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[GW2]The new thread is not innovative. It is however FUCKING AMAZING.
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The voice actor sounds insanely bored. He's obviously just reading the lines in a bored tone.
And so it begins..
I honestly care more about Faolain than anyone in Destiny's Edge.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
I assume Devona did everything she could to erase Cynn's name from history after beating her upside the head multiple times with a blunt object and then dumping her in an unmarked grave.
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Endure pain, frenzy, hundred blades -> switch to dual axes and #5 then adrenaline attack
Everything dies before you do
My understanding is that he traded killing one dragon with keeping alive the ruler single handedly steering the charr human treaty, without which there is no hope of beating the other elder dragons.
I think killing Krakaltorik and letting Jennah die would have been winning the battle and losing the war.
PSN: Vorpallion Twitch: Vorpallion
Not really related, but I still thought it was cool and you mentioning graves brought it back to mind. I found a Deldrimor dwarf grave, and next to that a grave for the stone summit person who killed him. Passerby's were encouraged to spit on the stone summit tomb if they were friends of deldrimor, which I happily did. It said something about some magic happening but nothing else happened. I may have had the wrong kind of saliva.
PSN: Vorpallion Twitch: Vorpallion
But in the book:
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
There were 133 Seraph slain during the event, including Logan Thackeray's brother Dylan. The conflict was indirectly responsible for the dissolving of Destiny's Edge, as Logan deserted his friends to save Queen Jennah
That's obviously a major battle requiring all hands on deck. Also it makes it seem as though Logan was equally pivotal in freeing the Charr, which was a key step to ending the human/charr war. The bits of lore I've found around ebonhawke seem to support the wiki version that the whole thing was a very big deal. So I dunno. Maybe it was retconned.
I haven't read the book, but in game, Logan's actions seem to be the wisest course - even if not, they are certainly defensible.
PSN: Vorpallion Twitch: Vorpallion
You'd have to argue that the time bought by the Logan and Charr crew was sufficient enough that otherwise the oversized Orges could've stormed the human sized keep 5 stories up into a locked armory defended by the Queen's Guard while she casted her spell. The author didn't really include a sense of urgency in his writing. All details from the book.
Slice like a god damn hammer. LoL: Rafflesia / BNet: Talonflame#11979
People need to understand, the universe of Guild Wars 1 was amazing. The story was a cliche storm of near-crap. GW1 had no awesome final boss until Nightfall, and no character development to speak of at all until Nightfall and Eye of the North. There's a reason Prince Rurik gets mocked mercilessly, he was an annoying Leeroy Jenkins who's return is practically a joke. Prophecies was an utter mess with at least 8 enemy factions running around and no clear threat. Faction's voice acting was so laughable it made Deus Ex' foreign accents seem like high art.
But somehow, for me, it worked. The art design, the music, the design of your own hero and how you save the world I grew attached to after a while. Even those retarded henchmen and heroes, I wanted to lead them and keep them alive to serve my heroic heroism... thing.
What saved the story for me was basically being the god modding hero going around fixing everyone else crap because they were too dumb to fix things themselves. There's a reason I like the vanity titles I've earned. The little pop culture references and nod and winks to the fact that, yes, without you this whole house of cards falls down was enough for me.
So I'm willing to be forgiving for GW2's story, because pretty much anything would be an improvement over Prophecies and Factions. Nightfall and Eye of the North were much more focused in their story and character arcs and it really, really shows.
It's a trick of perspective. Yes, the Ascalon Five are the 'main characters' of the first few story arcs through Nightfall. But it's like in Hidden Fortress, they're not the main focus of events, your character is. The Ascalon Five are remembered by history, but that doesn't mean your character has no part in the story.
GW2 sounds like it fixes a lot, and also falls short in some places. That's fine, I'm optimistic about the story though I haven't played it myself. However, for me the Searing did it's job pretty well. You get attached to this beautiful kingdom, and the Charr storm in and burn everything to ash. You spend dozens of quests helping war victims, old tired soldiers, orphans. You protect your people during their exodus. You start helping another foreign land just to safeguard a tiny little village that you don't even SEE as a viewable outpost. So later on when Pyre Fierceshot starts his mouthing off I really do want Gwen to shoot him in his jerk face, because I know first hand what Charr do to their enemies. It's little things like that that hook you.
On the whole, innovative vs iterative thing; yes, most of Guild Wars 2 is very good iteration. I think the combo system might be somewhat innovative though? I haven't played any other co-op games where you could combine moves in quite that way for special effects.
In honour of this, a quote, from a player I did HotW with:
"Player: My character just said 'I would do that again!'
Player: No.
Player: No, I wouldn't."
Yeah for all the reasons just stated, it's not even up for debate. Logan made the wrong choice, period. He was completely unnecessary and Queen Jenna solved the problem almost single handedly.
White FC: 0819 3350 1787
New thread. You know what to do.
I'm off to bed now.