Video Game Industry Thread: The other shoe drops at Sega

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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    Cade wrote: »
    Algertman wrote: »
    SO ANYWAY!

    That 3DS XL and software hitting this year.

    What will Sony do to counter this?

    You can't say "nothing" and get away with it. You have to show your work for full credit.

    Special level in CoD game!

    But it was on Vita anyways you say.

    But it's CoD on Vita, and see this amazing level you can get!

    And skills that you can only do on the level!

    CoD on Vita!

    I know Sony is very proud to have CoD and AssCreed on the Vita, and they will probably bring in some gamers. Problem is they just don't have anything for the Vita that has the mass market power of Mario, Mario Kart, or Pokemon.

    I mean, Nintendo has played this well, as in Japan they have Dragon Quest practically locked up and also have not one, but two Monster Hunters heading to the 3DS.

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  • CouscousCouscous Registered User regular
    Sony should introduce the Vita GO. It worked so well the first time.

  • ZephiranZephiran Registered User regular
    Couscous wrote: »
    http://www.joystiq.com/2012/06/21/new-super-mario-bros-2-to-offer-paid-dlc-stages/
    New Super Mario Bros. 2 will have special post-launch "Coin Rush" stages available as downloads, Nintendo president Satoru Iwata has announced. In keeping with the theme of the game, these stages will be paid DLC.

    The "Coin Rush" mode is a series of three-stage courses, during which you have only one life. Records are saved and shared through StreetPass.
    Is this their first paid DLC?

    Not quite, Fire Emblem 3DS has some for characters from previous games.

    Alright and in this next scene all the animals have AIDS.

    I got a little excited when I saw your ship.
  • LockedOnTargetLockedOnTarget Registered User regular
    edited June 2012
    Algertman wrote: »
    Maddoc wrote: »
    Synthesis wrote: »
    Turkey wrote: »
    I don't see how the death (or shrinking) of EA would be a cause to celebrate. They've brought their fair share of new IPs to the table this generation, as well as released plenty of games people want. Then again, they did get branded the worst company in America because of a bad ending...

    I'm still wondering who gives Bioware, the writer in an RPG game, gets the pass for a writing problem whereas EA gets blamed.

    The possibility exists that EA's decision making process pressured Bioware into that decision. But in the meantime, every indication I've seen is that Bioware had an idiot ball moment and produced a pretty shitty ending (to join a glitchy, unfinished game). Is there any reason why EA should be held responsible for Bioware's bad writing?

    People like to put Bioware up on a pedestal and hold it up to weird standards that it has never ever lived up to.

    And then blame it on EA when they don't meet their lofty, impossible expectations.

    "Wah, ME3 didn't have some magical technological marvel of an engine that creates a totally organic narrative based on a million tiny permutations of choices, instead you get to the end of the game and just make a binary choice about how you want the ending to go. Just like every game Bioware has ever made ever."

    Completely agree. ME3 was all on Bioware. People could not except that Bioware was making bad games so they passed the blame entirely off on EA.

    ME3 is a great game and Old Republic is a perfectly fine if unspectacular MMO.

    Even Dragon Age 2 isn't the horrible game people overreacting made it out to be. It was just a step down from the first one.

    You are right in that blaming EA for any flaws in the games is dumb and that the responsibility is on Bioware, but let's not pretend that the complaints haven't been heavily exaggerated, either.

    LockedOnTarget on
  • AlgertmanAlgertman Registered User regular
    edited June 2012
    Algertman wrote: »
    SO ANYWAY!

    That 3DS XL and software hitting this year.

    What will Sony do to counter this?

    You can't say "nothing" and get away with it. You have to show your work for full credit.

    Something that a lot of us tend to lose track of is that this isn't necessarily a competition. These are businesses - it isn't necessarily about who sells the most consoles as it is who is making money. Since the PS Vita is not being sold at a loss, it's quite possible that it will end up being a successful endeavor for Sony even if the 3DS sells a lot more. Or to give a specific example - the original Xbox & Gamecube sold about the same number of systems but the Gamecube made Nintendo money and the Xbox cost Microsoft money (although you could argue it was worth it as an investment to get into the video game market).

    As to what Sony should do to improve their fortune, well, Persona 4 Golden sold a lot of copies and noticeably increased Vita system sales for that week. Just keep releasing games like that every few weeks in Japan and elsewhere and do a price drop to $200 in time for Christmas (at the same time that Nintendo is essentially upping the price of their system to $200) and they should be good.

