Well here’s some pretty huge news. The Court Of Justice of the European Union has just ruled that people should be able to resell downloaded games. In an environment where publishers are trying to destroy basic consumer rights like the ability to resell physical products you’ve paid for, this could be one heck of a turnaround for customers. And that’s no matter what it might say in the EULAs. This could have absolutely enormous implications on how services like Steam, Origin, GamersGate and the like work, and finally restore some rights back to the gamer.
The draconian and almost inevitably unenforceable rules we all pretend we’ve read and agreed to whenever we buy an online game are packed with ridiculous attempts to remove our rights of ownership. At best, when those rules are held to their letter, we’re long-term renting the games, with no rights to protect their being taken away from us at any point. So a ruling saying we have enough ownership that we can actually sell them on to others is a massive difference. Of course, it does ask one rather huge question: Er, how?
Now I can imagine there will be some some kind of loopholes in place for publishers to avoid this, but right now it paints an interesting picture for DD services and their respective owners.
Magus`The fun has been DOUBLED!Registered Userregular
Selling Steam games, super cheap! PM me!
On a more serious note, this'll be interesting. I wonder if Steam will fight it or somehow make a new marketplace that allows for reselling of games between people? We shall see.
On a more serious note, this'll be interesting. I wonder if Steam will fight it or somehow make a new marketplace that allows for reselling of games between people? We shall see.
Could go either way. But can Valve fight the EU? Is it worth the hassle?
Or could they set up a marketplace for this, possibly making some money for themselves and the publishers on a small fee for reselling them?
They already have an inventory system for games. Everything they need to implement this is a way to wrap a game up and put it back in your inventory after activating it.
On a more serious note, this'll be interesting. I wonder if Steam will fight it or somehow make a new marketplace that allows for reselling of games between people? We shall see.
They're already halfway there with the ability to toss around game passes. Just make all games game pass based, and make it so you can't play it if you don't have a game pass in your inventory.
On a more serious note, this'll be interesting. I wonder if Steam will fight it or somehow make a new marketplace that allows for reselling of games between people? We shall see.
Could go either way. But can Valve fight the EU? Is it worth the hassle?
Or could they set up a marketplace for this, possibly making some money for themselves and the publishers on a small fee for reselling them?
They already have an inventory system for games. Everything they need to implement this is a way to wrap a game up and put it back in your inventory after activating it.
In that case would you technically be selling your games back to Steam for them act as the advertiser and seller so they could take the cut?
RPS obviously uses games as an example, but this could be great for students or startup companies who can't afford the newest version of a product.
“Where the copyright holder makes available to his customer a copy – tangible or intangible – and at the same time concludes, in return form payment of a fee, a licence agreement granting the customer the right to use that copy for an unlimited period, that rightholder sells the copy to the customer and thus exhausts his exclusive distribution right.
“Such a transaction involves a transfer of the right of ownership of the copy. Therefore, even if the licence agreement prohibits a further transfer, the rightholder can no longer oppose the resale of that copy.”
It is nice for them to call out the bullshit of "licenses" for digital sales.
...but the big question here that will require more legal analysis than is possible from the press quotes: does the ruling mean you can sell your games, as in legally allowed if the service has the means to do so; or that the service must allow you to sell your games?
Basically valve or any other distributor is not legally required to give you an easy means to sell individual licenses or any such thing.
This basically just means, for Origin and Steam, that you can legally sell your entire account and they cant ban you (As they usually will if they notice your account has changed hands.)
They can't force the companies to alter their platform to allow the transfer of licenses or any such thing. Worst case, they might be legally required to transfer a license if you put in a support ticket? Maybe. Depending on whether you look at Steam as a single bit of software with addons (The game keys.) or as a wrapper for every individual game.
Which is pretty murky in itself.
tl;dr For all the noise this is making, it pretty much amounts to squat unless you plan to sell your entire account.
On a more serious note, this'll be interesting. I wonder if Steam will fight it or somehow make a new marketplace that allows for reselling of games between people? We shall see.
Could go either way. But can Valve fight the EU? Is it worth the hassle?
