glitchy, unfinished game). Is there any reason why EA should be held responsible for Bioware's bad writing?
People like to put Bioware up on a pedestal and hold it up to weird standards that it has never ever lived up to.
And then blame it on EA when they don't meet their lofty, impossible expectations.
"Wah, ME3 didn't have some magical technological marvel of an engine that creates a totally organic narrative based on a million tiny permutations of choices, instead you get to the end of the game and just make a binary choice about how you want the ending to go. Just like every game Bioware has ever made ever."
Completely agree. ME3 was all on Bioware. People could not except that Bioware was making bad games so they passed the blame entirely off on EA.
Go on, tell my what metric ME3 was a bad game by. The entire game, that is.
The ending of something can ruin the rest of it. It's all about the pay off.
Not.. really, no.
Actually yes.
The main purpose of a game is to provide customer satisfaction and in that it has failed. ME Series is a story-driven game, which fails on the story.
I played around 50hrs on ME1, around 120hrs on ME2 and 40hrs on my first playthrough of ME3. I persobnally feel that the ending to the series was so bad it has ruined my enjoyment of the whole series. Recently, I went back to ME2 and did the suicide mission again. I got to the point where you can save or destroy the human reaper, built up to be the biggest decision in ME2. And then I thought, what does it matter? It barely appears in ME3. Then I extended the argument. Why did I do every characters loyalty mission? It doesn't matter in ME3 because you never know what happens to them. Do you destroy or rewrite the heretics in Legion's loyalty mission in ME2? Doesn't matter in ME3.
So yes, 5 minutes of that ending has destroyed 200+hrs of gameplay for me. I desperately wanted the Indoctrination theory to be true so that Bioware had another shot at the ending, and get it right this time. It was only the ending that felt incredibly rushed and poorly thought out (The Geth vs. Quarian and Salarian vs. Krogan conflicts, big storyline points were PERFECT) and that is the publisher's issue for not allowing a deadline extension, and why I still think EA ruined Mass Effect.
So the story made the graphics, music, sounds, and gameplay bad too? I guess when I hear the phrase "bad game" I think that it's just unplayable and nothing about it is good.
This.
I can't really fault EA/Bioware for people's ridiculous expectations for the story. Just means the marketing and hype machine did it's job well. It's all about the game itself, story is just window dressing.
Though with ME slowly going down the Waist High Cover Shooter road I can see how one may be disappointed if he or she stuck around merely for the story. But even if that's the case, you're gonna have to have a really good argument for sticking around after ME2.
The biggest mistake Bioware made with ME3 was promising back in ME1 that all your choices would carry over. People with more than two brain cells should have realized that obviously this didn't mean literally every choice you made would make an impact on the ending. Unfortunately, the internet...
The biggest mistake Bioware made with ME3 was promising back in ME1 that all your choices would carry over. People with more than two brain cells should have realized that obviously this didn't mean literally every choice you made would make an impact on the ending. Unfortunately, the internet...
They could have done more though. Things you do in ME3 itself don't even make as much an impact on the ending as they should have. Like the whole deal with the galaxy readiness for starters. It didn't even influence the ending in a logical way.
Have to say though, that I was positivly surprised of the impact some choices from earlier games had during the game.
The biggest mistake Bioware made with ME3 was promising back in ME1 that all your choices would carry over. People with more than two brain cells should have realized that obviously this didn't mean literally every choice you made would make an impact on the ending. Unfortunately, the internet...
They could have done more though. Things you do in ME3 itself don't even make as much an impact on the ending as they should have. Like the whole deal with the galaxy readiness for starters. It didn't even influence the ending in a logical way.
Have to say though, that I was positivly surprised of the impact some choices from earlier games had during the game.
I'm not saying the ending was perfect. But ruining the entire series? Come on. Get some perspective.
Loyalty missions were a ME2 game design, and they tied into the ending for ME2. Why would they tie into the ending for ME3? You learn what happens to every member of your squad from ME2 at some point in ME3. Some join your party, others are off doing their own things.
ME3 was an great game, but a terrible end to the trilogy with an absolute disaster of an ending. I can't remember if the game was good up until the ending...
I can't really fault EA/Bioware for people's ridiculous expectations for the story. Just means the marketing and hype machine did it's job well. It's all about the game itself, story is just window dressing.
