This week, we talk about the ways game systems are starting to be applied to real life, and what this means for the future. <br>Also, we are joined by our first guest artist! Check out Erin Siegel's artwork here! <a href="http://esda06.deviantart.com/ http://www.youtube.com/user/ESDAFable?feature=mhee">http://esda06.deviantart.com/ http://www.youtube.com/user/ESDAFable?feature=mhee</a>
Posts
I just saw an app that I think can be used to set "quest" for yourself: http://itunes.apple.com/mt/app/seal-it/id474310288?mt=8
What's your thought on using such an app for gamification?
Let's say, as a kid, you really enjoy playing piano. Your parents notice this and want to reinforce it, so give you five dollars every time you practice. What happens in your psychology is that you have a decrease in your intrinsic (inborn) desire to play piano and the activity becomes about the extrinsic (outside) reward. This decrease usually carries over after the reinforcement stops and the person may need the external reward to continue.
I think what people are seeking through gamification is not really making life "a game" because life shouldn't be a game. I think what people desire is the epicness of the game, the quest, the treasure. What they crave is *meaning* to their actions and I believe a mythologizing of your life (a la Carl Jung, James Hillman, Joseph Campbell) will be the only true way to satisfy that urge.
Read Carl Jung's "Memories, Dreams, Reflections" to understand what it means to see and tell your own life as a story with meaning (and not just a report with facts).
Let's say, as a kid, you really enjoy playing piano. Your parents notice this and want to reinforce it, so give you five dollars every time you practice. What happens in your psychology is that you have a decrease in your intrinsic (inborn) desire to play piano and the activity becomes about the extrinsic (outside) reward. This decrease usually carries over after the reinforcement stops and the person may need the external reward to continue.
I think what people are seeking through gamification is not really making life "a game" because life shouldn't be a game. I think what people desire is the epicness of the game, the quest, the treasure. What they crave is *meaning* to their actions and I believe a mythologizing of your life (a la Carl Jung, James Hillman, Joseph Campbell) will be the only true way to satisfy that urge.
Read Carl Jung's "Memories, Dreams, Reflections" to understand what it means to see and tell your own life as a story with meaning (and not just a report with facts).
The effects of these techniques are very powerful. I think people could easily spend 30 minutes playing the same riff over and over if they see that they're making progress, adding notes, and improving their score rather than just traditionally practicing a riff by playing it repeatedly.