hi, today while reading the paper, something caught my eye, i think we gamers are quick to notice gaming related things in places where its not common..like the newspaper.
I saw this:
in a nutshell, it says that the game makes Juarez look bad, terrorists, drugs, etc, for this reason, the city is looking to sue Ubisoft.
I live 3 hours away from Juarez, and well, the city is certainly not made out of rainbows and sugar, but its not a hellhole either, its just an ugly and overpopulated border mexican city, all the border cities share the same problems.
Personally, as a mexican, i really dont give a shit, i think the government is overreacting, because well, this is a work of fiction, you know, being in "the future" and all.
If the game is fun, i will kill my fellow mexican turrists for hours on end.
Thoughs? as any game threatened your local authorities?
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The History Channel is first on my list!
All I have to say is that Juarez has plenty of problems, their last concern being a game that portrays the city somewhat accurately, if exagerated.
Of course, I know how politicians work, so I'd argue that this likely some local suits trying to make it look as though they're "doing something" about this bad publicity.
I live in the UK, so I don't really know much about these things.
I'm guessing that the excuse is "retaining thematic continuity" and the real reason is "cutting down on budget by reusing assets between games".
How do international lawsuits work anyway?
http://www.cnn.com/2007/WORLD/americas/03/12/mexico.slim.ap/index.html
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To avoid near-free newspaper advertisements?
I seriously doubt (though anything's possible, I guess) that anything will ultimately come out of the proposed legal action.
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I should probably buy GRAW2 sometime...
Eh.
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Tell that to my friend who is from San Andreas, CA
(I love reducing terrorists to polygons.)
Actually, I'm beginning to wonder if the Rainbow Six and Ghost Recon franchises aren't about to merge. That'd be fine by me. Get all that talent behind one franchise and make a game that is a good mix of rural and urban combat with seamless transitions between the two.
Oh yeah, and fire the lazy bastards behind Ghost Recon's multiplayer.
opinion is wishful thinking at its worst.
- Robert A. Heinlein
That might be sig worthy.
opinion is wishful thinking at its worst.
- Robert A. Heinlein
Dasvidania Boris, I'll see you in hell!
In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)
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Truth. The MP in GRAW (and, by extension, GRAW2) is just terrible. They should just get the R6 guys to do it.
I always pronounce it 'yoobisoft'.
No seriously, I cant wait till our forces have those helmets. Terrorists are all like, THERES THE AMERICANS! KILL THEM FOR THE SAKE OF OUR COUNTRY!
And our troops are all like "There a red diamond!" *blapblapblap* "Okay, next!"
I wouldn't go so far as to say it is terrible, it is pretty fun. But, it is lazy. There is no excuse for the differences between single player and multiplayer. The lack of the ability to take cover is simply inexcusable.
Oh, and the difference in graphics quality. The "split screen is too hard on the system" excuse died when Gears of War was released.
opinion is wishful thinking at its worst.
- Robert A. Heinlein
Me too. i thought I just wasn't getting it, apparently it just isn't that good.
I always have a good time with it.
GRAW, when I first played MP, I thought "Jesus... talk about generic crap".
I tried to play it again, a few days later, and I thought the exact same thing.
Lazy, boring, etc etc.
Imagine R6V MP without cover.
Yuck.
I know it's all horses for courses, and so forth, but GRAW MP (and GRAW2, at least based on the demo) has always felt lazy and shoddy to me. The graphics are sub-par, the controls feel incredibly loose and unresponsive, aiming is a pain, and third-person view?! (I know you don't have to use it, but the game feels just as unresponsive and kludgy in first-person).
Perhaps worst of all, the game clearly can't decide whether it wants to be a 'realistic' tactical shooter or a run-and-gun CS-type blaster, and ends up doing neither particularly well. The accuracy penalty for firing while running isn't particularly high (You can easily hit a man-sized target at several dozen yards while running, even with an LMG. Its not worth bothering to stop or crouch.), which favours more run-and-gun play. Yet you can easily go down from one torso hit, which turns many firefights into a complete crapshoot.
Then there's the fact that it seems that part of the Ghosts training involves a serious cardio workout, as everyone dashes along at some sort of ridiculous speed. For added comedy, if you play in 3rd-person you can see that your avatar has his weapon raised and is squinting down the sights, even when he's tearing along at a sprint that would put a gold-medal winning olympic athlete to shame.