    Persona won't matter outside of Japan. 3DS still buried it on hardware sales that week despite Persona being #1 in software for the week and only had one other title in the top 20. So persona can't even move hardware like Sony would probably hope.

    Vita is not profitable at the moment. Kaz said it himself they expect it take three years to turn a profit.
    http://jp.reuters.com/article/topNews/idJPJAPAN-21584220110608

    Algertman on
  • DonnictonDonnicton Registered User regular
    Algertman wrote: »
    Maddoc wrote: »
    Synthesis wrote: »
    Turkey wrote: »
    I don't see how the death (or shrinking) of EA would be a cause to celebrate. They've brought their fair share of new IPs to the table this generation, as well as released plenty of games people want. Then again, they did get branded the worst company in America because of a bad ending...

    I'm still wondering who gives Bioware, the writer in an RPG game, gets the pass for a writing problem whereas EA gets blamed.

    The possibility exists that EA's decision making process pressured Bioware into that decision. But in the meantime, every indication I've seen is that Bioware had an idiot ball moment and produced a pretty shitty ending (to join a glitchy, unfinished game). Is there any reason why EA should be held responsible for Bioware's bad writing?

    People like to put Bioware up on a pedestal and hold it up to weird standards that it has never ever lived up to.

    And then blame it on EA when they don't meet their lofty, impossible expectations.

    "Wah, ME3 didn't have some magical technological marvel of an engine that creates a totally organic narrative based on a million tiny permutations of choices, instead you get to the end of the game and just make a binary choice about how you want the ending to go. Just like every game Bioware has ever made ever."

    Completely agree. ME3 was all on Bioware. People could not except that Bioware was making bad games so they passed the blame entirely off on EA.

    ME3 is a great game and Old Republic is a perfectly fine if unspectacular MMO.

    Even Dragon Age 2 isn't the horrible game people overreacting made it out to be. It was just dissapointing.

    You are right in that blaming EA for any flaws in the games is dumb and that the responsibility is on Bioware, but let's not pretend that the complaints haven't been heavily exaggerated, either.

    I liked DA2's story, I didn't like the direction they took the game system. It would have been fine if it were on a different IP, but a lot of people were expecting more of an old-school gameplay system similar to Origins, myself included. It was indeed something of a disappointment.

    (Hated the redesign they did to Anders though)

  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Couscous wrote: »
    Sony should introduce the Vita GO. It worked so well the first time.

    I'd buy one. I shit you not.

    I've played my Go at least five times as much as my PSP 1000/2000/3000 just because of how much easier it is to slip in my pocket and take with me.

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  • LockedOnTargetLockedOnTarget Registered User regular
    After platinuming Gravity Rush, I can't help but feel this game should have been pushed harder. It's really good, looks nice, uses the Vita features pretty well, and is unique. It's one of the best reasons to have a Vita right now but it didn't feel like they marketed it very well.

  • skeldareskeldare Gresham, ORRegistered User regular
    After platinuming Gravity Rush, I can't help but feel this game should have been pushed harder. It's really good, looks nice, uses the Vita features pretty well, and is unique. It's one of the best reasons to have a Vita right now but it didn't feel like they marketed it very well.

    Because it isn't being marketed at all. I haven't seen one commercial for it and I can't recall seeing anything online. Sony's really dropped the ball.

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  • RainbowDespairRainbowDespair Registered User regular
    edited June 2012
    After platinuming Gravity Rush, I can't help but feel this game should have been pushed harder. It's really good, looks nice, uses the Vita features pretty well, and is unique. It's one of the best reasons to have a Vita right now but it didn't feel like they marketed it very well.

    Seriously. Not only is a fantastic game (a strong contender for Game of the Year on any system) but it's a great showcase for the Vita - visually impressive (unique art style with a big sandbox city to explore), amazing music, and great controls that take advantage of the Vita (the controls would be a disaster without the second analog stick and the touch & gyro controls work well and add a lot to the experience). If I was Sony of America, I'd be running "Look at how awesome Gravity Rush is! Doesn't it make you want to buy a Vita!" commercials non-stop.

    Gravity Rush is like a Team Ico game but instead of being somber and serious, it's joyful.

    RainbowDespair on
  • LockedOnTargetLockedOnTarget Registered User regular
    That being said.

    Some of those challenge missions can fuck right off.

  • StericaSterica Yes Registered User, Moderator mod
    Ah, I see people were arguing about Mass Effect 3.

    Don't do that. We got enough of that in March to last us several lifetimes.