Or could they set up a marketplace for this, possibly making some money for themselves and the publishers on a small fee for reselling them?
They already have an inventory system for games. Everything they need to implement this is a way to wrap a game up and put it back in your inventory after activating it.
I'm pretty sure I remember an article discussing this very matter. Might've been an interview with Gabe? Google is failing me (though one link was to info posted on April 1st, so that's suspect to begin with), but I distinctly recall hearing about Valve at least glancing at some ability to package up a game you had on your account and being able to trade it off. Possible that a fee would be involved in doing so (not sure how they'd do this, but I'm sure they could come up with something reasonable, perhaps basing it off the current price so that companies involved still got a cut of some sort?), and I do think there's some middle ground where people could meet.
Obviously the gifting system they implemented where games can be bought and held onto is a start. Now we'd just need the ability to repackage up ones we've already tied to our account. I'm not sure I'd ever really use such a system unless it was something I didn't enjoy enough to say that I wanted it gone, but it'd be neat to have the option.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
The only people I can really see fighting this (and have the means to) are Blizzard and EA.
I mean, good fucking luck, but they can try.
You don't think Apple, Google, or Facebook would also fight this? I can see some implications there.
Not to mention it may now be more difficult to sell games in the EU.
But I'm all for it if the platform holders find a way to support it, and doesn't require developer intervention to make it work.
No, you're right, Apple and Google might.
But Facebook? I wasn't aware Facebook sold licenses for anything at all.
I was just thinking if in-app currencies may somehow be looped into this, to say that you could resell/transfer those to other people. Maybe, maybe not, it's mostly in the eye of the be-lawyers.
The only people I can really see fighting this (and have the means to) are Blizzard and EA.
I mean, good fucking luck, but they can try.
You don't think Apple, Google, or Facebook would also fight this? I can see some implications there.
Not to mention it may now be more difficult to sell games in the EU.
But I'm all for it if the platform holders find a way to support it, and doesn't require developer intervention to make it work.
No, you're right, Apple and Google might.
But Facebook? I wasn't aware Facebook sold licenses for anything at all.
Google and Steam are probably in similar boats with respect to games, not sure what else Google has to be concerned with (digital currencies? probably not covered). Apple and Microsoft have much larger stakes in this.
...but the big question here that will require more legal analysis than is possible from the press quotes: does the ruling mean you can sell your games, as in legally allowed if the service has the means to do so; or that the service must allow you to sell your games?
I'm betting on #1.
This has been my thought. Will it be law that Valve and co. have to implement a system that allows users to sell on their games, or is it simply that, hey, they just can't prosecute you if you find some way to do so.
The only people I can really see fighting this (and have the means to) are Blizzard and EA.
I mean, good fucking luck, but they can try.
You don't think Apple, Google, or Facebook would also fight this? I can see some implications there.
Not to mention it may now be more difficult to sell games in the EU.
But I'm all for it if the platform holders find a way to support it, and doesn't require developer intervention to make it work.
No, you're right, Apple and Google might.
But Facebook? I wasn't aware Facebook sold licenses for anything at all.
Google and Steam are probably in similar boats with respect to games, not sure what else Google has to be concerned with (digital currencies? probably not covered). Apple and Microsoft have much larger stakes in this.
Hell, for that matter, throw Nintendo and Sony into the ring as well. Digital sales may not be a large part of their businesses, but it's there.
Another question would be, does it impact DLC of boxed retail games?
The only people I can really see fighting this (and have the means to) are Blizzard and EA.
I mean, good fucking luck, but they can try.
You don't think Apple, Google, or Facebook would also fight this? I can see some implications there.
Not to mention it may now be more difficult to sell games in the EU.
But I'm all for it if the platform holders find a way to support it, and doesn't require developer intervention to make it work.
No, you're right, Apple and Google might.
But Facebook? I wasn't aware Facebook sold licenses for anything at all.
Google and Steam are probably in similar boats with respect to games, not sure what else Google has to be concerned with (digital currencies? probably not covered). Apple and Microsoft have much larger stakes in this.
Hell, for that matter, throw Nintendo and Sony into the ring as well. Digital sales may not be a large part of their businesses, but it's there.
