This is the thread to share your most frustrating gaming experiences... for whatever reason. Rubber-band AI, cheap computer or human opponents, you missed a vital item because your balls itched at that exact moment... whatever.
Mine just occurred a few minutes ago. I bought MLB 2K7 for the 360 last week, and I've been fairly happy with it. There's a few minor complaints, but nothing that detracts from gameplay or anything. I popped it in tonight for a game... and some decidedly weird shit happened.
I'm playing a season with the Red Sox, and I just started a series with the Texas Rangers. I was the away team, so I was up first. I should mention now I play on Pro difficulty, as I am not blessed with superhuman gaming skills.
For those who have not played the game, there's a feature called the Hitters Eye, where a white circle appears in the strike zone, it's size varying according to the strength of the current batter. Moving the circle around the strike zone allows you to predict where the pitch will be located. If you're right, the exact location of the pitch is revealed as the pitcher starts his wind-up.
First batter, first pitch, I predict high inside. I'm right... and pipe it towards the short stop who makes an excellent diving play and throws me out at first.
I predict a pitch with the second batter as well... and it's caught in the air on a dive by the shortstop. David Ortiz is up next, the pitcher throws one down the middle, and I rip it 500 MPH toward the shortstop... who dives and catches it
again.
The same shortstop made nine diving plays that game, all of them ending up in outs. I'm lucky if I see one of these plays during a regular game.
My first pitch in the first inning is a low slider to Kenny Lofton, who proceeds to unload on it and knock it out of the park. So thats how it's going to be.
Fast forward to the 5th inning. I'm batting, JD Drew is up with 1 out. I predict a high outside pitch and belt it. It's going.. going.. GON-caught. Lofton climbs the fence and robs me. Human players can do this too, but the timing has to be spot on perfect.
I manage to score in the 8th on a home run, but Texas now leads 6-1. After he starting pitcher fades a bit I'm down 6-3 with two on and two out, and Manny Ramirez coming to the plate. Texas switches to their closer, who proceeds to toss a meatball at Ramirez. It's destroyed toward center field... holy shit I just tied the game...
Until Lofton climbs the fence and robs me. Again.
Anyone else have an experience that has made them want to set a cd/cartridge on fire and piss on the ashes?
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And a few moments during my trek through Call of Duty 2 on the hardest difficulty (the name escapes me at present) .. ugh. So much frustration.
Need I say more?
He's playing Medal of Honor, and has reached the Omaha beach level. He's been stuck on it for a couple of days, trying it on and off, and keeps being pew pew'd at various early stages. One day, he leaves the game on while he's out having coffee, so I decide to have a crack it at it. I beat it on the first playthrough. Landing>Beach>Bangalores>Bunkers all cleared and saved. This annoyed him considerably, especially as he kicks my ass at every other FPS ever made.
I didn't particuarly like the game as a whole, but that level still stays with me as one of my favourite pieces of level design ever. The whole experience was just perfect.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
That game has beaten me, but I shall return. Once I replace the optical drive, I shall return.
Don't be a schmuck.
I get frustrated in World of Warcraft sometimes. Occasionally, in certain areas, monsters and such respawn after you kill them very quickly.
If I'm working my way through a particularly tough group, and then have dudes that I killed like 5 minutes ago respawn and aggro when stuff runs away it's quite frustrating.
I used to get a lot more angry when I was younger, throwing controllers sometimes and swearing loudly, but it's really absurd now. I still swear sometimes, but I don't throw controllers, cause they break and cost a fuckton of money to replace.
Also: Ninja Gaiden
The desert palace in FF IX? The exit to one room was hidden, simply because of bad illustration/camera angle. I never would've found it without dropping the controller.
The 7th dungeon in the Legend of Zelda? How in Hell was I expected to know that using a random item on a random screen would arbritrarily produce the effect of revealing the hidden dungeon entrance? O_o
Whoever thought a circuit racer GP would be a good idea is one sick sonofabitch. Full length timed tracks? What. The. Hell.
I'd sell this game if the crash mode weren't so full of awesome.
Past that, I've got to bring up City Connection for the NES. You drive across 3, 4 levels of a 2D track trying to paint it. You try and get every little nook and cranny so you can get out of the level, dodging cop cars trying to kill you, and then you turn again, and out of nowhere this fucking cat shows up and you can't avoid him AIEEEEEEE... and then happy music plays as the cat flies off and you don't die like you would if you hit a police car but you lose a life anyway and that was bullshit with the cat but if you're going to kill me kill me already YARAGGHAGARHHAAAGH!
The SE?
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Meteos gets me furious.
Ninja Gaiden has really had it's moments.
Steam | Live
Flying pots in Sonic Wii (fuck you Night Palace Perfect Challenge).
Any encounter with Dark Space Pirate Commandos in Metroid Prime II. Those bastards had 5 times more health than they should. NPCs that aren't bosses shouldn't be able to take ~4 Super Missles and still be alive.
Like above, Grenches and Dark Grenches...or whatever those stupid Sheegoth reskins were called. Same problem as above, with the added problem that your early encounters with them involved water, and you didn't have Gravity Boost yet.
