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Frustrating Experiences

CriticalCritical Registered User regular
edited March 2007 in Games and Technology
This is the thread to share your most frustrating gaming experiences... for whatever reason. Rubber-band AI, cheap computer or human opponents, you missed a vital item because your balls itched at that exact moment... whatever.

Mine just occurred a few minutes ago. I bought MLB 2K7 for the 360 last week, and I've been fairly happy with it. There's a few minor complaints, but nothing that detracts from gameplay or anything. I popped it in tonight for a game... and some decidedly weird shit happened.

I'm playing a season with the Red Sox, and I just started a series with the Texas Rangers. I was the away team, so I was up first. I should mention now I play on Pro difficulty, as I am not blessed with superhuman gaming skills.

For those who have not played the game, there's a feature called the Hitters Eye, where a white circle appears in the strike zone, it's size varying according to the strength of the current batter. Moving the circle around the strike zone allows you to predict where the pitch will be located. If you're right, the exact location of the pitch is revealed as the pitcher starts his wind-up.

First batter, first pitch, I predict high inside. I'm right... and pipe it towards the short stop who makes an excellent diving play and throws me out at first.

I predict a pitch with the second batter as well... and it's caught in the air on a dive by the shortstop. David Ortiz is up next, the pitcher throws one down the middle, and I rip it 500 MPH toward the shortstop... who dives and catches it again.

The same shortstop made nine diving plays that game, all of them ending up in outs. I'm lucky if I see one of these plays during a regular game.

My first pitch in the first inning is a low slider to Kenny Lofton, who proceeds to unload on it and knock it out of the park. So thats how it's going to be.

Fast forward to the 5th inning. I'm batting, JD Drew is up with 1 out. I predict a high outside pitch and belt it. It's going.. going.. GON-caught. Lofton climbs the fence and robs me. Human players can do this too, but the timing has to be spot on perfect.

I manage to score in the 8th on a home run, but Texas now leads 6-1. After he starting pitcher fades a bit I'm down 6-3 with two on and two out, and Manny Ramirez coming to the plate. Texas switches to their closer, who proceeds to toss a meatball at Ramirez. It's destroyed toward center field... holy shit I just tied the game...

Until Lofton climbs the fence and robs me. Again.

Anyone else have an experience that has made them want to set a cd/cartridge on fire and piss on the ashes?

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Critical on
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Posts

  • DondumsDondums Registered User regular
    edited March 2007
    Getting owned in Halo 2. Or, well, really, getting owned by another human in any game, but for some reason it's worse in Halo 2. It's very ego-crushing.

    And a few moments during my trek through Call of Duty 2 on the hardest difficulty (the name escapes me at present) .. ugh. So much frustration.

    Dondums on
    internet
  • KiwistrikeKiwistrike Registered User regular
    edited March 2007
    threads like this.

    Kiwistrike on
  • Gorilla SaladGorilla Salad Registered User regular
    edited March 2007
    Ninja Gaiden.
    Need I say more?

    Gorilla Salad on
  • SurikoSuriko AustraliaRegistered User regular
    edited March 2007
    Not so much my frustration as my father's:

    He's playing Medal of Honor, and has reached the Omaha beach level. He's been stuck on it for a couple of days, trying it on and off, and keeps being pew pew'd at various early stages. One day, he leaves the game on while he's out having coffee, so I decide to have a crack it at it. I beat it on the first playthrough. Landing>Beach>Bangalores>Bunkers all cleared and saved. This annoyed him considerably, especially as he kicks my ass at every other FPS ever made.

    I didn't particuarly like the game as a whole, but that level still stays with me as one of my favourite pieces of level design ever. The whole experience was just perfect.

    Suriko on
  • Man of the WavesMan of the Waves Registered User regular
    edited March 2007
    Ninja Gaiden.

    That game has beaten me, but I shall return. Once I replace the optical drive, I shall return.

    Man of the Waves on
  • EndomaticEndomatic Registered User regular
    edited March 2007
    Kiwistrike wrote: »
    threads like this.

    Don't be a schmuck.

    I get frustrated in World of Warcraft sometimes. Occasionally, in certain areas, monsters and such respawn after you kill them very quickly.

    If I'm working my way through a particularly tough group, and then have dudes that I killed like 5 minutes ago respawn and aggro when stuff runs away it's quite frustrating.

    I used to get a lot more angry when I was younger, throwing controllers sometimes and swearing loudly, but it's really absurd now. I still swear sometimes, but I don't throw controllers, cause they break and cost a fuckton of money to replace.