    YL9WnCY.png
  • SirUltimosSirUltimos Don't talk, Rusty. Just paint. Registered User regular
    I played Gravity Rush at E3 and it perplexes me that Sony has not mentioned it once. It was arguably the best game at the show.

  • AZChristopherAZChristopher Registered User regular
    Rorus Raz wrote: »
    Ah, I see people were arguing about Mass Effect 3.

    Don't do that. We got enough of that in March to last us several lifetimes.

    Hopefully we can keep the argument way from this thread when the expanded ending comes out June 26.

    But it will be kind of fun to see how the Internet reacts to it.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Rorus Raz wrote: »
    Ah, I see people were arguing about Mass Effect 3.

    Don't do that. We got enough of that in March to last us several lifetimes.

    Hopefully we can keep the argument way from this thread when the expanded ending comes out June 26.

    But it will be kind of fun to see how the Internet reacts to it.

    Prediction:

    Folks still gonna bitch.

  • CouscousCouscous Registered User regular
    http://www.joystiq.com/2012/06/22/dreamworks-is-making-the-need-for-speed-movie/
    Back in April, we heard that EA, script in hand, was courting several film companies (Paramount, Warner Bros. and Sony, specifically) over the prospect of making a movie based on the Need For Speed franchise. As it turns out, Dreamworks has taken the bait and will be fastracking the project for a 2014 release, the company announced today.

    The screenplay, penned by brothers George and John Gatins, is not based on any specific game in the franchise, but rather the series as a whole, which means that the movie will have cars in it and be called "Need for Speed." It'll be directed by Scott Waugh, who directed Act of Valor and also did a whole bunch of stuntman work. Production is slated to start early next year, and you can tell EA what cars you'd like to see in the film by posting on its Facebook page. Might we be so bold as to suggest the Nissan DeltaWing?
    Ah, yes. "Based on" on a franchise with little overall plot. You know they just bought it for the name.

  • agoajagoaj Top Tier One FearRegistered User regular
    Screw that, I want a TV serial about Driver: San Francisco

    ujav5b9gwj1s.png
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Well Need for Speed is at least a decent title, and your basic cops v streetracers plot writes itself.

    Steam: SanderJK Origin: SanderJK
  • GaslightGaslight Registered User regular
    agoaj wrote: »
    Screw that, I want a TV serial about Driver: San Francisco

    Would totes watch.

    Hell, they already have the little overt TV touches. "Previously, on Driver: San Francisco..." before the plot review clip montage which you SKIP AS FAST AS POSSIBLE SO YOU CAN HURL CHEVY VOLTS INTO ONCOMING TRAFFIC.

  • AutomaticzenAutomaticzen Registered User regular
    edited June 2012
    SanderJK wrote: »
    Well Need for Speed is at least a decent title, and your basic cops v streetracers plot writes itself.

    Yes it does.
    2-fast-2-furious-gibson.jpg
    fast_five_5_poster_hdwallpaper_by_fastermax-d3fmunq.jpg

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  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Well duh. Those things are popular. They could lose the heist subplots though.

    Also, a stuntman directing might at least mean well created stunts, with longer shots instead of FF 'cut every 0.5s to a meaningless shifting closeup' type deal.

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  • skeldareskeldare Gresham, ORRegistered User regular
    SanderJK wrote: »
    Well duh. Those things are popular. They could lose the heist subplots though.

    Also, a stuntman directing might at least mean well created stunts, with longer shots instead of FF 'cut every 0.5s to a meaningless shifting closeup' type deal.

    Yeah, who needs a script when you've got flashy stunts and explosions. Works for Michael Bay.

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  • AZChristopherAZChristopher Registered User regular
    http://i.joystiq.com/2012/06/22/report-nintendo-now-co-owns-fatal-frame-ip/
    Nintendo now co-owns the intellectual property rights to Project Zero – known as Fatal Frame in North America – according to a report on Rely On Horror. Nintendo apparently added Tecmo's spooktacular franchise to its list of copyrights. Furthermore, it appears that Nintendo wholly owns the IP for Spirit Camera, the Fatal Frame spin-off recently released on the 3DS. The company also has ownership and publishing rights for Project Zero 2: Wii Edition, which is slated to hit Europe later this year (still no North American announcement for that one).

    Nintendo has been tied to the Fatal Frame series for a few years now, publishing the two Fatal Frame games mentioned above as well as Fatal Frame 4, which was never released outside of Japan. Given Nintendo's penchant for extra screens, and Fatal Frame's reliance on capturing ghosts with cameras, the partnership makes sense. Now just give us one on the Wii U, please.

