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[Fightin' Games] Europe has to import Persona. Oh, wait, you can't.
Posts
man
everyone is waiting for slam
I fought a guy who allowed me to keep throwing him and then sent me a message that called me a cheap asshole, nothing surprises me
It's been out for months in Japan.
Blocked super > One More Cancel > Mix Up Fun Times
j.A > Agi > delay release > j.A > j.C > Agi
Counter hit 2B can be confirmed into Maragi?
5AA > jump cancel > air turn back dash > j.A = easy cross up
http://www.game-underground.com/#!__guts
however it is also overlapping with season's beatings, whoopsies
Front page splash hypes Smash and WWE, but not Marvel? Hm.
dang youtube videos don't have notation
zip zappin' around with yosuke and fannin' with yukiko god my animerection
Gives Hard Knockdown; leads into Oki
5AB-C (FC) > JD > S66 5B > 5C > 5AB
5AB-C (FC) > JD > S66 5B > 5C > 236B > 236B > 214C (D in Corner) > 236236D (50%@4422)
2B > JB > JC > 8D > 2AB > jump foward > AD (Switch Facing) JB (Crossup) (0%@1716+400+Followup)
2B > JBB > 8D > 2AB (0%@1666, switches sides)
2B > JBB > 8D > 5AB (0%@1565)
JB (CH) > 5B > 2B > JBB > 8D > 5AB (0%@1976)
Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 44 5C > 5B > 5C > 2DD > 236B > 236B > S66 5C > 5B > 5C > 5AB (0%@4740)
Damage Focus; not necessarily good positioning
5AB-C (FC) > JD > S66 5B > 5C > 236B > 236B > 214C (D in Corner) > 236236D (50%@4422)
2B > JB > JC > 8D > 5B > 2369B (?) > 236A > 214C > 236236D (50%@3878)
JB (CH) > 5B > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%@4273)
Throw OMC > 5C > 236B > 236B > dash 236D (50%@3051)
Throw (CH) > dash 2A > 5C > 236B > 236B > 236D (50%@3147)
Throw OMB > 5C > 236B > 236B > dash 5C > 5A > 5C > 214C > 236236D (50%/Burst@4416)
5B > 2B > 236A > 236A RCB > 5C > 236B > 236B > S66 5C > 5A > 5C > 214C > 236236D (50%/Burst@5023)
5B > 2B > 236A > 236B > 236D RCB > 5C > 236B > 236B > S66 5C > 5A > 5C > 214C > 236236D (50%/Burst@6152, crouching only)
5B (CH) > 2D > S66 5B > 5C > 236B > 236B > S66 5C > 5A > 5C > 214C > 236236D (50%@5333)
5B > 2B > 236A > 236A > 236236A > Dash 5C > 236B > 236B > 236D (50%@4216)
5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > S66 5C > 5A > 5C > 214C > 236236D (100%@5399)
5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (100%@5718, must be near corner when starting)
214D (FC) > JC > JB > 5C > 44 5C > 5B > 5C > 236B > 236B > S66 5C > 5A > 5C > 214C > 236236D (50%@4980)
236236C OMC > 2A > 2B > JB > JC > JBB > JC > 236C (100%@4298)
Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 44 5C > 66 5B > 5C > 44 5C > 66 5B > 5C > 236B > 236B > S66 5C > 5B > 5C > 214C > 236236D (50%@6797)
2B.) Corner
Gives Hard Knockdown; Leads into Oki
5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5C > 5AB (0%@3129)
5C (CH) > 5B > 2B > 236A > 236A > 5B > 5C > 5AB (0%@2396)
5AB-D (FC) > 5B > 5C > 2D > JD > 5AB (0%@2737)
5BD (CH) > 5B > JC > 8D > 5AB (0%@2671)
Damage Focus; not necessarily good positioning
2A > 5B > 5C > 236A > 236A > 5B > 5C > 236B > 236B > 5B > 5C > 214C > 236236D (50%@4000)
5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (50%@5095)
5B > 2B > 236A > 236A > 236236A > 5C > 236B > 236B > 5C > 236B > 236B > 214D > 236236D (100%@5718, Also works near corner)
5C (CH) > 5B > 2B > 236A > 236A > 5B > 5C > 236B > 236B > 5B > 5C > 214C > 236236D (50%@4756)
5AB-D (FC) > 5B > 5C > 2D > JD > 236B > 236B > 214D > 236236D (50%@4720)
5BD (CH) > 5B > JC > 8D > 236B > 236B > 214D > 236236D (50%@4722)
214C (FC) > 236236A > S66 5C > 5B > 5C > 2D > Backdash 5Cx4 > 5B > 5C > 236B > 236B > 5C > 5B > 5C > 214C > 236236D (100%@7432)
214C > 236236A > 5B > 5C > JC > 8D > 236B > 236B > 5C > 236B > 236B > 236236D (100%@5733)
214D (FC) > JC > JB > 5C > 44 5C > 66 5B > 5C > 2D > J7D > 236B > 236B > 214C > 236326D (50%@5174)
Charged 236A (FC) > 5B > 2AB > JC > JB > 5C > 2D >[walk back] 5C > 44 5C > 44 5C > 44 5C > 66 5B > 236B > 236B > 5C > 5B > 5C > 214C > 236236D (50%@7210)
they're hyping smash because those are qualifiers for a smash event called Apex which is apparently a big deal or something for them
the rest i dunno
...and it quotes BRT.
YOU'RE FAMOUS!
tell me how to read that
the numbers correspond to a numberpad and here are the other notations:
hj. High Jump
ad. Air Dash
iad. Instant Air Dash
mj. Mini Jump
dj. Double Jump
hjc. High Jump Cancel
ji. Jump Install
dc. Dash Cancel
sc. Super Cancel
CH Counter Hit
FC Fatal Counter
OMC One More Cancel
OMB One More Burst
AOA-C All-Out Attack ending with C finish
AOA-D All-Out Attack ending with D finish
QE Quick Escape
AT Air Turn
{ } Whiffed Input
[ ] Hold Input
(N) Attack must deal N amount of hits.
[???] xN Repeat ??? N amount of times.
DM: Damage
SP: SP Gain
5 = neutral
6 = forward
4 = back
2 = down etc.
looking straight down at your numberpad, imagine it as though you're looking straight down at your stick, with the 5 being where the stick is (at neutral) and each number corresponding to its direction
also the letters are just the letters
S66 looks like land from J.D and dash forward immediately
well it was a great post
This is absolutely nuts.
guess an atlus person was lurking
There is some power in that.
At getting better at using my persona to lock people down but I have to start working on my anti-air combos to discourage people from jumping all day so I can get my mixups going.
I also have to throw a lot more when people just sit and block.