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As I always state with a story related to Falafelkid, I always trust his information 100% Having said that, take a look at his conversation with a GameSpy rep about the Wii’s online features.
Falafelkid: I would like to know if I am right in assuming that the features mentioned (friend rosters, advanced matchmaking capabilities and comprehensive rankings data) suggest a single, unified online platform for each console, rather than one which is dependent on individual games (as is the case with the DS).
GameSpy: GameSpy’s technology does allow for features that could span multiple games. With the Nintendo Wii, however, the multiplayer features are title-specific.
Falafelkid: But is that the case for all Wii online titles across the board?
GameSpy: Yes, that is the case for Wii titles.
Falafelkid: Just one last question to make absolutely sure I have got this right, please. If I have a friend roster in one game, that roster will not be available to me in any other game. I have to build up an entirely new list for each title, right?
GameSpy: The answer to your question is yes, for the Wii friend lists are game specific.
And before retard rodeo gets into full swing, I would recommend certain people read this text carefully. Gamespy didn't say anything at all about friend codes. Just that friend lists are game specific.
Hypnotically inclined.
elkatas on
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Well, Fale is nice guy, but he has sometimes difficulties presenting his questions in way that would give satisfactory and exact answer. Furthermore, he isn't native english speaker.
I'm not sure it matters, because if this is true it still means you'd have to type in all the codes for every friend per game, which is mostly what people didn't like in the first place. Trading codes online is the easy part.
Frankly, I almost don't care one way or another what the Wii's online system ends up being. I just want to know what it is. :P Anyone who was expecting a Live killer was setting themselves up for disappointment, though; Nintendo's always shown they're slow to accept online.
I'm not sure it matters, because if this is true it still means you'd have to type in all the codes for every friend per game, which is mostly what people didn't like in the first place. Trading codes online is the easy part.
Well, it'll make codes in sigs a lot easier.
What I want to know is how game friend lists are going to interact with the Wii's address book itself. It would be ludicrous for games not to tap into that. If it's tied to the internal address book, it won't be so bad.
I'm not sure it matters, because if this is true it still means you'd have to type in all the codes for every friend per game, which is mostly what people didn't like in the first place. Trading codes online is the easy part.
Actually no. It just means that you can't have transfer your friend list from game A to B. The thing here is that we don't know how adding new buddies to game specific list is implemented. It could be just one click from the address book, meeting your friend in lobby and clicking his name, or inputting secret hebrew code that recites names of 10 members of angelic host.
It could very well be that you just have to import specific friends from your systems list. At least, thats what I'm going to hope for (assuming the OP is true)
Veevee on
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AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
I'm not sure it matters, because if this is true it still means you'd have to type in all the codes for every friend per game, which is mostly what people didn't like in the first place. Trading codes online is the easy part.
Not necessarily.
You could have to do something such as adding friends to individual game rosters from your Wii system's address book by simple point and click. It would be tedious, but much simpler than fucking around with friend codes.
I will say that I hope there's some kind of standardized online setup for Wii games -- lobbies, buddy lists that show you who's online in the game, etc. DS games were all over the place with this kind of thing:
• Mario Kart was a total clusterfuck.
• Tetris had lobbies, and very few people I know of had problems accessing games.
• Hunters had lobbies and the voice-chat was great to have, but there were a lot of problems with people not being able to see each other online/get into games.
• Starfox was a disappointing throwback to Mario Kart.
With the Wii, my hopes are still fairly pessimistic but I'm hoping for at least a standardization of that pessimism.
How is Tetris different than Mario Kart? I've taken both of them online, and they seemed pretty similar.
They're worlds different when trying to match up with friends. Mario Kart has the "everyone search at one time and hope you get matched to each other" method, which is like throwing spaghetti at the wall and hoping it sticks. Tetris has full-fledged lobbies, so if I host a game, you can see it from a list of available friend games and jump into it.
How is Tetris different than Mario Kart? I've taken both of them online, and they seemed pretty similar.
In Tetris, when playing with friends, you can make a game and your friends can join your game (once they're done addin ur code).
In Mario Kart you search for a few hours and then you hope you get matched up with the people you wanted to play with because you can't tell until the game starts.
How is Tetris different than Mario Kart? I've taken both of them online, and they seemed pretty similar.
In Tetris, when playing with friends, you can make a game and your friends can join your game (once they're done addin ur code).
In Mario Kart you search for a few hours and then you hope you get matched up with the people you wanted to play with because you can't tell until the game starts.