    Obviously not a large franchise outside of Japan but I thought it was interesting to see Nintendo gain an IP that is for the older crowd.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    More than likely the next Fatal Frame will be on the WiiU using the pad as a camera.

  • C2BC2B SwitzerlandRegistered User regular
    Didn't Need for Speed partly evolve and sell in a way because of Fast and the Furious?

    I refer specifically to NFS post Hot Pursuit 2/beginning with Underground.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    C2B wrote: »
    Didn't Need for Speed partly evolve and sell in a way because of Fast and the Furious?

    I refer specifically to NFS post Hot Pursuit 2/beginning with Underground.

    If they release Need for Speed: The Movie: The Game then reality just might implode.

    Though it did survive Street Fighter: The Movie: The Game.

    A Capellan's favorite sheath for any blade is your back.
  • subediisubedii Registered User regular
    edited June 2012
    So this was just posted in the Steam thread.

    http://adultswim.com/teamfortress

    Could be nothing. Could be something extremely awesome heading our way. I'm hoping for awesome.

    Since this is the general industry thread, I realise some here won't know why there'd ever be a connection between an online FPS and a company that specialises in geeky programmes and cartoons.

    Let's just say that TF2's cartoon aesthetic has been expanded on a lot by Valve over the years, to include comics, in-game events / ARG's, and short promo animations that have a ridiculous amount of character.

    If you've never seen them, the "Meet the Team" shorts are the thing to see, and the reason to get excited:



    Last one they released:

    At current there's only one video left in the series to go (Meet the Pyro), which may or may not be related to this.

    subedii on
  • GyralGyral Registered User regular
    edited June 2012
    It's either a 13 episode run of 15 minute episodes to air on Adult Swim or Adult Swim themed hats. Probably hats.

    Gyral on
    25t9pjnmqicf.jpg
  • DiannaoChongDiannaoChong Registered User regular
    Adult swim completely closed their store. like out of nowhere just shut it down a few months ago. Serves them right for overcharging by huge amounts on everything, but there was a bunch of stuff on there I still wanted :\

    Apparently they liquidated the stock to employees. I doubt its TF2 AS hats, as valve is already partnered with so many other places for that. I would love some TF2 shorts/shows.

    steam_sig.png
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    Adult swim completely closed their store. like out of nowhere just shut it down a few months ago. Serves them right for overcharging by huge amounts on everything, but there was a bunch of stuff on there I still wanted :\

    Did they? Wow they had some really cool, unique stuff in there.

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  • GaslightGaslight Registered User regular
    C2B wrote: »
    Didn't Need for Speed partly evolve and sell in a way because of Fast and the Furious?

    I refer specifically to NFS post Hot Pursuit 2/beginning with Underground.

    People have sorta forgotten the NFS series was ever anything but what it's been from Underground on, I think.

  • CouscousCouscous Registered User regular
    Does anybody know exactly how the fee systems for the various systems work? Is it a flat fee for every game sold with no base fee outside development kits or what?

  • plufimplufim Dr Registered User regular
    Speaking of Need for Speed:
    Gamers were ecstatic when developer Criterion signed on for its first Need for Speed title in 2009, and with its second NFS game coming this fall in Most Wanted, the studio is poised to take full control of the franchise.

    We talked to Criterion vice president Alex Ward at E3, and he revealed that from now on Criterion will be in charge of the entire franchise. When asked whether he thought EA's original plan to release a Need for Speed title of some kind every year was watering down the series, Ward said, "Maybe it's been that way in the past, but that's changed this year with what we're doing… Our stamp's going to be in everything you see in Need for Speed and Burnout going forward in the future. It's not going to be spread anymore across different companies. Different studios have had a crack at it - it's definitely a Criterion gig now.

    The studio would not clarify if Criterion will directly develop every Need for Speed title, as Ward intimated, or simply oversee the series, when we asked them after our interview.

    Ward was, however, clear that Criterion will have control over which Need for Speed titles will come out in the future. As of now the franchise covers different areas with its Shift, Most Wanted, Underground, and Hot Pursuit imprints, and although there's no definite road map for what kind of future Need for Speed games Criterion and EA will release, Ward expressed interest in one all-encompassing NFS title. "I think it would be amazing in the future if there was one big game that had all of these in it. That would be amazing."
    After how poor On the Run was, this can only be a good thing.