In my opinion, you genuinely could not be more wrong. Mass Effect is about the story itself, the game is just the mechanic in which you play through it.
ME2's story was about build-up. Stopping the Collectors, and then temporarily stopping the reapers in Arrival. You had to carefully plan the Suicide Mission to have everyone survive.
I don't see how the death (or shrinking) of EA would be a cause to celebrate. They've brought their fair share of new IPs to the table this generation, as well as released plenty of games people want. Then again, they did get branded the worst company in America because of a bad ending...
EA earned their reputation in spades. They are a chop shop that regularly abuses their employees, guts successful existing teams/companies, and really doesn't innovate (which pains me to say because wayyyy back, they were incredibly innovative).
Have you read anything by EA_Wife, or was it EA_Spouse? The conditions there are simply terrible. Karma's a helluva thing, and when your creating oppressive conditions for creative types to work in, they have a tendency to do piss-poor work. So, a stat update and a new round of Madden 12 doesn't look like it's going to save them? damn. :whistle:
Do you work for EA? No?
I'd recommend not using stories from years ago as the basis for your argument about how terrible it is to work there - oh, and then talking about how it's just 'karma'. Guess who's going to get fucked if things get really bad at the company? Here's a hint, it's not the guys you probably blame for what you see as this culture of evil!
And the only thing that the stock price suggests is that the investors are pissed. Which has two effects - it makes it more difficult to borrow money, and it makes a takeover somewhat more possible.
Exactly my thought. EA might not be the greatest company in the world but I doubt they are as horrible as fans want to think.
The company is made up of a lot of studios that are managed by different people. Experiences for the employees, and their family, most likely depend on managers, time management, size of the studio, etc.
EA is not studio destroyer that it once was and deadlines are not a bad thing in the entertainment business.
I don't see how the death (or shrinking) of EA would be a cause to celebrate. They've brought their fair share of new IPs to the table this generation, as well as released plenty of games people want. Then again, they did get branded the worst company in America because of a bad ending...
EA earned their reputation in spades. They are a chop shop that regularly abuses their employees, guts successful existing teams/companies, and really doesn't innovate (which pains me to say because wayyyy back, they were incredibly innovative).
Have you read anything by EA_Wife, or was it EA_Spouse? The conditions there are simply terrible. Karma's a helluva thing, and when your creating oppressive conditions for creative types to work in, they have a tendency to do piss-poor work. So, a stat update and a new round of Madden 12 doesn't look like it's going to save them? damn. :whistle:
Do you work for EA? No?
I'd recommend not using stories from years ago as the basis for your argument about how terrible it is to work there - oh, and then talking about how it's just 'karma'. Guess who's going to get fucked if things get really bad at the company? Here's a hint, it's not the guys you probably blame for what you see as this culture of evil!
And the only thing that the stock price suggests is that the investors are pissed. Which has two effects - it makes it more difficult to borrow money, and it makes a takeover somewhat more possible.
And this is why I said wanting to see a company go with joy is sick.
You can't say "nothing" and get away with it. You have to show your work for full credit.
Well... Nothing is the answer for this year. Maybe TGS will show something for next year but Vita isn't going far with its current price point and lack of Monster Hunter.
You can't say "nothing" and get away with it. You have to show your work for full credit.
Well... Nothing is the answer for this year. Maybe TGS will show something for next year but Vita isn't going far with its current price point and lack of Monster Hunter.
People said TGS last year and we all saw what happened.
You can't say "nothing" and get away with it. You have to show your work for full credit.
Well... Nothing is the answer for this year. Maybe TGS will show something for next year but Vita isn't going far with its current price point and lack of Monster Hunter.
People said TGS last year and we all saw what happened.
Yup. But it still is the show where we would hear about Monster Hunter.
Kind of funny in Japan how 3rd party support has switched from Sony to Nintendo. Goes to show why first party games are important.
I don't see how the death (or shrinking) of EA would be a cause to celebrate. They've brought their fair share of new IPs to the table this generation, as well as released plenty of games people want. Then again, they did get branded the worst company in America because of a bad ending...
EA earned their reputation in spades. They are a chop shop that regularly abuses their employees, guts successful existing teams/companies, and really doesn't innovate (which pains me to say because wayyyy back, they were incredibly innovative).
