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I'm looking to make my first video game, since I have way more spare time than I know what to deal with, but I have a few questions. How difficult is it to pick up developing w/ the XNA tools? Is that a better jumping off point than Flash? I know the basics of C++ scripting but have always had at least some trouble doing anything involving other peoples' code. Also, is there a licensing fee for the XNA API if I wanted to publish (not that this game would ever make it that far, since it's mostly gonna be a learning experience, but I can dream right?) Thanks for any responses
XNA, compared to many more recent game dev tools out there, is simple and bare bones
XNA is about providing you with most of the basic tools necessary to build a game completely from scratch
Where Unity might give you a whole physics suite that you can just drag onto an actor in a scene... XNA gives you some shape structs and helper methods and tells you to do it your own damn self
So "difficult" depends on your background and what your style is
In my opinion, Unity is difficult because you are totally swamped with their methodology and you'll spend weeks just learning the particulars ways they command you to do something
Whereas some people find XNA difficulty because it provides only the thinnest level of infrastructure necessary to call itself a game framework.
If you want to program a game, use XNA, and expect it to take a long time with your level of experience
If you want someone else to program a bunch of pieces, so you can glue those pieces into a game, use something else
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I cannot comment on its 3D capabilities
XNA, compared to many more recent game dev tools out there, is simple and bare bones
XNA is about providing you with most of the basic tools necessary to build a game completely from scratch
Where Unity might give you a whole physics suite that you can just drag onto an actor in a scene... XNA gives you some shape structs and helper methods and tells you to do it your own damn self
So "difficult" depends on your background and what your style is
In my opinion, Unity is difficult because you are totally swamped with their methodology and you'll spend weeks just learning the particulars ways they command you to do something
Whereas some people find XNA difficulty because it provides only the thinnest level of infrastructure necessary to call itself a game framework.
If you want to program a game, use XNA, and expect it to take a long time with your level of experience
If you want someone else to program a bunch of pieces, so you can glue those pieces into a game, use something else
we also talk about other random shit and clown upon each other
http://forums.penny-arcade.com/discussion/116540/xna-on-make-games-for-xbox-live-xna-4-0-released/p1