    3DS 0302-0029-3193 NNID plufim steam plufim PSN plufim
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  • AutomaticzenAutomaticzen Registered User regular
    plufim wrote: »
    HuSpeaking of Need for Speed:
    Gamers were ecstatic when developer Criterion signed on for its first Need for Speed title in 2009, and with its second NFS game coming this fall in Most Wanted, the studio is poised to take full control of the franchise.

    We talked to Criterion vice president Alex Ward at E3, and he revealed that from now on Criterion will be in charge of the entire franchise. When asked whether he thought EA's original plan to release a Need for Speed title of some kind every year was watering down the series, Ward said, "Maybe it's been that way in the past, but that's changed this year with what we're doing… Our stamp's going to be in everything you see in Need for Speed and Burnout going forward in the future. It's not going to be spread anymore across different companies. Different studios have had a crack at it - it's definitely a Criterion gig now.

    The studio would not clarify if Criterion will directly develop every Need for Speed title, as Ward intimated, or simply oversee the series, when we asked them after our interview.

    Ward was, however, clear that Criterion will have control over which Need for Speed titles will come out in the future. As of now the franchise covers different areas with its Shift, Most Wanted, Underground, and Hot Pursuit imprints, and although there's no definite road map for what kind of future Need for Speed games Criterion and EA will release, Ward expressed interest in one all-encompassing NFS title. "I think it would be amazing in the future if there was one big game that had all of these in it. That would be amazing."
    After how poor On the Run was, this can only be a good thing.

    Yessssssssss!

    And I'll finally be trying Driver: San Francisco this weekend.

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  • plufimplufim Dr Registered User regular
    With them "overseeing" all games, I hope they still have time for Burnout. Also, I hope they can get the quality of the portable NFS games up to scratch, because they are always utterly awful.

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  • DonnictonDonnicton Registered User regular
    subedii wrote: »
    So this was just posted in the Steam thread.

    http://adultswim.com/teamfortress

    Could be nothing. Could be something extremely awesome heading our way. I'm hoping for awesome.

    Since this is the general industry thread, I realise some here won't know why there'd ever be a connection between an online FPS and a company that specialises in geeky programmes and cartoons.

    Let's just say that TF2's cartoon aesthetic has been expanded on a lot by Valve over the years, to include comics, in-game events / ARG's, and short promo animations that have a ridiculous amount of character.

    If you've never seen them, the "Meet the Team" shorts are the thing to see, and the reason to get excited:



    Last one they released:

    At current there's only one video left in the series to go (Meet the Pyro), which may or may not be related to this.

    781

  • CouscousCouscous Registered User regular
    edited June 2012
    Oddworld and MS stuff.
    http://www.mcvuk.com/news/read/stranger-s-wrath-dev-has-given-up-on-microsoft/098389
    UPDATE: Stewart Gilray has contacted MCV to clarfiy a few points. Firstly, an Xbox 360 version of the game does not yet exist. Secondly, Microsoft have refused concept submission since day one and, lastly, Microsoft and JAW do not have a publishing deal. Gilray says MS never actually entered into negotiations.

    http://gamasutra.com/view/news/172915/Will_Microsofts_Surface_matter_to_game_developers.php
    Earlier this week, Microsoft revealed that it plans to jump into the tablet market with the Surface, a new platform that promises to blend the functionality of a laptop with the ergonomics of a mobile device. According to Microsoft, the Windows 8-powered Surface will offer a number of exciting opportunities for apps and games.

    But do game developers feel the same way?

    To find out, Gamasutra spoke to developers from all over the industry, and initial impressions were decidedly mixed, with a number of developers raised concerns over the device's core feature set.

    Unlike the iPad or Android tablets, the Surface hopes to stand out by offering a touch-based keyboard that mimics a traditional PC layout. While the PC-like features make the Surface unique in the tablet space, developers like BitPilot and SpellTower creator Zach Gage said the bells and whistles don't offer anything new in terms of game design.

    "I'm sure someone will do something interesting with it, but it doesn't look particularly novel," said Gage. "Most of the features are just features that are [already] on typical laptops, not really new technologies for the consumer space."

    iOS developer Adam Rippon (Dragon Fantasy) agreed, saying that the Surface doesn't do anything "that other tablets aren't already doing. I suppose I could get excited about keyboards and mice, but that's not really new -- just new to tablets."

    Simon Flesser with Beat Sneak Bandit developer Simogo echoed, "If a piece of hardware isn't offering anything that significantly differentiates it from the rest, I find it hard to get excited about."

