Thanks for your advice and tips as always acadia! I tried to focus more to get the proportions, I think it's much better and....a little wider? The eyes and the jawline always get me, they always seem to be much bigger and wider than the picture is. The spacing technique you shared made it easier for me to gauge though. Gonna try to use this as a base to try to paint values but I have to come back and see later since it will probably look really different with fresh eyes
Tried to sketch the rotation of a head through various pictures I found using the quickposes website
Was going to just delete these but I thought I might as well post them in here
Reference image:
Original drawing before changes
Wanted to draw some rocky rocks today, after sketching I tried to do some values limited to 3 tones except for the clouds, also tried adding some textures to another layer in the end. Overall I guess this is super messy looking lol
edit: Erased the cloud lines and the background lines, think it looks slightly cleaner now
Tried to sketch a photo I found on pinterest of a girl who seems to be really popular for artists to draw
One thing I noticed is that I have no idea how to deal with soft transitions using lines
edit: Tried to paint using the previous drawing, did a clipping mask on top and then tried to gradually reduce the opacity of the line as I paint until it fades away
Thanks endless_serpent! I remember you mentioning that you wanted to start a thread in here too so if you do it I will be looking forward to your stuff!
No details yet, tried to go for a cleaner look than usual. Drew lines on top of the original layer.
I won't remember these by the time I wake up but to heck with it man
Also there are too many muscles in the legs, can't we just have like 2 or something
edit: I noticed I have the tendency to draw a little bit tilted
I am not even half way there. how does the leg not explode from cramming in so many muscles
I have to draw the skeleton portion as a base layer for future stuff because I would go insane if I have to redraw it everytime I want to learn about muscles
Older version
Working on the hamstrings, they seems to be much easier to draw and remember. Tried changing to a pen instead of pencil for sketching to see if it's better.
Update edit:
edit:
Wanted to wrap up the rest of the upper leg muscles tonight so I tried to just paint the shapes and use clip layers instead of drawing
Tried to do hatching but I guess rendering is just much more effective for studies instead
The lower legs looks really weird, I don't really understand what is going on over down there lol
Not sure about posting the ref img since it's more naked than usual
One thing I am not sure is if it's better to invest time in doing a single drawing or multiple ones with less quality for learning purposes. It's hard to tell but everything I posted in here recently usually took me more than 5 hours so I don't have much time left to study anything else
Really sloppy today, couldn't concentrate. One thing I am trying to also fix is how I couldn't never draw shoulders and the collar bone correctly and it's stopping me big time from doing a figure
I think quality is more important than quantity. At least in terms of observing things and trying to understand them. Also, try to mix in some drawings where you try to APPLY what you've been studying. It should help you figure out where the gaps in your knowledge are, and what to study next.
I did it, that's all the muscles of the leg! I am pretty sure I won't remember like 95% of the stuff by next week but I am feeling weirdly accomplished for now I suppose.
Gonna take a crack at Scott Robertson's rendering book again and see if I can go further than I did last time, probably have to also read the perspective one too
edit:
Just you wait until you have to cast shadows of spheres and cylinders.
Just you wait until you have to cast shadows onto spheres and cylinders.
What a pain in the butt.
Doing that all free hand is some solid arm training, but I'd recommend doing a couple with rulers or line tools to get some nice clean results.
When you're doing sphere and cylinder projections, I'd also recommend using ellipse guides or warped circle paths to keep yourself sane.
Robertson has a weird robot arm, but even he uses circles guides, ellipse guides, french curves, and little cut out masks for his final drawings and renderings.
Hey folks been a while, still working on cast shadows and all sorts of stuff, but progress have been slow on all fronts unfortunately. Didn't post them in here because they were really ugly and more unfinished than usual, also really boring to look at
Figure drawing using photos for today:
Lines wise I know I am being stubborn on not using guides but my lines are still so shitty despite practicing almost everyday, I am worried that I will get even worse once I start using them
Cast shadow practice, tried to clean it up and assign some values before posting this time.
