Alright, so, this is a temporary OP for people to start thinking of characters and asking questions. Right now I'm just posting up the basics that you'll need to know. Getting the Talent Trees up will take a liiittle bit longer, so expect the specifics to show up tomorrow or the next day (unless my wife goes into labor, in which case, give me another day or three
Edge of the Empire is set in the Outer Rim during the time period of the Original Trilogy. Its a hive of scum & villainy, without Jedi hanging out on every corner. Just wanted to make sure everyone realizes that!
Everyone needs to pick an obligation. The amount of your obligation can vary, and even be split between two things. The specific amount is going to vary based on the number of PCs, so, that number isn't going to matter just yet, however, you also have the ability to raise the amount of Obligation you take on.
By taking on an additional +5 Obligation, you receive +5 XP, or +1000 Starting credits. (Default is 500 credits starting, and XP based on race)
By taking on an additional +10 Obligation, you can receive +10 XP or +2500 starting credits.
The types of Obligations are as follows:
Addiction, Betrayal, Blackmail, Bounty, Criminal, Debt, Dutybound, Family, Favor, Oath, Obsession, Responsibility
Make sure to expand upon that a bit. For example, someone who is Force Sensitive, and has a Family Obligation, could be due to the fact that their family reported them to the Empire and is now trying to hunt them down for the reward. Don't just pick "Addiction" and be done with it, basically, as this is going to be something that might come back to bite you in the ass later. Make the bite interesting.
Also, for the particular story I'm running, it has you starting in debt to a Hutt on Nar Shadaa as the hook to get you into the story. You can make your character with this obligation or not, up to you. If not, we'll just hand wave it, as this is jus a beta prewritten adventure, and an overall test of the system for pbp.
Just a quick breakdown of what the different characteristics are and what they mean.
Dexterity, hand-eye coordination, body control. Used in Coordination and Skulduggery, and is key to ranged combat skills.
Brute power and overall toughness. Used with Athletics and Brawl, also determines wound threshold and Soak.
How crafty and devious a character is. Used with skills like Deceit, Perception, and Survival.
Intelligence education, and mental acuity. Astrogation, Computers, and Knowledge checks are common uses.
Charisma, confidence, and force of personality. Key to inter-personal skills like Charm and Leadership.
Discipline, Self-control, mental fortitude, and faith. Used for skills like Coerce and Vigilance, as well as determining a character's starting strain threshold.
Bothans gain a free rank in Streetwise.
Highest Charactieristic: Cunning / Lowest: Brawn
Droid (Class Four)
(Additionally to what's in the lacking wookieepedia link, manufacture and operation of war and assassin droids have been outlawed in the Empire, under penalty of death. Licenses are required for lesser security models. So, if choosing this, realize that you may need to hide your nature in public.) Droids do not need to eat, sleep, or breath, and are unaffected by toxins or poisons. They also have a higher cybernetic implant cap. Droids cannot become Force Sensitive, and cannot be effected by Mind-altering Force powers. Droids require Mechanics for healing rather than Doctors. Stimpacks and bacta tanks don't effect them.
All droid characteristics start at 1, but they also have the highest starting XP to raise them as desired.
Gand gain a free rank in Discipline.
Highest Characteristic: Willpower / Lowest: Intellect
Humans and Near-Humans start with a second Specialization within their Career.
Humans start with all Characteristics at 2, rather than with one at 3 and one at 1 and the rest at 2.
Rodians receive a free rank in Survival.
Highest Characteristic: Agility / Lowest: Willpower
Trandoshans gain a free rank in Perception.
Trandoshans recover additional wounds when in a bacta tank, and can regrow limbs.
Trandoshans deal one extra damage and have a higher critical chance when making a Brawl check.
Highest Characteristic: 3 / Lowest: Agility
Twi'leks gain an free rank in either Charm or Deceit.
Highest Characteristic: Presence / Lowest: Brawn
Wookies gain a free rank in Brawl.
Wookie Rage: when a wookiee has suffered any wounds, he deals +1 damage with his Brawl and Melee attacks. When a Wookiee is critically injured, he deals +2 damage to his Brawl and Melee attacks.
Just a quick note on skills, since I don't have the full list up: You get to place a free rank in 4 of your Career Skills, and a free rank in 2 of your Specialization Skills. So, you don't necessarily have all of the skills unless you want to spend XP.
You can have 1 Career, and up to 3 Specializations, which can be collected from any of the Career options, they're simply more expensive to purchase.
Expert trackers, brutal combatants, and effective investigators.
Career Skills: Athletics, Perception, Pilot (Planet), Pilot (Space), Streetwise, Surveillance, Vigilance, and Ranged (Heavy)
Whereas most Bounty Hunters focus primarily on capture, Assassin's are generally tasked with the straightforward task of terminating their targets.
Spec Skills: Coordination, Skulduggery, Stealth, and Melee.
A one-man battle force, at least for a short time. Specializes in high-tech gear and weapons.
Spec Skills: Computers, Mechanics, Surveillance, Range (Light)
The best when it comes to hunting targets that have fled to the farthest ends of the galaxy.