    But perhaps the Surface doesn't need to enable new types of game experiences to succeed. For many developers, the device's real draw is its multi-functionality.

    Neil Sorens of Zen Studios (Zen Pinball) explained, "It's not just a tablet; it's more like the Swiss Army Knife of computing devices. It can be a tool or feature that is useful for many applications and purposes -- such as using an Xbox controller, HDMI out, or connectivity with other Microsoft devices including SmartGlass."

    Other Ocean's Mike Mika (Dark Void Zero) said that with such variability, the Surface could become not just a game platform, but a viable tool for game creation.

    "It's almost a throwback to the old home computers like the Commodore 64," said Mika. "Once I unbox the tablet, I can write a game and publish it without using any other device. It's my development hardware, my target platform, my distribution gateway, and my personal computer all in one. It's revolutionary when you think about it."

    Of course, with all of these different features, developers might be tempted to create traditional PC titles for the device, and Randy Smith with Waking Mars developer Tiger Style said he's worried that some might neglect the fact that the Surface also promises to be a perfectly functional tablet.

    "I have a concern about the Surface's keyboard and USB ports, specifically that its inclusion will encourage developers to do easy ports from PCs, not to think very creatively about leveraging more innovative controls such as the touchscreen for their games, and not design for the tablet demographic," Smith said.

    "Are Xbox gamers going to hook up controllers and play Gears of War in coffee shops? In their living rooms, next to their more powerful Xbox? On airplanes? The Surface has the potential to be a casual device, but I worry there's not enough incentive for game makers to help push it in that direction."


    Will it be worth your time?

    No matter how interesting or diverse its hardware may be, however, the Surface won't mean much to developers unless they can actually make money on the platform. With the tablet market already inundated with iPads and Android devices, can Microsoft really succeed?

    Other Ocean's Mika sure thinks so: "I believe in the rules of two, and those two will be Apple and Microsoft. Android will be relegated to the kids table at Thanksgiving. It'll always be around, wanting to play with the big kids, and it'll get a lot of attention, but it won't be putting the food on the table."

    With Microsoft fully backing the surface, Mika is confident it'll get the resources and attention it needs to grow and surpass many of the other competitors already on the market.

    "They are betting the farm on Windows 8. I, personally, like to team up with the one who has everything to lose, because you know there won't be any complacency or lack of vision and purpose," he said. "They will be the most accommodating for developers like ourselves, and they're more willing to take risks for the sake of market share."

    Tiger Style's Smith pointed out that the Surface could prove particularly useful for developers that support the platform early, as they'll get a chance to establish an early foothold in a new and growing market.

    "If I was just starting a new company, I would consider targeting the Surface given that there's a chance to be a leader in a new market at its inception. Clearly the iPad has a much more saturated market, although the tradeoff is that the install base is much larger," he said.

    Like Mika, Zen's Sorens also has faith in Microsoft's strategy, as Zen Pinball saw strong success on Xbox Live Arcade. To him, Microsoft has already proven the company cares about supporting its game developers.

    "As a developer, it's easy to like the development environment, which has always been one of Microsoft's strengths," said Sorens. "Microsoft also has an excellent history of making sure that their curated stores don't devolve into a putrid morass of cheap shovelware."

    Couscous on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    Nobody is going to take the Surface and a controller on the go with them to play games. That is some cumbersome shit. Longer trips sure, but going down to the coffee shop?

  • DonnictonDonnicton Registered User regular
    Couscous wrote: »
    Other Ocean's Mika sure thinks so: "I believe in the rules of two, and those two will be Apple and Microsoft. Android will be relegated to the kids table at Thanksgiving. It'll always be around, wanting to play with the big kids, and it'll get a lot of attention, but it won't be putting the food on the table."

    Wow, ain't he a jerk. It's a self-fulfilling prophecy in any event, if such a scenario were to happen, people like him are the reason why this is the case.

  • skeldareskeldare Gresham, ORRegistered User regular
    edited June 2012
    Donnicton wrote: »
    Couscous wrote: »
    Other Ocean's Mika sure thinks so: "I believe in the rules of two, and those two will be Sony and Microsoft. Nintendo will be relegated to the kids table at Thanksgiving. It'll always be around, wanting to play with the big kids, and it'll get a lot of attention, but it won't be putting the food on the table."

    Wow, ain't he a jerk. It's a self-fulfilling prophecy in any event, if such a scenario were to happen, people like him are the reason why this is the case.

    Hmmm...That statement sounds familiar.

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