Dear god, I still remember the nightmares of launch week. Dozens of people adding codes randomly and furiously, all searching at the same time -- that goddamned blue square mocked me for hours.
I guess I only played Tetris without friends, so the matchmaking was similar to Mario Kart. Mario Kart's friends system is total bullshit, you are right.
Do any of the DS games have lobbies for non-friend games?
Menace on
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mntorankusuI'm not sure how to use this thing....Registered Userregular
How is Tetris different than Mario Kart? I've taken both of them online, and they seemed pretty similar.
In Tetris, when playing with friends, you can make a game and your friends can join your game (once they're done addin ur code).
In Mario Kart you search for a few hours and then you hope you get matched up with the people you wanted to play with because you can't tell until the game starts.
Dear god, I still remember the nightmares of launch week. Dozens of people adding codes randomly and furiously, all searching at the same time -- that goddamned blue square mocked me for hours.
But at least then you could usually get into a game just by searching randomly. I liked the whole "play against random PA dudes" situation. Nowadays it's hard to find anyone who still wants to play.
Even if there is a Friend Code for every game Nintendo is still the little darling that will always have a great reason for doing stupid things.
What? Everyone will be pissed like they are with the DS friend codes. But we man up and deal with it because the games are still awesome and fun to play online.
What if each code registered a profile that tracked all the games you took online and placed you on the friend list of only the so-and-so games it recognized you as having played?
It's unlikely as hell, but it would be a justification for using game-specific lists that wouldn't amount to the DS delivery.
This could mean, theoretically, that you could only have to enter your Friend Codes in a single time. Then when you get a new game, you simply add your current Friend Codes to your Friend List for that game.
That seems reasonable. If it turns out to work that way.
I'm not sure it matters, because if this is true it still means you'd have to type in all the codes for every friend per game, which is mostly what people didn't like in the first place. Trading codes online is the easy part.
Well, theoretically if it's friend lists and not friend codes, you could make lists in each game from the people in your address book.
Still, I just wish your address book would be your friend list in all games.
mausmalone on
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mntorankusuI'm not sure how to use this thing....Registered Userregular
I'm not sure it matters, because if this is true it still means you'd have to type in all the codes for every friend per game, which is mostly what people didn't like in the first place. Trading codes online is the easy part.
Well, theoretically if it's friend lists and not friend codes, you could make lists in each game from the people in your address book.
Still, I just wish your address book would be your friend list in all games.
I think having game-specific lists that you can add friends to from your address book (plus maybe have an "add all" option) is a better solution than just having your address book be the list.
Then you can just add friends who actually have the game, or only add people who you want to play this specific game with.
Selecting a bunch of names from your address book is a small inconvenience for such an ability, I think.
Edit: Plus the ability to add friends to a game's list, and not your address book, would be nice. I might want to play with someone here, but not be subjected to retarded messages and pictures they feel like sending me. And also, then you could potentially have 100 different friends in each game, instead of being limited to 100 total.
If I have to enter codes for every online Wii game I have, then I just won't do it.
Currently I don't play online DS games even though many of my friends also play DS frequently. I want to enjoy games like Mario Kart and Star Fox online, but the current system is just so cumbersome and annoying that we just don't bother with it. Why mess with it when we can just use the easy system that Xbox Live has and play Halo or Rainbow Six?
Until we get facts we can hope that we'll be able to import from the address book. It'd be convenient to choose who to play in what game, instead of having global friend lists.
If I have to enter codes for every online Wii game I have, then I just won't do it.
Currently I don't play online DS games even though many of my friends also play DS frequently. I want to enjoy games like Mario Kart and Star Fox online, but the current system is just so cumbersome and annoying that we just don't bother with it. Why mess with it when we can just use the easy system that Xbox Live has and play Halo or Rainbow Six?
Honestly, I don't find the Friend Code thing nearly as frustrating as the lack of feedback in nearly all of the online DS games. Mario Kart and Starfox are complete crapshoots, and you have no real control over what's happening; it's clicking "Search" and then crossing your fingers. MP: Hunters was riddled with all of those connection errors, too. I don't know how Diddy Kong Racing is but I'm sure it's just as bad; the DS developers seemed to have no frame of reference for attaching online to their games.
It was a total bear whenever games launched, but after the first few weeks when a steady playerbase was around, I had a total blast with the games. I should fire up the old Tetris Tuesdays sessions again...