Another question would be, does it impact DLC of boxed retail games?
I suspect that most folks who sell games are going to have to deal with this. As far as DLC, there's still a license, so its still covered by this. That would get all sorts of strange if you wanted to just sell the DLC but not the base game.
Valve may just have to suck this up. Wading for an appeal they might not win, while the ruling is in place, doesn't seem like their style.
Valve is just unique in that they've deliberately been making this the cornerstone of their market strategy. Amazon Digital, Microsoft, Sony, they may have to accept that download codes can be resold.
...though I also wonder if that would mean you could give your digital games away for free.
When you transfer a car title from one person to another, you cannot give it away. You must sell it, even if it's just $1, so that you can be taxed on the transaction. I'd imagine that a service like steam would do the same, so they could take a cut. if steam even takes 5% of every license transaction, they'd make a killing.
Actually, reselling digital content could be awesome for the games industry as a whole. Imagine if the digital content distributor skimmed a fixed percentage of the sale off the top, and provided the publisher/developer with a cut of what they took. Sudden used game sales look extremely attractive to publishers, and it could turn into a second source of income for these companies. Anything that keeps more devs from going under is a good thing in my book.
Thing is though, what price would you re-sell your game for? A game bought in a shop brand new then re-sold has a reduced value due to physical traits being diminshed (both actual and perceived), and the lower price represents that expected reduction in quality (scratches, fingerprints, damage to discs and manuals, etc.), but a digital copy will presumably be identical to the new copy. It's just code, the same code as you bought. So.. surely you sell it for the same price?
I wonder if this will ever extend to digital music, movies/tv, and book
I already sell all our "digital copy" codes that come with blu-rays for 2-3 bucks a pop
That's not really the same thing, though. This is more like selling a used license, as in you could deactivate your license after you've used it, then resell that license.
...though I also wonder if that would mean you could give your digital games away for free.
When you transfer a car title from one person to another, you cannot give it away. You must sell it, even if it's just $1, so that you can be taxed on the transaction.
Actually, in a number of places (including Canada) you can gift a car title. There's a separate form to fill out, but it is possible and pretty easy to do.
...though I also wonder if that would mean you could give your digital games away for free.
When you transfer a car title from one person to another, you cannot give it away. You must sell it, even if it's just $1, so that you can be taxed on the transaction.
Actually, in a number of places (including Canada) you can gift a car title. There's a separate form to fill out, but it is possible and pretty easy to do.
Ah, didn't know that. I'll amend what I said to clarify that, in Texas, you can't give a car away. I've sold many a car to family for $1 before.
Thing is though, what price would you re-sell your game for? A game bought in a shop brand new then re-sold has a reduced value due to physical traits being diminshed (both actual and perceived), and the lower price represents that expected reduction in quality (scratches, fingerprints, damage to discs and manuals, etc.), but a digital copy will presumably be identical to the new copy. It's just code, the same code as you bought. So.. surely you sell it for the same price?
Likely you sell it for lower. Part of the value of a new copy was that it was available sooner, since your copy is delayed in getting to market (by you playing it), everyone who was willing to pay full price has already bought it from someone else. So now you're looking for the folks that would be willing to buy it at a bit less than full price. With enough data points, one could reasonably work out what sort a function this drop off actually follows, but that's way more work than I'm up for at the moment.
Bwahahaha. Thought they were awfully clever with that digital download stuff, didn't they. With a physical medium, there's always something to be said for a sealed, new copy. With digital, there is no difference.
Bwahahaha. Thought they were awfully clever with that digital download stuff, didn't they. With a physical medium, there's always something to be said for a sealed, new copy. With digital, there is no difference.
What if online games keep track of how many times a license has been transferred, and you have to pay for a new multiplayer license if your license has been activated more than once?
No company is under any compulsion by this ruling, by the documents listed here and the actual court notes, to produce any way for you to get your license, or deactivate it. This was stated no where in the ruling, notes or deliberations. So they would have to go to court all over again if people wanted to push this. So if Steam/valve/Amazon/et al feel no need to alter their platform, they are not legally required to do so. You have to figure out how to sell it, they don't have to help you.