Have you read anything by EA_Wife, or was it EA_Spouse? The conditions there are simply terrible. Karma's a helluva thing, and when your creating oppressive conditions for creative types to work in, they have a tendency to do piss-poor work. So, a stat update and a new round of Madden 12 doesn't look like it's going to save them? damn. :whistle:
Do you work for EA? No?
I'd recommend not using stories from years ago as the basis for your argument about how terrible it is to work there - oh, and then talking about how it's just 'karma'. Guess who's going to get fucked if things get really bad at the company? Here's a hint, it's not the guys you probably blame for what you see as this culture of evil!
And the only thing that the stock price suggests is that the investors are pissed. Which has two effects - it makes it more difficult to borrow money, and it makes a takeover somewhat more possible.
There's also the effect of management coming down hard on employees expecting more work with less staff since staffing is the #1 controllable expense and such. At least that's how it works everywhere else.
The biggest mistake Bioware made with ME3 was promising back in ME1 that all your choices would carry over. People with more than two brain cells should have realized that obviously this didn't mean literally every choice you made would make an impact on the ending. Unfortunately, the internet...
This isn't even the biggest problem that people have with the ending in the first place.
Personally though if it ruined the game or not will remain to be seen. This will only be known when we see how people react to Biowares next game and how the game of the year poll here rates ME3. If it falls to say out of the top ten, then I think that will indicate a general lash back against the game due to the ending. Otherwise, if the strong gameplay and surprisingly fun MP should get it to number 1, story deficiencies aside.
EAs woes and problems have nothing to do with what Bioware are doing outside of that. EA are probably in hot water due to things like how they bet on MoH but it did not get CoD sales, which when you remember that MoH sold 5 million just goes to show how ridiculous investors and publishers are getting in terms of sales expectations. Having a game like Syndicate absolutely tank - 150,000 copies! - also cannot be helping them.
You can't say "nothing" and get away with it. You have to show your work for full credit.
Something that a lot of us tend to lose track of is that this isn't necessarily a competition. These are businesses - it isn't necessarily about who sells the most consoles as it is who is making money. Since the PS Vita is not being sold at a loss, it's quite possible that it will end up being a successful endeavor for Sony even if the 3DS sells a lot more. Or to give a specific example - the original Xbox & Gamecube sold about the same number of systems but the Gamecube made Nintendo money and the Xbox cost Microsoft money (although you could argue it was worth it as an investment to get into the video game market).
As to what Sony should do to improve their fortune, well, Persona 4 Golden sold a lot of copies and noticeably increased Vita system sales for that week. Just keep releasing games like that every few weeks in Japan and elsewhere and do a price drop to $200 in time for Christmas (at the same time that Nintendo is essentially upping the price of their system to $200) and they should be good.
Schilling could be personally on the hook for some of the losses. RBS Citizens, better known as Citizens Bank, sued Schilling for $2.4 million in loans to 38 Studios that it says Schilling personally guaranteed. He said he told his family last month that “The money I saved and earned playing baseball was probably all gone…Life is going to be different.”
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
MoH was also a pretty bad game. I was incredibly surprised when I heard about MoH: Warmans... I don't think it will sell more than MoH did, and EA will continue to be flabbergasted. It'd probably be a good idea to tap into the "future warfare" setting that military FPSs will inevitably shift too before CoD does. But I guess BLOPS 2 will already be doing that...
Everyone has a price. Throw enough gold around and someone will risk disintegration.
He's apparently lost his entire $50 million fortune from his baseball days in the debacle.
Edit: DAAAAASSSSSHHHHHUUUUIIII...!!!
Curt Schilling said he lost more than $50 million but is "not asking for sympathy."
Hahahahahahah....*wheeze*
He doesn't deserve sympathy. Not after completely tossing his original stance of anti-government programs in the face of a fat state check, and then doing what he did to his employees both in the office and and out. He deserves the wringer.
New Super Mario Bros. 2 will have special post-launch "Coin Rush" stages available as downloads, Nintendo president Satoru Iwata has announced. In keeping with the theme of the game, these stages will be paid DLC.
The "Coin Rush" mode is a series of three-stage courses, during which you have only one life. Records are saved and shared through StreetPass.