Clock Tower in Super Castlevania IV. There are a couple of parts with gears that it's really easy to miss the jump to a platform, and the act of jumping moves the screen up enough so there isn't anything to land on below
An old one that was something a friend of mine had trouble with:
He was playing FFVII and was trying to get Tifa's Final Heaven (IIRC that's the name of her last limit break). He had a players guide that listed the notes you need to play, and despite accurately playing the song the game wouldn't give him the limit break...and he tried for about 20 minutes. I asked him to let me try, and he said he'd give me a $1 if I did it (lulz). I took my time: I looked at the book, moved my finger to the right button, double-checked the book, and pressed the button. I took like...two seconds per note. Nailed it on my first try, at which point he started swearing
Let me make clear the fact that you can never return to this eagle's nest and that you only have about 10 seconds to actually pick this item up before you're taken to a different section of the game.
I should reiterate that you need this item to finish the game. So if you didn't bother to keep a save state before the eagle's nest, then you'd have to start the whole game over again.
Slightly irritating.
EDIT: Also that level in Battletoads with the hover bikes and having to jump over those fucking walls.
EDIT EDIT: OH GOD
You know what frustrates me? Sites that disallow hotlinking.
Cheers, I fixed it before yer post. But thanks for that.
MUST GET MORE POINTS
Yeah man
Special Edition fixes all your problems, and then you can play as Vergil.
Feel the Magic. That stupid unicycle stage over the water with the sharks and stuff. On the hardest difficulty. Fuck that stage.
Megaman Powered Up. Playing as Oilman against Fireman. Dear god. Oilman is such a bad character to play as and Fireman is the most difficult boss and Oilman is weak to Fireman so he takes like 4x damage and unless you really want to take the risk with his oil slide, you can only do 1 line of damage at a time. That was really frustrating.
Fuck that level.
Then I got to Rohan.
All at once, things got insanely, stupidly hard. Some battles I didn't even get a chance to attack - and not because the goblins and so forth were particularly brawny - it was because they often times got upwards of fifteen attacks in a row, while my characters stood there and looked menacing. Even if there was only one guy left, he'd just sit there and attack and attack and attack and I couldn't do shit.
Usually I could get through the battles by reloading, reloading, reloading and eventually managing to luck it out. Right up until one point where there were THREE SUCH BATTLES IN A ROW.
If that hadn't been a rental I think I would've snapped the disc.
Speaking of balance...
Frustrating experience number two: The tank whores in Battlefield 2: Modern Combat. The worst part about tank whores, is that you can't really blame them for killing you. What are they supposed to do, let you run by because you're not in a vehicle or a threat to them in particular?
My solution to the tank/chopper whoring (Which, in terms of intent, is almost always pure kill whoring--they're always much more interested in the group of guys that's running away, than the one guy about to capture their flag) is to make tank shells and chopper rockets more or less inneffective against infantry. Not only would this help balance the game, but it would encourage teamwork. By which I mean, hopefully get people to stop ignoring their teammates as they take off without them, and stop gunning down their teammates just because they made a sudden move towards the helicopter.
Another (And probably much more popular) solution might be to make tanks always appear on the radar, as if they had been hit with a GPS signal. All the sounds in BF2 are great, but realism should come after gameplay, and those sounds can make it hard to pick up the sound of a tank, sometimes. Then again, I'm practically deaf...
I loved the game (esp. the courtroom) but it could really drag at parts.
I'll cite the one thing I hate about my otherwise-beloved BloodRayne 2. The checkpoints are pretty sanely placed and spaced out, for the most part. Usually after every major encounter or part of an 'act' (level). Except for the fucking Shroud Tower. Just one, halfway up, would've been fine. But no. Die anywhere on it before you get to the top, and you're climbing that fucker all over again. AAAAAAAARGH!
That game did have one awesome-as-hell feature that all other games even close to its ilk should have, though. Every time you die/continue, it restarts you with a bit more health than you continued with last time. And if your health is full, you get a bit more of your rage meter (essentially, "special powers") filled up. So if you get really stuck at one point, which does happen as the game's difficulty is a little inconsistent, you know you'll get past it eventually.
Steam | XBL
Or when I play my brother in fucking Heroes of Might and Magic. In every fucking game he just masses archangels and kicks my ass. Doesn't matter what I do differently. The only thing I can do to beat that is to mass my own archangels. Fuck him and fuck that series. Plus he always seems to find all the good treasures.
A Boy and his Blob. The whole game just frustrates me. Why don't you just call the jellybeans something intuitive? Like "Trampoline Flavor" or something.
Also, World of Warcraft and all the queues/waiting/travel time/not actually ever playing the damned game because of all the time sinks. </3
Eww.
I just pretend the Story Mode doesn't exist. I had plenty of fairly challenging fun with the 5 GPs.
The X Missions of Trauma Center just truly felt impossible.
Also, Chimera on Crazy. Just crossed the line.
(Terrible video, but there's like a dozen of them.)
I'm trying to pretend I don't own F Zero GX.
We actually broke on the controllers.
I'm with you brother.
Ninja Gaiden, the fucking tanks. Fucking tanks and all i got is a bow.
Getting smacked to the ground and not able to get up for what feels like ages while your enemies abduct the girl you are supposed to protect (and which will lead to a Game Over if you don't get her back in time).
It wouldn't have been as bad if you weren't lying there seemingly paralyzed when all you can think about is getting Yorda back so you won't get a game over and have the whole sequence leading up to that point all over again. Incredibly furstrating.
Of course, it -could-. When there are no paths to follow the directional arrow will nicely show you precisely where you're pointing. But the moment the game actually starts the arrow will lock onto the path, and your only indication that you're off is when you've already fucked it up. I got to level 8, spent 4 days there, then decided it wasn't for me. Not yet at least.
Fuck. I thought getting raped by the explosive ninja's were bad enough...but TANKS?