    Also: Ninja Gaiden

    Endomatic on
  • DarlanDarlan Registered User regular
    edited March 2007
    The no-mid-level save/continue point in DMC3...it's a fairly tough game, and it just sucks to go back and do all of the easier, back-track-tastic levels just to get to the boss over and over again. It could've been SUCH a better game with just a simple abilility to save/continue mid-level. I'm not asking for a freebie heal or anything, just don't make me do the same damn lame stuff over and over.

    Darlan on
  • MVMosinMVMosin __BANNED USERS regular
    edited March 2007
    My mantra of playing through every game without a guide of any sort.

    The desert palace in FF IX? The exit to one room was hidden, simply because of bad illustration/camera angle. I never would've found it without dropping the controller.

    The 7th dungeon in the Legend of Zelda? How in Hell was I expected to know that using a random item on a random screen would arbritrarily produce the effect of revealing the hidden dungeon entrance? O_o

    MVMosin on
  • MasoniteMasonite Registered User regular
    edited March 2007
    Rubber-band AI

    Whoever thought a circuit racer GP would be a good idea is one sick sonofabitch. Full length timed tracks? What. The. Hell.

    I'd sell this game if the crash mode weren't so full of awesome.

    Masonite on
  • GoslingGosling Looking Up Soccer In Mongolia Right Now, Probably Watertown, WIRegistered User regular
    edited March 2007
    Why? Why? Why must I keep being reminded of the River Jump? Damn you, Snoopy!

    Past that, I've got to bring up City Connection for the NES. You drive across 3, 4 levels of a 2D track trying to paint it. You try and get every little nook and cranny so you can get out of the level, dodging cop cars trying to kill you, and then you turn again, and out of nowhere this fucking cat shows up and you can't avoid him AIEEEEEEE... and then happy music plays as the cat flies off and you don't die like you would if you hit a police car but you lose a life anyway and that was bullshit with the cat but if you're going to kill me kill me already YARAGGHAGARHHAAAGH!

    Gosling on
    I have a new soccer blog The Minnow Tank. Reading it psychically kicks Sepp Blatter in the bean bag.
  • SNESSNES Registered User regular
    edited March 2007
    Darlan wrote: »
    The no-mid-level save/continue point in DMC3...it's a fairly tough game, and it just sucks to go back and do all of the easier, back-track-tastic levels just to get to the boss over and over again. It could've been SUCH a better game with just a simple abilility to save/continue mid-level. I'm not asking for a freebie heal or anything, just don't make me do the same damn lame stuff over and over.

    The SE?

    SNES on
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  • DekuStickDekuStick Registered User regular
    edited March 2007
    Getting matched up in Guilty Gear with the guy who's on the top score board. GET OUT or something. That guy made me stop playing. Blasting his damn rap music letting me kill him down to 1/4 of his health before unleashing the nastiest sprees of destruction upon my soul.

    Meteos gets me furious.

    Ninja Gaiden has really had it's moments.

    DekuStick on
  • BarrakkethBarrakketh Registered User regular
    edited March 2007
    X operations in Trauma Center: Second Opinion.

    Flying pots in Sonic Wii (fuck you Night Palace Perfect Challenge).

    Any encounter with Dark Space Pirate Commandos in Metroid Prime II. Those bastards had 5 times more health than they should. NPCs that aren't bosses shouldn't be able to take ~4 Super Missles and still be alive.

    Like above, Grenches and Dark Grenches...or whatever those stupid Sheegoth reskins were called. Same problem as above, with the added problem that your early encounters with them involved water, and you didn't have Gravity Boost yet.

    Clock Tower in Super Castlevania IV. There are a couple of parts with gears that it's really easy to miss the jump to a platform, and the act of jumping moves the screen up enough so there isn't anything to land on below


    An old one that was something a friend of mine had trouble with:

    He was playing FFVII and was trying to get Tifa's Final Heaven (IIRC that's the name of her last limit break). He had a players guide that listed the notes you need to play, and despite accurately playing the song the game wouldn't give him the limit break...and he tried for about 20 minutes. I asked him to let me try, and he said he'd give me a $1 if I did it (lulz). I took my time: I looked at the book, moved my finger to the right button, double-checked the book, and pressed the button. I took like...two seconds per note. Nailed it on my first try, at which point he started swearing :lol:

    Barrakketh on
    Rollers are red, chargers are blue....omae wa mou shindeiru
  • hamburger helperhamburger helper Registered User regular
    edited March 2007
    This reminds me of a time when I was 10 or 11 playing Kings Quest V on my old 486. Anyhoo, when you're dropped in that giant eagle's nest you have to pick up some necklace or diamond or whatever, so that 4 hours later when you reach the final boss you can defeat him.