He's apparently lost his entire $50 million fortune from his baseball days in the debacle.
Edit: DAAAAASSSSSHHHHHUUUUIIII...!!!
Curt Schilling said he lost more than $50 million but is "not asking for sympathy."
Hahahahahahah....*wheeze*
He doesn't deserve sympathy. Not after completely tossing his original stance of anti-government programs in the face of a fat state check, and then doing what he did to his employees both in the office and and out. He deserves the wringer.
Well, he sure as fuck is getting my sympathy.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
As to what Sony should do to improve their fortune, well, Persona 4 Golden sold a lot of copies and noticeably increased Vita system sales for that week. Just keep releasing games like that every few weeks in Japan and elsewhere and do a price drop to $200 in time for Christmas (at the same time that Nintendo is essentially upping the price of their system to $200) and they should be good.
The 3DS XL is an alternative version of the 3DS, not a replacement for it. Ninty will still be marketing the original at its cheaper price point come Christmas.
New Super Mario Bros. 2 will have special post-launch "Coin Rush" stages available as downloads, Nintendo president Satoru Iwata has announced. In keeping with the theme of the game, these stages will be paid DLC.
The "Coin Rush" mode is a series of three-stage courses, during which you have only one life. Records are saved and shared through StreetPass.
Is this their first paid DLC?
Nope. Fire Emblem's had paid DLC since the beginning of this month. (In Japan of course)
Posts
Not.. really, no.
Yes. I'm also done with this conversation.
Actually yes.
The main purpose of a game is to provide customer satisfaction and in that it has failed. ME Series is a story-driven game, which fails on the story.
So yes, 5 minutes of that ending has destroyed 200+hrs of gameplay for me. I desperately wanted the Indoctrination theory to be true so that Bioware had another shot at the ending, and get it right this time. It was only the ending that felt incredibly rushed and poorly thought out (The Geth vs. Quarian and Salarian vs. Krogan conflicts, big storyline points were PERFECT) and that is the publisher's issue for not allowing a deadline extension, and why I still think EA ruined Mass Effect.
Yeah, the multiplayer is great. I've easily spent just as much time playing it as I did completing the story of the Shepard.
Interested in what kind of multiplayer they'll come up for Dragon Age 3. I've always preferred hitting my fellow man with swords over shooting them with bullets.
I would be okay with Bioware doing the same thing for Dragon Age 3 to be honest. PvP has never been something I've been interested in, but something like a "horde mode" for it would be really good. Maybe an arena type?
So the story made the graphics, music, sounds, and gameplay bad too? I guess when I hear the phrase "bad game" I think that it's just unplayable and nothing about it is good.
I wouldn't be surprised if it ended up being some kind of mediocre DotA clone.
I'd put way too much time into it.
This.
I can't really fault EA/Bioware for people's ridiculous expectations for the story. Just means the marketing and hype machine did it's job well. It's all about the game itself, story is just window dressing.
Though with ME slowly going down the Waist High Cover Shooter road I can see how one may be disappointed if he or she stuck around merely for the story. But even if that's the case, you're gonna have to have a really good argument for sticking around after ME2.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
They could have done more though. Things you do in ME3 itself don't even make as much an impact on the ending as they should have. Like the whole deal with the galaxy readiness for starters. It didn't even influence the ending in a logical way.
Have to say though, that I was positivly surprised of the impact some choices from earlier games had during the game.
I'm not saying the ending was perfect. But ruining the entire series? Come on. Get some perspective.
Loyalty missions were a ME2 game design, and they tied into the ending for ME2. Why would they tie into the ending for ME3? You learn what happens to every member of your squad from ME2 at some point in ME3. Some join your party, others are off doing their own things.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
...because of the ending.
ME3 sold like gangbusters though, right?
Currently playing: GW2 and TSW
In my opinion, you genuinely could not be more wrong. Mass Effect is about the story itself, the game is just the mechanic in which you play through it.
ME2's story was about build-up. Stopping the Collectors, and then temporarily stopping the reapers in Arrival. You had to carefully plan the Suicide Mission to have everyone survive.
That 3DS XL and software hitting this year.
What will Sony do to counter this?
You can't say "nothing" and get away with it. You have to show your work for full credit.