Secondly, while you're allowed to sell your license, if its connected to a user profile (Like uplay, origin, whatever.) there is nothing in the ruling that states the publishers have to deactivate the activation, either. So while you can sell the data and key, if the key wont register on their servers thats also none of their problem.
Third, and also important: Is Steam/Origin a service or no? You can't access your games without them. You cant seperate the games from them. I just checked my library and only about 30 of my games have actual CD keys I can access. Its incredibly easy to argue from a legal standpoint that Steam/Origin are a service. If they are a service, its automatically exempt. That's right there in the notations are part of the EUs handling of copyright.
Last. It states in the ruling that while a resold product can't be hindered in any way, at the time of resale any obligation or contract to update the software can be nullified and its not the publishers/providers problem. Since that agreement was made with the original buyer and does not extend to resales. (So, for instance, Steam could then sell you the rights to have your games updated. hah.)
Basically, this isn't that great except for individually bought things you have keys for that can be easily transfered. (Like, say, a copy of Norton Antivirus or photoshop.) It's a nice inroad for things in the future, but after combing through the actual legal argle-blargle it isn't like Steam or EA are suddenly in any kind of situation.
Posts
On a more serious note, this'll be interesting. I wonder if Steam will fight it or somehow make a new marketplace that allows for reselling of games between people? We shall see.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Could go either way. But can Valve fight the EU? Is it worth the hassle?
Or could they set up a marketplace for this, possibly making some money for themselves and the publishers on a small fee for reselling them?
They already have an inventory system for games. Everything they need to implement this is a way to wrap a game up and put it back in your inventory after activating it.
They're already halfway there with the ability to toss around game passes. Just make all games game pass based, and make it so you can't play it if you don't have a game pass in your inventory.
HA HA i made a funny joke
The only people I can really see fighting this (and have the means to) are Blizzard and EA.
I mean, good fucking luck, but they can try.
In that case would you technically be selling your games back to Steam for them act as the advertiser and seller so they could take the cut?
RPS obviously uses games as an example, but this could be great for students or startup companies who can't afford the newest version of a product.
The grossly simplified answer to that is "how bad do US companies want to make business in EU countries?"
I'm betting on #1.
Twitter
Currently playing: GW2 and TSW
Basically valve or any other distributor is not legally required to give you an easy means to sell individual licenses or any such thing.
This basically just means, for Origin and Steam, that you can legally sell your entire account and they cant ban you (As they usually will if they notice your account has changed hands.)
They can't force the companies to alter their platform to allow the transfer of licenses or any such thing. Worst case, they might be legally required to transfer a license if you put in a support ticket? Maybe. Depending on whether you look at Steam as a single bit of software with addons (The game keys.) or as a wrapper for every individual game.
Which is pretty murky in itself.
tl;dr For all the noise this is making, it pretty much amounts to squat unless you plan to sell your entire account.
Yeah, this might be huge but right now I don't know what it's actually gonna mean.
The ruling concerns an entirely different business. We'll have to see what the legalese people say about its application to services like Steam.
I'm pretty sure I remember an article discussing this very matter. Might've been an interview with Gabe? Google is failing me (though one link was to info posted on April 1st, so that's suspect to begin with), but I distinctly recall hearing about Valve at least glancing at some ability to package up a game you had on your account and being able to trade it off. Possible that a fee would be involved in doing so (not sure how they'd do this, but I'm sure they could come up with something reasonable, perhaps basing it off the current price so that companies involved still got a cut of some sort?), and I do think there's some middle ground where people could meet.
Obviously the gifting system they implemented where games can be bought and held onto is a start. Now we'd just need the ability to repackage up ones we've already tied to our account. I'm not sure I'd ever really use such a system unless it was something I didn't enjoy enough to say that I wanted it gone, but it'd be neat to have the option.
You don't think Apple, Google, or Facebook would also fight this? I can see some implications there.
Not to mention it may now be more difficult to sell games in the EU.
But I'm all for it if the platform holders find a way to support it, and doesn't require developer intervention to make it work.