    Let me make clear the fact that you can never return to this eagle's nest and that you only have about 10 seconds to actually pick this item up before you're taken to a different section of the game.

    I should reiterate that you need this item to finish the game. So if you didn't bother to keep a save state before the eagle's nest, then you'd have to start the whole game over again.

    Slightly irritating.

    EDIT: Also that level in Battletoads with the hover bikes and having to jump over those fucking walls.

    EDIT EDIT: OH GOD
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    hamburger helper on
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  • ZombiemamboZombiemambo Registered User regular
    edited March 2007
    Stealth games often frustrate me, because I'm really patient as I watch and memorize enemy patterns, and when I finally go in for the kill 10 minutes later, I get caught. I guess I just don't "get" the stealth genre, especially Metal Gear Solid.

    Zombiemambo on
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  • ZackSchillingZackSchilling Registered User regular
    edited March 2007
    EDIT EDIT: OH GOD
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    You know what frustrates me? Sites that disallow hotlinking.

    ZackSchilling on
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  • hamburger helperhamburger helper Registered User regular
    edited March 2007
    EDIT EDIT: OH GOD
    1126575220-01.png

    You know what frustrates me? Sites that disallow hotlinking.

    Cheers, I fixed it before yer post. But thanks for that.

    hamburger helper on
    statimg.php?id=280&theme=1
  • SushisourceSushisource Registered User regular
    edited March 2007
    Geometry Wars.

    MUST GET MORE POINTS

    Sushisource on
    Some drugee on Kavinsky's 1986
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  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2007
    SNES wrote: »
    Darlan wrote: »
    The no-mid-level save/continue point in DMC3...it's a fairly tough game, and it just sucks to go back and do all of the easier, back-track-tastic levels just to get to the boss over and over again. It could've been SUCH a better game with just a simple abilility to save/continue mid-level. I'm not asking for a freebie heal or anything, just don't make me do the same damn lame stuff over and over.

    The SE?

    Yeah man

    Special Edition fixes all your problems, and then you can play as Vergil.

    Evil Multifarious on
  • GilderGilder Aw snap Macaroni PartyRegistered User regular
    edited March 2007
    This in itself wasn't very frustrating but fighting the boss in Alice in Wonderland in Kingdom Hearts Final Mix on Proud mode. Now, the boss was hard on Proud mode. That wasn't what made it frustrating. What made it frustrating was I kept losing to the boss of Wonderland. It's just shameful but you know what, it is a beast on Proud mode. You die in about 3 hits, I can't read japanese to check equipment and moves and stuff, and you have really no cash to go buy potions. Did you guys even know that boss could go light its sticks on fire? I didn't when I played it on normal in the english version. I killed it in like 2 minutes. But I sure as hell found out it has fireballs on Proud mode. I beat Sephiroth on normal mode in less tries than it took me to beat that stupid baton twirling bastard.

    Feel the Magic. That stupid unicycle stage over the water with the sharks and stuff. On the hardest difficulty. Fuck that stage.

    Megaman Powered Up. Playing as Oilman against Fireman. Dear god. Oilman is such a bad character to play as and Fireman is the most difficult boss and Oilman is weak to Fireman so he takes like 4x damage and unless you really want to take the risk with his oil slide, you can only do 1 line of damage at a time. That was really frustrating.

    Gilder on
  • bruinbruin Registered User regular
    edited March 2007
    That level in Super Mario World with the jumping dolphins as platforms and the puffer fish in the water. I've beaten the game multiple times, but I always have trouble with it.

    Fuck that level.

    bruin on
  • IriahIriah Registered User regular
    edited March 2007
    Remember that Final Fantasy-esque Lord of the Rings game? I hired it out for a day as I was rather bored. It was alright to start with, but things slowly got harder. I noticed that enemies would start spewing attacks. It was very slow and tedious because my characters could never attack.

    Then I got to Rohan.

    All at once, things got insanely, stupidly hard. Some battles I didn't even get a chance to attack - and not because the goblins and so forth were particularly brawny - it was because they often times got upwards of fifteen attacks in a row, while my characters stood there and looked menacing. Even if there was only one guy left, he'd just sit there and attack and attack and attack and I couldn't do shit.