Spec Skills: Resilience, Survival, Knowledge (Lore), Knowledge (Xenology)
The most out-of-place people in the Outer Rim. Cultural and professional elite with a grasp of the bigger picture.
Career Skills: Charm, Deceit, Leadership, Negotiation, Streetwise, Knowledge (Core Worlds), Knowledge (Education), Knowledge (Lore)
In demand almost everywhere they go for their ability to treat wounds and illness.
Spec Skills: Cool, Medicine, Resilience, Knowledge (Education)
Can talk to anyone about anything in any way he needs to.
Spec Skills: Charm, Coerce, Deceit, Negotiation
With the danger of a "thousand thousand worlds", someone who knows something other than how to reload a blaster can be quite useful in any number of situations.
Spec Skills: Perception, Knowledge (Outer Rim), Knowledge (Underworld), Knowledge (Xenology)
Those who seek to uncover the countless mysterious and opportunities out in the vastness.
Career Skills: Astrogation, Charm, Cool, Perception, Pilot (Space), Knowledge (Lore), Knowledge (Outer Rim), Knowledge (Xenology)
Part-negotiator, part-astrogator, and savvy in the ways of the galaxy beyond the Core Worlds. A jack of all trades.
Spec Skills: Astrogation, Coordination, Negotiation, Streetwise
There's finding a planet, and then there's going down to the planet and seeing what's what.
Spec Skills: Athletics, Pilot (Planet), Survival, Surveillance
Those who seek to take what they find and turn it into a healthy profit.
Spec Skills: Deceit, Negotiation, Knowledge (Core Worlds), Knowledge (Education)
When it comes to shooting, the Hired Gun is at the forefront.
Career Skills: Athletics, Discipline, Pilot (Planet), Resilience, Vigilance, Brawl, Melee, Range (Light)
Defenders of people and places.
Spec Skills: Perception, Pilot (Planet), Gunnery, Ranged (Heavy)
Up close and personal fighters, with weapons in hand, smashing and slashing.
Spec Skills: Coerce, Resilience, Survival, Melee.
The warfare expert--a master of ranged combat and military tactics.
Spec Skills: Gunnery, Ranged (Heavy), Discipline, Leadership.
The Universal opportunist.
Career Skills: Coordination, Deceit, Perception, Pilot (Space), Skulduggery, Streetwise, Vigilance, Knowledge (Underworld)
Lots of people can fly a starship, but not many can make it dance like a true Pilot.
Spec Skills: Astrogation, Pilot (Planet), Pilot (Space), Gunnery
Part con artist, part gunslinger, and part cantina brawler.
Spec Skills: Charm, Cool, Brawl, Ranged (Light)
A covert operative.
Spec Skills: Skulduggery, Vigilance, Knowledge (Underworld), Stealth
Masters of technology and mechanical devices.
Career Skills: Astrogation, Computers, Coordination, Discipline, Mechanics, Perception, Pilot (Planet), Surveillance.
The glue that holds everything together, and the grease that makes it all go.
Spec Skills: Mechanics, Pilot (Space), Skulduggery, Brawl.
The specialist you call on when you need something out of the ordinary.
Spec Skills: Mechanics, Streetwise, Knowledge (Education), Knowledge (Underworld)
For the Slicer, a computer or datapad is just a puzzle to solve with prizes for doing so.
Spec Skills: Computers, Surveillance, Knowledge (Education), Knowledge (Underworld)
Much like the other Specializations, you can choose to be a Force-Sensitive Exile. There are no skills associated with this path, but instead you gain a Force Rating and can purchase Force Powers: Sense, Influence, & Move, that do pretty much what you would expect them to. Currently in the beta there's no limit on how much you can put into the Force during character creation, but I'm going to cap it a bit, because as it stands, someone who spends all their starting XP in Force Move, for example, can pretty much 1HKO three groups of Stormtroopers at the same time.
But otherwise its available, and you'll be able to be ANH/ESB Luke-levels of Force Capable.
Everyone picks 1 or 2 Motivations for your character. These give a nice bit of flavor and distinction by helping define what makes a character "tick", and helps distinguish them from characters of the same species/career.
Friendship, Love, Freedom, Fame, Greed, Status, Expertise, Wanderlust/Novelty, Power, Religion/Spirituality
Religion/Spirituality, The Weak/Charity, Non-Human Rights, Local Politics, Overthrow the Empire, Crime, Emancipation, Droid Rights, Capitalism, Support the Empire
Relationship (Relationships can be loving and respectful, or antagonistic and competitive, or whatever)
Place of Origin, Pet, Childhood Friend, Comrades, Sibling(s), Mentor, Parents, Extended Family/Clan, Droid Companion, Former Nemesis
I'll get the Skill blurbs and Talent Trees up when I can. The latter will likely be a google doc though, since they function like a skill tree in any MMO, with certain paths you can take.
Use this to get some ideas, and if you have any questions (even about specific skills, or what sort of stuff is in the Talent Trees), feel free to ask, and feel free to post up your early concepts so everyone can get an idea of what the party might potentially be like.