Sunlight, shadow direction pointing to the right
I varied the light angle a little for each object though. The figure at the back was too much for me so I left it out, think I will try to redraw that and figure it out later
Thanks mate! I hope I will get somewhere with my art someday lol
Tried to do the cast shadow of a structure I gave up a couple of days ago, I realized that I wasted a ton of time and effort on unnecessary construction lines which's made things more complicated and confusing than it has to be. Really impressed by the folks who could do these kind of stuff in a single layer or even in their head.
Been dabbling with Blender to see if I can get decent with it enough to use it as a tool to further my understanding of fundamentals. The above image were made by following instructions from the course. If I have to start from scratch I don't think I can still pull it off without any guidance, but it's a start I suppose.
As of now I think the hardest stuff to wrap my mind around would be the unwrapping and the nodes
I have to say despite both the apple and donut tutorials being made for total beginners, there is always something new introduced. I like that Blender guru tossed in some basic sculpting so early on, it's something I have not dared to touch for ages.
edit:
Level 2 of the donut tutorial completed! sprinkled donut get!
I thought I have a relatively beefy laptop but it barely made it through the glass portion of the donut tutorial, so much slowdowns as well as crashes.
Still I am pretty happy to have actually made it all the way to the end. Not sure where to go from here, I am definitely much more familiar with the ui and shortcuts now but like before, if you ask me to just make something without any help, I probably wouldn't be able to pull it off.
edit: Thinking about it more, I guess I want to use 3d to understand more about lighting and constructing an environment to help with creating illustrations. Like if I draw a character, I want to be able to be confident enough to know what is actually going on from the light to the background instead of doing the pikachu face
edit: How To Model A Spoon In Blender (Beginner Tutorial)6:11
Cleared another tutorial from Blender Guru. This one was definitely more specific and dry in terms of scope. Learning how to set up a simple studio lighting at the end was really fun though.
That said, I should probably draw something in between learning 3d just so I don't forget how to do them again. I really admire the folks who can manage to do so much and then some at the same time
Posts
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Tried to sketch the rotation of a head through various pictures I found using the quickposes website
Was going to just delete these but I thought I might as well post them in here
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Original drawing before changes Wanted to draw some rocky rocks today, after sketching I tried to do some values limited to 3 tones except for the clouds, also tried adding some textures to another layer in the end. Overall I guess this is super messy looking lol
edit: Erased the cloud lines and the background lines, think it looks slightly cleaner now
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Tried to sketch a photo I found on pinterest of a girl who seems to be really popular for artists to draw
One thing I noticed is that I have no idea how to deal with soft transitions using lines
edit: Tried to paint using the previous drawing, did a clipping mask on top and then tried to gradually reduce the opacity of the line as I paint until it fades away
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Wanted to draw grass but spent too much time looking at pinterest instead
Ref img:
Yea I have to redraw this later lol
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Second attempt, it actually looks kinda similar to the first try, gonna find some time and really dig in for the next redraw
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Keep it up!
No details yet, tried to go for a cleaner look than usual. Drew lines on top of the original layer.
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I really wanted to paint something with color, not done with this yet, will come back to tackle this after a break
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Girl ref img:
Didn't manage to capture her looks but I still kinda like it I guess
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I won't remember these by the time I wake up but to heck with it man
Also there are too many muscles in the legs, can't we just have like 2 or something
edit: I noticed I have the tendency to draw a little bit tilted
edit: I am using Proko's 3d models
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I am not even half way there. how does the leg not explode from cramming in so many muscles
I have to draw the skeleton portion as a base layer for future stuff because I would go insane if I have to redraw it everytime I want to learn about muscles
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I came across this and thought the composition and colors were pretty striking, so I attempted to study it. Grass was killer.
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Update edit:
edit:
Wanted to wrap up the rest of the upper leg muscles tonight so I tried to just paint the shapes and use clip layers instead of drawing
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getting strongerrr
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Tried to do hatching but I guess rendering is just much more effective for studies instead
The lower legs looks really weird, I don't really understand what is going on over down there lol
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New leg attempt
edit:
Ref img:
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One thing I am not sure is if it's better to invest time in doing a single drawing or multiple ones with less quality for learning purposes. It's hard to tell but everything I posted in here recently usually took me more than 5 hours so I don't have much time left to study anything else
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Really sloppy today, couldn't concentrate. One thing I am trying to also fix is how I couldn't never draw shoulders and the collar bone correctly and it's stopping me big time from doing a figure
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Over all, super good work in here. Keep it up!!