Exactly my thought. EA might not be the greatest company in the world but I doubt they are as horrible as fans want to think.
The company is made up of a lot of studios that are managed by different people. Experiences for the employees, and their family, most likely depend on managers, time management, size of the studio, etc.
EA is not studio destroyer that it once was and deadlines are not a bad thing in the entertainment business.
And this is why I said wanting to see a company go with joy is sick.
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.
Well... Nothing is the answer for this year. Maybe TGS will show something for next year but Vita isn't going far with its current price point and lack of Monster Hunter.
"Bundle".
The correct answer is "bundle". In Sony's world, it's always the answer.
[Gameplay Video]
@ShiftyPumpkin on the Twitterings. Book the Faces at [facebook.com/PerceptivePumpkinProductions]
They announced the female assassin AC3 bundle at E3. One step ahead of Nintendo.
People said TGS last year and we all saw what happened.
Yup. But it still is the show where we would hear about Monster Hunter.
Kind of funny in Japan how 3rd party support has switched from Sony to Nintendo. Goes to show why first party games are important.
hahahaha
(if nintendo does a 3DS XL bundle w/smash bros i'm so buying one)
There's also the effect of management coming down hard on employees expecting more work with less staff since staffing is the #1 controllable expense and such. At least that's how it works everywhere else.
https://steamcommunity.com/profiles/76561197970666737/
Special level in CoD game!
But it was on Vita anyways you say.
But it's CoD on Vita, and see this amazing level you can get!
And skills that you can only do on the level!
CoD on Vita!
Personally though if it ruined the game or not will remain to be seen. This will only be known when we see how people react to Biowares next game and how the game of the year poll here rates ME3. If it falls to say out of the top ten, then I think that will indicate a general lash back against the game due to the ending. Otherwise, if the strong gameplay and surprisingly fun MP should get it to number 1, story deficiencies aside.
EAs woes and problems have nothing to do with what Bioware are doing outside of that. EA are probably in hot water due to things like how they bet on MoH but it did not get CoD sales, which when you remember that MoH sold 5 million just goes to show how ridiculous investors and publishers are getting in terms of sales expectations. Having a game like Syndicate absolutely tank - 150,000 copies! - also cannot be helping them.
Something that a lot of us tend to lose track of is that this isn't necessarily a competition. These are businesses - it isn't necessarily about who sells the most consoles as it is who is making money. Since the PS Vita is not being sold at a loss, it's quite possible that it will end up being a successful endeavor for Sony even if the 3DS sells a lot more. Or to give a specific example - the original Xbox & Gamecube sold about the same number of systems but the Gamecube made Nintendo money and the Xbox cost Microsoft money (although you could argue it was worth it as an investment to get into the video game market).
As to what Sony should do to improve their fortune, well, Persona 4 Golden sold a lot of copies and noticeably increased Vita system sales for that week. Just keep releasing games like that every few weeks in Japan and elsewhere and do a price drop to $200 in time for Christmas (at the same time that Nintendo is essentially upping the price of their system to $200) and they should be good.
Steam ID : rwb36, Twitter : Werezompire,
http://www.boston.com/businessupdates/2012/06/22/curt-schilling-tells-weei-radio-show-that-invested-more-than-his-video-game-firm/v7VtA4ZDu2zdyH2OhS7eaK/story.html
http://espn.go.com/boston/mlb/story/_/id/8084138/former-boston-red-sox-curt-schilling-says-baseball-fortune-all-gone-company-crash
He's apparently lost his entire $50 million fortune from his baseball days in the debacle.
Edit: DAAAAASSSSSHHHHHUUUUIIII...!!!
Hahahahahahah....*wheeze*
He doesn't deserve sympathy. Not after completely tossing his original stance of anti-government programs in the face of a fat state check, and then doing what he did to his employees both in the office and and out. He deserves the wringer.
Well, he sure as fuck is getting my sympathy.
The 3DS XL is an alternative version of the 3DS, not a replacement for it. Ninty will still be marketing the original at its cheaper price point come Christmas.
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
Nope. Fire Emblem's had paid DLC since the beginning of this month. (In Japan of course)
http://www.gamesindustry.biz/
I write about video games and stuff. It is fun. Sometimes.