    Usually I could get through the battles by reloading, reloading, reloading and eventually managing to luck it out. Right up until one point where there were THREE SUCH BATTLES IN A ROW.

    If that hadn't been a rental I think I would've snapped the disc.

    Iriah on
  • DarlanDarlan Registered User regular
    edited March 2007
    SNES wrote: »
    Darlan wrote: »
    The no-mid-level save/continue point in DMC3...it's a fairly tough game, and it just sucks to go back and do all of the easier, back-track-tastic levels just to get to the boss over and over again. It could've been SUCH a better game with just a simple abilility to save/continue mid-level. I'm not asking for a freebie heal or anything, just don't make me do the same damn lame stuff over and over.

    The SE?

    Yeah man

    Special Edition fixes all your problems, and then you can play as Vergil.
    Yeah, but the solution is to buy the game...again? I think I'll spend the money on another game that has never frustrated me, instead of essentially paying them for frustrating me.

    Darlan on
  • MVMosinMVMosin __BANNED USERS regular
    edited March 2007
    Frustrating experience number one: Ada Wong is a fucking terrible mercenary. Fuck you, Ada. You could at least have some decent weapons or special moves to make up for your shitty amount of health. That's game balance 101.

    Speaking of balance...

    Frustrating experience number two: The tank whores in Battlefield 2: Modern Combat. The worst part about tank whores, is that you can't really blame them for killing you. What are they supposed to do, let you run by because you're not in a vehicle or a threat to them in particular?

    My solution to the tank/chopper whoring (Which, in terms of intent, is almost always pure kill whoring--they're always much more interested in the group of guys that's running away, than the one guy about to capture their flag) is to make tank shells and chopper rockets more or less inneffective against infantry. Not only would this help balance the game, but it would encourage teamwork. By which I mean, hopefully get people to stop ignoring their teammates as they take off without them, and stop gunning down their teammates just because they made a sudden move towards the helicopter.

    Another (And probably much more popular) solution might be to make tanks always appear on the radar, as if they had been hit with a GPS signal. All the sounds in BF2 are great, but realism should come after gameplay, and those sounds can make it hard to pick up the sound of a tank, sometimes. Then again, I'm practically deaf...

    MVMosin on
  • MasterDebaterMasterDebater Registered User regular
    edited March 2007
    The first Phoenix Wright, when I was stuck in places going back and forth, looking for that one piece of evidence that would let me move the game forward, and then it turned out it was someone I already talked to, I just had to present some obscure piece of evidence to them...

    I loved the game (esp. the courtroom) but it could really drag at parts.

    MasterDebater on
  • JazzJazz Registered User regular
    edited March 2007
    Stupidly-placed save points or checkpoints.

    I'll cite the one thing I hate about my otherwise-beloved BloodRayne 2. The checkpoints are pretty sanely placed and spaced out, for the most part. Usually after every major encounter or part of an 'act' (level). Except for the fucking Shroud Tower. Just one, halfway up, would've been fine. But no. Die anywhere on it before you get to the top, and you're climbing that fucker all over again. AAAAAAAARGH!

    That game did have one awesome-as-hell feature that all other games even close to its ilk should have, though. Every time you die/continue, it restarts you with a bit more health than you continued with last time. And if your health is full, you get a bit more of your rage meter (essentially, "special powers") filled up. So if you get really stuck at one point, which does happen as the game's difficulty is a little inconsistent, you know you'll get past it eventually.

    Jazz on
  • FirebrandFirebrand Registered User regular
    edited March 2007
    Otogi. Sometimes it could be really impressive with huge bosses, mid-air combat and the total destruction of the environment. Mostly though, it was just frustrating as hell. The constantly decreasing "life/mana" meant I would either have to make a mad dash through the level, or replay finished levels multiple times to level up - you do regain mana from killing monsters, but not enough to cover the time it took killing them. And then there's the camera too. Argh.

    Firebrand on
  • UncleSporkyUncleSporky Registered User regular
    edited March 2007
    MVMosin wrote: »
    The 7th dungeon in the Legend of Zelda? How in Hell was I expected to know that using a random item on a random screen would arbritrarily produce the effect of revealing the hidden dungeon entrance? O_o
    Dungeon 6 old man: "There are secrets where fairies don't live."