I hate that. Sites reporting sites reporting sites...it's the damned telephone game.
Ya.. the problem is that you can apperantly run with the story: "Monkey born with 3 asses!" as long as you run with the right story later about how it only looked like 3 asses.
so much for thinking that sony and nintendo were naturally going to offer online services comparable to live for free eh?
Maybe now we can stop hearing people blather on about how live should be free in the first place. It's now quite obvious what free gets you and what it doesn't.
where's reggie when we need him.
its highly unlikely that perrin and reggie are unaware of the foolishness of such a move. i wonder where the idea is coming from....
Posts
Well, Fale is nice guy, but he has sometimes difficulties presenting his questions in way that would give satisfactory and exact answer. Furthermore, he isn't native english speaker.
Frankly, I almost don't care one way or another what the Wii's online system ends up being. I just want to know what it is. :P Anyone who was expecting a Live killer was setting themselves up for disappointment, though; Nintendo's always shown they're slow to accept online.
Well, it'll make codes in sigs a lot easier.
What I want to know is how game friend lists are going to interact with the Wii's address book itself. It would be ludicrous for games not to tap into that. If it's tied to the internal address book, it won't be so bad.
Actually no. It just means that you can't have transfer your friend list from game A to B. The thing here is that we don't know how adding new buddies to game specific list is implemented. It could be just one click from the address book, meeting your friend in lobby and clicking his name, or inputting secret hebrew code that recites names of 10 members of angelic host.
Not necessarily.
You could have to do something such as adding friends to individual game rosters from your Wii system's address book by simple point and click. It would be tedious, but much simpler than fucking around with friend codes.
EDIT: What Veevee said.
• Mario Kart was a total clusterfuck.
• Tetris had lobbies, and very few people I know of had problems accessing games.
• Hunters had lobbies and the voice-chat was great to have, but there were a lot of problems with people not being able to see each other online/get into games.
• Starfox was a disappointing throwback to Mario Kart.
With the Wii, my hopes are still fairly pessimistic but I'm hoping for at least a standardization of that pessimism.
In Mario Kart you search for a few hours and then you hope you get matched up with the people you wanted to play with because you can't tell until the game starts.
Well, what?
All this means that if your friend Bob has Game A, and you have both Game A and B, if Bob gets Game B you need to add him to the Game B friend list.
I guess I only played Tetris without friends, so the matchmaking was similar to Mario Kart. Mario Kart's friends system is total bullshit, you are right.
Do any of the DS games have lobbies for non-friend games?
What? Everyone will be pissed like they are with the DS friend codes. But we man up and deal with it because the games are still awesome and fun to play online.
It's unlikely as hell, but it would be a justification for using game-specific lists that wouldn't amount to the DS delivery.
That seems reasonable. If it turns out to work that way.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I guess there's the fact that all games won't have a universal friends LIST.
But.... that's hardly specific on what everyone who owns or is thinking about owning a wii wants to know.
Fuck.
Well, theoretically if it's friend lists and not friend codes, you could make lists in each game from the people in your address book.
Still, I just wish your address book would be your friend list in all games.
Then you can just add friends who actually have the game, or only add people who you want to play this specific game with.
Selecting a bunch of names from your address book is a small inconvenience for such an ability, I think.
Edit: Plus the ability to add friends to a game's list, and not your address book, would be nice. I might want to play with someone here, but not be subjected to retarded messages and pictures they feel like sending me. And also, then you could potentially have 100 different friends in each game, instead of being limited to 100 total.
Currently I don't play online DS games even though many of my friends also play DS frequently. I want to enjoy games like Mario Kart and Star Fox online, but the current system is just so cumbersome and annoying that we just don't bother with it. Why mess with it when we can just use the easy system that Xbox Live has and play Halo or Rainbow Six?
It was a total bear whenever games launched, but after the first few weeks when a steady playerbase was around, I had a total blast with the games. I should fire up the old Tetris Tuesdays sessions again...
so much for thinking that sony and nintendo were naturally going to offer online services comparable to live for free eh?
Maybe now we can stop hearing people blather on about how live should be free in the first place. It's now quite obvious what free gets you and what it doesn't.
If only Nintendo would pick up the last phone and finally hear "NOBODY WANTS THIS, MAKE SURE IT DOESN'T HAPPEN"
its highly unlikely that perrin and reggie are unaware of the foolishness of such a move. i wonder where the idea is coming from....