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[chat]: Enemy Unknown
JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Tonight: @Bogart tasered an enemy Berserker into submission right before its giant fist was about to crush his skull. @Elki climbed the sides of UFOs like Spider-Man and ambushed an entire group of Mutons single-handedly...and lived. Fearless leader @OnTheLastCastle keeps almost dying, but not. He spends two weeks out of every month in the hospital but in the two weeks he's out, he tends to rack up as many kills as the rest of the squad combined.
i did a closer shave. it did get closer! the closest of my life, probably. but i am still not perfect with the blade angle/pressure so i nicked myself a few times. blade so sharp i didn't even feel it until i was done. so far i'm really pleased. brushing the cream on your face is insanely luxuriant and pleasurable. good stuff.
Castle exaggerates somewhat. XCOM does have a story, and it even has characters with names and personalities who talk to each other and you about stuff. There is a plot, with various layers of mystery being pulled back one at a time (what are the aliens? what can they do? how do they work? who leads them? what do they want?, etc etc).
I mean, by and large, strategy games tend not to have stories because it's hard to personalize your units and tell relevant stories with them when you're operating on the scale of a country map or a world map or whatever. XCOM isn't going to compete with the storytelling in, like, Mass Effect, but I'm actually pretty impressed with what they did; even something as simple as having a few friendly faces congratulate you when you succeed, or bitch you out when you fail, really does add a layer of engagement that wouldn't otherwise be there.
With the engi ship, every fight use your Ion II to take out the opponents weapons then slowly hammer all the other systems with your puny laser. (This means you take next to no damage except vs drones/boarding and will guarantee a 2 star weapons specialist by the end)
Don't spend your scrap in the first sector unless you can buy a transporter or a mantis. Your goal is a teleporter and 2 mantises asap, since boarding is more scrap. Always teleport into a size 2 room, never a 4. If the enemy has a medical facility, take it out with your laser. Never board an automated ship (No Oxygen).
Then invest a bit in defenses/weaponry (a second ion weapon is really good, fire beam can be really destructive too, fire bomb uses very little power). Board board board.
If you can get keep your boarding crew running and alive, you'll make it to sector eight for sure. The final boss is no pushover (Shields 4, cloaking, defensive drone help), but not as mean as people say he is either.
Castle exaggerates somewhat. XCOM does have a story, and it even has characters with names and personalities who talk to each other and you about stuff. There is a plot, with various layers of mystery being pulled back one at a time (what are the aliens? what can they do? how do they work? who leads them? what do they want?, etc etc).
I mean, by and large, strategy games tend not to have stories because it's hard to personalize your units and tell relevant stories with them when you're operating on the scale of a country map or a world map or whatever. XCOM isn't going to compete with the storytelling in, like, Mass Effect, but I'm actually pretty impressed with what they did; even something as simple as having a few friendly faces congratulate you when you succeed, or bitch you out when you fail, really does add a layer of engagement that wouldn't otherwise be there.
Non-abstract strategy games have emergent, personalized stories.
the eu getting the nobel peace prize is almost as silly as obama getting the nobel peace prize
well, the EU has kind of been a resounding success re: european peace
Also european fascism
I'm fairly critical of the EU (it is bureaucratic, undemocratic and overly centralized) but if you're saying it has in some way helped European fascism, I have to say what the hell are you talking about.
It is now 67 years since an army crossed the Rhine River bearing fire and sword. This is the longest period of peace on the Rhine since the second century B.C.E., before the Cimbri and the Teutones appeared to challenge the armies of the consul Gaius Marius in the Rhone Valley.
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@abdhyius
i did a closer shave. it did get closer! the closest of my life, probably. but i am still not perfect with the blade angle/pressure so i nicked myself a few times. blade so sharp i didn't even feel it until i was done. so far i'm really pleased. brushing the cream on your face is insanely luxuriant and pleasurable. good stuff.
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Castle exaggerates somewhat. XCOM does have a story, and it even has characters with names and personalities who talk to each other and you about stuff. There is a plot, with various layers of mystery being pulled back one at a time (what are the aliens? what can they do? how do they work? who leads them? what do they want?, etc etc).
I mean, by and large, strategy games tend not to have stories because it's hard to personalize your units and tell relevant stories with them when you're operating on the scale of a country map or a world map or whatever. XCOM isn't going to compete with the storytelling in, like, Mass Effect, but I'm actually pretty impressed with what they did; even something as simple as having a few friendly faces congratulate you when you succeed, or bitch you out when you fail, really does add a layer of engagement that wouldn't otherwise be there.
Make it to sector 5 once to get the engi ship.
With the engi ship, every fight use your Ion II to take out the opponents weapons then slowly hammer all the other systems with your puny laser. (This means you take next to no damage except vs drones/boarding and will guarantee a 2 star weapons specialist by the end)
Don't spend your scrap in the first sector unless you can buy a transporter or a mantis. Your goal is a teleporter and 2 mantises asap, since boarding is more scrap. Always teleport into a size 2 room, never a 4. If the enemy has a medical facility, take it out with your laser. Never board an automated ship (No Oxygen).
Then invest a bit in defenses/weaponry (a second ion weapon is really good, fire beam can be really destructive too, fire bomb uses very little power). Board board board.
If you can get keep your boarding crew running and alive, you'll make it to sector eight for sure. The final boss is no pushover (Shields 4, cloaking, defensive drone help), but not as mean as people say he is either.
http://www.youtube.com/watch?v=IMWTyxrBgRU
well, the EU has kind of been a resounding success re: european peace
oh yeah that sounds like a good-
NEVER MIND
Non-abstract strategy games have emergent, personalized stories.
It's a whole other thing from games Iike ME.
Also european fascism
I really just have far too much shit to do and already so many sources of procrastination
But it looks SOOOOO GOOOOOOOOOD
I'm fairly critical of the EU (it is bureaucratic, undemocratic and overly centralized) but if you're saying it has in some way helped European fascism, I have to say what the hell are you talking about.
C- start to the day.
That turtle post from the last thread.
Amazing.
Fair enough.
You make Captain Euro sad.
Bwahahahahaha!
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You cut me deep!
Aww ya know I lurv ya honk.
Yes, they've been quite good at not having their white people kill other white people.
Started over, now no problems at all. *shrug*
which as we all know has never really been a problem in europe.
The "French" and "German" in the XCOM tutorial physically hurts.
oh god, yeah.
Not impressed.
Someone will be along in a minute to inform you that it wouldn't be XCOM without frustrating glitches.