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • 4rch3nemy4rch3nemy Registered User regular
    edited March 2007
    I'm pretty awesome at Amplitude. In fact, I kick some serious ass. But there's one run in the whole game that I bet NOBODY CAN EVER DO. EVER. Blink 182, drum track, 5 L1's in a row at a blistering speed of a zillion BPM. Seriously, why the fuck would you ever put something in a game that just cannot be beaten? That shit pisses me off.

    Or when I play my brother in fucking Heroes of Might and Magic. In every fucking game he just masses archangels and kicks my ass. Doesn't matter what I do differently. The only thing I can do to beat that is to mass my own archangels. Fuck him and fuck that series. Plus he always seems to find all the good treasures.

    A Boy and his Blob. The whole game just frustrates me. Why don't you just call the jellybeans something intuitive? Like "Trampoline Flavor" or something.

    Also, World of Warcraft and all the queues/waiting/travel time/not actually ever playing the damned game because of all the time sinks. </3

    4rch3nemy on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited March 2007
    Boulder Dash for the NES. One of the later levels had so many goddamn amoebas that it was impossible to stop them engulfing the whole mine unless you made the right decision in about thirty seconds. Worst part was that you'd shift a couple of rocks, think, "hah, I did it!" but all that happens is the amoebas take a slightly different path and still kick your ass. Or at least gloop all over it.

    Eww.

    Edcrab on
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  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited March 2007
    FZERO GX

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
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  • FirebrandFirebrand Registered User regular
    edited March 2007
    SirToons wrote: »
    FZERO GX

    I just pretend the Story Mode doesn't exist. I had plenty of fairly challenging fun with the 5 GPs.

    Firebrand on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited March 2007
    The Rub Rabbits. Stampede level. Still haven't passed it.

    The X Missions of Trauma Center just truly felt impossible.

    Also, Chimera on Crazy. Just crossed the line.
    (Terrible video, but there's like a dozen of them.)
    I'm trying to pretend I don't own F Zero GX.

    cj iwakura on
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  • ben0207ben0207 Registered User regular
    edited March 2007
    Halo's AotCR CoOp on Legendary while drunk.

    We actually broke on the controllers.

    ben0207 on
  • Oddjob187Oddjob187 Pew TorontoRegistered User regular
    edited March 2007
    Senor Fish wrote: »
    Ninja Gaiden.
    Need I say more?


    I'm with you brother.

    Ninja Gaiden, the fucking tanks. Fucking tanks and all i got is a bow.

    Oddjob187 on
  • IllyriaIllyria __BANNED USERS regular
    edited March 2007
    ICO:

    Getting smacked to the ground and not able to get up for what feels like ages while your enemies abduct the girl you are supposed to protect (and which will lead to a Game Over if you don't get her back in time).

    It wouldn't have been as bad if you weren't lying there seemingly paralyzed when all you can think about is getting Yorda back so you won't get a game over and have the whole sequence leading up to that point all over again. Incredibly furstrating.

    Illyria on
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  • ColtColt .45 ColoradoRegistered User regular
    edited March 2007
    The Tesla Rifle in Dystopia. 'Nuff said. The fucker can shoot around corners, it has the range of a tactical nuke, it can take out a whole team in one go. Fucking bull shit.

    Colt on
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  • GlalGlal AiredaleRegistered User regular
    edited March 2007
    Gitaroo Man. As a PC gamer of almost 2 decades, my thumb isn't conditioned to know precisely where Exact Up/Down/Left/Right are on the thumbsticks. It's not a problem with 3rd person games, you're just operating on adjustment there ("okay, I need to push the stick MORE left"), but that's not how it works here...

    Of course, it -could-. When there are no paths to follow the directional arrow will nicely show you precisely where you're pointing. But the moment the game actually starts the arrow will lock onto the path, and your only indication that you're off is when you've already fucked it up. I got to level 8, spent 4 days there, then decided it wasn't for me. Not yet at least. :(

    Glal on
  • Gorilla SaladGorilla Salad Registered User regular
    edited March 2007
    Oddjob187 wrote: »
    Senor Fish wrote: »
    Ninja Gaiden.
    Need I say more?


    I'm with you brother.

    Ninja Gaiden, the fucking tanks. Fucking tanks and all i got is a bow.
    TANKS? THERE ARE TANKS?

    Fuck. I thought getting raped by the explosive ninja's were bad enough...but TANKS?

    Gorilla Salad on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited March 2007
    The tanks were a cinch. Really, Ninja Gaiden's not as difficult as its cracked up to be. It's not an easy game, but there's way, way worse.

    cj iwakura on
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