[Gameplay Video]
@ShiftyPumpkin on the Twitterings. Book the Faces at [facebook.com/PerceptivePumpkinProductions]
No, you're right, Apple and Google might.
But Facebook? I wasn't aware Facebook sold licenses for anything at all.
"Gabe Newell: No More Steam Sales until the Ruling is Reversed"
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
Depending on how this swings I can see publishers just taking it out on the consumer. 80€ games anyone?
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
I was just thinking if in-app currencies may somehow be looped into this, to say that you could resell/transfer those to other people. Maybe, maybe not, it's mostly in the eye of the be-lawyers.
[Gameplay Video]
@ShiftyPumpkin on the Twitterings. Book the Faces at [facebook.com/PerceptivePumpkinProductions]
This has been my thought. Will it be law that Valve and co. have to implement a system that allows users to sell on their games, or is it simply that, hey, they just can't prosecute you if you find some way to do so.
Hell, for that matter, throw Nintendo and Sony into the ring as well. Digital sales may not be a large part of their businesses, but it's there.
Another question would be, does it impact DLC of boxed retail games?
[Gameplay Video]
@ShiftyPumpkin on the Twitterings. Book the Faces at [facebook.com/PerceptivePumpkinProductions]
I'd rather buy a slightly older version of photoshop if I was just learning it than shell out for the newest and most expensive version.
Valve is just unique in that they've deliberately been making this the cornerstone of their market strategy. Amazon Digital, Microsoft, Sony, they may have to accept that download codes can be resold.
When you transfer a car title from one person to another, you cannot give it away. You must sell it, even if it's just $1, so that you can be taxed on the transaction. I'd imagine that a service like steam would do the same, so they could take a cut. if steam even takes 5% of every license transaction, they'd make a killing.
Actually, reselling digital content could be awesome for the games industry as a whole. Imagine if the digital content distributor skimmed a fixed percentage of the sale off the top, and provided the publisher/developer with a cut of what they took. Sudden used game sales look extremely attractive to publishers, and it could turn into a second source of income for these companies. Anything that keeps more devs from going under is a good thing in my book.
That's not really the same thing, though. This is more like selling a used license, as in you could deactivate your license after you've used it, then resell that license.
Actually, in a number of places (including Canada) you can gift a car title. There's a separate form to fill out, but it is possible and pretty easy to do.
Ah, didn't know that. I'll amend what I said to clarify that, in Texas, you can't give a car away. I've sold many a car to family for $1 before.
What if online games keep track of how many times a license has been transferred, and you have to pay for a new multiplayer license if your license has been activated more than once?
No company is under any compulsion by this ruling, by the documents listed here and the actual court notes, to produce any way for you to get your license, or deactivate it. This was stated no where in the ruling, notes or deliberations. So they would have to go to court all over again if people wanted to push this. So if Steam/valve/Amazon/et al feel no need to alter their platform, they are not legally required to do so. You have to figure out how to sell it, they don't have to help you.
Secondly, while you're allowed to sell your license, if its connected to a user profile (Like uplay, origin, whatever.) there is nothing in the ruling that states the publishers have to deactivate the activation, either. So while you can sell the data and key, if the key wont register on their servers thats also none of their problem.
Third, and also important: Is Steam/Origin a service or no? You can't access your games without them. You cant seperate the games from them. I just checked my library and only about 30 of my games have actual CD keys I can access. Its incredibly easy to argue from a legal standpoint that Steam/Origin are a service. If they are a service, its automatically exempt. That's right there in the notations are part of the EUs handling of copyright.
Last. It states in the ruling that while a resold product can't be hindered in any way, at the time of resale any obligation or contract to update the software can be nullified and its not the publishers/providers problem. Since that agreement was made with the original buyer and does not extend to resales. (So, for instance, Steam could then sell you the rights to have your games updated. hah.)
Basically, this isn't that great except for individually bought things you have keys for that can be easily transfered. (Like, say, a copy of Norton Antivirus or photoshop.) It's a nice inroad for things in the future, but after combing through the actual legal argle-blargle it isn't like Steam or EA are suddenly in any kind of situation.