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I did it, that's all the muscles of the leg! I am pretty sure I won't remember like 95% of the stuff by next week but I am feeling weirdly accomplished for now I suppose.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Been a while, the eternal struggles to stop being a deadbeat artist continues
edit:
Did some quick sketches of feet bones using Proko 3d models before I retire for the night
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Not a study, was trying to copy the torso tutorial from Aaron Blaise
edit: Legs tutorial
edit: Feet tutorial
edit: Arms tutorial
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Gonna take a crack at Scott Robertson's rendering book again and see if I can go further than I did last time, probably have to also read the perspective one too
edit:
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Still trying to figure out cast shadows lol, not sure when i will get to the rendering part of the book
edit:
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Just you wait until you have to cast shadows onto spheres and cylinders.
What a pain in the butt.
Doing that all free hand is some solid arm training, but I'd recommend doing a couple with rulers or line tools to get some nice clean results.
When you're doing sphere and cylinder projections, I'd also recommend using ellipse guides or warped circle paths to keep yourself sane.
Robertson has a weird robot arm, but even he uses circles guides, ellipse guides, french curves, and little cut out masks for his final drawings and renderings.
Figure drawing using photos for today:
Lines wise I know I am being stubborn on not using guides but my lines are still so shitty despite practicing almost everyday, I am worried that I will get even worse once I start using them
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Cast shadow practice, tried to clean it up and assign some values before posting this time.
Sunlight, shadow direction pointing to the right
I varied the light angle a little for each object though. The figure at the back was too much for me so I left it out, think I will try to redraw that and figure it out later
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Tried to do the cast shadow of a structure I gave up a couple of days ago, I realized that I wasted a ton of time and effort on unnecessary construction lines which's made things more complicated and confusing than it has to be. Really impressed by the folks who could do these kind of stuff in a single layer or even in their head.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
https://youtu.be/j14b25SnYRY
Been dabbling with Blender to see if I can get decent with it enough to use it as a tool to further my understanding of fundamentals. The above image were made by following instructions from the course. If I have to start from scratch I don't think I can still pull it off without any guidance, but it's a start I suppose.
As of now I think the hardest stuff to wrap my mind around would be the unwrapping and the nodes
Gonna try out the new donut tutorial next
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Level 1 of the donut tutorial completed!
I have to say despite both the apple and donut tutorials being made for total beginners, there is always something new introduced. I like that Blender guru tossed in some basic sculpting so early on, it's something I have not dared to touch for ages.
edit:
Level 2 of the donut tutorial completed! sprinkled donut get!
Them nodes are some magical wizardry stuff
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I thought I have a relatively beefy laptop but it barely made it through the glass portion of the donut tutorial, so much slowdowns as well as crashes.
Still I am pretty happy to have actually made it all the way to the end. Not sure where to go from here, I am definitely much more familiar with the ui and shortcuts now but like before, if you ask me to just make something without any help, I probably wouldn't be able to pull it off.
edit: Thinking about it more, I guess I want to use 3d to understand more about lighting and constructing an environment to help with creating illustrations. Like if I draw a character, I want to be able to be confident enough to know what is actually going on from the light to the background instead of doing the pikachu face
edit:
How To Model A Spoon In Blender (Beginner Tutorial) 6:11
Tried out the fork, spoon and plate tutorial from his channel
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https://youtu.be/Hf2esGA7vCc
Cleared another tutorial from Blender Guru. This one was definitely more specific and dry in terms of scope. Learning how to set up a simple studio lighting at the end was really fun though.
That said, I should probably draw something in between learning 3d just so I don't forget how to do them again. I really admire the folks who can manage to do so much and then some at the same time
edit:
Beginner Exercises | Part 1 | Blender 2.8 14:34
https://youtu.be/98FkRIbihyQ
Going through Grant Abbitt's beginner exercises now, I put in a barebones version of Blender Guru's lighting setup so I could post a simple render.
edit:
Continuation on the series. I am struggling with the camera out of all things, the slight off-tilt is killing me
edit:
Level 3 is really fun because I can pose them like toys after finishing
edit:
Level 4 of the series, hopefully it's not too dark to see
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